Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3
This commit is contained in:
commit
a2a9281ec8
@ -1,4 +1,5 @@
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min_slic3r_version = 2.4.1-rc1
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min_slic3r_version = 2.4.1-rc1
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0.1.1 Fixed before layer change g-code for Mega Zero.
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0.1.0 Added Anycubic 4Max Pro 2.0
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0.1.0 Added Anycubic 4Max Pro 2.0
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min_slic3r_version = 2.3.2-alpha0
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min_slic3r_version = 2.3.2-alpha0
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0.0.12 Updated Anycubic i3 MEGA(S) profiles.
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0.0.12 Updated Anycubic i3 MEGA(S) profiles.
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@ -5,7 +5,7 @@
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name = Anycubic
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name = Anycubic
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# Configuration version of this file. Config file will only be installed, if the config_version differs.
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# Configuration version of this file. Config file will only be installed, if the config_version differs.
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# This means, the server may force the PrusaSlicer configuration to be downgraded.
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# This means, the server may force the PrusaSlicer configuration to be downgraded.
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config_version = 0.1.0
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config_version = 0.1.1
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# Where to get the updates from?
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# Where to get the updates from?
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config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/Anycubic/
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config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/Anycubic/
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# changelog_url = https://files.prusa3d.com/?latest=slicer-profiles&lng=%1%
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# changelog_url = https://files.prusa3d.com/?latest=slicer-profiles&lng=%1%
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@ -742,7 +742,7 @@ filament_density = 1.27
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[printer:*common_mega0*]
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[printer:*common_mega0*]
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printer_technology = FFF
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printer_technology = FFF
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bed_shape = 0x0,220x0,220x220,0x220
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bed_shape = 0x0,220x0,220x220,0x220
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before_layer_gcode = ; BEFORE_LAYER_CHANGE [layer_num] @ [layer_z]mm
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before_layer_gcode = ; BEFORE_LAYER_CHANGE [layer_num] @ [layer_z]mm\nG92 E0
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between_objects_gcode =
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between_objects_gcode =
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deretract_speed = 0
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deretract_speed = 0
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extruder_colour = #FFFF00
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extruder_colour = #FFFF00
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@ -1206,7 +1206,6 @@ void GCodeProcessor::reset()
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m_extruded_last_z = 0.0f;
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m_extruded_last_z = 0.0f;
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m_first_layer_height = 0.0f;
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m_first_layer_height = 0.0f;
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m_processing_start_custom_gcode = false;
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m_g1_line_id = 0;
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m_g1_line_id = 0;
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m_layer_id = 0;
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m_layer_id = 0;
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m_cp_color.reset();
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m_cp_color.reset();
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@ -1810,7 +1809,6 @@ void GCodeProcessor::process_tags(const std::string_view comment, bool producers
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set_extrusion_role(ExtrusionEntity::string_to_role(comment.substr(reserved_tag(ETags::Role).length())));
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set_extrusion_role(ExtrusionEntity::string_to_role(comment.substr(reserved_tag(ETags::Role).length())));
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if (m_extrusion_role == erExternalPerimeter)
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if (m_extrusion_role == erExternalPerimeter)
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m_seams_detector.activate(true);
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m_seams_detector.activate(true);
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m_processing_start_custom_gcode = (m_extrusion_role == erCustom && m_g1_line_id == 0);
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return;
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return;
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}
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}
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@ -2516,6 +2514,8 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line)
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if (m_forced_height > 0.0f)
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if (m_forced_height > 0.0f)
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m_height = m_forced_height;
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m_height = m_forced_height;
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else if (m_layer_id == 0)
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m_height = (m_end_position[Z] <= double(m_first_layer_height)) ? m_end_position[Z] : m_first_layer_height;
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else {
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else {
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if (m_end_position[Z] > m_extruded_last_z + EPSILON)
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if (m_end_position[Z] > m_extruded_last_z + EPSILON)
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m_height = m_end_position[Z] - m_extruded_last_z;
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m_height = m_end_position[Z] - m_extruded_last_z;
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@ -3269,7 +3269,7 @@ void GCodeProcessor::store_move_vertex(EMoveType type)
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m_extrusion_role,
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m_extrusion_role,
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m_extruder_id,
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m_extruder_id,
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m_cp_color.current,
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m_cp_color.current,
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Vec3f(m_end_position[X], m_end_position[Y], m_processing_start_custom_gcode ? m_first_layer_height : m_end_position[Z] - m_z_offset) + m_extruder_offsets[m_extruder_id],
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Vec3f(m_end_position[X], m_end_position[Y], m_end_position[Z] - m_z_offset) + m_extruder_offsets[m_extruder_id],
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static_cast<float>(m_end_position[E] - m_start_position[E]),
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static_cast<float>(m_end_position[E] - m_start_position[E]),
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m_feedrate,
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m_feedrate,
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m_width,
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m_width,
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@ -547,7 +547,6 @@ namespace Slic3r {
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ExtruderTemps m_extruder_temps;
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ExtruderTemps m_extruder_temps;
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float m_extruded_last_z;
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float m_extruded_last_z;
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float m_first_layer_height; // mm
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float m_first_layer_height; // mm
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bool m_processing_start_custom_gcode;
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unsigned int m_g1_line_id;
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unsigned int m_g1_line_id;
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unsigned int m_layer_id;
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unsigned int m_layer_id;
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CpColor m_cp_color;
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CpColor m_cp_color;
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