Merge branch 'master' of https://github.com/prusa3d/Slic3r
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commit
9f8ad0153e
@ -1041,31 +1041,37 @@ void SLAPrint::process()
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{
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ClipperPolygon poly;
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// We need to reverse if flpXY OR is_lefthanded is true but
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// not if both are true which is a logical inequality (XOR)
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bool needreverse = flpXY != is_lefthanded;
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// should be a move
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poly.Contour.reserve(polygon.contour.size() + 1);
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for(auto& p : polygon.contour.points)
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poly.Contour.emplace_back(p.x(), p.y());
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auto pfirst = poly.Contour.front();
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poly.Contour.emplace_back(pfirst);
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auto& cntr = polygon.contour.points;
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if(needreverse)
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for(auto it = cntr.rbegin(); it != cntr.rend(); ++it)
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poly.Contour.emplace_back(it->x(), it->y());
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else
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for(auto& p : cntr)
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poly.Contour.emplace_back(p.x(), p.y());
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for(auto& h : polygon.holes) {
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poly.Holes.emplace_back();
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auto& hole = poly.Holes.back();
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hole.reserve(h.points.size() + 1);
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for(auto& p : h.points) hole.emplace_back(p.x(), p.y());
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auto pfirst = hole.front(); hole.emplace_back(pfirst);
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if(needreverse)
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for(auto& p : h.points)
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hole.emplace_back(p.x(), p.y());
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else
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for(auto it = h.points.rbegin(); it != h.points.rend(); ++it)
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hole.emplace_back(it->x(), it->y());
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}
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if(is_lefthanded) {
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for(auto& p : poly.Contour) p.X = -p.X;
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std::reverse(poly.Contour.begin(), poly.Contour.end());
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for(auto& h : poly.Holes) {
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for(auto& p : h) p.X = -p.X;
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std::reverse(h.begin(), h.end());
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}
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for(auto& h : poly.Holes) for(auto& p : h) p.X = -p.X;
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}
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sl::rotate(poly, double(instances[i].rotation));
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@ -1074,12 +1080,7 @@ void SLAPrint::process()
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if (flpXY) {
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for(auto& p : poly.Contour) std::swap(p.X, p.Y);
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std::reverse(poly.Contour.begin(), poly.Contour.end());
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for(auto& h : poly.Holes) {
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for(auto& p : h) std::swap(p.X, p.Y);
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std::reverse(h.begin(), h.end());
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}
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for(auto& h : poly.Holes) for(auto& p : h) std::swap(p.X, p.Y);
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}
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polygons.emplace_back(std::move(poly));
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@ -179,7 +179,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
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changed_box = true;
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}
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if (changed_box || !m_cache.instance.matches_instance(instance_idx) || !m_cache.scale.isApprox(100.0 * m_new_scale))
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m_new_size = volume->get_instance_transformation().get_matrix(true, true) * m_cache.instance.box_size;
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m_new_size = (volume->get_instance_transformation().get_matrix(true, true) * m_cache.instance.box_size).cwiseAbs();
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}
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else
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// this should never happen
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@ -209,7 +209,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
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m_new_position = volume->get_volume_offset();
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m_new_rotation = volume->get_volume_rotation();
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m_new_scale = volume->get_volume_scaling_factor();
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m_new_size = volume->get_volume_transformation().get_matrix(true, true) * volume->bounding_box.size();
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m_new_size = (volume->get_volume_transformation().get_matrix(true, true) * volume->bounding_box.size()).cwiseAbs();
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m_new_enabled = true;
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}
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else if (wxGetApp().obj_list()->multiple_selection())
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@ -565,12 +565,12 @@ void GLGizmoSlaSupports::on_render_input_window(float x, float y, float bottom_l
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RENDER_AGAIN:
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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const ImVec2 window_size(m_imgui->scaled(15.f, 16.5f));
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const ImVec2 window_size(m_imgui->scaled(17.f, 18.f));
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ImGui::SetNextWindowPos(ImVec2(x, y - std::max(0.f, y+window_size.y-bottom_limit) ));
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ImGui::SetNextWindowSize(ImVec2(window_size));
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m_imgui->set_next_window_bg_alpha(0.5f);
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m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
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ImGui::PushItemWidth(100.0f);
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