Tech ENABLE_SEQUENTIAL_LIMITS -> Do not show sequential print clearance regions contours when there is only one instance on the plater

This commit is contained in:
enricoturri1966 2021-05-24 14:18:52 +02:00
parent abbe7f7eea
commit 9f6751586c

View file

@ -3782,15 +3782,20 @@ void GLCanvas3D::update_sequential_clearance()
// collects instance transformations from volumes
// first define temporary cache
unsigned int instances_count = 0;
std::vector<std::vector<std::pair<bool, Transform3d>>> instance_transforms;
for (size_t o = 0; o < m_model->objects.size(); ++o) {
instance_transforms.emplace_back(std::vector<std::pair<bool, Transform3d>>());
const ModelObject* model_object = m_model->objects[o];
for (size_t i = 0; i < model_object->instances.size(); ++i) {
instance_transforms[o].emplace_back(false, Transform3d());
++instances_count;
}
}
if (instances_count == 1)
return;
// second fill temporary cache with data from volumes
for (const GLVolume* v : m_volumes.volumes) {
if (v->is_modifier || v->is_wipe_tower)
@ -3833,6 +3838,7 @@ void GLCanvas3D::update_sequential_clearance()
// calculates instances 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
Polygons polygons;
polygons.reserve(instances_count);
for (size_t i = 0; i < instance_transforms.size(); ++i) {
const auto& object = instance_transforms[i];
for (const auto& instance : object) {