Lay flat gizmo should work correctly with multiple instances and modifier meshes
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d28d4823e0
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9f2fdfabb9
1 changed files with 17 additions and 14 deletions
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@ -1312,16 +1312,18 @@ void GLGizmoFlatten::on_render(const GLCanvas3D::Selection& selection) const
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if (dragged_offset.norm() > 0.001)
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return;
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::glEnable(GL_BLEND);
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#if ENABLE_GIZMOS_ON_TOP
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::glClear(GL_DEPTH_BUFFER_BIT);
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#endif // ENABLE_GIZMOS_ON_TOP
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::glEnable(GL_DEPTH_TEST);
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::glDisable(GL_CULL_FACE);
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::glEnable(GL_BLEND);
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if (selection.is_from_single_object()) {
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const std::set<int>& instances_list = selection.get_instance_idxs();
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if (!instances_list.empty() && m_model_object) {
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for (const int instance_idx : instances_list) {
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Transform3d m = m_model_object->instances[instance_idx]->get_matrix();
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if (m_model_object) {
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//for (const int instance_idx : instances_list) {
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for (const ModelInstance* inst : m_model_object->instances) {
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Transform3d m = inst->get_matrix();
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for (int i=0; i<(int)m_planes.size(); ++i) {
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if (i == m_hover_id)
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::glColor4f(0.9f, 0.9f, 0.9f, 0.75f);
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@ -1347,16 +1349,16 @@ void GLGizmoFlatten::on_render(const GLCanvas3D::Selection& selection) const
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void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selection) const
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{
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::glEnable(GL_DEPTH_TEST);
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::glDisable(GL_CULL_FACE);
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::glDisable(GL_DEPTH_TEST);
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::glDisable(GL_BLEND);
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if (selection.is_from_single_object()) {
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const std::set<int>& instances_list = selection.get_instance_idxs();
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if (!instances_list.empty() && m_model_object) {
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for (const int instance_idx : instances_list) {
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if (m_model_object)
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for (const ModelInstance* inst : m_model_object->instances) {
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for (int i=0; i<(int)m_planes.size(); ++i) {
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::glColor3f(1.0f, 1.0f, picking_color_component(i));
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::glPushMatrix();
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::glMultMatrixd(m_model_object->instances[instance_idx]->get_matrix().data());
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::glMultMatrixd(inst->get_matrix().data());
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::glBegin(GL_POLYGON);
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for (const Vec3d& vertex : m_planes[i].vertices)
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::glVertex3dv(vertex.data());
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@ -1364,7 +1366,6 @@ void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selectio
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::glPopMatrix();
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}
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}
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}
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}
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::glEnable(GL_CULL_FACE);
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@ -1386,6 +1387,8 @@ void GLGizmoFlatten::update_planes()
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for (const ModelVolume* vol : m_model_object->volumes)
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#if ENABLE_MODELVOLUME_TRANSFORM
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{
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if (vol->type() != ModelVolume::Type::MODEL_PART)
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continue;
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TriangleMesh vol_ch = vol->get_convex_hull();
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vol_ch.transform(vol->get_matrix());
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ch.merge(vol_ch);
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