Separate icon manager. Create well public interface for future work and improve
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870561469f
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@ -97,6 +97,8 @@ set(SLIC3R_GUI_SOURCES
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GUI/GUI_Geometry.hpp
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GUI/GUI_Geometry.hpp
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GUI/I18N.cpp
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GUI/I18N.cpp
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GUI/I18N.hpp
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GUI/I18N.hpp
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GUI/IconManager.cpp
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GUI/IconManager.hpp
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GUI/MainFrame.cpp
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GUI/MainFrame.cpp
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GUI/MainFrame.hpp
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GUI/MainFrame.hpp
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GUI/Plater.cpp
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GUI/Plater.cpp
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@ -3795,23 +3795,9 @@ void GLGizmoEmboss::init_icons()
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std::string path = resources_dir() + "/icons/";
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std::string path = resources_dir() + "/icons/";
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for (std::string &filename : filenames) filename = path + filename;
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for (std::string &filename : filenames) filename = path + filename;
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// state order has to match the enum IconState
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ImVec2 size(m_gui_cfg->icon_width, m_gui_cfg->icon_width);
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std::vector<std::pair<int, bool>> states;
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auto type = IconManager::RasterType::color_wite_gray;
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states.push_back(std::make_pair(1, false)); // Activable
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m_icons = m_icon_manager.init(filenames, size, type);
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states.push_back(std::make_pair(0, false)); // Hovered
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states.push_back(std::make_pair(2, false)); // Disabled
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bool compress = false;
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bool is_loaded = m_icons_texture.load_from_svg_files_as_sprites_array(
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filenames, states, m_gui_cfg->icon_width, compress);
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if (!is_loaded ||
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(size_t)m_icons_texture.get_width() < (states.size() * m_gui_cfg->icon_width) ||
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(size_t)m_icons_texture.get_height() < (filenames.size() * m_gui_cfg->icon_width)) {
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// bad load of icons, but all usage of m_icons_texture check that texture is initialized
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assert(false);
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m_icons_texture.reset();
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}
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}
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}
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void GLGizmoEmboss::draw_icon(IconType icon, IconState state, ImVec2 size)
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void GLGizmoEmboss::draw_icon(IconType icon, IconState state, ImVec2 size)
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@ -3820,48 +3806,32 @@ void GLGizmoEmboss::draw_icon(IconType icon, IconState state, ImVec2 size)
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assert(icon != IconType::_count);
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assert(icon != IconType::_count);
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if (icon == IconType::_count) return;
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if (icon == IconType::_count) return;
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unsigned int icons_texture_id = m_icons_texture.get_id();
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const auto &i = *m_icons[static_cast<int>(icon)][static_cast<int>(state)];
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int tex_width = m_icons_texture.get_width();
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IconManager::draw(i);
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int tex_height = m_icons_texture.get_height();
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// is icon loaded
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if ((icons_texture_id == 0) || (tex_width <= 1) || (tex_height <= 1)){
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ImGui::Text("▮");
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return;
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}
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int icon_width = m_gui_cfg->icon_width;
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ImTextureID tex_id = (void *) (intptr_t) (GLuint) icons_texture_id;
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int start_x = static_cast<unsigned>(state) * (icon_width + 1) + 1,
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start_y = static_cast<unsigned>(icon) * (icon_width + 1) + 1;
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ImVec2 uv0(start_x / (float) tex_width,
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start_y / (float) tex_height);
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ImVec2 uv1((start_x + icon_width) / (float) tex_width,
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(start_y + icon_width) / (float) tex_height);
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if (size.x < 1 || size.y < 1)
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size = ImVec2(m_gui_cfg->icon_width, m_gui_cfg->icon_width);
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ImGui::Image(tex_id, size, uv0, uv1);
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}
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}
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void GLGizmoEmboss::draw_transparent_icon()
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void GLGizmoEmboss::draw_transparent_icon()
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{
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{
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unsigned int icons_texture_id = m_icons_texture.get_id();
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// use top left corner of first icon
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int tex_width = m_icons_texture.get_width();
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IconManager::Icon icon = *m_icons.front().front(); // copy
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int tex_height = m_icons_texture.get_height();
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// is icon loaded
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if (!icon.is_valid()) {
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if ((icons_texture_id == 0) || (tex_width <= 1) || (tex_height <= 1)) {
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ImGui::Text("▯");
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ImGui::Text("▯");
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return;
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return;
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}
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}
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ImTextureID tex_id = (void *) (intptr_t) (GLuint) icons_texture_id;
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// size UV texture coors [in texture ratio]
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int icon_width = m_gui_cfg->icon_width;
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ImVec2 size_uv(
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ImVec2 icon_size(icon_width, icon_width);
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icon.br.x-icon.tl.x,
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ImVec2 pixel_size(1.f / tex_width, 1.f / tex_height);
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icon.br.y-icon.tl.y);
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// zero pixel is transparent in texture
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ImVec2 one_px(
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ImGui::Image(tex_id, icon_size, ImVec2(0, 0), pixel_size);
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size_uv.x/icon.size.x,
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size_uv.y/icon.size.y);
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// reduce uv coors to one pixel
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icon.br = ImVec2(
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icon.tl.x + one_px.x,
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icon.tl.y + one_px.y);
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IconManager::draw(icon);
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}
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}
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bool GLGizmoEmboss::draw_clickable(
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bool GLGizmoEmboss::draw_clickable(
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@ -5,15 +5,12 @@
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// which overrides our localization "L" macro.
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// which overrides our localization "L" macro.
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#include "GLGizmoBase.hpp"
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#include "GLGizmoBase.hpp"
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#include "GLGizmoRotate.hpp"
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#include "GLGizmoRotate.hpp"
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#include "slic3r/GUI/GLTexture.hpp"
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#include "slic3r/GUI/IconManager.hpp"
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#include "slic3r/Utils/RaycastManager.hpp"
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#include "slic3r/Utils/RaycastManager.hpp"
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#include "slic3r/Utils/EmbossStyleManager.hpp"
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#include "slic3r/Utils/EmbossStyleManager.hpp"
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#include "admesh/stl.h" // indexed_triangle_set
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#include <optional>
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#include <optional>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <atomic>
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#include <atomic>
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#include "libslic3r/Emboss.hpp"
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#include "libslic3r/Emboss.hpp"
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@ -33,7 +30,6 @@ namespace Slic3r{
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}
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}
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namespace Slic3r::GUI {
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namespace Slic3r::GUI {
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class MeshRaycaster;
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class GLGizmoEmboss : public GLGizmoBase
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class GLGizmoEmboss : public GLGizmoBase
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{
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{
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public:
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public:
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@ -346,7 +342,9 @@ private:
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void calculate_scale();
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void calculate_scale();
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// drawing icons
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// drawing icons
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GLTexture m_icons_texture;
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IconManager m_icon_manager;
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std::vector<IconManager::Icons> m_icons;
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void init_icons();
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void init_icons();
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enum class IconType : unsigned {
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enum class IconType : unsigned {
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rename = 0,
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rename = 0,
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150
src/slic3r/GUI/IconManager.cpp
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150
src/slic3r/GUI/IconManager.cpp
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@ -0,0 +1,150 @@
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#include "IconManager.hpp"
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#include <boost/log/trivial.hpp>
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using namespace Slic3r::GUI;
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namespace priv {
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// set shared pointer to point on bad texture
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static void clear(IconManager::Icons &icons);
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static const std::vector<std::pair<int, bool>>& get_states(IconManager::RasterType type);
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}
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IconManager::~IconManager() {
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priv::clear(m_icons);
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// release opengl texture is made in ~GLTexture()
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}
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std::vector<IconManager::Icons> IconManager::init(const InitTypes &input)
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{
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BOOST_LOG_TRIVIAL(error) << "Not implemented yet";
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return {};
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}
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std::vector<IconManager::Icons> IconManager::init(const std::vector<std::string> &file_paths, const ImVec2 &size, RasterType type)
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{
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// TODO: remove in future
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if (!m_icons.empty()) {
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// not first initialization
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priv::clear(m_icons);
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m_icons.clear();
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m_icons_texture.reset();
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}
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// only rectangle are supported
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assert(size.x == size.y);
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// no subpixel supported
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unsigned int width = static_cast<unsigned int>(std::fabs(std::round(size.x)));
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assert(size.x == static_cast<float>(width));
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// state order has to match the enum IconState
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const auto& states = priv::get_states(type);
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bool compress = false;
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bool is_loaded = m_icons_texture.load_from_svg_files_as_sprites_array(file_paths, states, width, compress);
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if (!is_loaded || (size_t) m_icons_texture.get_width() < (states.size() * width) ||
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(size_t) m_icons_texture.get_height() < (file_paths.size() * width)) {
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// bad load of icons, but all usage of m_icons_texture check that texture is initialized
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assert(false);
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m_icons_texture.reset();
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return {};
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}
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unsigned count_files = file_paths.size();
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// count icons per file
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unsigned count = states.size();
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// create result
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std::vector<Icons> result;
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result.reserve(count_files);
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Icon def_icon;
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def_icon.tex_id = m_icons_texture.get_id();
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def_icon.size = size;
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// float beacouse of dividing
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float tex_height = static_cast<float>(m_icons_texture.get_height());
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float tex_width = static_cast<float>(m_icons_texture.get_width());
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//for (const auto &f: file_paths) {
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for (unsigned f = 0; f < count_files; ++f) {
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// NOTE: there are space between icons
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unsigned start_y = static_cast<unsigned>(f) * (width + 1) + 1;
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float y1 = start_y / tex_height;
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float y2 = (start_y + width) / tex_height;
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Icons file_icons;
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file_icons.reserve(count);
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//for (const auto &s : states) {
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for (unsigned j = 0; j < count; ++j) {
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auto icon = std::make_shared<Icon>(def_icon);
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// NOTE: there are space between icons
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unsigned start_x = static_cast<unsigned>(j) * (width + 1) + 1;
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float x1 = start_x / tex_width;
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float x2 = (start_x + width) / tex_width;
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icon->tl = ImVec2(x1, y1);
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icon->br = ImVec2(x2, y2);
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file_icons.push_back(icon);
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m_icons.push_back(std::move(icon));
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}
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result.emplace_back(std::move(file_icons));
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}
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return result;
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}
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void IconManager::release() {
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BOOST_LOG_TRIVIAL(error) << "Not implemented yet";
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}
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void IconManager::draw(const Icon &icon, const ImVec2 &size, const ImVec4 &tint_col, const ImVec4 &border_col)
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{
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// is icon loaded
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if (!icon.is_valid()) {
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ImGui::Text("?");
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return;
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}
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ImTextureID id = (void *) icon.tex_id;
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const ImVec2 &s = (size.x < 1 || size.y < 1) ? icon.size : size;
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ImGui::Image(id, s, icon.tl, icon.br, tint_col, border_col);
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}
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void priv::clear(IconManager::Icons &icons) {
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std::string message;
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for (auto &icon : icons) {
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// Exist more than this instance of shared ptr?
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long count = icon.use_count();
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if (count != 1) {
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// in existing icon change texture to non existing one
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icon->tex_id = 0;
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std::string descr =
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((count > 2) ? (std::to_string(count - 1) + "x") : "") + // count
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std::to_string(icon->size.x) + "x" + std::to_string(icon->size.y); // resolution
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if (message.empty())
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message = descr;
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else
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message += ", " + descr;
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}
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}
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if (!message.empty())
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BOOST_LOG_TRIVIAL(warning) << "There is still used icons(" << message << ").";
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}
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const std::vector<std::pair<int, bool>> &priv::get_states(IconManager::RasterType type) {
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static std::vector<std::pair<int, bool>> color = {std::make_pair(0, false)};
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static std::vector<std::pair<int, bool>> white = {std::make_pair(1, false)};
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static std::vector<std::pair<int, bool>> gray = {std::make_pair(2, false)};
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static std::vector<std::pair<int, bool>> color_wite_gray = {
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std::make_pair(1, false), // Activable
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std::make_pair(0, false), // Hovered
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std::make_pair(2, false) // Disabled
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};
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switch (type) {
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case IconManager::RasterType::color: return color;
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case IconManager::RasterType::white_only_data: return white;
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case IconManager::RasterType::gray_only_data: return gray;
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case IconManager::RasterType::color_wite_gray: return color_wite_gray;
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default: return color;
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}
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}
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110
src/slic3r/GUI/IconManager.hpp
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110
src/slic3r/GUI/IconManager.hpp
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#ifndef slic3r_IconManager_hpp_
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#define slic3r_IconManager_hpp_
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#include <vector>
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#include <memory>
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#include "imgui/imgui.h" // ImVec2
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#include "slic3r/GUI/GLTexture.hpp" // texture storage
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namespace Slic3r::GUI {
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/// <summary>
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/// Keep texture with icons for UI
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/// Manage texture live -> create and destruct texture
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/// by live of icon shared pointers.
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/// </summary>
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class IconManager
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{
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public:
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/// <summary>
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/// Release texture
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/// Set shared pointers to invalid texture
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/// </summary>
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~IconManager();
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/// <summary>
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/// Define way to convert svg data to raster
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/// </summary>
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enum class RasterType: int{
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color = 1 << 1,
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white_only_data = 1 << 2,
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gray_only_data = 1 << 3,
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color_wite_gray = color | white_only_data | gray_only_data
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// TODO: add type with backgrounds
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};
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struct InitType {
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// path to file with image .. svg
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std::string filepath;
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// resolution of stored rasterized icon
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ImVec2 size; // float will be rounded
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// could contain more than one type
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RasterType type = RasterType::color;
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// together color, white and gray = color | white_only_data | gray_only_data
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};
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using InitTypes = std::vector<InitType>;
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/// <summary>
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/// Data for render texture with icon
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/// </summary>
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struct Icon {
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// stored texture size
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ImVec2 size = ImVec2(-1, -1); // [in px] --> unsigned int values stored as float
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// SubTexture UV coordinate in range from 0. to 1.
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ImVec2 tl; // top left -> uv0
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ImVec2 br; // bottom right -> uv1
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// OpenGL texture id
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unsigned int tex_id = 0;
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bool is_valid() const { return tex_id != 0;}
|
||||||
|
// && size.x > 0 && size.y > 0 && tl.x != br.x && tl.y != br.y;
|
||||||
|
};
|
||||||
|
using Icons = std::vector<std::shared_ptr<Icon> >;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initialize raster texture on GPU with given images
|
||||||
|
/// NOTE: Have to be called after OpenGL initialization
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="input">Define files and its </param>
|
||||||
|
/// <returns>Rasterized icons stored on GPU,
|
||||||
|
/// Same size and order as input, each item of vector is set of texture in order by RasterType</returns>
|
||||||
|
std::vector<Icons> init(const InitTypes &input);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initialize multiple icons with same settings for size and type
|
||||||
|
/// NOTE: Have to be called after OpenGL initialization
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="file_paths">Define files with icon</param>
|
||||||
|
/// <param name="size">Size of stored texture[in px], float will be rounded</param>
|
||||||
|
/// <param name="type">Define way to rasterize icon,
|
||||||
|
/// together color, white and gray = RasterType::color | RasterType::white_only_data | RasterType::gray_only_data</param>
|
||||||
|
/// <returns>Rasterized icons stored on GPU,
|
||||||
|
/// Same size and order as file_paths, each item of vector is set of texture in order by RasterType</returns>
|
||||||
|
std::vector<Icons> init(const std::vector<std::string> &file_paths, const ImVec2 &size, RasterType type = RasterType::color);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Release icons which are hold only by this manager
|
||||||
|
/// May change texture and position of icons.
|
||||||
|
/// </summary>
|
||||||
|
void release();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Draw imgui image with icon
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="icon">Place in texture</param>
|
||||||
|
/// <param name="size">[optional]Size of image, wen zero than use same size as stored texture</param>
|
||||||
|
/// <param name="tint_col">viz ImGui::Image </param>
|
||||||
|
/// <param name="border_col">viz ImGui::Image </param>
|
||||||
|
static void draw(const Icon &icon, const ImVec2 &size = ImVec2(0, 0), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
|
||||||
|
|
||||||
|
private:
|
||||||
|
// keep data stored on GPU
|
||||||
|
GLTexture m_icons_texture;
|
||||||
|
Icons m_icons;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Slic3r::GUI
|
||||||
|
#endif // slic3r_IconManager_hpp_
|
Loading…
Reference in New Issue
Block a user