diff --git a/src/libslic3r/Model.cpp b/src/libslic3r/Model.cpp index 6c350e7b4..837f32479 100644 --- a/src/libslic3r/Model.cpp +++ b/src/libslic3r/Model.cpp @@ -2405,12 +2405,8 @@ void ModelInstance::transform_polygon(Polygon* polygon) const arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const { // static const double SIMPLIFY_TOLERANCE_MM = 0.1; - - Vec3d rotation = get_rotation(); - rotation.z() = 0.; - Transform3d trafo_instance = Geometry::assemble_transform(get_offset().z() * Vec3d::UnitZ(), rotation, get_scaling_factor(), get_mirror()); - Polygon p = get_object()->convex_hull_2d(trafo_instance); + Polygon p = get_object()->convex_hull_2d(this->get_matrix()); // if (!p.points.empty()) { // Polygons pp{p}; @@ -2420,12 +2416,24 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const arrangement::ArrangePolygon ret; ret.poly.contour = std::move(p); - ret.translation = Vec2crd{scaled(get_offset(X)), scaled(get_offset(Y))}; - ret.rotation = get_rotation(Z); + ret.translation = Vec2crd::Zero(); + ret.rotation = 0.; return ret; } +void ModelInstance::apply_arrange_result(const Vec2d &offs, double rotation) +{ + // write the transformation data into the model instance + auto trafo = get_transformation().get_matrix(); + auto tr = Transform3d::Identity(); + tr.translate(to_3d(unscaled(offs), 0.)); + trafo = tr * Eigen::AngleAxisd(rotation, Vec3d::UnitZ()) * trafo; + m_transformation.set_matrix(trafo); + + this->object->invalidate_bounding_box(); +} + indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const { TriangleSelector selector(mv.mesh()); diff --git a/src/libslic3r/Model.hpp b/src/libslic3r/Model.hpp index 55aceeeb2..ea22b968d 100644 --- a/src/libslic3r/Model.hpp +++ b/src/libslic3r/Model.hpp @@ -1167,14 +1167,7 @@ public: arrangement::ArrangePolygon get_arrange_polygon() const; // Apply the arrange result on the ModelInstance - void apply_arrange_result(const Vec2d& offs, double rotation) - { - // write the transformation data into the model instance - set_rotation(Z, rotation); - set_offset(X, unscale(offs(X))); - set_offset(Y, unscale(offs(Y))); - this->object->invalidate_bounding_box(); - } + void apply_arrange_result(const Vec2d& offs, double rotation); protected: friend class Print;