Tech ENABLE_GL_SHADERS_ATTRIBUTES - Removed remaining pairs glPushMatrix()/glPopMatrix()
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@ -5764,6 +5764,7 @@ void GLCanvas3D::_check_and_update_toolbar_icon_scale()
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void GLCanvas3D::_render_overlays()
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void GLCanvas3D::_render_overlays()
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{
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{
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glsafe(::glDisable(GL_DEPTH_TEST));
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glsafe(::glDisable(GL_DEPTH_TEST));
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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glsafe(::glLoadIdentity());
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glsafe(::glLoadIdentity());
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// ensure that the textures are renderered inside the frustrum
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// ensure that the textures are renderered inside the frustrum
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@ -5772,6 +5773,7 @@ void GLCanvas3D::_render_overlays()
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// ensure that the overlay fits the frustrum near z plane
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// ensure that the overlay fits the frustrum near z plane
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double gui_scale = camera.get_gui_scale();
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double gui_scale = camera.get_gui_scale();
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glsafe(::glScaled(gui_scale, gui_scale, 1.0));
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glsafe(::glScaled(gui_scale, gui_scale, 1.0));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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_check_and_update_toolbar_icon_scale();
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_check_and_update_toolbar_icon_scale();
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@ -5810,7 +5812,9 @@ void GLCanvas3D::_render_overlays()
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}
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}
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m_labels.render(sorted_instances);
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m_labels.render(sorted_instances);
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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}
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}
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void GLCanvas3D::_render_volumes_for_picking() const
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void GLCanvas3D::_render_volumes_for_picking() const
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