Move Gizmo -> added movements using arrow keys:
Left arrow = decrease X by 1mm Right arrow = increase X by 1mm Up arrow = increase Y by 1mm Down arrow = decrease Y by 1mm
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73f69f3387
commit
9d55121695
1 changed files with 25 additions and 7 deletions
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@ -497,7 +497,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
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processed = true;
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}
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else if (evt.Dragging() && (m_parent.get_move_volume_id() != -1) && (m_current == SlaSupports || m_current == Hollow))
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// don't allow dragging objects with the Sla gizmo on
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// don't allow dragging objects with the Sla gizmo on
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processed = true;
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else if (evt.Dragging() && (m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
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{
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@ -554,12 +554,9 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
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else if (evt.LeftUp() && is_dragging())
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{
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switch (m_current) {
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case Move : m_parent.do_move(L("Gizmo-Move"));
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break;
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case Scale : m_parent.do_scale(L("Gizmo-Scale"));
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break;
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case Rotate : m_parent.do_rotate(L("Gizmo-Rotate"));
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break;
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case Move : m_parent.do_move(L("Gizmo-Move")); break;
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case Scale : m_parent.do_scale(L("Gizmo-Scale")); break;
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case Rotate : m_parent.do_rotate(L("Gizmo-Rotate")); break;
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default : break;
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}
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@ -776,6 +773,27 @@ bool GLGizmosManager::on_key(wxKeyEvent& evt)
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processed = true;
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}
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}
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else if (m_current == Move)
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{
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auto do_move = [this, &processed](const Vec3d& displacement) {
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Selection& selection = m_parent.get_selection();
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selection.start_dragging();
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selection.translate(displacement);
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wxGetApp().obj_manipul()->set_dirty();
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m_parent.do_move(L("Gizmo-Move"));
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m_parent.set_as_dirty();
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processed = true;
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};
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switch (keyCode)
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{
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case WXK_NUMPAD_LEFT: case WXK_LEFT: { do_move(-Vec3d::UnitX()); break; }
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case WXK_NUMPAD_RIGHT: case WXK_RIGHT: { do_move(Vec3d::UnitX()); break; }
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case WXK_NUMPAD_UP: case WXK_UP: { do_move(Vec3d::UnitY()); break; }
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case WXK_NUMPAD_DOWN: case WXK_DOWN: { do_move(-Vec3d::UnitY()); break; }
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default: { break; }
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}
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}
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// if (processed)
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// m_parent.set_cursor(GLCanvas3D::Standard);
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