Disable multi-sampling with virgl (VirtualGL) on Linux.
Namely, on ChromeOS virgl flips red/blue channels at least on some computers with multi-sampling enabled. It seems it is sufficient to disable multi-sampling after the OpenGL context is created.
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@ -256,6 +256,11 @@ bool OpenGLManager::init_gl()
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}
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if (valid_version) {
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if (s_gl_info.get_renderer() == "virgl")
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// Disable multi-sampling with virgl (VirtualGL) on Linux.
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// Namely, on ChromeOS virgl flips red/blue channels at least on some computers with multi-sampling enabled.
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// It seems it is sufficient to disable multi-sampling after the OpenGL context is created.
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s_multisample = EMultisampleState::Disabled;
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// load shaders
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auto [result, error] = m_shaders_manager.init();
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if (!result) {
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