Add Imgui popup for rotation gizmo under SLA

This commit is contained in:
tamasmeszaros 2020-09-01 20:08:59 +02:00
parent b4b9af4100
commit 9f3e7617d8
3 changed files with 112 additions and 20 deletions

View File

@ -1,9 +1,15 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoRotate.hpp" #include "GLGizmoRotate.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include <GL/glew.h> #include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/SLA/Rotfinder.hpp"
namespace Slic3r { namespace Slic3r {
namespace GUI { namespace GUI {
@ -194,6 +200,64 @@ void GLGizmoRotate::on_render_for_picking() const
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
} }
GLGizmoRotate3D::RotoptimzeWindow::RotoptimzeWindow(ImGuiWrapper * imgui,
State & state,
const Alignment &alignment)
: m_imgui{imgui}
{
imgui->begin(_L("Rotation"), ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoCollapse);
// adjust window position to avoid overlap the view toolbar
float win_h = ImGui::GetWindowHeight();
float x = alignment.x, y = alignment.y;
y = std::min(y, alignment.bottom_limit - win_h);
ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
ImGui::SliderFloat(_L("Accuracy").c_str(), &state.accuracy, 0.01f, 1.f, "%.1f");
if (imgui->button(_L("Optimize orientation"))) {
std::cout << "Blip" << std::endl;
}
static const std::vector<std::string> options = {
_L("Least supports").ToStdString(),
_L("Suface quality").ToStdString()
};
if (imgui->combo(_L("Choose method"), options, state.method) ) {
std::cout << "method: " << state.method << std::endl;
}
}
GLGizmoRotate3D::RotoptimzeWindow::~RotoptimzeWindow()
{
m_imgui->end();
}
void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit)
{
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
return;
// m_rotoptimizewin_state.mobj = ;
RotoptimzeWindow popup{m_imgui, m_rotoptimizewin_state, {x, y, bottom_limit}};
// if ((last_h != win_h) || (last_y != y))
// {
// // ask canvas for another frame to render the window in the correct position
// m_parent.request_extra_frame();
// if (last_h != win_h)
// last_h = win_h;
// if (last_y != y)
// last_y = y;
// }
}
void GLGizmoRotate::render_circle() const void GLGizmoRotate::render_circle() const
{ {
::glBegin(GL_LINE_LOOP); ::glBegin(GL_LINE_LOOP);

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@ -52,12 +52,12 @@ public:
std::string get_tooltip() const override; std::string get_tooltip() const override;
protected: protected:
virtual bool on_init(); bool on_init() override;
virtual std::string on_get_name() const { return ""; } std::string on_get_name() const override { return ""; }
virtual void on_start_dragging(); void on_start_dragging() override;
virtual void on_update(const UpdateData& data); void on_update(const UpdateData& data) override;
virtual void on_render() const; void on_render() const override;
virtual void on_render_for_picking() const; void on_render_for_picking() const override;
private: private:
void render_circle() const; void render_circle() const;
@ -94,46 +94,74 @@ public:
} }
protected: protected:
virtual bool on_init(); bool on_init() override;
virtual std::string on_get_name() const; std::string on_get_name() const override;
virtual void on_set_state() void on_set_state() override
{ {
for (GLGizmoRotate& g : m_gizmos) for (GLGizmoRotate& g : m_gizmos)
g.set_state(m_state); g.set_state(m_state);
} }
virtual void on_set_hover_id() void on_set_hover_id() override
{ {
for (int i = 0; i < 3; ++i) for (int i = 0; i < 3; ++i)
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1); m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
} }
virtual void on_enable_grabber(unsigned int id) void on_enable_grabber(unsigned int id) override
{ {
if (id < 3) if (id < 3)
m_gizmos[id].enable_grabber(0); m_gizmos[id].enable_grabber(0);
} }
virtual void on_disable_grabber(unsigned int id) void on_disable_grabber(unsigned int id) override
{ {
if (id < 3) if (id < 3)
m_gizmos[id].disable_grabber(0); m_gizmos[id].disable_grabber(0);
} }
virtual bool on_is_activable() const; bool on_is_activable() const override;
virtual void on_start_dragging(); void on_start_dragging() override;
virtual void on_stop_dragging(); void on_stop_dragging() override;
virtual void on_update(const UpdateData& data) void on_update(const UpdateData& data) override
{ {
for (GLGizmoRotate& g : m_gizmos) for (GLGizmoRotate& g : m_gizmos)
{ {
g.update(data); g.update(data);
} }
} }
virtual void on_render() const; void on_render() const override;
virtual void on_render_for_picking() const void on_render_for_picking() const override
{ {
for (const GLGizmoRotate& g : m_gizmos) for (const GLGizmoRotate& g : m_gizmos)
{ {
g.render_for_picking(); g.render_for_picking();
} }
} }
void on_render_input_window(float x, float y, float bottom_limit) override;
private:
class RotoptimzeWindow {
ImGuiWrapper *m_imgui = nullptr;
public:
struct State {
enum Metods { mMinSupportPoints, mLegacy };
float accuracy = 1.f;
int method = mMinSupportPoints;
ModelObject *mobj = nullptr;
};
struct Alignment { float x, y, bottom_limit; };
RotoptimzeWindow(ImGuiWrapper *imgui, State &settings, const Alignment &bottom_limit);
~RotoptimzeWindow();
RotoptimzeWindow(const RotoptimzeWindow&) = delete;
RotoptimzeWindow(RotoptimzeWindow &&) = delete;
RotoptimzeWindow& operator=(const RotoptimzeWindow &) = delete;
RotoptimzeWindow& operator=(RotoptimzeWindow &&) = delete;
};
RotoptimzeWindow::State m_rotoptimizewin_state = {};
}; };
} // namespace GUI } // namespace GUI

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@ -425,10 +425,10 @@ bool ImGuiWrapper::combo(const wxString& label, const std::vector<std::string>&
text(label); text(label);
ImGui::SameLine(); ImGui::SameLine();
int selection_out = -1; int selection_out = selection;
bool res = false; bool res = false;
const char *selection_str = selection < (int)options.size() ? options[selection].c_str() : ""; const char *selection_str = selection < int(options.size()) && selection >= 0 ? options[selection].c_str() : "";
if (ImGui::BeginCombo("", selection_str)) { if (ImGui::BeginCombo("", selection_str)) {
for (int i = 0; i < (int)options.size(); i++) { for (int i = 0; i < (int)options.size(); i++) {
if (ImGui::Selectable(options[i].c_str(), i == selection)) { if (ImGui::Selectable(options[i].c_str(), i == selection)) {