New seal_position option that replaces randomize_start, start_perimeters_at_concave_points and start_perimeters_at_non_overhang. The two latter options are now always on by default. A new "Aligned" seal position value has been added, that forces starting points to be aligned when not randomized.

This commit is contained in:
Alessandro Ranellucci 2014-05-22 19:34:49 +02:00
parent c63bd8165d
commit a3bd1b5302
17 changed files with 153 additions and 112 deletions
lib/Slic3r

View file

@ -19,6 +19,7 @@ has '_layer_index' => (is => 'rw', default => sub {-1}); # just a counter
has 'layer' => (is => 'rw');
has '_layer_islands' => (is => 'rw');
has '_upper_layer_islands' => (is => 'rw');
has '_seal_position' => (is => 'ro', default => sub { {} }); # $object => pos
has 'shift_x' => (is => 'rw', default => sub {0} );
has 'shift_y' => (is => 'rw', default => sub {0} );
has 'z' => (is => 'rw');
@ -150,45 +151,37 @@ sub extrude_loop {
# extrude all loops ccw
my $was_clockwise = $loop->make_counter_clockwise;
# find candidate starting points
# start looking for concave vertices not being overhangs
my $polygon = $loop->polygon;
my @concave = ();
if ($self->config->start_perimeters_at_concave_points) {
@concave = $polygon->concave_points;
}
my @candidates = ();
if ($self->config->start_perimeters_at_non_overhang) {
@candidates = grep !$loop->has_overhang_point($_), @concave;
}
if (!@candidates) {
# if none, look for any concave vertex
@candidates = @concave;
if (!@candidates) {
# if none, look for any non-overhang vertex
if ($self->config->start_perimeters_at_non_overhang) {
@candidates = grep !$loop->has_overhang_point($_), @$polygon;
}
if (!@candidates) {
# if none, all points are valid candidates
@candidates = @$polygon;
}
}
}
# find the point of the loop that is closest to the current extruder position
# or randomize if requested
my $last_pos = $self->last_pos;
if ($self->config->randomize_start && $loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) {
$last_pos = Slic3r::Point->new(scale $self->config->print_center->[X], scale $self->config->bed_size->[Y]);
$last_pos->rotate(rand(2*PI), $self->config->print_center);
}
# split the loop at the starting point
if ($self->config->spiral_vase) {
$loop->split_at($last_pos);
} else {
$loop->split_at_vertex($last_pos->nearest_point(\@candidates));
} elsif ($self->config->seal_position eq 'nearest' || $self->config->seal_position eq 'aligned') {
my $polygon = $loop->polygon;
my @candidates = @{$polygon->concave_points(PI*4/3)};
@candidates = @{$polygon->convex_points(PI*2/3)} if !@candidates;
@candidates = @{$polygon} if !@candidates;
my @non_overhang = grep !$loop->has_overhang_point($_), @candidates;
@candidates = @non_overhang if @non_overhang;
if ($self->config->seal_position eq 'nearest') {
$loop->split_at_vertex($last_pos->nearest_point(\@candidates));
} elsif ($self->config->seal_position eq 'aligned') {
if (defined $self->layer && defined $self->_seal_position->{$self->layer->object}) {
$last_pos = $self->_seal_position->{$self->layer->object};
}
my $point = $self->_seal_position->{$self->layer->object} = $last_pos->nearest_point(\@candidates);
$loop->split_at_vertex($point);
}
} elsif ($self->config->seal_position eq 'random') {
if ($loop->role == EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER) {
my $polygon = $loop->polygon;
my $centroid = $polygon->centroid;
$last_pos = Slic3r::Point->new($polygon->bounding_box->x_max, $centroid->y); #))
$last_pos->rotate(rand(2*PI), $centroid);
}
$loop->split_at($last_pos);
}
# clip the path to avoid the extruder to get exactly on the first point of the loop;