Fixed first batch of locale-dependent calls

This commit is contained in:
Lukas Matena 2021-05-05 14:06:31 +02:00
parent 5a1441f9b7
commit 9ee2fc8275
6 changed files with 52 additions and 60 deletions
src/slic3r/GUI

View file

@ -5,6 +5,7 @@
#include "libslic3r/Geometry.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/LocalesUtils.hpp"
#include "GUI_App.hpp"
#include "MainFrame.hpp"
#include "Plater.hpp"
@ -78,6 +79,7 @@ static float round_to_nearest(float value, unsigned int decimals)
res = std::round(value);
else {
char buf[64];
// locales should not matter, both sprintf and stof are sensitive, so...
sprintf(buf, "%.*g", decimals, value);
res = std::stof(buf);
}
@ -3465,18 +3467,16 @@ void GCodeViewer::render_statistics() const
ImGuiWrapper& imgui = *wxGetApp().imgui();
auto add_time = [this, &imgui](const std::string& label, int64_t time) {
char buf[1024];
sprintf(buf, "%lld ms (%s)", time, get_time_dhms(static_cast<float>(time) * 0.001f).c_str());
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
ImGui::SameLine(offset);
imgui.text(buf);
imgui.text(std::to_string(time) + " ms (" + get_time_dhms(static_cast<float>(time) * 0.001f) + ")");
};
auto add_memory = [this, &imgui](const std::string& label, int64_t memory) {
auto format_string = [memory](const std::string& units, float value) {
char buf[1024];
sprintf(buf, "%lld bytes (%.3f %s)", memory, static_cast<float>(memory) * value, units.c_str());
return std::string(buf);
auto format_string = [memory](const std::string& units, float value) {
return std::to_string(memory) + " bytes (" +
Slic3r::float_to_string_decimal_point(float(memory) * value, 3)
+ " " + units + ")";
};
static const float kb = 1024.0f;
@ -3496,11 +3496,9 @@ void GCodeViewer::render_statistics() const
};
auto add_counter = [this, &imgui](const std::string& label, int64_t counter) {
char buf[1024];
sprintf(buf, "%lld", counter);
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
ImGui::SameLine(offset);
imgui.text(buf);
imgui.text(std::to_string(counter));
};
imgui.set_next_window_pos(0.5f * wxGetApp().plater()->get_current_canvas3D()->get_canvas_size().get_width(), 0.0f, ImGuiCond_Once, 0.5f, 0.0f);