Fixed warning
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429eda5666
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9d216104e0
@ -203,19 +203,19 @@ namespace Slic3r { namespace Geometry {
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static bool sort_points(const Point& a, const Point& b)
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{
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return (a(0) < b(0)) || (a(0) == b(0) && a(1) < b(1));
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return (a.x() < b.x()) || (a.x() == b.x() && a.y() < b.y());
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}
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static bool sort_pointfs(const Vec3d& a, const Vec3d& b)
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{
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return (a(0) < b(0)) || (a(0) == b(0) && a(1) < b(1));
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return (a.x() < b.x()) || (a.x() == b.x() && a.y() < b.y());
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}
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// This implementation is based on Andrew's monotone chain 2D convex hull algorithm
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Polygon convex_hull(Points pts)
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{
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std::sort(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a(0) < b(0) || (a(0) == b(0) && a(1) < b(1)); });
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pts.erase(std::unique(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a(0) == b(0) && a(1) == b(1); }), pts.end());
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std::sort(pts.begin(), pts.end(), sort_points);
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pts.erase(std::unique(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a.x() == b.x() && a.y() == b.y(); }), pts.end());
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Polygon hull;
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int n = (int)pts.size();
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