Fixed rendering of layer editing profile
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73810cd262
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@ -352,8 +352,8 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3
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glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
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// Render the color bar
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if (!m_profile.background.is_initialized() || m_profile.old_canvas_width != cnv_width) {
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m_profile.old_canvas_width = cnv_width;
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if (!m_profile.background.is_initialized() || m_profile.old_canvas_width.background != cnv_width) {
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m_profile.old_canvas_width.background = cnv_width;
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m_profile.background.reset();
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GLModel::Geometry init_data;
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@ -404,9 +404,11 @@ void GLCanvas3D::LayersEditing::render_profile(const GLCanvas3D& canvas)
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const float cnv_inv_width = 1.0f / cnv_width;
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const float cnv_inv_height = 1.0f / cnv_height;
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const float left = 1.0f - 2.0f * THICKNESS_BAR_WIDTH * cnv_inv_width;
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// Baseline
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if (!m_profile.baseline.is_initialized() || m_profile.old_layer_height_profile != m_layer_height_profile) {
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if (!m_profile.baseline.is_initialized() || m_profile.old_layer_height_profile != m_layer_height_profile || m_profile.old_canvas_width.baseline != cnv_width) {
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m_profile.old_canvas_width.baseline = cnv_width;
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m_profile.baseline.reset();
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GLModel::Geometry init_data;
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@ -416,7 +418,7 @@ void GLCanvas3D::LayersEditing::render_profile(const GLCanvas3D& canvas)
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init_data.reserve_indices(2);
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// vertices
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const float axis_x = 2.0f * ((cnv_width - THICKNESS_BAR_WIDTH + float(m_slicing_parameters->layer_height) * scale_x) * cnv_inv_width - 0.5f);
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const float axis_x = left + 2.0f * float(m_slicing_parameters->layer_height) * scale_x * cnv_inv_width;
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init_data.add_vertex(Vec2f(axis_x, -1.0f));
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init_data.add_vertex(Vec2f(axis_x, 1.0f));
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@ -426,7 +428,8 @@ void GLCanvas3D::LayersEditing::render_profile(const GLCanvas3D& canvas)
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m_profile.baseline.init_from(std::move(init_data));
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}
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if (!m_profile.profile.is_initialized() || m_profile.old_layer_height_profile != m_layer_height_profile) {
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if (!m_profile.profile.is_initialized() || m_profile.old_layer_height_profile != m_layer_height_profile || m_profile.old_canvas_width.profile != cnv_width) {
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m_profile.old_canvas_width.profile = cnv_width;
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m_profile.old_layer_height_profile = m_layer_height_profile;
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m_profile.profile.reset();
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@ -438,7 +441,7 @@ void GLCanvas3D::LayersEditing::render_profile(const GLCanvas3D& canvas)
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// vertices + indices
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for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) {
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init_data.add_vertex(Vec2f(2.0f * ((cnv_width - THICKNESS_BAR_WIDTH + float(m_layer_height_profile[i + 1]) * scale_x) * cnv_inv_width - 0.5f),
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init_data.add_vertex(Vec2f(left + 2.0f * float(m_layer_height_profile[i + 1]) * scale_x * cnv_inv_width,
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2.0f * (float(m_layer_height_profile[i]) * scale_y * cnv_inv_height - 0.5)));
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init_data.add_index(i / 2);
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}
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@ -249,7 +249,13 @@ class GLCanvas3D
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GLModel baseline;
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GLModel profile;
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GLModel background;
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float old_canvas_width{ 0.0f };
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struct OldCanvasWidth
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{
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float background{ 0.0f };
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float baseline{ 0.0f };
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float profile{ 0.0f };
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};
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OldCanvasWidth old_canvas_width;
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std::vector<double> old_layer_height_profile;
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};
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Profile m_profile;
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