diff --git a/src/libslic3r/GCode/SeamPlacer.cpp b/src/libslic3r/GCode/SeamPlacer.cpp index 6096d6075..613973875 100644 --- a/src/libslic3r/GCode/SeamPlacer.cpp +++ b/src/libslic3r/GCode/SeamPlacer.cpp @@ -1551,16 +1551,40 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop, bool extern const size_t layer_index = layer->id() - po->slicing_parameters().raft_layers(); const double unscaled_z = layer->slice_z; + auto get_next_loop_point = [loop](ExtrusionLoop::ClosestPathPoint current) { + current.segment_idx += 1; + if (current.segment_idx >= loop.paths[current.path_idx].polyline.points.size()) { + current.path_idx = next_idx_modulo(current.path_idx, loop.paths.size()); + current.segment_idx = 0; + } + current.foot_pt = loop.paths[current.path_idx].polyline.points[current.segment_idx]; + return current; + }; + const PrintObjectSeamData::LayerSeams &layer_perimeters = m_seam_per_object.find(layer->object())->second.layers[layer_index]; - // Find the closest perimeter in the SeamPlacer to the first point of this loop. - size_t closest_perimeter_point_index; - { - const Point &fp = loop.first_point(); - Vec2f unscaled_p = unscaled(fp); - closest_perimeter_point_index = find_closest_point(*layer_perimeters.points_tree.get(), - to_3d(unscaled_p, float(unscaled_z))); + // Find the closest perimeter in the SeamPlacer to this loop. + // Repeat search until two consecutive points of the loop are found, that result in the same closest_perimeter + // This is beacuse with arachne, T-Junctions may exist and sometimes the wrong perimeter was chosen + size_t closest_perimeter_point_index = 0; + { // local space for the closest_perimeter_point_index + Perimeter *closest_perimeter = nullptr; + ExtrusionLoop::ClosestPathPoint closest_point{0,0,loop.paths[0].polyline.points[0]}; + size_t points_count = std::accumulate(loop.paths.begin(), loop.paths.end(), 0, [](size_t acc,const ExtrusionPath& p) { + return acc + p.polyline.points.size(); + }); + for (size_t _ = 0; _ < points_count; ++_) { + Vec2f unscaled_p = unscaled(closest_point.foot_pt); + closest_perimeter_point_index = find_closest_point(*layer_perimeters.points_tree.get(), + to_3d(unscaled_p, float(unscaled_z))); + if (closest_perimeter != &layer_perimeters.points[closest_perimeter_point_index].perimeter) { + closest_perimeter = &layer_perimeters.points[closest_perimeter_point_index].perimeter; + closest_point = get_next_loop_point(closest_point); + } else { + break; + } + } } Vec3f seam_position;