Started work on extending EigenMesh3D to account for possible drain holes when raycasting
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6 changed files with 149 additions and 32 deletions
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@ -6,6 +6,7 @@
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#include <libslic3r/SLA/EigenMesh3D.hpp>
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#include <libslic3r/SLA/Contour3D.hpp>
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#include <libslic3r/SLA/Clustering.hpp>
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#include <libslic3r/SLA/Hollowing.hpp>
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// Workaround: IGL signed_distance.h will define PI in the igl namespace.
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@ -181,6 +182,19 @@ void BoxIndex::foreach(std::function<void (const BoxIndexEl &)> fn)
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for(auto& el : m_impl->m_store) fn(el);
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}
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namespace {
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// Iterates over hits and holes and returns the true hit, possibly
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// on the inside of a hole. Free function so it can return igl::Hit
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// without including igl in a header.
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igl::Hit filter_hits(const std::vector<EigenMesh3D::hit_result>& hits,
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const std::vector<DrainHole>& holes)
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{
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return igl::Hit();
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}
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} // namespace
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/* ****************************************************************************
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* EigenMesh3D implementation
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* ****************************************************************************/
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@ -261,11 +275,18 @@ EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other)
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}
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EigenMesh3D::hit_result
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EigenMesh3D::query_ray_hit(const Vec3d &s, const Vec3d &dir) const
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EigenMesh3D::query_ray_hit(const Vec3d &s,
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const Vec3d &dir,
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const std::vector<DrainHole>* holes
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) const
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{
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igl::Hit hit;
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hit.t = std::numeric_limits<float>::infinity();
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m_aabb->intersect_ray(m_V, m_F, s, dir, hit);
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if (! holes)
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m_aabb->intersect_ray(m_V, m_F, s, dir, hit);
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else
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hit = filter_hits(query_ray_hits(s, dir), *holes);
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hit_result ret(*this);
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ret.m_t = double(hit.t);
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@ -10,10 +10,11 @@ class TriangleMesh;
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namespace sla {
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struct Contour3D;
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struct DrainHole;
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/// An index-triangle structure for libIGL functions. Also serves as an
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/// alternative (raw) input format for the SLASupportTree.
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// Implemented in SLASupportTreeIGL.cpp
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// Implemented in libslic3r/SLA/Common.cpp
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class EigenMesh3D {
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class AABBImpl;
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@ -83,11 +84,13 @@ public:
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};
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// Casting a ray on the mesh, returns the distance where the hit occures.
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hit_result query_ray_hit(const Vec3d &s, const Vec3d &dir) const;
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hit_result query_ray_hit(const Vec3d &s,
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const Vec3d &dir,
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const std::vector<DrainHole>* holes = nullptr) const;
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// Casts a ray on the mesh and returns all hits
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std::vector<hit_result> query_ray_hits(const Vec3d &s, const Vec3d &dir) const;
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class si_result {
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double m_value;
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int m_fidx;
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@ -126,4 +126,100 @@ bool DrainHole::operator==(const DrainHole &sp) const
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is_approx(height, sp.height);
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}
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bool DrainHole::is_inside(const Vec3f& pt) const
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{
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Eigen::Hyperplane<float, 3> plane(normal, pos);
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float dist = plane.signedDistance(pt);
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if (dist < EPSILON || dist > height)
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return false;
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Eigen::ParametrizedLine<float, 3> axis(pos, normal);
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if ( axis.squaredDistance(pt) < pow(radius, 2.f))
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return true;
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return false;
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}
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// Given a line s+dir*t, return parameter t of intersections with the hole.
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// If there is no intersection, returns nan.
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std::pair<float, float> DrainHole::get_intersections(const Vec3f& s,
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const Vec3f& dir) const
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{
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assert(is_approx(normal.norm(), 1.f));
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const Eigen::ParametrizedLine<float, 3> ray(s, dir.normalized());
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std::pair<float, float> out(std::nan(""), std::nan(""));
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const float sqr_radius = pow(radius, 2.f);
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// first check a bounding sphere of the hole:
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Vec3f center = pos+normal*height/2.f;
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float sqr_dist_limit = pow(height/2.f, 2.f) + sqr_radius ;
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if (ray.squaredDistance(center) > sqr_dist_limit)
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return out;
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// The line intersects the bounding sphere, look for intersections with
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// bases of the cylinder.
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size_t found = 0; // counts how many intersections were found
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Eigen::Hyperplane<float, 3> base;
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if (! is_approx(ray.direction().dot(normal), 0.f)) {
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for (size_t i=1; i<=1; --i) {
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Vec3f cylinder_center = pos+i*height*normal;
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base = Eigen::Hyperplane<float, 3>(normal, cylinder_center);
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Vec3f intersection = ray.intersectionPoint(base);
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// Only accept the point if it is inside the cylinder base.
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if ((cylinder_center-intersection).squaredNorm() < sqr_radius) {
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(found ? out.second : out.first) = ray.intersectionParameter(base);
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++found;
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}
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}
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}
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else
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{
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// In case the line was perpendicular to the cylinder axis, previous
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// block was skipped, but base will later be assumed to be valid.
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base = Eigen::Hyperplane<float, 3>(normal, pos);
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}
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// In case there is still an intersection to be found, check the wall
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if (found != 2 && ! is_approx(std::abs(ray.direction().dot(normal)), 1.f)) {
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// Project the ray onto the base plane
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Vec3f proj_origin = base.projection(ray.origin());
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Vec3f proj_dir = base.projection(ray.origin()+ray.direction())-proj_origin;
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// save how the parameter scales and normalize the projected direction
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float par_scale = proj_dir.norm();
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proj_dir = proj_dir/par_scale;
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Eigen::ParametrizedLine<float, 3> projected_ray(proj_origin, proj_dir);
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// Calculate point on the secant that's closest to the center
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// and its distance to the circle along the projected line
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Vec3f closest = projected_ray.projection(pos);
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float dist = sqrt((sqr_radius - (closest-pos).squaredNorm()));
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// Unproject both intersections on the original line and check
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// they are on the cylinder and not past it:
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for (int i=-1; i<=1 && found !=2; i+=2) {
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Vec3f isect = closest + i*dist * projected_ray.direction();
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float par = (isect-proj_origin).norm() / par_scale;
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isect = ray.pointAt(par);
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// check that the intersection is between the base planes:
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float vert_dist = base.signedDistance(isect);
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if (vert_dist > 0.f && vert_dist < height) {
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(found ? out.second : out.first) = par;
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++found;
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}
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}
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}
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// If only one intersection was found, it is some corner case,
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// no intersection will be returned:
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if (found != 0)
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return std::pair<float, float>(std::nan(""), std::nan(""));
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// Sort the intersections:
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if (out.first > out.second)
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std::swap(out.first, out.second);
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return out;
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}
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}} // namespace Slic3r::sla
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@ -36,6 +36,12 @@ struct DrainHole
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bool operator==(const DrainHole &sp) const;
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bool operator!=(const DrainHole &sp) const { return !(sp == (*this)); }
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bool is_inside(const Vec3f& pt) const;
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std::pair<float, float> get_intersections(const Vec3f& s,
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const Vec3f& dir
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) const;
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template<class Archive> inline void serialize(Archive &ar)
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{
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@ -415,7 +415,8 @@ SLAPrint::ApplyStatus SLAPrint::apply(const Model &model, DynamicPrintConfig con
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}
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model_object.sla_points_status = model_object_new.sla_points_status;
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if (model_object.sla_drain_holes.size() != model_object_new.sla_drain_holes.size())
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// Invalidate hollowing if drain holes have changed
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if (model_object.sla_drain_holes != model_object_new.sla_drain_holes)
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{
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model_object.sla_drain_holes = model_object_new.sla_drain_holes;
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update_apply_status(it_print_object_status->print_object->invalidate_step(slaposHollowing));
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@ -412,25 +412,6 @@ void GLGizmoSlaSupports::update_mesh()
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}
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bool GLGizmoSlaSupports::is_point_in_hole(const Vec3f& pt) const
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{
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auto squared_distance_from_line = [](const Vec3f pt, const Vec3f& line_pt, const Vec3f& dir) -> float {
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Vec3f diff = line_pt - pt;
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return (diff - diff.dot(dir) * dir).squaredNorm();
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};
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for (const sla::DrainHole& hole : m_model_object->sla_drain_holes) {
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if ( hole.normal.dot(pt-hole.pos) < EPSILON
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|| hole.normal.dot(pt-(hole.pos+hole.height * hole.normal)) > 0.f)
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continue;
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if ( squared_distance_from_line(pt, hole.pos, hole.normal) < pow(hole.radius, 2.f))
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return true;
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}
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return false;
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}
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// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
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// Return false if no intersection was found, true otherwise.
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bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal)
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@ -448,14 +429,23 @@ bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec
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// The raycaster query
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Vec3f hit;
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Vec3f normal;
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if (m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, hit, normal, m_clipping_plane.get())
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&& ! is_point_in_hole(hit)) {
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// Return both the point and the facet normal.
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pos_and_normal = std::make_pair(hit, normal);
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return true;
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if (m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, hit, normal, m_clipping_plane.get())) {
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// Check whether the hit is in a hole
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bool in_hole = false;
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for (const sla::DrainHole& hole : m_model_object->sla_drain_holes) {
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if (hole.is_inside(hit)) {
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in_hole = true;
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break;
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}
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}
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if (! in_hole) {
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// Return both the point and the facet normal.
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pos_and_normal = std::make_pair(hit, normal);
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return true;
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}
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}
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else
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return false;
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return false;
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}
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// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
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