New selection set as default

This commit is contained in:
Enrico Turri 2018-11-01 10:06:55 +01:00
parent 0d282896d0
commit a15bf7cc25
16 changed files with 20 additions and 2149 deletions

View file

@ -693,23 +693,12 @@ void ModelObject::center_around_origin()
if (v->is_model_part())
bb.merge(v->mesh.bounding_box());
#if ENABLE_EXTENDED_SELECTION
// Shift is the vector from the center of the bounding box to the origin
Vec3d shift = -bb.center();
#else
// Shift is the vector from the center of the bottom face of the bounding box to the origin
Vec3d shift = -bb.center();
shift(2) = -bb.min(2);
#endif // ENABLE_EXTENDED_SELECTION
this->translate(shift);
this->origin_translation += shift;
#if !ENABLE_EXTENDED_SELECTION
// set z to zero, translation in z has already been done within the mesh
shift(2) = 0.0;
#endif // !ENABLE_EXTENDED_SELECTION
if (!this->instances.empty()) {
for (ModelInstance *i : this->instances) {
i->set_offset(i->get_offset() - shift);

View file

@ -17,9 +17,8 @@
#define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0)
// Uses a unique opengl context
#define ENABLE_USE_UNIQUE_GLCONTEXT (1 && ENABLE_1_42_0)
// New selections
#define ENABLE_EXTENDED_SELECTION (1 && ENABLE_1_42_0)
#define DISABLE_INSTANCES_SYNCH (1 && ENABLE_EXTENDED_SELECTION)
// Disable synchronization of unselected instances
#define DISABLE_INSTANCES_SYNCH (1 && ENABLE_1_42_0)
// Modified camera target behavior
#define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0)
// Add Geometry::Transformation class and use it into ModelInstance, ModelVolume and GLVolume

View file

@ -209,10 +209,6 @@ GLVolume::GLVolume(float r, float g, float b, float a)
, m_transformed_convex_hull_bounding_box_dirty(true)
, m_convex_hull(nullptr)
, composite_id(-1)
#if !ENABLE_EXTENDED_SELECTION
, select_group_id(-1)
, drag_group_id(-1)
#endif // !ENABLE_EXTENDED_SELECTION
, extruder_id(0)
, selected(false)
, is_active(true)
@ -270,14 +266,11 @@ const Vec3d& GLVolume::get_rotation() const
void GLVolume::set_rotation(const Vec3d& rotation)
{
#if ENABLE_EXTENDED_SELECTION
static const double TWO_PI = 2.0 * (double)PI;
#endif // ENABLE_EXTENDED_SELECTION
if (m_rotation != rotation)
{
m_rotation = rotation;
#if ENABLE_EXTENDED_SELECTION
for (int i = 0; i < 3; ++i)
{
while (m_rotation(i) < 0.0)
@ -289,7 +282,6 @@ void GLVolume::set_rotation(const Vec3d& rotation)
m_rotation(i) -= TWO_PI;
}
}
#endif // ENABLE_EXTENDED_SELECTION
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
@ -312,12 +304,10 @@ void GLVolume::set_offset(const Vec3d& offset)
}
}
#if ENABLE_EXTENDED_SELECTION
const Vec3d& GLVolume::get_scaling_factor() const
{
return m_scaling_factor;
}
#endif // ENABLE_EXTENDED_SELECTION
void GLVolume::set_scaling_factor(const Vec3d& scaling_factor)
{
@ -368,26 +358,6 @@ void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
m_convex_hull = &convex_hull;
}
#if !ENABLE_EXTENDED_SELECTION
void GLVolume::set_select_group_id(const std::string& select_by)
{
if (select_by == "object")
select_group_id = object_idx() * 1000000;
else if (select_by == "volume")
select_group_id = object_idx() * 1000000 + volume_idx() * 1000;
else if (select_by == "instance")
select_group_id = composite_id;
}
void GLVolume::set_drag_group_id(const std::string& drag_by)
{
if (drag_by == "object")
drag_group_id = object_idx() * 1000;
else if (drag_by == "instance")
drag_group_id = object_idx() * 1000 + instance_idx();
}
#endif // !ENABLE_EXTENDED_SELECTION
#if !ENABLE_MODELVOLUME_TRANSFORM
const Transform3f& GLVolume::world_matrix() const
{
@ -722,23 +692,12 @@ void GLVolume::generate_layer_height_texture(const PrintObject *print_object, bo
#define LAYER_HEIGHT_TEXTURE_WIDTH 1024
#define LAYER_HEIGHT_TEXTURE_HEIGHT 1024
#if ENABLE_EXTENDED_SELECTION
std::vector<int> GLVolumeCollection::load_object(
const ModelObject *model_object,
int obj_idx,
const std::vector<int> &instance_idxs,
const std::string &color_by,
bool use_VBOs)
#else
std::vector<int> GLVolumeCollection::load_object(
const ModelObject *model_object,
int obj_idx,
const std::vector<int> &instance_idxs,
const std::string &color_by,
const std::string &select_by,
const std::string &drag_by,
bool use_VBOs)
#endif // ENABLE_EXTENDED_SELECTION
{
static float colors[4][4] = {
{ 1.0f, 1.0f, 0.0f, 1.f },
@ -789,10 +748,6 @@ std::vector<int> GLVolumeCollection::load_object(
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = obj_idx * 1000000 + volume_idx * 1000 + instance_idx;
#if !ENABLE_EXTENDED_SELECTION
v.set_select_group_id(select_by);
v.set_drag_group_id(drag_by);
#endif // !ENABLE_EXTENDED_SELECTION
if (model_volume->is_model_part())
{
v.set_convex_hull(model_volume->get_convex_hull());
@ -884,10 +839,6 @@ int GLVolumeCollection::load_wipe_tower_preview(
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = obj_idx * 1000000;
#if !ENABLE_EXTENDED_SELECTION
v.select_group_id = obj_idx * 1000000;
v.drag_group_id = obj_idx * 1000;
#endif // !ENABLE_EXTENDED_SELECTION
v.is_wipe_tower = true;
v.shader_outside_printer_detection_enabled = ! size_unknown;
return int(this->volumes.size() - 1);
@ -1083,26 +1034,6 @@ void GLVolumeCollection::update_colors_by_extruder(const DynamicPrintConfig* con
}
}
#if !ENABLE_EXTENDED_SELECTION
void GLVolumeCollection::set_select_by(const std::string& select_by)
{
for (GLVolume *vol : this->volumes)
{
if (vol != nullptr)
vol->set_select_group_id(select_by);
}
}
void GLVolumeCollection::set_drag_by(const std::string& drag_by)
{
for (GLVolume *vol : this->volumes)
{
if (vol != nullptr)
vol->set_drag_group_id(drag_by);
}
}
#endif // !ENABLE_EXTENDED_SELECTION
std::vector<double> GLVolumeCollection::get_current_print_zs(bool active_only) const
{
// Collect layer top positions of all volumes.
@ -1874,23 +1805,6 @@ void _3DScene::reset_volumes(wxGLCanvas* canvas)
s_canvas_mgr.reset_volumes(canvas);
}
#if !ENABLE_EXTENDED_SELECTION
void _3DScene::deselect_volumes(wxGLCanvas* canvas)
{
s_canvas_mgr.deselect_volumes(canvas);
}
void _3DScene::select_volume(wxGLCanvas* canvas, unsigned int id)
{
s_canvas_mgr.select_volume(canvas, id);
}
void _3DScene::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
s_canvas_mgr.update_volumes_selection(canvas, selections);
}
#endif // !ENABLE_EXTENDED_SELECTION
int _3DScene::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config)
{
return s_canvas_mgr.check_volumes_outside_state(canvas, config);
@ -1906,17 +1820,10 @@ bool _3DScene::move_volume_down(wxGLCanvas* canvas, unsigned int id)
return s_canvas_mgr.move_volume_down(canvas, id);
}
#if ENABLE_EXTENDED_SELECTION
GUI::GLCanvas3D* _3DScene::get_canvas(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_canvas(canvas);
}
#else
void _3DScene::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
s_canvas_mgr.set_objects_selections(canvas, selections);
}
#endif // ENABLE_EXTENDED_SELECTION
void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
@ -1963,23 +1870,6 @@ void _3DScene::set_color_by(wxGLCanvas* canvas, const std::string& value)
s_canvas_mgr.set_color_by(canvas, value);
}
#if !ENABLE_EXTENDED_SELECTION
void _3DScene::set_select_by(wxGLCanvas* canvas, const std::string& value)
{
s_canvas_mgr.set_select_by(canvas, value);
}
void _3DScene::set_drag_by(wxGLCanvas* canvas, const std::string& value)
{
s_canvas_mgr.set_drag_by(canvas, value);
}
std::string _3DScene::get_select_by(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_select_by(canvas);
}
#endif // !ENABLE_EXTENDED_SELECTION
bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_layers_editing_enabled(canvas);
@ -2157,12 +2047,10 @@ int _3DScene::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx)
return s_canvas_mgr.get_in_object_volume_id(canvas, scene_vol_idx);
}
#if ENABLE_EXTENDED_SELECTION
void _3DScene::mirror_selection(wxGLCanvas* canvas, Axis axis)
{
s_canvas_mgr.mirror_selection(canvas, axis);
}
#endif // ENABLE_EXTENDED_SELECTION
void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
{

View file

@ -290,12 +290,6 @@ public:
float render_color[4];
// An ID containing the object ID, volume ID and instance ID.
int composite_id;
#if !ENABLE_EXTENDED_SELECTION
// An ID for group selection. It may be the same for all meshes of all object instances, or for just a single object instance.
int select_group_id;
// An ID for group dragging. It may be the same for all meshes of all object instances, or for just a single object instance.
int drag_group_id;
#endif // !ENABLE_EXTENDED_SELECTION
// An ID containing the extruder ID (used to select color).
int extruder_id;
// Is this object selected?
@ -365,9 +359,7 @@ public:
const Vec3d& get_rotation() const;
void set_rotation(const Vec3d& rotation);
#if ENABLE_EXTENDED_SELECTION
const Vec3d& get_scaling_factor() const;
#endif // ENABLE_EXTENDED_SELECTION
void set_scaling_factor(const Vec3d& scaling_factor);
const Vec3d& get_mirror() const;
@ -381,11 +373,6 @@ public:
void set_convex_hull(const TriangleMesh& convex_hull);
#if !ENABLE_EXTENDED_SELECTION
void set_select_group_id(const std::string& select_by);
void set_drag_group_id(const std::string& drag_by);
#endif // !ENABLE_EXTENDED_SELECTION
int object_idx() const { return this->composite_id / 1000000; }
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
int instance_idx() const { return this->composite_id % 1000; }
@ -450,9 +437,7 @@ public:
#endif // ENABLE_MODELVOLUME_TRANSFORM
};
#if ENABLE_EXTENDED_SELECTION
typedef std::vector<GLVolume*> GLVolumePtrs;
#endif // ENABLE_EXTENDED_SELECTION
class GLVolumeCollection
{
@ -461,32 +446,17 @@ class GLVolumeCollection
float print_box_max[3];
public:
#if ENABLE_EXTENDED_SELECTION
GLVolumePtrs volumes;
#else
std::vector<GLVolume*> volumes;
#endif // ENABLE_EXTENDED_SELECTION
GLVolumeCollection() {};
~GLVolumeCollection() { clear(); };
#if ENABLE_EXTENDED_SELECTION
std::vector<int> load_object(
const ModelObject *model_object,
int obj_idx,
const std::vector<int> &instance_idxs,
const std::string &color_by,
bool use_VBOs);
#else
std::vector<int> load_object(
const ModelObject *model_object,
int obj_idx,
const std::vector<int> &instance_idxs,
const std::string &color_by,
const std::string &select_by,
const std::string &drag_by,
bool use_VBOs);
#endif // ENABLE_EXTENDED_SELECTION
int load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs, bool size_unknown, float brim_width);
@ -520,11 +490,6 @@ public:
void update_colors_by_extruder(const DynamicPrintConfig* config);
#if !ENABLE_EXTENDED_SELECTION
void set_select_by(const std::string& select_by);
void set_drag_by(const std::string& drag_by);
#endif // !ENABLE_EXTENDED_SELECTION
// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
std::vector<double> get_current_print_zs(bool active_only) const;
@ -552,20 +517,11 @@ public:
static unsigned int get_volumes_count(wxGLCanvas* canvas);
static void reset_volumes(wxGLCanvas* canvas);
#if !ENABLE_EXTENDED_SELECTION
static void deselect_volumes(wxGLCanvas* canvas);
static void select_volume(wxGLCanvas* canvas, unsigned int id);
static void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
#endif // !ENABLE_EXTENDED_SELECTION
static int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config);
static bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
static bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
#if ENABLE_EXTENDED_SELECTION
static GUI::GLCanvas3D* get_canvas(wxGLCanvas* canvas);
#else
static void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
#endif // ENABLE_EXTENDED_SELECTION
static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
static void set_print(wxGLCanvas* canvas, Print* print);
@ -581,12 +537,6 @@ public:
static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
static void set_color_by(wxGLCanvas* canvas, const std::string& value);
#if !ENABLE_EXTENDED_SELECTION
static void set_select_by(wxGLCanvas* canvas, const std::string& value);
static void set_drag_by(wxGLCanvas* canvas, const std::string& value);
static std::string get_select_by(wxGLCanvas* canvas);
#endif // !ENABLE_EXTENDED_SELECTION
static bool is_layers_editing_enabled(wxGLCanvas* canvas);
static bool is_layers_editing_allowed(wxGLCanvas* canvas);
@ -628,9 +578,7 @@ public:
static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx);
static int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx);
#if ENABLE_EXTENDED_SELECTION
static void mirror_selection(wxGLCanvas* canvas, Axis axis);
#endif // ENABLE_EXTENDED_SELECTION
static void reload_scene(wxGLCanvas* canvas, bool force);

File diff suppressed because it is too large Load diff

View file

@ -82,21 +82,7 @@ public:
void set_bottom(float bottom);
};
#if ENABLE_EXTENDED_SELECTION
wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
#else
struct ObjectSelectEvent;
wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, ObjectSelectEvent);
struct ObjectSelectEvent : public ArrayEvent<ptrdiff_t, 2>
{
ObjectSelectEvent(ptrdiff_t object_id, ptrdiff_t volume_id, wxObject *origin = nullptr)
: ArrayEvent(EVT_GLCANVAS_OBJECT_SELECT, {object_id, volume_id}, origin)
{}
ptrdiff_t object_id() const { return data[0]; }
ptrdiff_t volume_id() const { return data[1]; }
};
#endif // ENABLE_EXTENDED_SELECTION
using Vec2dEvent = Event<Vec2d>;
template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
@ -106,30 +92,16 @@ template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_VIEWPORT_CHANGED, SimpleEvent);
#if !ENABLE_EXTENDED_SELECTION
wxDECLARE_EVENT(EVT_GLCANVAS_DOUBLE_CLICK, SimpleEvent);
#endif // !ENABLE_EXTENDED_SELECTION
wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_MODEL_UPDATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
#if !ENABLE_EXTENDED_SELECTION
wxDECLARE_EVENT(EVT_GLCANVAS_ROTATE_OBJECT, Event<int>); // data: -1 => rotate left, +1 => rotate right
wxDECLARE_EVENT(EVT_GLCANVAS_SCALE_UNIFORMLY, SimpleEvent);
#endif // !ENABLE_EXTENDED_SELECTION
wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
#if !ENABLE_EXTENDED_SELECTION
wxDECLARE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
wxDECLARE_EVENT(EVT_GIZMO_ROTATE, Vec3dEvent);
wxDECLARE_EVENT(EVT_GIZMO_FLATTEN, Vec3dEvent);
#endif // !ENABLE_EXTENDED_SELECTION
class GLCanvas3D
{
struct GCodePreviewVolumeIndex
@ -356,15 +328,7 @@ class GLCanvas3D
Point start_position_2D;
Vec3d start_position_3D;
#if !ENABLE_EXTENDED_SELECTION
Vec3d volume_center_offset;
bool move_with_shift;
#endif // !ENABLE_EXTENDED_SELECTION
int move_volume_idx;
#if !ENABLE_EXTENDED_SELECTION
int gizmo_volume_idx;
#endif // !ENABLE_EXTENDED_SELECTION
public:
Drag();
@ -386,7 +350,6 @@ class GLCanvas3D
bool is_start_position_3D_defined() const;
};
#if ENABLE_EXTENDED_SELECTION
public:
class Selection
{
@ -529,8 +492,6 @@ public:
};
private:
#endif // ENABLE_EXTENDED_SELECTION
class Gizmos
{
static const float OverlayTexturesScale;
@ -564,20 +525,13 @@ private:
bool is_enabled() const;
void set_enabled(bool enable);
#if ENABLE_EXTENDED_SELECTION
std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const Selection& selection);
#else
void update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos);
void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos);
#endif // ENABLE_EXTENDED_SELECTION
void reset_all_states();
void set_hover_id(int id);
#if ENABLE_EXTENDED_SELECTION
void enable_grabber(EType type, unsigned int id, bool enable);
#endif // ENABLE_EXTENDED_SELECTION
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const;
@ -591,19 +545,10 @@ private:
bool is_running() const;
bool is_dragging() const;
#if ENABLE_EXTENDED_SELECTION
void start_dragging(const Selection& selection);
#else
void start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
void stop_dragging();
#if ENABLE_EXTENDED_SELECTION
Vec3d get_displacement() const;
#else
Vec3d get_position() const;
void set_position(const Vec3d& position);
#endif // ENABLE_EXTENDED_SELECTION
Vec3d get_scale() const;
void set_scale(const Vec3d& scale);
@ -619,13 +564,8 @@ private:
void clicked_on_object(const Vec2d& mouse_position);
void delete_current_grabber(bool delete_all = false);
#if ENABLE_EXTENDED_SELECTION
void render_current_gizmo(const Selection& selection) const;
void render_current_gizmo_for_picking_pass(const Selection& selection) const;
#else
void render_current_gizmo(const BoundingBoxf3& box) const;
void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
void render_overlay(const GLCanvas3D& canvas) const;
@ -633,11 +573,7 @@ private:
void _reset();
void _render_overlay(const GLCanvas3D& canvas) const;
#if ENABLE_EXTENDED_SELECTION
void _render_current_gizmo(const Selection& selection) const;
#else
void _render_current_gizmo(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
float _get_total_overlay_height() const;
GLGizmoBase* _get_current() const;
@ -697,9 +633,7 @@ private:
mutable GLToolbar m_toolbar;
mutable GLVolumeCollection m_volumes;
#if ENABLE_EXTENDED_SELECTION
Selection m_selection;
#endif // ENABLE_EXTENDED_SELECTION
DynamicPrintConfig* m_config;
Print* m_print;
Model* m_model;
@ -718,21 +652,11 @@ private:
bool m_shader_enabled;
bool m_dynamic_background_enabled;
bool m_multisample_allowed;
#if ENABLE_EXTENDED_SELECTION
bool m_regenerate_volumes;
#endif // ENABLE_EXTENDED_SELECTION
std::string m_color_by;
#if !ENABLE_EXTENDED_SELECTION
std::string m_select_by;
std::string m_drag_by;
#endif // !ENABLE_EXTENDED_SELECTION
bool m_reload_delayed;
#if !ENABLE_EXTENDED_SELECTION
std::vector<std::vector<int>> m_objects_volumes_idxs;
std::vector<int> m_objects_selections;
#endif // !ENABLE_EXTENDED_SELECTION
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
@ -759,27 +683,16 @@ public:
unsigned int get_volumes_count() const;
void reset_volumes();
#if !ENABLE_EXTENDED_SELECTION
void deselect_volumes();
void select_volume(unsigned int id);
void update_volumes_selection(const std::vector<int>& selections);
#endif // !ENABLE_EXTENDED_SELECTION
int check_volumes_outside_state(const DynamicPrintConfig* config) const;
bool move_volume_up(unsigned int id);
bool move_volume_down(unsigned int id);
#if !ENABLE_EXTENDED_SELECTION
void set_objects_selections(const std::vector<int>& selections);
#endif // !ENABLE_EXTENDED_SELECTION
void set_config(DynamicPrintConfig* config);
void set_print(Print* print);
void set_model(Model* model);
#if ENABLE_EXTENDED_SELECTION
const Selection& get_selection() const { return m_selection; }
Selection& get_selection() { return m_selection; }
#endif // ENABLE_EXTENDED_SELECTION
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
@ -794,13 +707,6 @@ public:
void set_cutting_plane(float z, const ExPolygons& polygons);
void set_color_by(const std::string& value);
#if !ENABLE_EXTENDED_SELECTION
void set_select_by(const std::string& value);
void set_drag_by(const std::string& value);
const std::string& get_select_by() const;
const std::string& get_drag_by() const;
#endif // !ENABLE_EXTENDED_SELECTION
float get_camera_zoom() const;
@ -830,9 +736,7 @@ public:
void zoom_to_bed();
void zoom_to_volumes();
#if ENABLE_MODIFIED_CAMERA_TARGET
#if ENABLE_EXTENDED_SELECTION
void zoom_to_selection();
#endif // ENABLE_EXTENDED_SELECTION
#endif // ENABLE_MODIFIED_CAMERA_TARGET
void select_view(const std::string& direction);
void set_viewport_from_scene(const GLCanvas3D& other);
@ -853,9 +757,7 @@ public:
int get_first_volume_id(int obj_idx) const;
int get_in_object_volume_id(int scene_vol_idx) const;
#if ENABLE_EXTENDED_SELECTION
void mirror_selection(Axis axis);
#endif // ENABLE_EXTENDED_SELECTION
void reload_scene(bool force);
@ -893,9 +795,6 @@ private:
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const;
#if !ENABLE_EXTENDED_SELECTION
BoundingBoxf3 _selected_volumes_bounding_box() const;
#endif // !ENABLE_EXTENDED_SELECTION
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
@ -909,9 +808,7 @@ private:
void _render_bed(float theta) const;
void _render_axes(bool depth_test) const;
void _render_objects() const;
#if ENABLE_EXTENDED_SELECTION
void _render_selection() const;
#endif // ENABLE_EXTENDED_SELECTION
void _render_cutting_plane() const;
void _render_warning_texture() const;
void _render_legend_texture() const;
@ -924,9 +821,7 @@ private:
void _render_camera_target() const;
#endif // ENABLE_SHOW_CAMERA_TARGET
#if ENABLE_EXTENDED_SELECTION
void _update_volumes_hover_state() const;
#endif // ENABLE_EXTENDED_SELECTION
float _get_layers_editing_cursor_z_relative() const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
@ -944,11 +839,6 @@ private:
void _start_timer();
void _stop_timer();
#if !ENABLE_EXTENDED_SELECTION
int _get_first_selected_object_id() const;
int _get_first_selected_volume_id(int object_id) const;
#endif // !ENABLE_EXTENDED_SELECTION
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void _load_print_toolpaths();
@ -977,18 +867,11 @@ private:
void _update_toolpath_volumes_outside_state();
void _show_warning_texture_if_needed();
#if ENABLE_EXTENDED_SELECTION
void _on_move();
void _on_rotate();
void _on_scale();
void _on_flatten();
void _on_mirror();
#else
void _on_move(const std::vector<int>& volume_idxs);
#endif // ENABLE_EXTENDED_SELECTION
#if !ENABLE_EXTENDED_SELECTION
void _on_select(int volume_idx, int object_idx);
#endif // !ENABLE_EXTENDED_SELECTION
// generates the legend texture in dependence of the current shown view type
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);

View file

@ -246,29 +246,6 @@ void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas)
it->second->reset_volumes();
}
#if !ENABLE_EXTENDED_SELECTION
void GLCanvas3DManager::deselect_volumes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->deselect_volumes();
}
void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->select_volume(id);
}
void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_selection(selections);
}
#endif // !ENABLE_EXTENDED_SELECTION
int GLCanvas3DManager::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -287,20 +264,11 @@ bool GLCanvas3DManager::move_volume_down(wxGLCanvas* canvas, unsigned int id)
return (it != m_canvases.end()) ? it->second->move_volume_down(id) : false;
}
#if ENABLE_EXTENDED_SELECTION
GLCanvas3D* GLCanvas3DManager::get_canvas(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second : nullptr;
}
#else
void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_objects_selections(selections);
}
#endif // ENABLE_EXTENDED_SELECTION
void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
@ -364,28 +332,6 @@ void GLCanvas3DManager::set_color_by(wxGLCanvas* canvas, const std::string& valu
it->second->set_color_by(value);
}
#if !ENABLE_EXTENDED_SELECTION
void GLCanvas3DManager::set_select_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_select_by(value);
}
void GLCanvas3DManager::set_drag_by(wxGLCanvas* canvas, const std::string& value)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_drag_by(value);
}
std::string GLCanvas3DManager::get_select_by(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_select_by() : "";
}
#endif // !ENABLE_EXTENDED_SELECTION
bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -596,14 +542,12 @@ int GLCanvas3DManager::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol
return (it != m_canvases.end()) ? it->second->get_in_object_volume_id(scene_vol_idx) : -1;
}
#if ENABLE_EXTENDED_SELECTION
void GLCanvas3DManager::mirror_selection(wxGLCanvas* canvas, Axis axis)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->mirror_selection(axis);
}
#endif // ENABLE_EXTENDED_SELECTION
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{

View file

@ -87,20 +87,11 @@ public:
unsigned int get_volumes_count(wxGLCanvas* canvas) const;
void reset_volumes(wxGLCanvas* canvas);
#if !ENABLE_EXTENDED_SELECTION
void deselect_volumes(wxGLCanvas* canvas);
void select_volume(wxGLCanvas* canvas, unsigned int id);
void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
#endif // !ENABLE_EXTENDED_SELECTION
int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
#if ENABLE_EXTENDED_SELECTION
GLCanvas3D* get_canvas(wxGLCanvas* canvas);
#else
void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
#endif // ENABLE_EXTENDED_SELECTION
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_print(wxGLCanvas* canvas, Print* print);
@ -116,12 +107,6 @@ public:
void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
void set_color_by(wxGLCanvas* canvas, const std::string& value);
#if !ENABLE_EXTENDED_SELECTION
void set_select_by(wxGLCanvas* canvas, const std::string& value);
void set_drag_by(wxGLCanvas* canvas, const std::string& value);
std::string get_select_by(wxGLCanvas* canvas) const;
#endif // !ENABLE_EXTENDED_SELECTION
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
@ -163,9 +148,7 @@ public:
int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const;
int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx) const;
#if ENABLE_EXTENDED_SELECTION
void mirror_selection(wxGLCanvas* canvas, Axis axis);
#endif // ENABLE_EXTENDED_SELECTION
void reload_scene(wxGLCanvas* canvas, bool force);

View file

@ -4,9 +4,6 @@
#include "GUI.hpp"
#include "../../libslic3r/Utils.hpp"
#if !ENABLE_EXTENDED_SELECTION
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#endif // !ENABLE_EXTENDED_SELECTION
#include <Eigen/Dense>
#include "../../libslic3r/Geometry.hpp"
@ -26,91 +23,6 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
namespace Slic3r {
namespace GUI {
#if !ENABLE_EXTENDED_SELECTION
// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
}
// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
}
// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
}
// return an index:
// 0 for plane XY
// 1 for plane XZ
// 2 for plane YZ
// which indicates which plane is best suited for intersecting the given unit vector
// giving precedence to the plane with the given index
unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
{
unsigned int ret = preferred_plane;
// 1st checks if the given vector is not parallel to the given preferred plane
double dot_to_normal = 0.0;
switch (ret)
{
case 0: // plane xy
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
break;
}
case 1: // plane xz
{
dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
break;
}
case 2: // plane yz
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
break;
}
default:
{
break;
}
}
// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
// otherwise return the given preferred plane index
if (dot_to_normal < 0.1)
{
typedef std::map<double, unsigned int> ProjsMap;
ProjsMap projs_map;
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
ret = projs_map.rbegin()->second;
}
return ret;
}
#endif // !ENABLE_EXTENDED_SELECTION
const float GLGizmoBase::Grabber::SizeFactor = 0.025f;
const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
@ -262,11 +174,7 @@ void GLGizmoBase::disable_grabber(unsigned int id)
on_disable_grabber(id);
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoBase::start_dragging(const GLCanvas3D::Selection& selection)
#else
void GLGizmoBase::start_dragging(const BoundingBoxf3& box)
#endif // ENABLE_EXTENDED_SELECTION
{
m_dragging = true;
@ -275,11 +183,7 @@ void GLGizmoBase::start_dragging(const BoundingBoxf3& box)
m_grabbers[i].dragging = (m_hover_id == i);
}
#if ENABLE_EXTENDED_SELECTION
on_start_dragging(selection);
#else
on_start_dragging(box);
#endif // ENABLE_EXTENDED_SELECTION
}
void GLGizmoBase::stop_dragging()
@ -385,15 +289,9 @@ bool GLGizmoRotate::on_init()
return true;
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoRotate::on_start_dragging(const GLCanvas3D::Selection& selection)
#else
void GLGizmoRotate::on_start_dragging(const BoundingBoxf3& box)
#endif // ENABLE_EXTENDED_SELECTION
{
#if ENABLE_EXTENDED_SELECTION
const BoundingBoxf3& box = selection.get_bounding_box();
#endif // ENABLE_EXTENDED_SELECTION
m_center = box.center();
m_radius = Offset + box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
@ -437,16 +335,11 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray, const Point* mouse_positi
m_angle = theta;
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoRotate::on_render(const GLCanvas3D::Selection& selection) const
#else
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
#endif // ENABLE_EXTENDED_SELECTION
{
if (!m_grabbers[0].enabled)
return;
#if ENABLE_EXTENDED_SELECTION
const BoundingBoxf3& box = selection.get_bounding_box();
bool single_instance = selection.is_single_full_instance();
@ -460,10 +353,6 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
if ((single_instance && (m_hover_id == 0)) || m_dragging)
set_tooltip(axis + format((float)Geometry::rad2deg(m_angle), 4) + "\u00B0");
#else
if (m_dragging)
set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
#endif // ENABLE_EXTENDED_SELECTION
else
{
m_center = box.center();
@ -501,22 +390,14 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
::glPopMatrix();
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoRotate::on_render_for_picking(const GLCanvas3D::Selection& selection) const
#else
void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
#endif // ENABLE_EXTENDED_SELECTION
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
transform_to_local();
#if ENABLE_EXTENDED_SELECTION
render_grabbers_for_picking(selection.get_bounding_box());
#else
render_grabbers_for_picking(box);
#endif // ENABLE_EXTENDED_SELECTION
::glPopMatrix();
}
@ -733,19 +614,11 @@ std::string GLGizmoRotate3D::on_get_name() const
return L("Rotate");
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoRotate3D::on_start_dragging(const GLCanvas3D::Selection& selection)
{
if ((0 <= m_hover_id) && (m_hover_id < 3))
m_gizmos[m_hover_id].start_dragging(selection);
}
#else
void GLGizmoRotate3D::on_start_dragging(const BoundingBoxf3& box)
{
if ((0 <= m_hover_id) && (m_hover_id < 3))
m_gizmos[m_hover_id].start_dragging(box);
}
#endif // ENABLE_EXTENDED_SELECTION
void GLGizmoRotate3D::on_stop_dragging()
{
@ -753,7 +626,6 @@ void GLGizmoRotate3D::on_stop_dragging()
m_gizmos[m_hover_id].stop_dragging();
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoRotate3D::on_render(const GLCanvas3D::Selection& selection) const
{
if ((m_hover_id == -1) || (m_hover_id == 0))
@ -765,24 +637,8 @@ void GLGizmoRotate3D::on_render(const GLCanvas3D::Selection& selection) const
if ((m_hover_id == -1) || (m_hover_id == 2))
m_gizmos[Z].render(selection);
}
#else
void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
{
if ((m_hover_id == -1) || (m_hover_id == 0))
m_gizmos[X].render(box);
if ((m_hover_id == -1) || (m_hover_id == 1))
m_gizmos[Y].render(box);
if ((m_hover_id == -1) || (m_hover_id == 2))
m_gizmos[Z].render(box);
}
#endif // ENABLE_EXTENDED_SELECTION
const float GLGizmoScale3D::Offset = 5.0f;
#if !ENABLE_EXTENDED_SELECTION
const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones();
#endif // !ENABLE_EXTENDED_SELECTION
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
@ -830,20 +686,12 @@ std::string GLGizmoScale3D::on_get_name() const
return L("Scale");
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoScale3D::on_start_dragging(const GLCanvas3D::Selection& selection)
#else
void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
#endif // ENABLE_EXTENDED_SELECTION
{
if (m_hover_id != -1)
{
m_starting_drag_position = m_grabbers[m_hover_id].center;
#if ENABLE_EXTENDED_SELECTION
m_starting_box = selection.get_bounding_box();
#else
m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
#endif // ENABLE_EXTENDED_SELECTION
}
}
@ -867,13 +715,8 @@ void GLGizmoScale3D::on_process_double_click()
}
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
#else
void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
#endif // ENABLE_EXTENDED_SELECTION
{
#if ENABLE_EXTENDED_SELECTION
bool single_instance = selection.is_single_full_instance();
Vec3f scale = single_instance ? 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_scaling_factor().cast<float>() : 100.0f * m_scale.cast<float>();
@ -891,25 +734,9 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
tooltip += "Z: " + format(scale(2), 4) + "%";
set_tooltip(tooltip);
}
#else
if (m_grabbers[0].dragging || m_grabbers[1].dragging)
set_tooltip("X: " + format(100.0f * m_scale(0), 4) + "%");
else if (m_grabbers[2].dragging || m_grabbers[3].dragging)
set_tooltip("Y: " + format(100.0f * m_scale(1), 4) + "%");
else if (m_grabbers[4].dragging || m_grabbers[5].dragging)
set_tooltip("Z: " + format(100.0f * m_scale(2), 4) + "%");
else if (m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
{
std::string tooltip = "X: " + format(100.0f * m_scale(0), 4) + "%\n";
tooltip += "Y: " + format(100.0f * m_scale(1), 4) + "%\n";
tooltip += "Z: " + format(100.0f * m_scale(2), 4) + "%";
set_tooltip(tooltip);
}
#endif // ENABLE_EXTENDED_SELECTION
::glEnable(GL_DEPTH_TEST);
#if ENABLE_EXTENDED_SELECTION
BoundingBoxf3 box;
Transform3d transform = Transform3d::Identity();
Vec3d angles = Vec3d::Zero();
@ -942,74 +769,45 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
box = selection.get_bounding_box();
m_box = box;
#else
m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
#endif // ENABLE_EXTENDED_SELECTION
const Vec3d& center = m_box.center();
#if ENABLE_EXTENDED_SELECTION
Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
#endif // ENABLE_EXTENDED_SELECTION
// x axis
#if ENABLE_EXTENDED_SELECTION
m_grabbers[0].center = transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
m_grabbers[1].center = transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
#else
m_grabbers[0].center = Vec3d(m_box.min(0), center(1), center(2));
m_grabbers[1].center = Vec3d(m_box.max(0), center(1), center(2));
#endif // ENABLE_EXTENDED_SELECTION
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
// y axis
#if ENABLE_EXTENDED_SELECTION
m_grabbers[2].center = transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
m_grabbers[3].center = transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
#else
m_grabbers[2].center = Vec3d(center(0), m_box.min(1), center(2));
m_grabbers[3].center = Vec3d(center(0), m_box.max(1), center(2));
#endif // ENABLE_EXTENDED_SELECTION
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
::memcpy((void*)m_grabbers[3].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
// z axis
#if ENABLE_EXTENDED_SELECTION
m_grabbers[4].center = transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
m_grabbers[5].center = transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
#else
m_grabbers[4].center = Vec3d(center(0), center(1), m_box.min(2));
m_grabbers[5].center = Vec3d(center(0), center(1), m_box.max(2));
#endif // ENABLE_EXTENDED_SELECTION
::memcpy((void*)m_grabbers[4].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
::memcpy((void*)m_grabbers[5].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
// uniform
#if ENABLE_EXTENDED_SELECTION
m_grabbers[6].center = transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
m_grabbers[7].center = transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
m_grabbers[8].center = transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
m_grabbers[9].center = transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
#else
m_grabbers[6].center = Vec3d(m_box.min(0), m_box.min(1), center(2));
m_grabbers[7].center = Vec3d(m_box.max(0), m_box.min(1), center(2));
m_grabbers[8].center = Vec3d(m_box.max(0), m_box.max(1), center(2));
m_grabbers[9].center = Vec3d(m_box.min(0), m_box.max(1), center(2));
#endif // ENABLE_EXTENDED_SELECTION
for (int i = 6; i < 10; ++i)
{
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
}
#if ENABLE_EXTENDED_SELECTION
// sets grabbers orientation
for (int i = 0; i < 10; ++i)
{
m_grabbers[i].angles = angles;
}
#endif // ENABLE_EXTENDED_SELECTION
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
@ -1084,21 +882,12 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
}
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoScale3D::on_render_for_picking(const GLCanvas3D::Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking(selection.get_bounding_box());
}
#else
void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking(box);
}
#endif // ENABLE_EXTENDED_SELECTION
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
{
@ -1114,11 +903,7 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
{
#if ENABLE_EXTENDED_SELECTION
double ratio = calc_ratio(mouse_ray);
#else
double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
#endif // ENABLE_EXTENDED_SELECTION
if (ratio > 0.0)
m_scale(0) = m_starting_scale(0) * ratio;
@ -1126,11 +911,7 @@ void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
{
#if ENABLE_EXTENDED_SELECTION
double ratio = calc_ratio(mouse_ray);
#else
double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
#endif // ENABLE_EXTENDED_SELECTION
if (ratio > 0.0)
m_scale(1) = m_starting_scale(1) * ratio;
@ -1138,11 +919,7 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
{
#if ENABLE_EXTENDED_SELECTION
double ratio = calc_ratio(mouse_ray);
#else
double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
#endif // ENABLE_EXTENDED_SELECTION
if (ratio > 0.0)
m_scale(2) = m_starting_scale(2) * ratio;
@ -1150,19 +927,12 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
{
#if ENABLE_EXTENDED_SELECTION
double ratio = calc_ratio(mouse_ray);
#else
Vec3d center = m_starting_box.center();
center(2) = m_box.min(2);
double ratio = calc_ratio(0, mouse_ray, center);
#endif // ENABLE_EXTENDED_SELECTION
if (ratio > 0.0)
m_scale = m_starting_scale * ratio;
}
#if ENABLE_EXTENDED_SELECTION
double GLGizmoScale3D::calc_ratio(const Linef3& mouse_ray) const
{
double ratio = 0.0;
@ -1189,53 +959,12 @@ double GLGizmoScale3D::calc_ratio(const Linef3& mouse_ray) const
return ratio;
}
#else
double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const
{
double ratio = 0.0;
Vec3d starting_vec = m_starting_drag_position - center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec == 0.0)
return ratio;
Vec3d starting_vec_dir = starting_vec.normalized();
Vec3d mouse_dir = mouse_ray.unit_vector();
unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
switch (plane_id)
{
case 0:
{
ratio = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, center)) / len_starting_vec;
break;
}
case 1:
{
ratio = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, center)) / len_starting_vec;
break;
}
case 2:
{
ratio = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, center)) / len_starting_vec;
break;
}
}
return ratio;
}
#endif // ENABLE_EXTENDED_SELECTION
const double GLGizmoMove3D::Offset = 10.0;
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
#if ENABLE_EXTENDED_SELECTION
, m_displacement(Vec3d::Zero())
#else
, m_position(Vec3d::Zero())
#endif // ENABLE_EXTENDED_SELECTION
, m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero())
, m_starting_box_bottom_center(Vec3d::Zero())
@ -1271,18 +1000,12 @@ std::string GLGizmoMove3D::on_get_name() const
return L("Move");
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoMove3D::on_start_dragging(const GLCanvas3D::Selection& selection)
#else
void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box)
#endif // ENABLE_EXTENDED_SELECTION
{
if (m_hover_id != -1)
{
#if ENABLE_EXTENDED_SELECTION
m_displacement = Vec3d::Zero();
const BoundingBoxf3& box = selection.get_bounding_box();
#endif // ENABLE_EXTENDED_SELECTION
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_starting_box_center = box.center();
m_starting_box_bottom_center = box.center();
@ -1290,39 +1013,23 @@ void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box)
}
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoMove3D::on_stop_dragging()
{
m_displacement = Vec3d::Zero();
}
#endif // ENABLE_EXTENDED_SELECTION
void GLGizmoMove3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
{
#if ENABLE_EXTENDED_SELECTION
if (m_hover_id == 0)
m_displacement(0) = calc_projection(mouse_ray);
else if (m_hover_id == 1)
m_displacement(1) = calc_projection(mouse_ray);
else if (m_hover_id == 2)
m_displacement(2) = calc_projection(mouse_ray);
#else
if (m_hover_id == 0)
m_position(0) = 2.0 * m_starting_box_center(0) + calc_projection(X, 1, mouse_ray) - m_starting_drag_position(0);
else if (m_hover_id == 1)
m_position(1) = 2.0 * m_starting_box_center(1) + calc_projection(Y, 2, mouse_ray) - m_starting_drag_position(1);
else if (m_hover_id == 2)
m_position(2) = 2.0 * m_starting_box_bottom_center(2) + calc_projection(Z, 1, mouse_ray) - m_starting_drag_position(2);
#endif // ENABLE_EXTENDED_SELECTION
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoMove3D::on_render(const GLCanvas3D::Selection& selection) const
#else
void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
#endif // ENABLE_EXTENDED_SELECTION
{
#if ENABLE_EXTENDED_SELECTION
bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
@ -1332,20 +1039,10 @@ void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
set_tooltip("Y: " + format(show_position ? position(1) : m_displacement(1), 2));
else if ((show_position && (m_hover_id == 2)) || m_grabbers[2].dragging)
set_tooltip("Z: " + format(show_position ? position(2) : m_displacement(2), 2));
#else
if (m_grabbers[0].dragging)
set_tooltip("X: " + format(m_position(0), 2));
else if (m_grabbers[1].dragging)
set_tooltip("Y: " + format(m_position(1), 2));
else if (m_grabbers[2].dragging)
set_tooltip("Z: " + format(m_position(2), 2));
#endif // ENABLE_EXTENDED_SELECTION
::glEnable(GL_DEPTH_TEST);
#if ENABLE_EXTENDED_SELECTION
const BoundingBoxf3& box = selection.get_bounding_box();
#endif // ENABLE_EXTENDED_SELECTION
const Vec3d& center = box.center();
// x axis
@ -1394,23 +1091,13 @@ void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
}
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoMove3D::on_render_for_picking(const GLCanvas3D::Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking(selection.get_bounding_box());
}
#else
void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking(box);
}
#endif // ENABLE_EXTENDED_SELECTION
#if ENABLE_EXTENDED_SELECTION
double GLGizmoMove3D::calc_projection(const Linef3& mouse_ray) const
{
double projection = 0.0;
@ -1433,43 +1120,6 @@ double GLGizmoMove3D::calc_projection(const Linef3& mouse_ray) const
}
return projection;
}
#else
double GLGizmoMove3D::calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const
{
double projection = 0.0;
Vec3d starting_vec = (axis == Z) ? m_starting_drag_position - m_starting_box_bottom_center : m_starting_drag_position - m_starting_box_center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec == 0.0)
return projection;
Vec3d starting_vec_dir = starting_vec.normalized();
Vec3d mouse_dir = mouse_ray.unit_vector();
unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
switch (plane_id)
{
case 0:
{
projection = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
break;
}
case 1:
{
projection = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
break;
}
case 2:
{
projection = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, (axis == Z) ? m_starting_box_bottom_center : m_starting_box_center));
break;
}
}
return projection;
}
#endif // ENABLE_EXTENDED_SELECTION
GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent)
: GLGizmoBase(parent)
@ -1502,42 +1152,24 @@ std::string GLGizmoFlatten::on_get_name() const
return L("Flatten");
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoFlatten::on_start_dragging(const GLCanvas3D::Selection& selection)
#else
void GLGizmoFlatten::on_start_dragging(const BoundingBoxf3& box)
#endif // ENABLE_EXTENDED_SELECTION
{
if (m_hover_id != -1)
{
m_normal = m_planes[m_hover_id].normal;
#if ENABLE_EXTENDED_SELECTION
m_starting_center = selection.get_bounding_box().center();
#else
m_starting_center = box.center();
#endif // ENABLE_EXTENDED_SELECTION
}
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoFlatten::on_render(const GLCanvas3D::Selection& selection) const
#else
void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
#endif // ENABLE_EXTENDED_SELECTION
{
// the dragged_offset is a vector measuring where was the object moved
// with the gizmo being on. This is reset in set_flattening_data and
// does not work correctly when there are multiple copies.
Vec3d dragged_offset(Vec3d::Zero());
#if ENABLE_EXTENDED_SELECTION
if (m_starting_center == Vec3d::Zero())
m_starting_center = selection.get_bounding_box().center();
dragged_offset = selection.get_bounding_box().center() - m_starting_center;
#else
if (m_starting_center == Vec3d::Zero())
m_starting_center = box.center();
dragged_offset = box.center() - m_starting_center;
#endif // ENABLE_EXTENDED_SELECTION
::glEnable(GL_BLEND);
::glEnable(GL_DEPTH_TEST);
@ -1549,7 +1181,6 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
else
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
#if ENABLE_EXTENDED_SELECTION
int instance_idx = selection.get_instance_idx();
if ((instance_idx != -1) && (m_model_object != nullptr))
{
@ -1565,30 +1196,13 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
::glEnd();
::glPopMatrix();
}
#else
for (const InstanceData& inst : m_instances) {
Transform3d m = inst.matrix;
m.pretranslate(dragged_offset);
::glPushMatrix();
::glMultMatrixd(m.data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
::glVertex3dv(vertex.data());
::glEnd();
::glPopMatrix();
}
#endif // ENABLE_EXTENDED_SELECTION
}
::glEnable(GL_CULL_FACE);
::glDisable(GL_BLEND);
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selection) const
#else
void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
#endif // ENABLE_EXTENDED_SELECTION
{
::glEnable(GL_DEPTH_TEST);
::glDisable(GL_CULL_FACE);
@ -1596,7 +1210,6 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
for (unsigned int i = 0; i < m_planes.size(); ++i)
{
::glColor3f(1.0f, 1.0f, picking_color_component(i));
#if ENABLE_EXTENDED_SELECTION
int instance_idx = selection.get_instance_idx();
if ((instance_idx != -1) && (m_model_object != nullptr))
{
@ -1610,17 +1223,6 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
::glEnd();
::glPopMatrix();
}
#else
for (const InstanceData& inst : m_instances) {
::glPushMatrix();
::glMultMatrixd(inst.matrix.data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
::glVertex3dv(vertex.data());
::glEnd();
::glPopMatrix();
}
#endif // ENABLE_EXTENDED_SELECTION
}
::glEnable(GL_CULL_FACE);
@ -1631,15 +1233,6 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
m_starting_center = Vec3d::Zero();
m_model_object = model_object;
#if !ENABLE_EXTENDED_SELECTION
// ...and save the updated positions of the object instances:
if (m_model_object && !m_model_object->instances.empty()) {
m_instances.clear();
for (const auto* instance : m_model_object->instances)
m_instances.emplace_back(instance->world_matrix());
}
#endif // !ENABLE_EXTENDED_SELECTION
if (is_plane_update_necessary())
update_planes();
}
@ -1890,11 +1483,7 @@ void GLGizmoSlaSupports::set_model_object_ptr(ModelObject* model_object)
update_mesh();
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoSlaSupports::on_render(const GLCanvas3D::Selection& selection) const
#else
void GLGizmoSlaSupports::on_render(const BoundingBoxf3& box) const
#endif
{
::glEnable(GL_BLEND);
::glEnable(GL_DEPTH_TEST);
@ -1903,15 +1492,9 @@ void GLGizmoSlaSupports::on_render(const BoundingBoxf3& box) const
// with the gizmo being on. This is reset in set_flattening_data and
// does not work correctly when there are multiple copies.
#if ENABLE_EXTENDED_SELECTION
if (m_starting_center == Vec3d::Zero())
m_starting_center = selection.get_bounding_box().center();
Vec3d dragged_offset = selection.get_bounding_box().center() - m_starting_center;
#else
if (m_starting_center == Vec3d::Zero())
m_starting_center = box.center();
Vec3d dragged_offset(box.center() - m_starting_center);
#endif // ENABLE_EXTENDED_SELECTION
for (auto& g : m_grabbers) {
g.color[0] = 1.f;
@ -1929,11 +1512,7 @@ void GLGizmoSlaSupports::on_render(const BoundingBoxf3& box) const
}
#if ENABLE_EXTENDED_SELECTION
void GLGizmoSlaSupports::on_render_for_picking(const GLCanvas3D::Selection& selection) const
#else
void GLGizmoSlaSupports::on_render_for_picking(const BoundingBoxf3& box) const
#endif
{
::glEnable(GL_DEPTH_TEST);
for (unsigned int i=0; i<m_grabbers.size(); ++i) {

View file

@ -2,9 +2,7 @@
#define slic3r_GLGizmo_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
#if ENABLE_EXTENDED_SELECTION
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#endif // ENABLE_EXTENDED_SELECTION
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/BoundingBox.hpp"
@ -82,9 +80,7 @@ public:
EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; on_set_state(); }
#if ENABLE_EXTENDED_SELECTION
bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); }
#endif // ENABLE_EXTENDED_SELECTION
unsigned int get_texture_id() const { return m_textures[m_state].get_id(); }
int get_textures_size() const { return m_textures[Off].get_width(); }
@ -97,11 +93,7 @@ public:
void enable_grabber(unsigned int id);
void disable_grabber(unsigned int id);
#if ENABLE_EXTENDED_SELECTION
void start_dragging(const GLCanvas3D::Selection& selection);
#else
void start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
void stop_dragging();
bool is_dragging() const { return m_dragging; }
@ -111,41 +103,25 @@ public:
void process_double_click() { on_process_double_click(); }
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
void render(const GLCanvas3D::Selection& selection) const { on_render(selection); }
void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); }
#else
void render(const BoundingBoxf3& box) const { on_render(box); }
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
#endif // ENABLE_EXTENDED_SELECTION
protected:
virtual bool on_init() = 0;
virtual std::string on_get_name() const = 0;
virtual void on_set_state() {}
virtual void on_set_hover_id() {}
#if ENABLE_EXTENDED_SELECTION
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return true; }
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_enable_grabber(unsigned int id) {}
virtual void on_disable_grabber(unsigned int id) {}
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
#else
virtual void on_start_dragging(const BoundingBoxf3& box) {}
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) = 0;
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() {}
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const = 0;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0;
#else
virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
#endif // ENABLE_EXTENDED_SELECTION
float picking_color_component(unsigned int id) const;
void render_grabbers(const BoundingBoxf3& box) const;
@ -196,22 +172,13 @@ public:
protected:
virtual bool on_init();
virtual std::string on_get_name() const { return ""; }
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() { m_angle = 0.0; }
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
private:
void render_circle() const;
@ -253,9 +220,7 @@ protected:
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
}
#if ENABLE_EXTENDED_SELECTION
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_enable_grabber(unsigned int id)
{
if ((0 <= id) && (id < 3))
@ -266,11 +231,7 @@ protected:
if ((0 <= id) && (id < 3))
m_gizmos[id].disable_grabber(0);
}
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos)
{
@ -286,7 +247,6 @@ protected:
m_gizmos[m_hover_id].process_double_click();
}
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const
{
@ -295,24 +255,11 @@ protected:
g.render_for_picking(selection);
}
}
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const
{
for (const GLGizmoRotate& g : m_gizmos)
{
g.render_for_picking(box);
}
}
#endif // ENABLE_EXTENDED_SELECTION
};
class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
#if !ENABLE_EXTENDED_SELECTION
static const Vec3d OffsetVec;
#endif // !ENABLE_EXTENDED_SELECTION
mutable BoundingBoxf3 m_box;
@ -326,34 +273,19 @@ public:
explicit GLGizmoScale3D(GLCanvas3D& parent);
const Vec3d& get_scale() const { return m_scale; }
#if ENABLE_EXTENDED_SELECTION
void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; }
#else
void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
#endif // ENABLE_EXTENDED_SELECTION
protected:
virtual bool on_init();
virtual std::string on_get_name() const;
#if ENABLE_EXTENDED_SELECTION
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
#endif // ENABLE_EXTENDED_SELECTION
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click();
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
private:
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
@ -363,22 +295,14 @@ private:
void do_scale_z(const Linef3& mouse_ray);
void do_scale_uniform(const Linef3& mouse_ray);
#if ENABLE_EXTENDED_SELECTION
double calc_ratio(const Linef3& mouse_ray) const;
#else
double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const;
#endif // ENABLE_EXTENDED_SELECTION
};
class GLGizmoMove3D : public GLGizmoBase
{
static const double Offset;
#if ENABLE_EXTENDED_SELECTION
Vec3d m_displacement;
#else
Vec3d m_position;
#endif // ENABLE_EXTENDED_SELECTION
Vec3d m_starting_drag_position;
Vec3d m_starting_box_center;
Vec3d m_starting_box_bottom_center;
@ -386,37 +310,19 @@ class GLGizmoMove3D : public GLGizmoBase
public:
explicit GLGizmoMove3D(GLCanvas3D& parent);
#if ENABLE_EXTENDED_SELECTION
const Vec3d& get_displacement() const { return m_displacement; }
#else
const Vec3d& get_position() const { return m_position; }
void set_position(const Vec3d& position) { m_position = position; }
#endif // ENABLE_EXTENDED_SELECTION
protected:
virtual bool on_init();
virtual std::string on_get_name() const;
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_stop_dragging();
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
private:
#if ENABLE_EXTENDED_SELECTION
double calc_projection(const Linef3& mouse_ray) const;
#else
double calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const;
#endif // ENABLE_EXTENDED_SELECTION
};
class GLGizmoFlatten : public GLGizmoBase
@ -440,14 +346,6 @@ private:
SourceDataSummary m_source_data;
std::vector<PlaneData> m_planes;
#if !ENABLE_EXTENDED_SELECTION
struct InstanceData
{
Transform3d matrix;
InstanceData(const Transform3d& matrix) : matrix(matrix) {}
};
std::vector<InstanceData> m_instances;
#endif // !ENABLE_EXTENDED_SELECTION
mutable Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr;
@ -463,22 +361,11 @@ public:
protected:
virtual bool on_init();
virtual std::string on_get_name() const;
#if ENABLE_EXTENDED_SELECTION
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return selection.is_single_full_instance(); }
#endif // ENABLE_EXTENDED_SELECTION
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) {}
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_set_state()
{
if (m_state == On && is_plane_update_necessary())
@ -515,13 +402,8 @@ public:
private:
bool on_init();
void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
void render_grabbers(bool picking = false) const;
void render_tooltip_texture() const;

View file

@ -25,13 +25,7 @@ wxDEFINE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_CUT, SimpleEvent);
#if !ENABLE_EXTENDED_SELECTION
wxDEFINE_EVENT(EVT_GLTOOLBAR_SETTINGS, SimpleEvent);
#endif // !ENABLE_EXTENDED_SELECTION
wxDEFINE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
#if !ENABLE_EXTENDED_SELECTION
wxDEFINE_EVENT(EVT_GLTOOLBAR_SELECTBYPARTS, SimpleEvent);
#endif // !ENABLE_EXTENDED_SELECTION
GLToolbarItem::Data::Data()

View file

@ -25,13 +25,7 @@ wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_CUT, SimpleEvent);
#if !ENABLE_EXTENDED_SELECTION
wxDECLARE_EVENT(EVT_GLTOOLBAR_SETTINGS, SimpleEvent);
#endif // !ENABLE_EXTENDED_SELECTION
wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
#if !ENABLE_EXTENDED_SELECTION
wxDECLARE_EVENT(EVT_GLTOOLBAR_SELECTBYPARTS, SimpleEvent);
#endif // !ENABLE_EXTENDED_SELECTION
class GLToolbarItem
{

View file

@ -960,10 +960,8 @@ void ObjectList::split(const bool split_part)
m_parts_changed = true;
parts_changed(m_selected_object_id);
#if ENABLE_EXTENDED_SELECTION
// restores selection
_3DScene::get_canvas(wxGetApp().canvas3D())->get_selection().add_object(m_selected_object_id);
#endif // ENABLE_EXTENDED_SELECTION
}
bool ObjectList::get_volume_by_item(const bool split_part, const wxDataViewItem& item, ModelVolume*& volume)
@ -1071,11 +1069,7 @@ void ObjectList::part_selection_changed()
m_selected_object_id = obj_idx;
#if ENABLE_EXTENDED_SELECTION
wxGetApp().obj_manipul()->update_settings_value(_3DScene::get_canvas(wxGetApp().canvas3D())->get_selection());
#else
wxGetApp().obj_manipul()->update_values();
#endif // ENABLE_EXTENDED_SELECTION
}
void ObjectList::update_manipulation_sizer(const bool is_simple_mode)
@ -1094,9 +1088,6 @@ void ObjectList::add_object_to_list(size_t obj_idx)
auto model_object = (*m_objects)[obj_idx];
wxString item_name = model_object->name;
auto item = m_objects_model->Add(item_name);
#if !ENABLE_EXTENDED_SELECTION
/*Select*/select_item(item);
#endif // !ENABLE_EXTENDED_SELECTION
// Add error icon if detected auto-repaire
auto stats = model_object->volumes[0]->mesh.stl.stats;
@ -1224,7 +1215,6 @@ bool ObjectList::multiple_selection() const
void ObjectList::update_selections()
{
#if ENABLE_EXTENDED_SELECTION
auto& selection = _3DScene::get_canvas(wxGetApp().canvas3D())->get_selection();
wxDataViewItemArray sels;
@ -1234,13 +1224,10 @@ void ObjectList::update_selections()
sels.Add(m_objects_model->GetItemByVolumeId(gl_vol->object_idx(), gl_vol->volume_idx()));
}
select_items(sels);
#endif // ENABLE_EXTENDED_SELECTION
}
void ObjectList::update_selections_on_canvas()
{
#if ENABLE_EXTENDED_SELECTION
auto& selection = _3DScene::get_canvas(wxGetApp().canvas3D())->get_selection();
const int sel_cnt = GetSelectedItemsCount();
@ -1288,8 +1275,6 @@ void ObjectList::update_selections_on_canvas()
add_to_selection(item, selection, false);
_3DScene::render(wxGetApp().canvas3D());
#endif // ENABLE_EXTENDED_SELECTION
}
void ObjectList::select_item(const wxDataViewItem& item)

View file

@ -266,7 +266,6 @@ void ObjectManipulation::update_settings_list()
parent->GetParent()->Layout();
}
#if ENABLE_EXTENDED_SELECTION
void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection)
{
if (selection.is_single_full_object())
@ -344,7 +343,6 @@ void ObjectManipulation::reset_scale_value()
m_og->set_value("scale_y", 100);
m_og->set_value("scale_z", 100);
}
#endif // ENABLE_EXTENDED_SELECTION
void ObjectManipulation::update_values()
{

View file

@ -6,9 +6,7 @@
#include <wx/panel.h>
#include "Preset.hpp"
#if ENABLE_EXTENDED_SELECTION
#include "GLCanvas3D.hpp"
#endif // ENABLE_EXTENDED_SELECTION
class wxBoxSizer;
@ -16,7 +14,6 @@ namespace Slic3r {
namespace GUI {
class ConfigOptionsGroup;
class OG_Settings
{
protected:
@ -47,13 +44,11 @@ public:
int ol_selection();
void update_settings_list();
#if ENABLE_EXTENDED_SELECTION
void update_settings_value(const GLCanvas3D::Selection& selection);
void reset_settings_value();
void reset_position_value();
void reset_rotation_value();
void reset_scale_value();
#endif // ENABLE_EXTENDED_SELECTION
void update_values();
// update position values displacements or "gizmos"

View file

@ -754,18 +754,6 @@ std::vector<PresetComboBox*>& Sidebar::combos_filament()
return p->combos_filament;
}
#if !ENABLE_EXTENDED_SELECTION
// Plater::Object
struct PlaterObject
{
std::string name;
bool selected;
PlaterObject(std::string name) : name(std::move(name)), selected(false) {}
};
#endif // !ENABLE_EXTENDED_SELECTION
// Plater::DropTarget
class PlaterDropTarget : public wxFileDropTarget
@ -817,9 +805,6 @@ struct Plater::priv
Slic3r::Print print;
Slic3r::Model model;
Slic3r::GCodePreviewData gcode_preview_data;
#if !ENABLE_EXTENDED_SELECTION
std::vector<PlaterObject> objects;
#endif // !ENABLE_EXTENDED_SELECTION
// GUI elements
wxNotebook *notebook;
@ -835,9 +820,6 @@ struct Plater::priv
priv(Plater *q, MainFrame *main_frame);
#if !ENABLE_EXTENDED_SELECTION
std::vector<int> collect_selections();
#endif // !ENABLE_EXTENDED_SELECTION
void update(bool force_autocenter = false);
void select_view(const std::string& direction);
void update_ui_from_settings();
@ -849,30 +831,15 @@ struct Plater::priv
std::vector<size_t> load_model_objects(const ModelObjectPtrs &model_objects);
std::unique_ptr<CheckboxFileDialog> get_export_file(GUI::FileType file_type);
#if ENABLE_EXTENDED_SELECTION
const GLCanvas3D::Selection& get_selection() const;
GLCanvas3D::Selection& get_selection();
int get_selected_object_idx() const;
#else
void select_object(optional<size_t> obj_idx);
void select_object_from_cpp();
optional<size_t> selected_object() const;
#endif // ENABLE_EXTENDED_SELECTION
void selection_changed();
void object_list_changed();
#if !ENABLE_EXTENDED_SELECTION
void select_view();
#endif // !ENABLE_EXTENDED_SELECTION
void remove(size_t obj_idx);
void reset();
#if !ENABLE_EXTENDED_SELECTION
void rotate();
#endif // !ENABLE_EXTENDED_SELECTION
void mirror(Axis axis);
#if !ENABLE_EXTENDED_SELECTION
void scale();
#endif // !ENABLE_EXTENDED_SELECTION
void arrange();
void split_object();
void split_volume();
@ -896,25 +863,12 @@ struct Plater::priv
void on_action_split_objects(SimpleEvent&);
void on_action_split_volumes(SimpleEvent&);
void on_action_cut(SimpleEvent&);
#if !ENABLE_EXTENDED_SELECTION
void on_action_settings(SimpleEvent&);
#endif // !ENABLE_EXTENDED_SELECTION
void on_action_layersediting(SimpleEvent&);
#if !ENABLE_EXTENDED_SELECTION
void on_action_selectbyparts(SimpleEvent&);
#endif // !ENABLE_EXTENDED_SELECTION
#if ENABLE_EXTENDED_SELECTION
void on_object_select(SimpleEvent&);
#else
void on_object_select(ObjectSelectEvent&);
#endif // ENABLE_EXTENDED_SELECTION
void on_viewport_changed(SimpleEvent&);
void on_right_click(Vec2dEvent&);
void on_model_update(SimpleEvent&);
#if !ENABLE_EXTENDED_SELECTION
void on_scale_uniformly(SimpleEvent&);
#endif // !ENABLE_EXTENDED_SELECTION
void on_wipetower_moved(Vec3dEvent&);
void on_enable_action_buttons(Event<bool>&);
void on_update_geometry(Vec3dsEvent<2>&);
@ -922,7 +876,6 @@ struct Plater::priv
private:
bool init_object_menu();
#if ENABLE_EXTENDED_SELECTION
bool can_delete_object() const;
bool can_increase_instances() const;
bool can_decrease_instances() const;
@ -933,7 +886,6 @@ private:
bool can_delete_all() const;
bool can_arrange() const;
bool can_mirror() const;
#endif // ENABLE_EXTENDED_SELECTION
};
const std::regex Plater::priv::pattern_bundle(".*[.](amf|amf[.]xml|zip[.]amf|3mf|prusa)", std::regex::icase);
@ -976,10 +928,6 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
_3DScene::enable_picking(canvas3D, true);
_3DScene::enable_moving(canvas3D, true);
// XXX: more config from 3D.pm
#if !ENABLE_EXTENDED_SELECTION
_3DScene::set_select_by(canvas3D, "object");
_3DScene::set_drag_by(canvas3D, "instance");
#endif // !ENABLE_EXTENDED_SELECTION
_3DScene::set_model(canvas3D, &model);
_3DScene::set_print(canvas3D, &print);
_3DScene::set_config(canvas3D, config);
@ -1017,17 +965,10 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
canvas3D->Bind(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, &priv::on_schedule_background_process, this);
canvas3D->Bind(EVT_GLCANVAS_OBJECT_SELECT, &priv::on_object_select, this);
canvas3D->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
#if !ENABLE_EXTENDED_SELECTION
canvas3D->Bind(EVT_GLCANVAS_DOUBLE_CLICK, [](SimpleEvent&) {}); // XXX: remove?
#endif // !ENABLE_EXTENDED_SELECTION
canvas3D->Bind(EVT_GLCANVAS_RIGHT_CLICK, &priv::on_right_click, this);
canvas3D->Bind(EVT_GLCANVAS_MODEL_UPDATE, &priv::on_model_update, this);
canvas3D->Bind(EVT_GLCANVAS_REMOVE_OBJECT, [q](SimpleEvent&) { q->remove_selected(); });
canvas3D->Bind(EVT_GLCANVAS_ARRANGE, [this](SimpleEvent&) { arrange(); });
#if !ENABLE_EXTENDED_SELECTION
canvas3D->Bind(EVT_GLCANVAS_ROTATE_OBJECT, [this](Event<int> &evt) { /*TODO: call rotate */ });
canvas3D->Bind(EVT_GLCANVAS_SCALE_UNIFORMLY, [this](SimpleEvent&) { this->scale(); });
#endif // !ENABLE_EXTENDED_SELECTION
canvas3D->Bind(EVT_GLCANVAS_INCREASE_INSTANCES, [q](Event<int> &evt) { evt.data == 1 ? q->increase_instances() : q->decrease_instances(); });
canvas3D->Bind(EVT_GLCANVAS_INSTANCE_MOVED, [this](SimpleEvent&) { update(); });
canvas3D->Bind(EVT_GLCANVAS_WIPETOWER_MOVED, &priv::on_wipetower_moved, this);
@ -1043,13 +984,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
canvas3D->Bind(EVT_GLTOOLBAR_SPLIT_OBJECTS, &priv::on_action_split_objects, this);
canvas3D->Bind(EVT_GLTOOLBAR_SPLIT_VOLUMES, &priv::on_action_split_volumes, this);
canvas3D->Bind(EVT_GLTOOLBAR_CUT, &priv::on_action_cut, this);
#if !ENABLE_EXTENDED_SELECTION
canvas3D->Bind(EVT_GLTOOLBAR_SETTINGS, &priv::on_action_settings, this);
#endif // !ENABLE_EXTENDED_SELECTION
canvas3D->Bind(EVT_GLTOOLBAR_LAYERSEDITING, &priv::on_action_layersediting, this);
#if !ENABLE_EXTENDED_SELECTION
canvas3D->Bind(EVT_GLTOOLBAR_SELECTBYPARTS, &priv::on_action_selectbyparts, this);
#endif // !ENABLE_EXTENDED_SELECTION
// Preview events:
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
@ -1064,17 +999,6 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
q->Layout();
}
#if !ENABLE_EXTENDED_SELECTION
std::vector<int> Plater::priv::collect_selections()
{
std::vector<int> res;
for (const auto &obj : objects) {
res.push_back(obj.selected);
}
return res;
}
#endif // !ENABLE_EXTENDED_SELECTION
void Plater::priv::update(bool force_autocenter)
{
wxWindowUpdateLocker freeze_guard(q);
@ -1086,10 +1010,6 @@ void Plater::priv::update(bool force_autocenter)
model.center_instances_around_point(bed_center);
}
#if !ENABLE_EXTENDED_SELECTION
const auto selections = collect_selections();
_3DScene::set_objects_selections(canvas3D, selections);
#endif // !ENABLE_EXTENDED_SELECTION
_3DScene::reload_scene(canvas3D, false);
preview->reset_gcode_preview_data();
preview->reload_print();
@ -1261,19 +1181,12 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
bool need_arrange = false;
bool scaled_down = false;
std::vector<size_t> obj_idxs;
#if ENABLE_EXTENDED_SELECTION
unsigned int obj_count = model.objects.size();
#endif // ENABLE_EXTENDED_SELECTION
for (ModelObject *model_object : model_objects) {
auto *object = model.add_object(*model_object);
std::string object_name = object->name.empty() ? fs::path(object->input_file).filename().string() : object->name;
#if ENABLE_EXTENDED_SELECTION
obj_idxs.push_back(obj_count++);
#else
objects.emplace_back(std::move(object_name));
obj_idxs.push_back(objects.size() - 1);
#endif // ENABLE_EXTENDED_SELECTION
if (model_object->instances.empty()) {
// if object has no defined position(s) we need to rearrange everything after loading
@ -1385,7 +1298,6 @@ std::unique_ptr<CheckboxFileDialog> Plater::priv::get_export_file(GUI::FileType
return dlg;
}
#if ENABLE_EXTENDED_SELECTION
const GLCanvas3D::Selection& Plater::priv::get_selection() const
{
return _3DScene::get_canvas(canvas3D)->get_selection();
@ -1401,43 +1313,9 @@ int Plater::priv::get_selected_object_idx() const
int idx = get_selection().get_object_idx();
return ((0 <= idx) && (idx < 1000)) ? idx : -1;
}
#else
void Plater::priv::select_object(optional<size_t> obj_idx)
{
for (auto &obj : objects) {
obj.selected = false;
}
if (obj_idx) {
objects[*obj_idx].selected = true;
}
selection_changed();
}
void Plater::priv::select_object_from_cpp()
{
// TODO
}
optional<size_t> Plater::priv::selected_object() const
{
for (size_t i = 0; i < objects.size(); i++) {
if (objects[i].selected) { return i; }
}
return boost::none;
}
#endif // ENABLE_EXTENDED_SELECTION
void Plater::priv::selection_changed()
{
#if !ENABLE_EXTENDED_SELECTION
const auto obj_idx = selected_object();
const bool have_sel = !!obj_idx;
#endif // !ENABLE_EXTENDED_SELECTION
#if ENABLE_EXTENDED_SELECTION
_3DScene::enable_toolbar_item(canvas3D, "delete", can_delete_object());
_3DScene::enable_toolbar_item(canvas3D, "more", can_increase_instances());
_3DScene::enable_toolbar_item(canvas3D, "fewer", can_decrease_instances());
@ -1447,45 +1325,13 @@ void Plater::priv::selection_changed()
_3DScene::enable_toolbar_item(canvas3D, "layersediting", layers_height_allowed());
// forces a frame render to update the view (to avoid a missed update if, for example, the context menu appears)
_3DScene::render(canvas3D);
#else
_3DScene::enable_toolbar_item(canvas3D, "fewer", have_sel);
_3DScene::enable_toolbar_item(canvas3D, "splitobjects", have_sel);
_3DScene::enable_toolbar_item(canvas3D, "splitvolumes", have_sel);
_3DScene::enable_toolbar_item(canvas3D, "cut", have_sel);
_3DScene::enable_toolbar_item(canvas3D, "settings", have_sel);
_3DScene::enable_toolbar_item(canvas3D, "layersediting", have_sel && config->opt_bool("variable_layer_height") && _3DScene::is_layers_editing_allowed(canvas3D));
#endif // ENABLE_EXTENDED_SELECTION
#if ENABLE_EXTENDED_SELECTION
int obj_idx = get_selected_object_idx();
bool have_sel = (obj_idx != -1);
#else
bool can_select_by_parts = false;
if (have_sel) {
const auto *model_object = model.objects[*obj_idx];
// XXX: ?
can_select_by_parts = *obj_idx < 1000 && model_object->volumes.size() > 1;
_3DScene::enable_toolbar_item(canvas3D, "fewer", model_object->instances.size() > 1);
}
if (can_select_by_parts) {
// first disable to let the item in the toolbar to switch to the unpressed state // XXX: ?
_3DScene::enable_toolbar_item(canvas3D, "selectbyparts", false);
_3DScene::enable_toolbar_item(canvas3D, "selectbyparts", true);
} else {
_3DScene::enable_toolbar_item(canvas3D, "selectbyparts", false);
_3DScene::set_select_by(canvas3D, "object");
}
#endif // ENABLE_EXTENDED_SELECTION
wxWindowUpdateLocker freeze_guard(sidebar);
if (have_sel) {
#if ENABLE_EXTENDED_SELECTION
const ModelObject* model_object = model.objects[obj_idx];
#else
const auto *model_object = model.objects[*obj_idx];
#endif // ENABLE_EXTENDED_SELECTION
// FIXME print_info runs model fixing in two rounds, it is very slow, it should not be performed here!
// # $model_object->print_info;
@ -1531,33 +1377,16 @@ void Plater::priv::selection_changed()
void Plater::priv::object_list_changed()
{
// Enable/disable buttons depending on whether there are any objects on the platter.
#if ENABLE_EXTENDED_SELECTION
_3DScene::enable_toolbar_item(canvas3D, "deleteall", can_delete_all());
_3DScene::enable_toolbar_item(canvas3D, "arrange", can_arrange());
#else
const bool have_objects = !objects.empty();
_3DScene::enable_toolbar_item(canvas3D, "deleteall", have_objects);
_3DScene::enable_toolbar_item(canvas3D, "arrange", have_objects);
#endif // ENABLE_EXTENDED_SELECTION
const bool export_in_progress = this->background_process.is_export_scheduled(); // || ! send_gcode_file.empty());
// XXX: is this right?
const bool model_fits = _3DScene::check_volumes_outside_state(canvas3D, config) == ModelInstance::PVS_Inside;
#if ENABLE_EXTENDED_SELECTION
sidebar->enable_buttons(!model.objects.empty() && !export_in_progress && model_fits);
#else
sidebar->enable_buttons(have_objects && !export_in_progress && model_fits);
#endif // ENABLE_EXTENDED_SELECTION
}
#if !ENABLE_EXTENDED_SELECTION
void Plater::priv::select_view()
{
// TODO
}
#endif // !ENABLE_EXTENDED_SELECTION
void Plater::priv::remove(size_t obj_idx)
{
// Prevent toolpaths preview from rendering while we modify the Print object
@ -1566,19 +1395,12 @@ void Plater::priv::remove(size_t obj_idx)
if (_3DScene::is_layers_editing_enabled(canvas3D))
_3DScene::enable_layers_editing(canvas3D, false);
#if !ENABLE_EXTENDED_SELECTION
objects.erase(objects.begin() + obj_idx);
#endif // !ENABLE_EXTENDED_SELECTION
model.delete_object(obj_idx);
// print.delete_object(obj_idx);
// Delete object from Sidebar list
sidebar->obj_list()->delete_object_from_list(obj_idx);
object_list_changed();
#if !ENABLE_EXTENDED_SELECTION
select_object(boost::none);
#endif // !ENABLE_EXTENDED_SELECTION
update();
}
@ -1590,43 +1412,20 @@ void Plater::priv::reset()
if (_3DScene::is_layers_editing_enabled(canvas3D))
_3DScene::enable_layers_editing(canvas3D, false);
#if !ENABLE_EXTENDED_SELECTION
objects.clear();
#endif // !ENABLE_EXTENDED_SELECTION
model.clear_objects();
// print.clear_objects();
// Delete all objects from list on c++ side
sidebar->obj_list()->delete_all_objects_from_list();
object_list_changed();
#if !ENABLE_EXTENDED_SELECTION
select_object(boost::none);
#endif // !ENABLE_EXTENDED_SELECTION
update();
}
#if !ENABLE_EXTENDED_SELECTION
void Plater::priv::rotate()
{
// TODO
}
#endif // !ENABLE_EXTENDED_SELECTION
void Plater::priv::mirror(Axis axis)
{
#if ENABLE_EXTENDED_SELECTION
_3DScene::mirror_selection(canvas3D, axis);
#endif // ENABLE_EXTENDED_SELECTION
}
#if !ENABLE_EXTENDED_SELECTION
void Plater::priv::scale()
{
// TODO
}
#endif // !ENABLE_EXTENDED_SELECTION
void Plater::priv::arrange()
{
main_frame->app_controller()->arrange_model();
@ -1639,7 +1438,6 @@ void Plater::priv::arrange()
void Plater::priv::split_object()
{
#if ENABLE_EXTENDED_SELECTION
int obj_idx = get_selected_object_idx();
if (obj_idx == -1)
return;
@ -1683,7 +1481,6 @@ void Plater::priv::split_object()
get_selection().add_object((unsigned int)idx, false);
}
}
#endif // ENABLE_EXTENDED_SELECTION
}
void Plater::priv::split_volume()
@ -1723,11 +1520,9 @@ void Plater::priv::async_apply_config()
this->preview->reload_print();
// We also need to reload 3D scene because of the wipe tower preview box
if (this->config->opt_bool("wipe_tower")) {
#if !ENABLE_EXTENDED_SELECTION
std::vector<int> selections = this->collect_selections();
Slic3r::_3DScene::set_objects_selections(this->canvas3D, selections);
Slic3r::_3DScene::reload_scene(this->canvas3D, 1);
#endif /* !ENABLE_EXTENDED_SELECTION */
// std::vector<int> selections = this->collect_selections();
// Slic3r::_3DScene::set_objects_selections(this->canvas3D, selections);
// Slic3r::_3DScene::reload_scene(this->canvas3D, 1);
}
}
if (invalidated != Print::APPLY_STATUS_UNCHANGED && this->get_config("background_processing") == "1" &&
@ -1801,9 +1596,6 @@ void Plater::priv::on_notebook_changed(wxBookCtrlEvent&)
const auto current_id = notebook->GetCurrentPage()->GetId();
if (current_id == canvas3D->GetId()) {
if (_3DScene::is_reload_delayed(canvas3D)) {
#if !ENABLE_EXTENDED_SELECTION
_3DScene::set_objects_selections(canvas3D, collect_selections());
#endif // !ENABLE_EXTENDED_SELECTION
_3DScene::reload_scene(canvas3D, true);
}
// sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
@ -1865,12 +1657,10 @@ void Plater::priv::on_update_print_preview(wxCommandEvent &)
if (this->preview != nullptr)
this->preview->reload_print();
// in case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth:
#if !ENABLE_EXTENDED_SELECTION
auto selections = collect_selections();
_3DScene::set_objects_selections(canvas3D, selections);
if (canvas3D)
_3DScene::reload_scene(canvas3D, true);
#endif // !ENABLE_EXTENDED_SELECTION
// auto selections = collect_selections();
// _3DScene::set_objects_selections(canvas3D, selections);
// if (canvas3D)
// _3DScene::reload_scene(canvas3D, true);
}
void Plater::priv::on_process_completed(wxCommandEvent &evt)
@ -1942,13 +1732,6 @@ void Plater::priv::on_action_cut(SimpleEvent&)
// TODO
}
#if !ENABLE_EXTENDED_SELECTION
void Plater::priv::on_action_settings(SimpleEvent&)
{
// TODO
}
#endif // !ENABLE_EXTENDED_SELECTION
void Plater::priv::on_action_layersediting(SimpleEvent&)
{
bool enable = !_3DScene::is_layers_editing_enabled(canvas3D);
@ -1957,31 +1740,11 @@ void Plater::priv::on_action_layersediting(SimpleEvent&)
_3DScene::enable_toolbar_item(canvas3D, "layersediting", false);
}
#if !ENABLE_EXTENDED_SELECTION
void Plater::priv::on_action_selectbyparts(SimpleEvent&)
{
// TODO
}
#endif // !ENABLE_EXTENDED_SELECTION
#if ENABLE_EXTENDED_SELECTION
void Plater::priv::on_object_select(SimpleEvent& evt)
{
selection_changed();
wxGetApp().obj_list()->update_selections();
}
#else
void Plater::priv::on_object_select(ObjectSelectEvent &evt)
{
const auto obj_idx = evt.object_id();
const auto vol_idx = evt.volume_id();
if (obj_idx >= 0 && obj_idx < 1000 && vol_idx == -1) {
// Ignore the special objects (the wipe tower proxy and such).
select_object(obj_idx);
}
}
#endif // ENABLE_EXTENDED_SELECTION
void Plater::priv::on_viewport_changed(SimpleEvent& evt)
{
@ -1994,16 +1757,12 @@ void Plater::priv::on_viewport_changed(SimpleEvent& evt)
void Plater::priv::on_right_click(Vec2dEvent& evt)
{
#if ENABLE_EXTENDED_SELECTION
int obj_idx = get_selected_object_idx();
if (obj_idx == -1)
return;
if (q != nullptr)
q->PopupMenu(&object_menu, (int)evt.data.x(), (int)evt.data.y());
#else
// TODO
#endif // ENABLE_EXTENDED_SELECTION
}
void Plater::priv::on_model_update(SimpleEvent&)
@ -2011,42 +1770,6 @@ void Plater::priv::on_model_update(SimpleEvent&)
// TODO
}
#if !ENABLE_EXTENDED_SELECTION
void Plater::priv::on_scale_uniformly(SimpleEvent&)
{
// my ($scale) = @_;
// my ($obj_idx, $object) = $self->selected_object;
const auto obj_idx = selected_object();
if (! obj_idx) { return; }
// return if !defined $obj_idx;
// my $model_object = $self->{model}->objects->[$obj_idx];
// my $model_instance = $model_object->instances->[0];
// my $variation = $scale / $model_instance->scaling_factor;
// #FIXME Scale the layer height profile?
// foreach my $range (@{ $model_object->layer_height_ranges }) {
// $range->[0] *= $variation;
// $range->[1] *= $variation;
// }
// $_->set_scaling_factor($scale) for @{ $model_object->instances };
// # Set object scale on c++ side
// # Slic3r::GUI::set_object_scale($obj_idx, $model_object->instances->[0]->scaling_factor * 100);
// # $object->transform_thumbnail($self->{model}, $obj_idx);
// #update print and start background processing
// $self->{print}->add_model_object($model_object, $obj_idx);
// $self->selection_changed(1); # refresh info (size, volume etc.)
// $self->update;
this->schedule_background_process();
}
#endif // !ENABLE_EXTENDED_SELECTION
void Plater::priv::on_wipetower_moved(Vec3dEvent &evt)
{
DynamicPrintConfig cfg;
@ -2102,7 +1825,6 @@ bool Plater::priv::init_object_menu()
wxMenuItem* item_split = append_submenu(&object_menu, split_menu, wxID_ANY, _(L("Split")), _(L("Split the selected object")), "shape_ungroup.png");
#if ENABLE_EXTENDED_SELECTION
// ui updates needs to be binded to the parent panel
if (q != nullptr)
{
@ -2115,12 +1837,10 @@ bool Plater::priv::init_object_menu()
q->Bind(wxEVT_UPDATE_UI, [this](wxUpdateUIEvent& evt) { evt.Enable(can_split_to_objects()); }, item_split_objects->GetId());
q->Bind(wxEVT_UPDATE_UI, [this](wxUpdateUIEvent& evt) { evt.Enable(can_split_to_volumes()); }, item_split_volumes->GetId());
}
#endif // ENABLE_EXTENDED_SELECTION
return true;
}
#if ENABLE_EXTENDED_SELECTION
bool Plater::priv::can_delete_object() const
{
int obj_idx = get_selected_object_idx();
@ -2177,7 +1897,6 @@ bool Plater::priv::can_mirror() const
{
return get_selection().is_from_single_instance();
}
#endif // ENABLE_EXTENDED_SELECTION
// Plater / Public
@ -2218,51 +1937,28 @@ void Plater::remove(size_t obj_idx) { p->remove(obj_idx); }
void Plater::remove_selected()
{
#if ENABLE_EXTENDED_SELECTION
int obj_idx = p->get_selected_object_idx();
if (obj_idx != -1)
remove((size_t)obj_idx);
#else
const auto selected = p->selected_object();
if (selected) {
remove(*selected);
}
#endif // ENABLE_EXTENDED_SELECTION
}
void Plater::increase_instances(size_t num)
{
#if ENABLE_EXTENDED_SELECTION
int obj_idx = p->get_selected_object_idx();
if (obj_idx == -1)
return;
ModelObject* model_object = p->model.objects[obj_idx];
ModelInstance* model_instance = model_object->instances.back();
#else
const auto obj_idx = p->selected_object();
if (! obj_idx) { return; }
auto *model_object = p->model.objects[*obj_idx];
auto *model_instance = model_object->instances[model_object->instances.size() - 1];
#endif // ENABLE_EXTENDED_SELECTION
float offset = 10.0;
for (size_t i = 0; i < num; i++, offset += 10.0) {
Vec3d offset_vec = model_instance->get_offset() + Vec3d(offset, offset, 0.0);
model_object->add_instance(offset_vec, model_instance->get_scaling_factor(), model_instance->get_rotation());
#if ENABLE_EXTENDED_SELECTION
// p->print.get_object(obj_idx)->add_copy(Slic3r::to_2d(offset_vec));
#else
// p->print.get_object(*obj_idx)->add_copy(Slic3r::to_2d(offset_vec));
#endif // ENABLE_EXTENDED_SELECTION
}
#if ENABLE_EXTENDED_SELECTION
sidebar().obj_list()->increase_object_instances(obj_idx, num);
#else
sidebar().obj_list()->increase_object_instances(*obj_idx, num);
#endif // ENABLE_EXTENDED_SELECTION
if (p->get_config("autocenter") == "1") {
p->arrange();
@ -2270,9 +1966,7 @@ void Plater::increase_instances(size_t num)
p->update();
}
#if ENABLE_EXTENDED_SELECTION
p->get_selection().add_instance(obj_idx, (int)model_object->instances.size() - 1);
#endif // ENABLE_EXTENDED_SELECTION
p->selection_changed();
@ -2281,47 +1975,26 @@ void Plater::increase_instances(size_t num)
void Plater::decrease_instances(size_t num)
{
#if ENABLE_EXTENDED_SELECTION
int obj_idx = p->get_selected_object_idx();
if (obj_idx == -1)
return;
ModelObject* model_object = p->model.objects[obj_idx];
#else
const auto obj_idx = p->selected_object();
if (! obj_idx) { return; }
auto *model_object = p->model.objects[*obj_idx];
#endif // ENABLE_EXTENDED_SELECTION
if (model_object->instances.size() > num) {
for (size_t i = 0; i < num; i++) {
model_object->delete_last_instance();
#if ENABLE_EXTENDED_SELECTION
// p->print.get_object(obj_idx)->delete_last_copy();
#else
// p->print.get_object(*obj_idx)->delete_last_copy();
#endif // ENABLE_EXTENDED_SELECTION
}
#if ENABLE_EXTENDED_SELECTION
sidebar().obj_list()->decrease_object_instances(obj_idx, num);
#else
sidebar().obj_list()->decrease_object_instances(*obj_idx, num);
#endif // ENABLE_EXTENDED_SELECTION
}
else {
#if ENABLE_EXTENDED_SELECTION
remove(obj_idx);
#else
remove(*obj_idx);
#endif // ENABLE_EXTENDED_SELECTION
}
p->update();
#if ENABLE_EXTENDED_SELECTION
if (!model_object->instances.empty())
p->get_selection().add_instance(obj_idx, (int)model_object->instances.size() - 1);
#endif // ENABLE_EXTENDED_SELECTION
p->selection_changed();
this->p->schedule_background_process();
@ -2329,18 +2002,11 @@ void Plater::decrease_instances(size_t num)
void Plater::set_number_of_copies(/*size_t num*/)
{
#if ENABLE_EXTENDED_SELECTION
int obj_idx = p->get_selected_object_idx();
if (obj_idx == -1)
return;
ModelObject* model_object = p->model.objects[obj_idx];
#else
const auto obj_idx = p->selected_object();
if (! obj_idx) { return; }
auto *model_object = p->model.objects[*obj_idx];
#endif // ENABLE_EXTENDED_SELECTION
const auto num = wxGetNumberFromUser( " ", _("Enter the number of copies:"),
_("Copies of the selected object"), model_object->instances.size(), 0, 1000, this );
@ -2356,13 +2022,8 @@ void Plater::set_number_of_copies(/*size_t num*/)
void Plater::export_gcode(fs::path output_path)
{
#if ENABLE_EXTENDED_SELECTION
if (p->model.objects.empty())
return;
#else
if (p->objects.empty())
return;
#endif // ENABLE_EXTENDED_SELECTION
if (this->p->background_process.is_export_scheduled()) {
GUI::show_error(this, _(L("Another export job is currently running.")));
@ -2414,11 +2075,7 @@ void Plater::export_gcode(fs::path output_path)
void Plater::export_stl()
{
#if ENABLE_EXTENDED_SELECTION
if (p->model.objects.empty()) { return; }
#else
if (p->objects.empty()) { return; }
#endif // ENABLE_EXTENDED_SELECTION
auto dialog = p->get_export_file(FT_STL);
if (! dialog) { return; }
@ -2433,11 +2090,7 @@ void Plater::export_stl()
void Plater::export_amf()
{
#if ENABLE_EXTENDED_SELECTION
if (p->model.objects.empty()) { return; }
#else
if (p->objects.empty()) { return; }
#endif // ENABLE_EXTENDED_SELECTION
auto dialog = p->get_export_file(FT_AMF);
if (! dialog) { return; }
@ -2456,11 +2109,7 @@ void Plater::export_amf()
void Plater::export_3mf()
{
#if ENABLE_EXTENDED_SELECTION
if (p->model.objects.empty()) { return; }
#else
if (p->objects.empty()) { return; }
#endif // ENABLE_EXTENDED_SELECTION
auto dialog = p->get_export_file(FT_3MF);
if (! dialog) { return; }
@ -2600,11 +2249,6 @@ void Plater::changed_object(int obj_idx)
// update print
if (list->is_parts_changed() || list->is_part_settings_changed()) {
this->p->schedule_background_process();
#if !ENABLE_EXTENDED_SELECTION
if (p->canvas3D) _3DScene::reload_scene(p->canvas3D, true);
auto selections = p->collect_selections();
_3DScene::set_objects_selections(p->canvas3D, selections);
#endif // !ENABLE_EXTENDED_SELECTION
#if !ENABLE_MODIFIED_CAMERA_TARGET
_3DScene::zoom_to_volumes(p->canvas3D);
#endif // !ENABLE_MODIFIED_CAMERA_TARGET