Ported align_to_origin()

This commit is contained in:
Alessandro Ranellucci 2013-08-05 19:22:33 +02:00
parent 597e9e6c14
commit 9d50616c7d
4 changed files with 15 additions and 1 deletions

View file

@ -112,4 +112,13 @@ void TriangleMesh::translate(float x, float y, float z)
stl_translate(&(this->stl), x, y, z);
}
void TriangleMesh::align_to_origin()
{
this->translate(
-(this->stl.stats.min.x),
-(this->stl.stats.min.y),
-(this->stl.stats.min.z)
);
}
}

View file

@ -17,6 +17,7 @@ class TriangleMesh
void WriteOBJFile(char* output_file);
void scale(float factor);
void translate(float x, float y, float z);
void align_to_origin();
stl_file stl;
};

View file

@ -4,7 +4,7 @@ use strict;
use warnings;
use Slic3r::XS;
use Test::More tests => 7;
use Test::More tests => 8;
is Slic3r::TriangleMesh::XS::hello_world(), 'Hello world!',
'hello world';
@ -34,6 +34,9 @@ my $cube = {
$m->translate(5,10,0);
is_deeply $m->vertices->[0], [45,50,0], 'translate';
$m->align_to_origin;
is_deeply $m->vertices->[2], [0,0,0], 'align_to_origin';
}
__END__

View file

@ -14,6 +14,7 @@
void WriteOBJFile(char* output_file);
void scale(float factor);
void translate(float x, float y, float z);
void align_to_origin();
%{
SV*