From 37be82c8aaf91ad3fb9f3aec51d96b407b6e1368 Mon Sep 17 00:00:00 2001 From: Lukas Matena <lukasmatena@seznam.cz> Date: Wed, 18 Mar 2020 13:43:39 +0100 Subject: [PATCH] Tooltips are rendered unformatted so percent signs in them do not break rendering --- src/slic3r/GUI/GLCanvas3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index e2e077655..1ee170003 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -1414,7 +1414,7 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const imgui.begin(_(L("canvas_tooltip")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing); ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow()); - imgui.text(m_text); + ImGui::TextUnformatted(m_text.c_str()); #if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI // force re-render while the windows gets to its final size (it may take several frames) or while hidden