Output directory selection changed to zip file selection with file dialog.
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@ -460,7 +460,12 @@ sub quick_slice {
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wxTheApp->{app_config}->update_last_output_dir(dirname($output_file));
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$dlg->Destroy;
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} elsif($params{export_png}) {
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my $dlg = Wx::DirDialog->new($self, L('Choose output directory'));
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$output_file = $sprint->output_filepath;
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$output_file =~ s/\.[gG][cC][oO][dD][eE]$/.zip/;
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# my $dlg = Wx::DirDialog->new($self, L('Choose output directory'));
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my $dlg = Wx::FileDialog->new($self, L('Save zip file as:'),
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wxTheApp->{app_config}->get_last_output_dir(dirname($output_file)),
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basename($output_file), '*.zip', wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
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if ($dlg->ShowModal != wxID_OK) {
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$dlg->Destroy;
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return;
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@ -344,7 +344,7 @@ add_library(semver STATIC
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# Configure rasterizer target
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# ##############################################################################
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find_package(PNG)
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find_package(PNG QUIET)
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option(RASTERIZER_FORCE_BUILTIN_LIBPNG "Force the usage of builting libpng instead of the system version." OFF)
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@ -359,6 +359,7 @@ if(PNG_FOUND AND NOT RASTERIZER_FORCE_BUILTIN_LIBPNG)
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target_include_directories(rasterizer PRIVATE ${PNG_INCLUDE_DIRS})
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target_compile_definitions(rasterizer PRIVATE ${PNG_DEFINITIONS})
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else()
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set(ZLIB_LIBRARY "")
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message(WARNING "Using builtin libpng. This can cause crashes on some platforms.")
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add_subdirectory( ${LIBDIR}/png/zlib)
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@ -1377,7 +1377,7 @@ public:
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inline void save(const std::string& path) {
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wxFFileOutputStream zipfile(path + "zippedout.zip");
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wxFFileOutputStream zipfile(path);
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if(!zipfile.IsOk()) {
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BOOST_LOG_TRIVIAL(error) << "Can't create zip file for layers!";
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@ -1429,13 +1429,7 @@ void Print::print_to(std::string dirpath,
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Args...args)
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{
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std::string dir = dirpath;
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#ifdef WIN32 // Making dirpath end with a directory separator on all platforms
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if(dir.back() != '\\') dir.push_back('\\');
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#else
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if(dir.back() != '/') dir.push_back('/');
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#endif
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std::string& dir = dirpath;
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LayerPtrs layers;
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@ -1499,12 +1493,15 @@ void Print::print_to(std::string dirpath,
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});
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if(has_support_material() && layer_id > 0) {
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std::cout << "support layer " << layer_id << "\n";
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// BOOST_LOG_TRIVIAL(warning) << "support material for layer "
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// << layer_id << " defined but export is "
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// "unimplemented.";
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}
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printer.finishLayer(layer_id); // Finish the layer for later saving it.
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std::cout << "Layer " << layer_id << " processed." << "\n";
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// std::cout << "Layer " << layer_id << " processed." << "\n";
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// printer.saveLayer(layer_id, dir); We could save the layer immediately
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};
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