Measuring: Separating frontend and backend
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@ -180,6 +180,8 @@ set(SLIC3R_SOURCES
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MultiMaterialSegmentation.hpp
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MeshNormals.hpp
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MeshNormals.cpp
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Measure.hpp
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Measure.cpp
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CustomGCode.cpp
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CustomGCode.hpp
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Arrange.hpp
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323
src/libslic3r/Measure.cpp
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323
src/libslic3r/Measure.cpp
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#include "Measure.hpp"
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#include "libslic3r/Geometry/Circle.hpp"
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#include "libslic3r/SurfaceMesh.hpp"
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namespace Slic3r {
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namespace Measure {
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static std::pair<Vec3d, double> get_center_and_radius(const std::vector<Vec3d>& border, int start_idx, int end_idx, const Transform3d& trafo)
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{
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Vec2ds pts;
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double z = 0.;
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for (int i=start_idx; i<=end_idx; ++i) {
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Vec3d pt_transformed = trafo * border[i];
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z = pt_transformed.z();
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pts.emplace_back(pt_transformed.x(), pt_transformed.y());
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}
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auto circle = Geometry::circle_ransac(pts, 20); // FIXME: iterations?
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return std::make_pair(trafo.inverse() * Vec3d(circle.center.x(), circle.center.y(), z), circle.radius);
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}
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class MeasuringImpl {
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public:
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explicit MeasuringImpl(const indexed_triangle_set& its);
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struct PlaneData {
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std::vector<int> facets;
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std::vector<std::vector<Vec3d>> borders; // FIXME: should be in fact local in update_planes()
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std::vector<std::unique_ptr<SurfaceFeature>> surface_features;
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Vec3d normal;
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float area;
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};
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const std::vector<SurfaceFeature*>& get_features() const;
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private:
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void update_planes();
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void extract_features(PlaneData& plane);
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void save_features();
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std::vector<PlaneData> m_planes;
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std::vector<SurfaceFeature*> m_features;
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const indexed_triangle_set& m_its;
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};
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MeasuringImpl::MeasuringImpl(const indexed_triangle_set& its)
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: m_its{its}
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{
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update_planes();
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for (PlaneData& plane : m_planes) {
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extract_features(plane);
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plane.borders.clear();
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plane.borders.shrink_to_fit();
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}
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save_features();
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}
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void MeasuringImpl::update_planes()
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{
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m_planes.clear();
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// Now we'll go through all the facets and append Points of facets sharing the same normal.
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// This part is still performed in mesh coordinate system.
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const size_t num_of_facets = m_its.indices.size();
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std::vector<size_t> face_to_plane(num_of_facets, size_t(-1));
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const std::vector<Vec3f> face_normals = its_face_normals(m_its);
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const std::vector<Vec3i> face_neighbors = its_face_neighbors(m_its);
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std::vector<int> facet_queue(num_of_facets, 0);
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int facet_queue_cnt = 0;
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const stl_normal* normal_ptr = nullptr;
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size_t seed_facet_idx = 0;
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auto is_same_normal = [](const stl_normal& a, const stl_normal& b) -> bool {
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return (std::abs(a(0) - b(0)) < 0.001 && std::abs(a(1) - b(1)) < 0.001 && std::abs(a(2) - b(2)) < 0.001);
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};
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while (1) {
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// Find next unvisited triangle:
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for (; seed_facet_idx < num_of_facets; ++ seed_facet_idx)
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if (face_to_plane[seed_facet_idx] == size_t(-1)) {
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facet_queue[facet_queue_cnt ++] = seed_facet_idx;
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normal_ptr = &face_normals[seed_facet_idx];
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face_to_plane[seed_facet_idx] = m_planes.size();
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m_planes.emplace_back();
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break;
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}
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if (seed_facet_idx == num_of_facets)
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break; // Everything was visited already
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while (facet_queue_cnt > 0) {
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int facet_idx = facet_queue[-- facet_queue_cnt];
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const stl_normal& this_normal = face_normals[facet_idx];
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if (is_same_normal(this_normal, *normal_ptr)) {
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const Vec3i& face = m_its.indices[facet_idx];
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face_to_plane[facet_idx] = m_planes.size() - 1;
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m_planes.back().facets.emplace_back(facet_idx);
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for (int j = 0; j < 3; ++ j)
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if (int neighbor_idx = face_neighbors[facet_idx][j]; neighbor_idx >= 0 && face_to_plane[neighbor_idx] == size_t(-1))
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facet_queue[facet_queue_cnt ++] = neighbor_idx;
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}
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}
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m_planes.back().normal = normal_ptr->cast<double>();
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std::sort(m_planes.back().facets.begin(), m_planes.back().facets.end());
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}
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assert(std::none_of(face_to_plane.begin(), face_to_plane.end(), [](size_t val) { return val == size_t(-1); }));
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SurfaceMesh sm(m_its);
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for (int plane_id=0; plane_id < int(m_planes.size()); ++plane_id) {
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//int plane_id = 5; {
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const auto& facets = m_planes[plane_id].facets;
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m_planes[plane_id].borders.clear();
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std::vector<std::array<bool, 3>> visited(facets.size(), {false, false, false});
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for (int face_id=0; face_id<int(facets.size()); ++face_id) {
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assert(face_to_plane[facets[face_id]] == plane_id);
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for (int edge_id=0; edge_id<3; ++edge_id) {
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if (visited[face_id][edge_id] || face_to_plane[face_neighbors[facets[face_id]][edge_id]] == plane_id) {
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visited[face_id][edge_id] = true;
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continue;
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}
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Halfedge_index he = sm.halfedge(Face_index(facets[face_id]));
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while (he.side() != edge_id)
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he = sm.next(he);
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// he is the first halfedge on the border. Now walk around and append the points.
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//const Halfedge_index he_orig = he;
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m_planes[plane_id].borders.emplace_back();
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std::vector<Vec3d>& last_border = m_planes[plane_id].borders.back();
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last_border.emplace_back(sm.point(sm.source(he)).cast<double>());
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//Vertex_index target = sm.target(he);
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const Halfedge_index he_start = he;
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Face_index fi = he.face();
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auto face_it = std::lower_bound(facets.begin(), facets.end(), int(fi));
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assert(face_it != facets.end());
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assert(*face_it == int(fi));
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visited[face_it - facets.begin()][he.side()] = true;
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do {
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const Halfedge_index he_orig = he;
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he = sm.next_around_target(he);
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while ( face_to_plane[sm.face(he)] == plane_id && he != he_orig)
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he = sm.next_around_target(he);
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he = sm.opposite(he);
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Face_index fi = he.face();
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auto face_it = std::lower_bound(facets.begin(), facets.end(), int(fi));
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assert(face_it != facets.end());
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assert(*face_it == int(fi));
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if (visited[face_it - facets.begin()][he.side()] && he != he_start) {
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last_border.resize(1);
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break;
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}
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visited[face_it - facets.begin()][he.side()] = true;
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last_border.emplace_back(sm.point(sm.source(he)).cast<double>());
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} while (he != he_start);
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if (last_border.size() == 1)
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m_planes[plane_id].borders.pop_back();
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}
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}
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}
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m_planes.erase(std::remove_if(m_planes.begin(), m_planes.end(),
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[](const PlaneData& p) { return p.borders.empty(); }),
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m_planes.end());
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}
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void MeasuringImpl::extract_features(PlaneData& plane)
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{
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plane.surface_features.clear();
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const Vec3d& normal = plane.normal;
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const double edge_threshold = 25. * (M_PI/180.);
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std::vector<double> angles;
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Eigen::Quaterniond q;
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q.setFromTwoVectors(plane.normal, Vec3d::UnitZ());
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Transform3d trafo = Transform3d::Identity();
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trafo.rotate(q);
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for (const std::vector<Vec3d>& border : plane.borders) {
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assert(border.size() > 1);
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int start_idx = -1;
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// First calculate angles at all the vertices.
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angles.clear();
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for (int i=0; i<int(border.size()); ++i) {
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const Vec3d& v2 = (i == 0 ? border[0] - border[border.size()-1]
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: border[i] - border[i-1]);
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const Vec3d& v1 = i == border.size()-1 ? border[0] - border.back()
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: border[i+1] - border[i];
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double angle = -atan2(normal.dot(v1.cross(v2)), v1.dot(v2));
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if (angle < -M_PI/2.)
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angle += M_PI;
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angles.push_back(angle);
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}
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assert(border.size() == angles.size());
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bool circle = false;
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std::vector<std::pair<size_t, size_t>> circles;
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for (int i=1; i<angles.size(); ++i) {
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if (angles[i] < edge_threshold && Slic3r::is_approx(angles[i], angles[i-1]) && i != angles.size()-1 ) {
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// circle
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if (! circle) {
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circle = true;
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start_idx = std::max(0, i-2);
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}
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} else {
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if (circle) {
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circles.emplace_back(start_idx, i);
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circle = false;
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}
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}
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}
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// We have the circles. Now go around again and pick edges.
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int cidx = 0; // index of next circle in the way
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for (int i=1; i<int(border.size()); ++i) {
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if (cidx < circles.size() && i > circles[cidx].first)
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i = circles[cidx++].second;
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else plane.surface_features.emplace_back(std::unique_ptr<SurfaceFeature>(
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new Edge(border[i-1], border[i])));
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}
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// FIXME Throw away / do not create edges which are parts of circles.
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// FIXME Check and maybe merge first and last circle.
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for (const auto& [start_idx, end_idx] : circles) {
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std::pair<Vec3d, double> center_and_radius = get_center_and_radius(border, start_idx, end_idx, trafo);
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plane.surface_features.emplace_back(std::unique_ptr<SurfaceFeature>(
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new Circle(center_and_radius.first, center_and_radius.second)
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));
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}
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}
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}
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void MeasuringImpl::save_features()
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{
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m_features.clear();
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for (PlaneData& plane : m_planes)
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//PlaneData& plane = m_planes[0];
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{
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for (std::unique_ptr<SurfaceFeature>& feature : plane.surface_features) {
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m_features.emplace_back(feature.get());
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}
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}
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}
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const std::vector<SurfaceFeature*>& MeasuringImpl::get_features() const
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{
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return m_features;
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}
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Measuring::Measuring(const indexed_triangle_set& its)
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: priv{std::make_unique<MeasuringImpl>(its)}
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{}
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Measuring::~Measuring() {}
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const std::vector<SurfaceFeature*>& Measuring::get_features() const
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{
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return priv->get_features();
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}
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} // namespace Measure
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} // namespace Slic3r
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98
src/libslic3r/Measure.hpp
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98
src/libslic3r/Measure.hpp
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@ -0,0 +1,98 @@
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#ifndef Slic3r_Measure_hpp_
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#define Slic3r_Measure_hpp_
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#include <memory>
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#include "Point.hpp"
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struct indexed_triangle_set;
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namespace Slic3r {
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namespace Measure {
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enum class SurfaceFeatureType {
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Edge = 1 << 0,
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Circle = 1 << 1,
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Plane = 1 << 2
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};
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class SurfaceFeature {
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public:
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virtual SurfaceFeatureType get_type() const = 0;
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};
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class Edge : public SurfaceFeature {
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public:
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Edge(const Vec3d& start, const Vec3d& end) : m_start{start}, m_end{end} {}
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SurfaceFeatureType get_type() const override { return SurfaceFeatureType::Edge; }
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std::pair<Vec3d, Vec3d> get_edge() const { return std::make_pair(m_start, m_end); }
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private:
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Vec3d m_start;
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Vec3d m_end;
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};
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class Circle : public SurfaceFeature {
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public:
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Circle(const Vec3d& center, double radius) : m_center{center}, m_radius{radius} {}
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SurfaceFeatureType get_type() const override { return SurfaceFeatureType::Circle; }
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Vec3d get_center() const { return m_center; }
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double get_radius() const { return m_radius; }
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private:
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Vec3d m_center;
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double m_radius;
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};
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class Plane : public SurfaceFeature {
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public:
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SurfaceFeatureType get_type() const override { return SurfaceFeatureType::Plane; }
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};
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class MeasuringImpl;
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class Measuring {
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public:
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// Construct the measurement object on a given its. The its must remain
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// valid and unchanged during the whole lifetime of the object.
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explicit Measuring(const indexed_triangle_set& its);
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~Measuring();
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// Return a reference to a list of all features identified on the its.
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const std::vector<SurfaceFeature*>& get_features() const;
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// Given a face_idx where the mouse cursor points, return a feature that
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// should be highlighted or nullptr.
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const SurfaceFeature* get_feature(size_t face_idx, const Vec3d& point) const;
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// Returns distance between two SurfaceFeatures.
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static double get_distance(const SurfaceFeature* a, const SurfaceFeature* b);
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// Returns true if an x/y/z distance between features makes sense.
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// If so, result contains the distances.
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static bool get_distances(const SurfaceFeature* a, const SurfaceFeature* b, std::array<double, 3>& result);
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// Returns true if an x/y/z distance between feature and a point makes sense.
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// If so, result contains the distances.
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static bool get_axis_aligned_distances(const SurfaceFeature* feature, const Vec3d* pt, std::array<double, 3>& result);
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// Returns true if measuring angles between features makes sense.
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// If so, result contains the angle in radians.
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static bool get_angle(const SurfaceFeature* a, const SurfaceFeature* b, double& result);
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private:
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std::unique_ptr<MeasuringImpl> priv;
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};
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} // namespace Measure
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} // namespace Slic3r
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#endif // Slic3r_Measure_hpp_
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@ -6,10 +6,8 @@
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#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
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#include "libslic3r/Geometry/ConvexHull.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/SurfaceMesh.hpp"
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#include "libslic3r/Geometry/Circle.hpp"
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#include "libslic3r/Measure.hpp"
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#include <numeric>
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@ -30,6 +28,10 @@ GLGizmoMeasure::GLGizmoMeasure(GLCanvas3D& parent, const std::string& icon_filen
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bool GLGizmoMeasure::on_mouse(const wxMouseEvent &mouse_event)
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{
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m_mouse_pos_x = mouse_event.GetX();
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m_mouse_pos_y = mouse_event.GetY();
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if (mouse_event.Moving()) {
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// only for sure
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m_mouse_left_down = false;
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@ -38,12 +40,7 @@ bool GLGizmoMeasure::on_mouse(const wxMouseEvent &mouse_event)
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if (mouse_event.LeftDown()) {
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if (m_hover_id != -1) {
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m_mouse_left_down = true;
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Selection &selection = m_parent.get_selection();
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if (selection.is_single_full_instance()) {
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// Rotate the object so the normal points downward:
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selection.flattening_rotate(m_planes[m_hover_id].normal);
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m_parent.do_rotate(L("Gizmo-Place on Face"));
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}
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return true;
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}
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@ -94,7 +91,7 @@ void GLGizmoMeasure::on_set_state()
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CommonGizmosDataID GLGizmoMeasure::on_get_requirements() const
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{
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return CommonGizmosDataID::SelectionInfo;
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return CommonGizmosDataID(int(CommonGizmosDataID::SelectionInfo) | int(CommonGizmosDataID::Raycaster));
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}
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|
||||
@ -139,70 +136,59 @@ void GLGizmoMeasure::on_render()
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
if (this->is_plane_update_necessary())
|
||||
update_planes();
|
||||
|
||||
|
||||
update_if_needed();
|
||||
|
||||
|
||||
m_imgui->begin(std::string("DEBUG"));
|
||||
if (m_imgui->button("<-"))
|
||||
--m_currently_shown_plane;
|
||||
ImGui::SameLine();
|
||||
if (m_imgui->button("->"))
|
||||
++m_currently_shown_plane;
|
||||
m_currently_shown_plane = std::clamp(m_currently_shown_plane, 0, std::max(0, int(m_planes.size())-1));
|
||||
m_imgui->text(std::to_string(m_currently_shown_plane));
|
||||
m_imgui->checkbox(wxString("Show all"), m_show_all_planes);
|
||||
m_imgui->checkbox(wxString("Show points"), m_show_points);
|
||||
m_imgui->checkbox(wxString("Show edges"), m_show_edges);
|
||||
m_imgui->checkbox(wxString("Show circles"), m_show_circles);
|
||||
m_imgui->end();
|
||||
|
||||
m_imgui->checkbox(wxString("Show all features"), m_show_all);
|
||||
|
||||
Vec3f pos;
|
||||
Vec3f normal;
|
||||
size_t facet_idx;
|
||||
m_c->raycaster()->raycasters().front()->unproject_on_mesh(Vec2d(m_mouse_pos_x, m_mouse_pos_y), m, camera, pos, normal, nullptr, &facet_idx);
|
||||
ImGui::Separator();
|
||||
m_imgui->text(std::string("face_idx: ") + std::to_string(facet_idx));
|
||||
m_imgui->text(std::string("pos_x: ") + std::to_string(pos.x()));
|
||||
m_imgui->text(std::string("pos_y: ") + std::to_string(pos.y()));
|
||||
m_imgui->text(std::string("pos_z: ") + std::to_string(pos.z()));
|
||||
|
||||
|
||||
int i = m_show_all_planes ? 0 : m_currently_shown_plane;
|
||||
for (; i < (int)m_planes.size(); ++i) {
|
||||
// Render all the borders.
|
||||
for (int j=0; j<(int)m_planes[i].vbos.size(); ++j) {
|
||||
m_planes[i].vbos[j].set_color(j == m_hover_id ? DEFAULT_HOVER_PLANE_COLOR : DEFAULT_PLANE_COLOR);
|
||||
m_planes[i].vbos[j].render();
|
||||
|
||||
if (m_show_all) {
|
||||
const std::vector<Measure::SurfaceFeature*> features = m_measuring->get_features();
|
||||
for (const Measure::SurfaceFeature* feature : features) {
|
||||
|
||||
if (feature->get_type() == Measure::SurfaceFeatureType::Circle) {
|
||||
const auto* circle = static_cast<const Measure::Circle*>(feature);
|
||||
Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(circle->get_center()));
|
||||
view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(circle->get_center()));
|
||||
view_feature_matrix.scale(0.5);
|
||||
shader->set_uniform("view_model_matrix", view_feature_matrix);
|
||||
m_vbo_sphere.set_color(ColorRGBA(0.f, 1.f, 0.f, 1.f));
|
||||
m_vbo_sphere.render();
|
||||
}
|
||||
|
||||
|
||||
// Render features:
|
||||
for (const SurfaceFeature& feature : m_planes[i].surface_features) {
|
||||
Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(feature.pos));
|
||||
if (m_show_edges && feature.type == SurfaceFeature::Line) {
|
||||
auto q = Eigen::Quaternion<double>::FromTwoVectors(Vec3d::UnitZ(), feature.endpoint - feature.pos);
|
||||
else if (feature->get_type() == Measure::SurfaceFeatureType::Edge) {
|
||||
const auto* edge = static_cast<const Measure::Edge*>(feature);
|
||||
auto& [start, end] = edge->get_edge();
|
||||
Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(start));
|
||||
auto q = Eigen::Quaternion<double>::FromTwoVectors(Vec3d::UnitZ(), end - start);
|
||||
view_feature_matrix *= q;
|
||||
view_feature_matrix.scale(Vec3d(0.3, 0.3, (feature.endpoint - feature.pos).norm()));
|
||||
view_feature_matrix.scale(Vec3d(0.075, 0.075, (end - start).norm()));
|
||||
shader->set_uniform("view_model_matrix", view_feature_matrix);
|
||||
m_vbo_cylinder.set_color(ColorRGBA(0.7f, 0.7f, 0.f, 1.f));
|
||||
m_vbo_cylinder.render();
|
||||
}
|
||||
|
||||
if ((m_show_points && feature.type == SurfaceFeature::Line) || m_show_circles && feature.type == SurfaceFeature::Circle) {
|
||||
view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(feature.pos));
|
||||
view_feature_matrix.scale(0.5);
|
||||
shader->set_uniform("view_model_matrix", view_feature_matrix);
|
||||
m_vbo_sphere.set_color(feature.type == SurfaceFeature::Line
|
||||
? ColorRGBA(1.f, 0.f, 0.f, 1.f)
|
||||
: ColorRGBA(0.f, 1.f, 0.f, 1.f));
|
||||
m_vbo_sphere.render();
|
||||
|
||||
/*view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(feature.endpoint));
|
||||
view_feature_matrix.scale(0.5);
|
||||
shader->set_uniform("view_model_matrix", view_feature_matrix);
|
||||
m_vbo_sphere.set_color(feature.type == SurfaceFeature::Line
|
||||
? ColorRGBA(1.f, 0.f, 0.f, 1.f)
|
||||
: ColorRGBA(1.f, 1.f, 0.f, 1.f));
|
||||
m_vbo_sphere.render();*/
|
||||
}
|
||||
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
}
|
||||
|
||||
if (! m_show_all_planes)
|
||||
break;
|
||||
}
|
||||
m_imgui->end();
|
||||
}
|
||||
|
||||
glsafe(::glEnable(GL_CULL_FACE));
|
||||
@ -222,290 +208,45 @@ void GLGizmoMeasure::on_render()
|
||||
#error NOT IMPLEMENTED
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void GLGizmoMeasure::on_render_for_picking()
|
||||
{
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
shader->start_using();
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
glsafe(::glLineWidth(2.f));
|
||||
|
||||
if (selection.is_single_full_instance() && !wxGetKeyState(WXK_CONTROL)) {
|
||||
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_model_matrix = camera.get_view_matrix() *
|
||||
Geometry::assemble_transform(selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z() * Vec3d::UnitZ()) * m;
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
if (this->is_plane_update_necessary())
|
||||
update_planes();
|
||||
//for (int i = 0; i < (int)m_planes.size(); ++i) {
|
||||
int i = m_currently_shown_plane;
|
||||
if (i < int(m_planes.size())) {
|
||||
for (int j=0; j<(int)m_planes[i].vbos.size(); ++j) {
|
||||
m_planes[i].vbos[j].set_color(picking_color_component(j));
|
||||
m_planes[i].vbos[j].render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glsafe(::glEnable(GL_CULL_FACE));
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoMeasure::set_flattening_data(const ModelObject* model_object)
|
||||
{
|
||||
if (model_object != m_old_model_object) {
|
||||
m_planes.clear();
|
||||
m_planes_valid = false;
|
||||
}
|
||||
if (model_object != m_old_model_object)
|
||||
update_if_needed();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static std::pair<Vec3d, double> get_center_and_radius(const std::vector<Vec3d>& border, int start_idx, int end_idx, const Transform3d& trafo)
|
||||
{
|
||||
Vec2ds pts;
|
||||
double z = 0.;
|
||||
for (int i=start_idx; i<=end_idx; ++i) {
|
||||
Vec3d pt_transformed = trafo * border[i];
|
||||
z = pt_transformed.z();
|
||||
pts.emplace_back(pt_transformed.x(), pt_transformed.y());
|
||||
}
|
||||
|
||||
auto circle = Geometry::circle_ransac(pts, 20); // FIXME: iterations?
|
||||
|
||||
return std::make_pair(trafo.inverse() * Vec3d(circle.center.x(), circle.center.y(), z), circle.radius);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoMeasure::extract_features(GLGizmoMeasure::PlaneData& plane)
|
||||
{
|
||||
plane.surface_features.clear();
|
||||
const Vec3d& normal = plane.normal;
|
||||
|
||||
const double edge_threshold = 25. * (M_PI/180.);
|
||||
std::vector<double> angles;
|
||||
|
||||
Eigen::Quaterniond q;
|
||||
q.setFromTwoVectors(plane.normal, Vec3d::UnitZ());
|
||||
Transform3d trafo = Transform3d::Identity();
|
||||
trafo.rotate(q);
|
||||
|
||||
|
||||
|
||||
for (const std::vector<Vec3d>& border : plane.borders) {
|
||||
assert(border.size() > 1);
|
||||
assert(! border.front().isApprox(border.back()));
|
||||
int start_idx = -1;
|
||||
|
||||
|
||||
// First calculate angles at all the vertices.
|
||||
angles.clear();
|
||||
for (int i=0; i<int(border.size()); ++i) {
|
||||
const Vec3d& v2 = (i == 0 ? border[0] - border[border.size()-1]
|
||||
: border[i] - border[i-1]);
|
||||
const Vec3d& v1 = i == border.size()-1 ? border[0] - border.back()
|
||||
: border[i+1] - border[i];
|
||||
double angle = -atan2(normal.dot(v1.cross(v2)), v1.dot(v2));
|
||||
if (angle < -M_PI/2.)
|
||||
angle += M_PI;
|
||||
angles.push_back(angle);
|
||||
}
|
||||
assert(border.size() == angles.size());
|
||||
|
||||
|
||||
bool circle = false;
|
||||
std::vector<std::pair<size_t, size_t>> circles;
|
||||
for (int i=1; i<angles.size(); ++i) {
|
||||
if (angles[i] < edge_threshold && Slic3r::is_approx(angles[i], angles[i-1]) && i != angles.size()-1 ) {
|
||||
// circle
|
||||
if (! circle) {
|
||||
circle = true;
|
||||
start_idx = std::max(0, i-2);
|
||||
}
|
||||
} else {
|
||||
if (circle) {
|
||||
circles.emplace_back(start_idx, i);
|
||||
circle = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& [start_idx, end_idx] : circles) {
|
||||
std::pair<Vec3d, double> center_and_radius = get_center_and_radius(border, start_idx, end_idx, trafo);
|
||||
plane.surface_features.emplace_back(SurfaceFeature{
|
||||
SurfaceFeature::Circle,
|
||||
// border[start_idx], border[end_idx],
|
||||
center_and_radius.first, center_and_radius.first, center_and_radius.second
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
std::cout << "==================== " << std::endl;
|
||||
}
|
||||
|
||||
|
||||
for (const SurfaceFeature& f : plane.surface_features) {
|
||||
std::cout << "- detected " << (f.type == SurfaceFeature::Line ? "Line" : "Circle") << std::endl;
|
||||
std::cout<< f.pos << std::endl << std::endl << f.endpoint << std::endl;
|
||||
std::cout << "----------------" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoMeasure::update_planes()
|
||||
void GLGizmoMeasure::update_if_needed()
|
||||
{
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
TriangleMesh ch;
|
||||
for (const ModelVolume* vol : mo->volumes) {
|
||||
if (vol->type() != ModelVolumeType::MODEL_PART)
|
||||
continue;
|
||||
TriangleMesh vol_ch = vol->mesh();
|
||||
vol_ch.transform(vol->get_matrix());
|
||||
ch.merge(vol_ch);
|
||||
}
|
||||
m_planes.clear();
|
||||
if (m_state != On || ! mo || mo->instances.empty())
|
||||
return;
|
||||
|
||||
if (! m_measuring || mo != m_old_model_object
|
||||
|| mo->volumes.size() != m_volumes_matrices.size())
|
||||
goto UPDATE;
|
||||
|
||||
// Now we'll go through all the facets and append Points of facets sharing the same normal.
|
||||
// This part is still performed in mesh coordinate system.
|
||||
const size_t num_of_facets = ch.facets_count();
|
||||
std::vector<size_t> face_to_plane(num_of_facets, size_t(-1));
|
||||
const std::vector<Vec3f> face_normals = its_face_normals(ch.its);
|
||||
const std::vector<Vec3i> face_neighbors = its_face_neighbors(ch.its);
|
||||
std::vector<int> facet_queue(num_of_facets, 0);
|
||||
int facet_queue_cnt = 0;
|
||||
const stl_normal* normal_ptr = nullptr;
|
||||
size_t seed_facet_idx = 0;
|
||||
// We want to recalculate when the scale changes - some planes could (dis)appear.
|
||||
if (! mo->instances.front()->get_scaling_factor().isApprox(m_first_instance_scale)
|
||||
|| ! mo->instances.front()->get_mirror().isApprox(m_first_instance_mirror))
|
||||
goto UPDATE;
|
||||
|
||||
auto is_same_normal = [](const stl_normal& a, const stl_normal& b) -> bool {
|
||||
return (std::abs(a(0) - b(0)) < 0.001 && std::abs(a(1) - b(1)) < 0.001 && std::abs(a(2) - b(2)) < 0.001);
|
||||
};
|
||||
for (unsigned int i=0; i < mo->volumes.size(); ++i)
|
||||
if (! mo->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i])
|
||||
|| mo->volumes[i]->type() != m_volumes_types[i])
|
||||
goto UPDATE;
|
||||
|
||||
while (1) {
|
||||
// Find next unvisited triangle:
|
||||
for (; seed_facet_idx < num_of_facets; ++ seed_facet_idx)
|
||||
if (face_to_plane[seed_facet_idx] == size_t(-1)) {
|
||||
facet_queue[facet_queue_cnt ++] = seed_facet_idx;
|
||||
normal_ptr = &face_normals[seed_facet_idx];
|
||||
face_to_plane[seed_facet_idx] = m_planes.size();
|
||||
m_planes.emplace_back();
|
||||
break;
|
||||
}
|
||||
if (seed_facet_idx == num_of_facets)
|
||||
break; // Everything was visited already
|
||||
return;
|
||||
|
||||
while (facet_queue_cnt > 0) {
|
||||
int facet_idx = facet_queue[-- facet_queue_cnt];
|
||||
const stl_normal& this_normal = face_normals[facet_idx];
|
||||
if (is_same_normal(this_normal, *normal_ptr)) {
|
||||
const Vec3i& face = ch.its.indices[facet_idx];
|
||||
UPDATE:
|
||||
m_measuring.reset(new Measure::Measuring(mo->volumes.front()->mesh().its));
|
||||
|
||||
face_to_plane[facet_idx] = m_planes.size() - 1;
|
||||
m_planes.back().facets.emplace_back(facet_idx);
|
||||
for (int j = 0; j < 3; ++ j)
|
||||
if (int neighbor_idx = face_neighbors[facet_idx][j]; neighbor_idx >= 0 && face_to_plane[neighbor_idx] == size_t(-1))
|
||||
facet_queue[facet_queue_cnt ++] = neighbor_idx;
|
||||
}
|
||||
}
|
||||
|
||||
m_planes.back().normal = normal_ptr->cast<double>();
|
||||
std::sort(m_planes.back().facets.begin(), m_planes.back().facets.end());
|
||||
}
|
||||
|
||||
assert(std::none_of(face_to_plane.begin(), face_to_plane.end(), [](size_t val) { return val == size_t(-1); }));
|
||||
|
||||
SurfaceMesh sm(ch.its);
|
||||
for (int plane_id=0; plane_id < int(m_planes.size()); ++plane_id) {
|
||||
//int plane_id = 5; {
|
||||
const auto& facets = m_planes[plane_id].facets;
|
||||
m_planes[plane_id].borders.clear();
|
||||
std::vector<std::array<bool, 3>> visited(facets.size(), {false, false, false});
|
||||
|
||||
for (int face_id=0; face_id<int(facets.size()); ++face_id) {
|
||||
assert(face_to_plane[facets[face_id]] == plane_id);
|
||||
for (int edge_id=0; edge_id<3; ++edge_id) {
|
||||
if (visited[face_id][edge_id] || face_to_plane[face_neighbors[facets[face_id]][edge_id]] == plane_id) {
|
||||
visited[face_id][edge_id] = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
Halfedge_index he = sm.halfedge(Face_index(facets[face_id]));
|
||||
while (he.side() != edge_id)
|
||||
he = sm.next(he);
|
||||
|
||||
// he is the first halfedge on the border. Now walk around and append the points.
|
||||
//const Halfedge_index he_orig = he;
|
||||
m_planes[plane_id].borders.emplace_back();
|
||||
std::vector<Vec3d>& last_border = m_planes[plane_id].borders.back();
|
||||
last_border.emplace_back(sm.point(sm.source(he)).cast<double>());
|
||||
//Vertex_index target = sm.target(he);
|
||||
const Halfedge_index he_start = he;
|
||||
|
||||
Face_index fi = he.face();
|
||||
auto face_it = std::lower_bound(facets.begin(), facets.end(), int(fi));
|
||||
assert(face_it != facets.end());
|
||||
assert(*face_it == int(fi));
|
||||
visited[face_it - facets.begin()][he.side()] = true;
|
||||
|
||||
do {
|
||||
const Halfedge_index he_orig = he;
|
||||
he = sm.next_around_target(he);
|
||||
while ( face_to_plane[sm.face(he)] == plane_id && he != he_orig)
|
||||
he = sm.next_around_target(he);
|
||||
he = sm.opposite(he);
|
||||
|
||||
Face_index fi = he.face();
|
||||
auto face_it = std::lower_bound(facets.begin(), facets.end(), int(fi));
|
||||
assert(face_it != facets.end());
|
||||
assert(*face_it == int(fi));
|
||||
if (visited[face_it - facets.begin()][he.side()] && he != he_start) {
|
||||
last_border.resize(1);
|
||||
break;
|
||||
}
|
||||
visited[face_it - facets.begin()][he.side()] = true;
|
||||
|
||||
last_border.emplace_back(sm.point(sm.source(he)).cast<double>());
|
||||
} while (he != he_start);
|
||||
|
||||
if (last_border.size() == 1)
|
||||
m_planes[plane_id].borders.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// DEBUGGING:
|
||||
m_planes.erase(std::remove_if(m_planes.begin(), m_planes.end(), [](const PlaneData& p) { return p.borders.empty(); }), m_planes.end());
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Planes are finished - let's save what we calculated it from:
|
||||
// Let's save what we calculated it from:
|
||||
m_volumes_matrices.clear();
|
||||
m_volumes_types.clear();
|
||||
for (const ModelVolume* vol : mo->volumes) {
|
||||
@ -515,65 +256,6 @@ void GLGizmoMeasure::update_planes()
|
||||
m_first_instance_scale = mo->instances.front()->get_scaling_factor();
|
||||
m_first_instance_mirror = mo->instances.front()->get_mirror();
|
||||
m_old_model_object = mo;
|
||||
|
||||
// And finally create respective VBOs. The polygon is convex with
|
||||
// the vertices in order, so triangulation is trivial.
|
||||
for (PlaneData& plane : m_planes) {
|
||||
for (std::vector<Vec3d>& vertices : plane.borders) {
|
||||
GLModel::Geometry init_data;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3N3 };
|
||||
init_data.reserve_vertices(vertices.size());
|
||||
init_data.reserve_indices(vertices.size());
|
||||
// vertices + indices
|
||||
for (size_t i = 0; i < vertices.size(); ++i) {
|
||||
init_data.add_vertex((Vec3f)vertices[i].cast<float>(), (Vec3f)plane.normal.cast<float>());
|
||||
init_data.add_index((unsigned int)i);
|
||||
}
|
||||
plane.vbos.emplace_back();
|
||||
plane.vbos.back().init_from(std::move(init_data));
|
||||
vertices.pop_back(); // first and last are the same
|
||||
}
|
||||
|
||||
static int n=0;
|
||||
std::cout << "==================== " << std::endl;
|
||||
std::cout << "==================== " << std::endl;
|
||||
std::cout << "==================== " << std::endl;
|
||||
std::cout << "Plane num. " << n++ << std::endl;
|
||||
extract_features(plane);
|
||||
|
||||
|
||||
// FIXME: vertices should really be local, they need not
|
||||
// persist now when we use VBOs
|
||||
plane.borders.clear();
|
||||
plane.borders.shrink_to_fit();
|
||||
}
|
||||
|
||||
m_planes_valid = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLGizmoMeasure::is_plane_update_necessary() const
|
||||
{
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
if (m_state != On || ! mo || mo->instances.empty())
|
||||
return false;
|
||||
|
||||
if (! m_planes_valid || mo != m_old_model_object
|
||||
|| mo->volumes.size() != m_volumes_matrices.size())
|
||||
return true;
|
||||
|
||||
// We want to recalculate when the scale changes - some planes could (dis)appear.
|
||||
if (! mo->instances.front()->get_scaling_factor().isApprox(m_first_instance_scale)
|
||||
|| ! mo->instances.front()->get_mirror().isApprox(m_first_instance_mirror))
|
||||
return true;
|
||||
|
||||
for (unsigned int i=0; i < mo->volumes.size(); ++i)
|
||||
if (! mo->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i])
|
||||
|| mo->volumes[i]->type() != m_volumes_types[i])
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
|
@ -9,10 +9,15 @@
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class ModelVolumeType : int;
|
||||
|
||||
namespace Measure { class Measuring; }
|
||||
|
||||
|
||||
namespace GUI {
|
||||
|
||||
@ -22,53 +27,27 @@ class GLGizmoMeasure : public GLGizmoBase
|
||||
// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
|
||||
|
||||
private:
|
||||
|
||||
int m_currently_shown_plane = 0;
|
||||
bool m_show_all_planes = false;
|
||||
bool m_show_points = true;
|
||||
bool m_show_edges = true;
|
||||
bool m_show_circles = true;
|
||||
std::unique_ptr<Measure::Measuring> m_measuring;
|
||||
|
||||
GLModel m_vbo_sphere;
|
||||
GLModel m_vbo_cylinder;
|
||||
|
||||
struct SurfaceFeature {
|
||||
enum Type {
|
||||
Circle,
|
||||
Line
|
||||
};
|
||||
Type type;
|
||||
Vec3d pos;
|
||||
Vec3d endpoint; // for type == Line
|
||||
double radius; // for type == Circle;
|
||||
};
|
||||
|
||||
struct PlaneData {
|
||||
std::vector<int> facets;
|
||||
std::vector<std::vector<Vec3d>> borders; // should be in fact local in update_planes()
|
||||
std::vector<SurfaceFeature> surface_features;
|
||||
std::vector<GLModel> vbos;
|
||||
Vec3d normal;
|
||||
float area;
|
||||
};
|
||||
|
||||
static void extract_features(PlaneData& plane);
|
||||
|
||||
// This holds information to decide whether recalculation is necessary:
|
||||
std::vector<Transform3d> m_volumes_matrices;
|
||||
std::vector<ModelVolumeType> m_volumes_types;
|
||||
Vec3d m_first_instance_scale;
|
||||
Vec3d m_first_instance_mirror;
|
||||
|
||||
std::vector<PlaneData> m_planes;
|
||||
std::vector<size_t> m_face_to_plane;
|
||||
bool m_mouse_left_down = false; // for detection left_up of this gizmo
|
||||
bool m_planes_valid = false;
|
||||
const ModelObject* m_old_model_object = nullptr;
|
||||
std::vector<const Transform3d*> instances_matrices;
|
||||
|
||||
void update_planes();
|
||||
bool is_plane_update_necessary() const;
|
||||
int m_mouse_pos_x;
|
||||
int m_mouse_pos_y;
|
||||
bool m_show_all = true;
|
||||
|
||||
void update_if_needed();
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user