Fix using of deprecated opengl functions
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ac6a91debe
commit
9cefc74e3d
4 changed files with 26 additions and 8 deletions
src/slic3r/GUI/Gizmos
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@ -413,22 +413,22 @@ void GLGizmoEmboss::on_render() {
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#else
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const GLVolume& gl_volume = *selection.get_volume(*selection.get_volume_idxs().begin());
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#else
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(m_temp_transformation->data()));
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GLShaderProgram *shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d matrix = camera.get_view_matrix() * (*m_temp_transformation);
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shader->set_uniform("view_model_matrix", matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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// dragging object must be selected so draw it with correct color
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//auto color = gl_volume.color;
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@ -457,9 +457,9 @@ void GLGizmoEmboss::on_render() {
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if (is_transparent) glsafe(::glDisable(GL_BLEND));
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shader->stop_using();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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}
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// Do NOT render rotation grabbers when dragging object
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@ -470,9 +470,18 @@ void GLGizmoEmboss::on_render() {
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}
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}
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#if ENABLE_RAYCAST_PICKING
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void GLGizmoEmboss::on_register_raycasters_for_picking(){
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m_rotate_gizmo.register_raycasters_for_picking();
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}
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void GLGizmoEmboss::on_unregister_raycasters_for_picking(){
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m_rotate_gizmo.unregister_raycasters_for_picking();
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}
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#else // !ENABLE_RAYCAST_PICKING
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void GLGizmoEmboss::on_render_for_picking() {
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m_rotate_gizmo.render_for_picking();
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}
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#endif // ENABLE_RAYCAST_PICKING
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#ifdef SHOW_FINE_POSITION
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// draw suggested position of window
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