Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: gouraud
This commit is contained in:
enricoturri1966 2022-03-07 15:31:23 +01:00
parent f4726f738c
commit 9fb350e3dd
8 changed files with 114 additions and 33 deletions

View file

@ -40,7 +40,6 @@ varying vec2 intensity;
uniform PrintVolumeDetection print_volume;
varying vec4 model_pos;
varying vec4 world_pos;
varying float world_normal_z;
varying vec3 eye_normal;