Reworked the ClipperLib / Polygon types to use
the tbb::scallable_allocator to better scale on multiple threads.
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38 changed files with 261 additions and 241 deletions
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@ -1990,8 +1990,8 @@ void PrintObject::bridge_over_infill()
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// reconstruct polygon from polygon sections
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struct TracedPoly
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{
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std::vector<Point> lows;
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std::vector<Point> highs;
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Points lows;
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Points highs;
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};
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std::vector<TracedPoly> current_traced_polys;
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