Added new query methods to GLCanvas3D::Selection
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@ -489,7 +489,10 @@ public:
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bool is_wipe_tower() const { return m_type == WipeTower; }
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bool is_wipe_tower() const { return m_type == WipeTower; }
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bool is_modifier() const { return (m_type == SingleModifier) || (m_type == MultipleModifier); }
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bool is_modifier() const { return (m_type == SingleModifier) || (m_type == MultipleModifier); }
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bool is_single_full_instance() const;
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bool is_single_full_instance() const;
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bool is_multiple_full_instance() const { return m_type == MultipleFullInstance; }
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bool is_single_full_object() const { return m_type == SingleFullObject; }
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bool is_single_full_object() const { return m_type == SingleFullObject; }
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bool is_single_volume() const { return m_type == SingleVolume; }
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bool is_multiple_volume() const { return m_type == MultipleVolume; }
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bool is_mixed() const { return m_type == Mixed; }
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bool is_mixed() const { return m_type == Mixed; }
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bool is_from_single_instance() const { return get_instance_idx() != -1; }
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bool is_from_single_instance() const { return get_instance_idx() != -1; }
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bool is_from_single_object() const { return get_object_idx() != -1; }
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bool is_from_single_object() const { return get_object_idx() != -1; }
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