Fixed loading of huge models
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42249d6649
commit
9d8e78636b
3 changed files with 25 additions and 2 deletions
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@ -983,6 +983,16 @@ void ModelObject::mirror(Axis axis)
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this->invalidate_bounding_box();
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}
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void ModelObject::scale_mesh(const Vec3d &versor)
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{
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for (ModelVolume *v : this->volumes)
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{
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v->scale_geometry(versor);
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v->set_offset(versor.cwiseProduct(v->get_offset()));
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}
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this->invalidate_bounding_box();
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}
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size_t ModelObject::materials_count() const
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{
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std::set<t_model_material_id> material_ids;
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@ -1514,6 +1524,12 @@ void ModelVolume::mirror(Axis axis)
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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}
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void ModelVolume::scale_geometry(const Vec3d& versor)
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{
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mesh.scale(versor);
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m_convex_hull.scale(versor);
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}
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#if !ENABLE_MODELVOLUME_TRANSFORM
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void ModelInstance::set_rotation(const Vec3d& rotation)
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{
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@ -237,6 +237,9 @@ public:
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void rotate(double angle, Axis axis);
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void rotate(double angle, const Vec3d& axis);
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void mirror(Axis axis);
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void scale_mesh(const Vec3d& versor);
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size_t materials_count() const;
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size_t facets_count() const;
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bool needed_repair() const;
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@ -331,6 +334,8 @@ public:
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void rotate(double angle, const Vec3d& axis);
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void mirror(Axis axis);
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void scale_geometry(const Vec3d& versor);
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#if ENABLE_MODELVOLUME_TRANSFORM
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// translates the mesh and the convex hull so that the origin of their vertices is in the center of this volume's bounding box
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void center_geometry();
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@ -1494,7 +1494,7 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
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#if !ENABLE_MODELVOLUME_TRANSFORM
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const Vec3d bed_center = Slic3r::to_3d(bed_shape.center().cast<double>(), 0.0);
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#endif // !ENABLE_MODELVOLUME_TRANSFORM
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const Vec3d bed_size = Slic3r::to_3d(bed_shape.size().cast<double>(), 1.0);
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const Vec3d bed_size = Slic3r::to_3d(bed_shape.size().cast<double>(), 1.0) - 2.0 * Vec3d::Ones();
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bool need_arrange = false;
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bool scaled_down = false;
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@ -1527,7 +1527,9 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
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// the size of the object is too big -> this could lead to overflow when moving to clipper coordinates,
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// so scale down the mesh
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double inv = 1. / max_ratio;
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object->scale(Vec3d(inv, inv, inv));
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object->scale_mesh(Vec3d(inv, inv, inv));
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object->origin_translation = Vec3d::Zero();
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object->center_around_origin();
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scaled_down = true;
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} else if (max_ratio > 5) {
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const Vec3d inverse = ratio.cwiseInverse();
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