added support for multiple objects
This commit is contained in:
parent
fc79717e48
commit
9d1ac71e55
@ -2169,12 +2169,9 @@ LayerResult GCode::process_layer(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<const Layer*> layers_ptrs;
|
|
||||||
layers_ptrs.reserve(layers.size());
|
|
||||||
for (const ObjectLayerToPrint &layer_to_print : layers) {
|
for (const ObjectLayerToPrint &layer_to_print : layers) {
|
||||||
layers_ptrs.push_back(layer_to_print.object_layer);
|
m_extrusion_quality_estimator.prepare_for_new_layer(layer_to_print.object_layer);
|
||||||
}
|
}
|
||||||
m_extrusion_quality_estimator.prepare_for_new_layer(layers_ptrs);
|
|
||||||
|
|
||||||
// Extrude the skirt, brim, support, perimeters, infill ordered by the extruders.
|
// Extrude the skirt, brim, support, perimeters, infill ordered by the extruders.
|
||||||
for (unsigned int extruder_id : layer_tools.extruders)
|
for (unsigned int extruder_id : layer_tools.extruders)
|
||||||
@ -2303,6 +2300,8 @@ void GCode::process_layer_single_object(
|
|||||||
const PrintObject &print_object = print_instance.print_object;
|
const PrintObject &print_object = print_instance.print_object;
|
||||||
const Print &print = *print_object.print();
|
const Print &print = *print_object.print();
|
||||||
|
|
||||||
|
m_extrusion_quality_estimator.set_current_object(&print_object);
|
||||||
|
|
||||||
if (! print_wipe_extrusions && layer_to_print.support_layer != nullptr)
|
if (! print_wipe_extrusions && layer_to_print.support_layer != nullptr)
|
||||||
if (const SupportLayer &support_layer = *layer_to_print.support_layer; ! support_layer.support_fills.entities.empty()) {
|
if (const SupportLayer &support_layer = *layer_to_print.support_layer; ! support_layer.support_fills.entities.empty()) {
|
||||||
ExtrusionRole role = support_layer.support_fills.role();
|
ExtrusionRole role = support_layer.support_fills.role();
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <limits>
|
#include <limits>
|
||||||
#include <numeric>
|
#include <numeric>
|
||||||
|
#include <unordered_map>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
@ -95,59 +96,22 @@ struct ProcessedPoint
|
|||||||
|
|
||||||
class ExtrusionQualityEstimator
|
class ExtrusionQualityEstimator
|
||||||
{
|
{
|
||||||
AABBTreeLines::LinesDistancer<Linef> prev_layer_boundary;
|
std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<Linef>> prev_layer_boundaries;
|
||||||
AABBTreeLines::LinesDistancer<Linef> next_layer_boundary;
|
std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<Linef>> next_layer_boundaries;
|
||||||
CurvatureEstimator cestim;
|
CurvatureEstimator cestim;
|
||||||
|
const PrintObject *current_object;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void reset_for_next_extrusion() { cestim.reset(); }
|
void reset_for_next_extrusion() { cestim.reset(); }
|
||||||
|
|
||||||
void prepare_for_new_layer(const std::vector<const Layer *> &layers)
|
void set_current_object(const PrintObject *object) { current_object = object; }
|
||||||
|
|
||||||
|
void prepare_for_new_layer(const Layer *layer)
|
||||||
{
|
{
|
||||||
std::vector<Linef> layer_lines;
|
if (layer == nullptr) return;
|
||||||
for (const Layer *layer : layers) {
|
const PrintObject *object = layer->object();
|
||||||
if (layer == nullptr) continue;
|
prev_layer_boundaries[object] = next_layer_boundaries[object];
|
||||||
std::vector<Linef> object_lines = to_unscaled_linesf(layer->lslices);
|
next_layer_boundaries[object] = AABBTreeLines::LinesDistancer<Linef>{to_unscaled_linesf(layer->lslices)};
|
||||||
layer_lines.insert(layer_lines.end(), object_lines.begin(), object_lines.end());
|
|
||||||
}
|
|
||||||
prev_layer_boundary = next_layer_boundary;
|
|
||||||
next_layer_boundary = AABBTreeLines::LinesDistancer<Linef>{std::move(layer_lines)};
|
|
||||||
|
|
||||||
#if 0 // EXPORT DEBUG FILES
|
|
||||||
Lines scaled_lines;
|
|
||||||
for (const Linef &lf : layer_lines) { scaled_lines.push_back({Point::new_scale(lf.a), Point::new_scale(lf.b)}); }
|
|
||||||
BoundingBox bb = get_extents(scaled_lines);
|
|
||||||
|
|
||||||
Points inside;
|
|
||||||
for (const Layer *layer : layers) {
|
|
||||||
if (layer == nullptr) continue;
|
|
||||||
auto in = to_points(to_polygons(offset_ex(layer->lslices, -scale_(0.4))));
|
|
||||||
inside.insert(inside.end(), in.begin(), in.end());
|
|
||||||
}
|
|
||||||
|
|
||||||
::Slic3r::SVG svg(debug_out_path(("processing" + std::to_string(rand() % 1000)).c_str()).c_str(), bb);
|
|
||||||
svg.draw(scaled_lines, "black", scale_(0.10));
|
|
||||||
for (Point p : inside) {
|
|
||||||
auto [distance, line_idx, nearest_point] = next_layer_boundary.signed_distance_from_lines_extra(unscaled(p));
|
|
||||||
if (distance > 0) {
|
|
||||||
svg.draw(p, "red", scale_(0.2));
|
|
||||||
svg.draw(Point::new_scale(nearest_point.x(), nearest_point.y()), "blue", scale_(0.2));
|
|
||||||
auto li = next_layer_boundary.get_line(line_idx);
|
|
||||||
Line ls{Point::new_scale(li.a), Point::new_scale(li.b)};
|
|
||||||
svg.draw(ls, "yellow", scale_(0.2));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (inside.size() > 0) {
|
|
||||||
Line line{inside[0], inside[inside.size() * 0.5]};
|
|
||||||
auto inters = next_layer_boundary.intersections_with_line<true>({unscaled(line.a), unscaled(line.b)});
|
|
||||||
svg.draw(line, "purple", scale_(0.15));
|
|
||||||
for (auto inter : inters) {
|
|
||||||
svg.draw(Point::new_scale(inter), "red", scale_(0.2));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<ProcessedPoint> estimate_extrusion_quality(const ExtrusionPath &path)
|
std::vector<ProcessedPoint> estimate_extrusion_quality(const ExtrusionPath &path)
|
||||||
@ -168,6 +132,8 @@ public:
|
|||||||
const Points &original_points = path.polyline.points;
|
const Points &original_points = path.polyline.points;
|
||||||
std::vector<ExtendedPoint> points;
|
std::vector<ExtendedPoint> points;
|
||||||
|
|
||||||
|
const auto& prev_layer_boundary = prev_layer_boundaries[current_object];
|
||||||
|
|
||||||
float distance = prev_layer_boundary.signed_distance_from_lines(unscaled(original_points[0])) + 0.5 * flow_width;
|
float distance = prev_layer_boundary.signed_distance_from_lines(unscaled(original_points[0])) + 0.5 * flow_width;
|
||||||
points.push_back({unscaled(original_points[0]), distance, 1.0f});
|
points.push_back({unscaled(original_points[0]), distance, 1.0f});
|
||||||
for (size_t i = 1; i < original_points.size(); i++) {
|
for (size_t i = 1; i < original_points.size(); i++) {
|
||||||
|
Loading…
Reference in New Issue
Block a user