Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud
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8 changed files with 114 additions and 33 deletions
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@ -40,7 +40,6 @@ varying vec2 intensity;
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uniform PrintVolumeDetection print_volume;
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varying vec4 model_pos;
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varying vec4 world_pos;
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varying float world_normal_z;
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varying vec3 eye_normal;
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