From a28dea0617d0342c79cadf99f64f72b5d06d0286 Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Thu, 10 Feb 2022 15:11:22 +0100 Subject: [PATCH] Follow-up of 6b041429f6f137add530c900c3160d431286366f - Fixed uvmapping of printbed texture --- src/slic3r/GUI/3DBed.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index 0facce33c..244a802db 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -334,7 +334,7 @@ void Bed3D::init_triangles() unsigned int vertices_counter = 0; for (const Vec2f& v : triangles) { const Vec3f p = { v.x(), v.y(), GROUND_Z }; - init_data.add_vertex(p, (Vec2f)v.cwiseProduct(inv_size).eval()); + init_data.add_vertex(p, (Vec2f)(v - min).cwiseProduct(inv_size).eval()); ++vertices_counter; if (vertices_counter % 3 == 0) { if (init_data.format.index_type == GLModel::Geometry::EIndexType::USHORT)