Merge remote-tracking branch 'origin/et_outofbed_optimization'
This commit is contained in:
commit
a430aa41ba
@ -469,11 +469,13 @@ std::string Print::validate(std::string* warning) const
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return _u8L("The supplied settings will cause an empty print.");
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if (m_config.complete_objects) {
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if (! sequential_print_horizontal_clearance_valid(*this))
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return _u8L("Some objects are too close; your extruder will collide with them.");
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if (! sequential_print_vertical_clearance_valid(*this))
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return _u8L("Some objects are too tall and cannot be printed without extruder collisions.");
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if (!sequential_print_horizontal_clearance_valid(*this, const_cast<Polygons*>(&m_sequential_print_clearance_contours)))
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return _u8L("Some objects are too close; your extruder will collide with them.");
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if (!sequential_print_vertical_clearance_valid(*this))
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return _u8L("Some objects are too tall and cannot be printed without extruder collisions.");
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}
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else
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const_cast<Polygons*>(&m_sequential_print_clearance_contours)->clear();
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if (m_config.avoid_crossing_perimeters && m_config.avoid_crossing_curled_overhangs) {
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return _u8L("Avoid crossing perimeters option and avoid crossing curled overhangs option cannot be both enabled together.");
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@ -609,6 +609,7 @@ public:
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const PrintRegion& get_print_region(size_t idx) const { return *m_print_regions[idx]; }
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const ToolOrdering& get_tool_ordering() const { return m_wipe_tower_data.tool_ordering; }
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const Polygons& get_sequential_print_clearance_contours() const { return m_sequential_print_clearance_contours; }
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static bool sequential_print_horizontal_clearance_valid(const Print& print, Polygons* polygons = nullptr);
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protected:
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@ -658,6 +659,9 @@ private:
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// Estimated print time, filament consumed.
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PrintStatistics m_print_statistics;
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// Cache to store sequential print clearance contours
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Polygons m_sequential_print_clearance_contours;
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// To allow GCode to set the Print's GCodeExport step status.
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friend class GCode;
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// To allow GCodeProcessor to emit warnings.
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@ -833,64 +833,6 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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}
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}
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bool GLVolumeCollection::check_outside_state(const BuildVolume &build_volume, ModelInstanceEPrintVolumeState *out_state) const
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{
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const Model& model = GUI::wxGetApp().plater()->model();
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auto volume_below = [](GLVolume& volume) -> bool
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{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_below_printbed(); };
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// Volume is partially below the print bed, thus a pre-calculated convex hull cannot be used.
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auto volume_sinking = [](GLVolume& volume) -> bool
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{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_sinking(); };
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// Cached bounding box of a volume above the print bed.
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auto volume_bbox = [volume_sinking](GLVolume& volume) -> BoundingBoxf3
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{ return volume_sinking(volume) ? volume.transformed_non_sinking_bounding_box() : volume.transformed_convex_hull_bounding_box(); };
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// Cached 3D convex hull of a volume above the print bed.
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auto volume_convex_mesh = [volume_sinking, &model](GLVolume& volume) -> const TriangleMesh&
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{ return volume_sinking(volume) ? model.objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh() : *volume.convex_hull(); };
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ModelInstanceEPrintVolumeState overall_state = ModelInstancePVS_Inside;
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bool contained_min_one = false;
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for (GLVolume* volume : this->volumes)
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if (! volume->is_modifier && (volume->shader_outside_printer_detection_enabled || (! volume->is_wipe_tower && volume->composite_id.volume_id >= 0))) {
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BuildVolume::ObjectState state;
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if (volume_below(*volume))
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state = BuildVolume::ObjectState::Below;
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else {
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switch (build_volume.type()) {
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case BuildVolume::Type::Rectangle:
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//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
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state = build_volume.volume_state_bbox(volume_bbox(*volume));
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break;
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case BuildVolume::Type::Circle:
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case BuildVolume::Type::Convex:
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//FIXME doing test on convex hull until we learn to do test on non-convex polygons efficiently.
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case BuildVolume::Type::Custom:
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state = build_volume.object_state(volume_convex_mesh(*volume).its, volume->world_matrix().cast<float>(), volume_sinking(*volume));
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break;
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default:
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// Ignore, don't produce any collision.
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state = BuildVolume::ObjectState::Inside;
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break;
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}
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assert(state != BuildVolume::ObjectState::Below);
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}
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volume->is_outside = state != BuildVolume::ObjectState::Inside;
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if (volume->printable) {
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if (overall_state == ModelInstancePVS_Inside && volume->is_outside)
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overall_state = ModelInstancePVS_Fully_Outside;
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if (overall_state == ModelInstancePVS_Fully_Outside && volume->is_outside && state == BuildVolume::ObjectState::Colliding)
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overall_state = ModelInstancePVS_Partly_Outside;
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contained_min_one |= !volume->is_outside;
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}
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}
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if (out_state != nullptr)
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*out_state = overall_state;
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return contained_min_one;
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}
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void GLVolumeCollection::reset_outside_state()
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{
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for (GLVolume* volume : this->volumes) {
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@ -450,9 +450,6 @@ public:
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void set_show_sinking_contours(bool show) { m_show_sinking_contours = show; }
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void set_show_non_manifold_edges(bool show) { m_show_non_manifold_edges = show; }
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// returns true if all the volumes are completely contained in the print volume
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// returns the containment state in the given out_state, if non-null
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bool check_outside_state(const Slic3r::BuildVolume& build_volume, ModelInstanceEPrintVolumeState* out_state) const;
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void reset_outside_state();
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void update_colors_by_extruder(const DynamicPrintConfig* config);
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@ -880,20 +880,22 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas
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ImGui::PopStyleVar(2);
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}
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void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons)
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void GLCanvas3D::SequentialPrintClearance::set_contours(const ContoursList& contours, bool generate_fill)
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{
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m_perimeter.reset();
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m_contours.clear();
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m_instances.clear();
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m_fill.reset();
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if (polygons.empty())
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if (contours.empty())
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return;
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if (m_render_fill) {
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if (generate_fill) {
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GLModel::Geometry fill_data;
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fill_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
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fill_data.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
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fill_data.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
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// vertices + indices
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const ExPolygons polygons_union = union_ex(polygons);
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const ExPolygons polygons_union = union_ex(contours.contours);
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unsigned int vertices_counter = 0;
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for (const ExPolygon& poly : polygons_union) {
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const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(poly);
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@ -906,17 +908,48 @@ void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons
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fill_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
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}
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}
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m_fill.init_from(std::move(fill_data));
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}
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m_perimeter.init_from(polygons, 0.025f); // add a small positive z to avoid z-fighting
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for (size_t i = 0; i < contours.contours.size(); ++i) {
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GLModel& model = m_contours.emplace_back(GLModel());
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model.init_from(contours.contours[i], 0.025f); // add a small positive z to avoid z-fighting
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}
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if (contours.trafos.has_value()) {
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// create the requested instances
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for (const auto& instance : *contours.trafos) {
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m_instances.emplace_back(instance.first, instance.second);
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}
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}
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else {
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// no instances have been specified
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// create one instance for every polygon
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for (size_t i = 0; i < contours.contours.size(); ++i) {
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m_instances.emplace_back(i, Transform3f::Identity());
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}
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}
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}
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void GLCanvas3D::SequentialPrintClearance::update_instances_trafos(const std::vector<Transform3d>& trafos)
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{
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if (trafos.size() == m_instances.size()) {
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for (size_t i = 0; i < trafos.size(); ++i) {
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m_instances[i].second = trafos[i];
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}
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}
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else
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assert(false);
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}
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void GLCanvas3D::SequentialPrintClearance::render()
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{
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const ColorRGBA FILL_COLOR = { 1.0f, 0.0f, 0.0f, 0.5f };
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const ColorRGBA NO_FILL_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
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const ColorRGBA FILL_COLOR = { 1.0f, 0.0f, 0.0f, 0.5f };
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const ColorRGBA NO_FILL_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
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const ColorRGBA NO_FILL_EVALUATING_COLOR = { 1.0f, 1.0f, 0.0f, 1.0f };
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if (m_contours.empty() || m_instances.empty())
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return;
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader == nullptr)
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@ -933,10 +966,34 @@ void GLCanvas3D::SequentialPrintClearance::render()
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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m_perimeter.set_color(m_render_fill ? FILL_COLOR : NO_FILL_COLOR);
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m_perimeter.render();
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m_fill.render();
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#if ENABLE_GL_CORE_PROFILE
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if (OpenGLManager::get_gl_info().is_core_profile()) {
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shader->stop_using();
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shader = wxGetApp().get_shader("dashed_thick_lines");
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if (shader == nullptr)
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return;
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shader->start_using();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 1.0f);
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shader->set_uniform("gap_size", 0.0f);
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}
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else
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glLineWidth(2.0f));
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for (const auto& [id, trafo] : m_instances) {
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * trafo);
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assert(id < m_contours.size());
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m_contours[id].set_color(m_fill.is_initialized() ? FILL_COLOR : m_evaluating ? NO_FILL_EVALUATING_COLOR : NO_FILL_COLOR);
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m_contours[id].render();
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}
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glsafe(::glDisable(GL_BLEND));
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glsafe(::glEnable(GL_CULL_FACE));
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glsafe(::glDisable(GL_DEPTH_TEST));
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@ -1453,11 +1510,85 @@ void GLCanvas3D::reset_volumes()
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ModelInstanceEPrintVolumeState GLCanvas3D::check_volumes_outside_state() const
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{
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ModelInstanceEPrintVolumeState state = ModelInstanceEPrintVolumeState::ModelInstancePVS_Inside;
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if (m_initialized)
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m_volumes.check_outside_state(m_bed.build_volume(), &state);
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if (m_initialized && !m_volumes.empty())
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check_volumes_outside_state(m_bed.build_volume(), &state);
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return state;
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}
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bool GLCanvas3D::check_volumes_outside_state(const Slic3r::BuildVolume& build_volume, ModelInstanceEPrintVolumeState* out_state) const
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{
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auto volume_below = [](GLVolume& volume) -> bool
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{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_below_printbed(); };
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// Volume is partially below the print bed, thus a pre-calculated convex hull cannot be used.
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auto volume_sinking = [](GLVolume& volume) -> bool
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{ return volume.object_idx() != -1 && volume.volume_idx() != -1 && volume.is_sinking(); };
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// Cached bounding box of a volume above the print bed.
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auto volume_bbox = [volume_sinking](GLVolume& volume) -> BoundingBoxf3
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{ return volume_sinking(volume) ? volume.transformed_non_sinking_bounding_box() : volume.transformed_convex_hull_bounding_box(); };
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// Cached 3D convex hull of a volume above the print bed.
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auto volume_convex_mesh = [this, volume_sinking](GLVolume& volume) -> const TriangleMesh&
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{ return volume_sinking(volume) ? m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh() : *volume.convex_hull(); };
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auto volumes_to_process_idxs = [this]() {
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std::vector<unsigned int> ret;
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if (m_selection.is_empty()) {
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ret = std::vector<unsigned int>(m_volumes.volumes.size());
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std::iota(ret.begin(), ret.end(), 0);
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}
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else {
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const GUI::Selection::IndicesList& selected_volume_idxs = m_selection.get_volume_idxs();
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ret.assign(selected_volume_idxs.begin(), selected_volume_idxs.end());
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}
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return ret;
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};
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ModelInstanceEPrintVolumeState overall_state = ModelInstancePVS_Inside;
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bool contained_min_one = false;
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const std::vector<unsigned int> volumes_idxs = volumes_to_process_idxs();
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for (unsigned int vol_idx : volumes_idxs) {
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GLVolume* volume = m_volumes.volumes[vol_idx];
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if (!volume->is_modifier && (volume->shader_outside_printer_detection_enabled || (!volume->is_wipe_tower && volume->composite_id.volume_id >= 0))) {
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BuildVolume::ObjectState state;
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if (volume_below(*volume))
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state = BuildVolume::ObjectState::Below;
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else {
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switch (build_volume.type()) {
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case BuildVolume::Type::Rectangle:
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//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
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state = build_volume.volume_state_bbox(volume_bbox(*volume));
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break;
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case BuildVolume::Type::Circle:
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case BuildVolume::Type::Convex:
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//FIXME doing test on convex hull until we learn to do test on non-convex polygons efficiently.
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case BuildVolume::Type::Custom:
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state = build_volume.object_state(volume_convex_mesh(*volume).its, volume->world_matrix().cast<float>(), volume_sinking(*volume));
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break;
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default:
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// Ignore, don't produce any collision.
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state = BuildVolume::ObjectState::Inside;
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break;
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}
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assert(state != BuildVolume::ObjectState::Below);
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}
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volume->is_outside = state != BuildVolume::ObjectState::Inside;
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if (volume->printable) {
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if (overall_state == ModelInstancePVS_Inside && volume->is_outside)
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overall_state = ModelInstancePVS_Fully_Outside;
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if (overall_state == ModelInstancePVS_Fully_Outside && volume->is_outside && state == BuildVolume::ObjectState::Colliding)
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overall_state = ModelInstancePVS_Partly_Outside;
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contained_min_one |= !volume->is_outside;
|
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}
|
||||
}
|
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}
|
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|
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if (out_state != nullptr)
|
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*out_state = overall_state;
|
||||
|
||||
return contained_min_one;
|
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}
|
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|
||||
void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx)
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{
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if (current_printer_technology() != ptSLA)
|
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@ -2462,7 +2593,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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// checks for geometry outside the print volume to render it accordingly
|
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if (!m_volumes.empty()) {
|
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ModelInstanceEPrintVolumeState state;
|
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const bool contained_min_one = m_volumes.check_outside_state(m_bed.build_volume(), &state);
|
||||
const bool contained_min_one = check_volumes_outside_state(m_bed.build_volume(), &state);
|
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const bool partlyOut = (state == ModelInstanceEPrintVolumeState::ModelInstancePVS_Partly_Outside);
|
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const bool fullyOut = (state == ModelInstanceEPrintVolumeState::ModelInstancePVS_Fully_Outside);
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|
||||
@ -3429,17 +3560,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
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// Not only detection of some modifiers !!!
|
||||
if (evt.Dragging()) {
|
||||
GLGizmosManager::EType c = m_gizmos.get_current_type();
|
||||
if (current_printer_technology() == ptFFF &&
|
||||
fff_print()->config().complete_objects){
|
||||
if (c == GLGizmosManager::EType::Move ||
|
||||
c == GLGizmosManager::EType::Scale ||
|
||||
c == GLGizmosManager::EType::Rotate )
|
||||
update_sequential_clearance();
|
||||
} else {
|
||||
if (c == GLGizmosManager::EType::Move ||
|
||||
c == GLGizmosManager::EType::Scale ||
|
||||
c == GLGizmosManager::EType::Rotate)
|
||||
show_sinking_contours();
|
||||
if (c == GLGizmosManager::EType::Move ||
|
||||
c == GLGizmosManager::EType::Scale ||
|
||||
c == GLGizmosManager::EType::Rotate) {
|
||||
show_sinking_contours();
|
||||
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects)
|
||||
update_sequential_clearance(true);
|
||||
}
|
||||
}
|
||||
else if (evt.LeftUp() &&
|
||||
@ -3639,7 +3765,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
trafo_type.set_relative();
|
||||
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D, trafo_type);
|
||||
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects)
|
||||
update_sequential_clearance();
|
||||
update_sequential_clearance(false);
|
||||
wxGetApp().obj_manipul()->set_dirty();
|
||||
m_dirty = true;
|
||||
}
|
||||
@ -3945,7 +4071,10 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
|
||||
if (wipe_tower_origin != Vec3d::Zero())
|
||||
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
|
||||
|
||||
reset_sequential_print_clearance();
|
||||
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
|
||||
update_sequential_clearance(true);
|
||||
m_sequential_print_clearance.m_evaluating = true;
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
@ -4030,6 +4159,11 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
|
||||
if (!done.empty())
|
||||
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
|
||||
|
||||
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
|
||||
update_sequential_clearance(true);
|
||||
m_sequential_print_clearance.m_evaluating = true;
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
@ -4102,6 +4236,11 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
|
||||
if (!done.empty())
|
||||
post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_SCALED));
|
||||
|
||||
if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
|
||||
update_sequential_clearance(true);
|
||||
m_sequential_print_clearance.m_evaluating = true;
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
@ -4369,16 +4508,33 @@ void GLCanvas3D::mouse_up_cleanup()
|
||||
m_canvas->ReleaseMouse();
|
||||
}
|
||||
|
||||
void GLCanvas3D::update_sequential_clearance()
|
||||
void GLCanvas3D::update_sequential_clearance(bool force_contours_generation)
|
||||
{
|
||||
if (current_printer_technology() != ptFFF || !fff_print()->config().complete_objects)
|
||||
return;
|
||||
|
||||
if (m_layers_editing.is_enabled() || m_gizmos.is_dragging())
|
||||
if (m_layers_editing.is_enabled())
|
||||
return;
|
||||
|
||||
auto instance_transform_from_volumes = [this](int object_idx, int instance_idx) {
|
||||
for (const GLVolume* v : m_volumes.volumes) {
|
||||
if (v->object_idx() == object_idx && v->instance_idx() == instance_idx)
|
||||
return v->get_instance_transformation();
|
||||
}
|
||||
assert(false);
|
||||
return Geometry::Transformation();
|
||||
};
|
||||
|
||||
auto is_object_outside_printbed = [this](int object_idx) {
|
||||
for (const GLVolume* v : m_volumes.volumes) {
|
||||
if (v->object_idx() == object_idx && v->is_outside)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
// collects instance transformations from volumes
|
||||
// first define temporary cache
|
||||
// first: define temporary cache
|
||||
unsigned int instances_count = 0;
|
||||
std::vector<std::vector<std::optional<Geometry::Transformation>>> instance_transforms;
|
||||
for (size_t obj = 0; obj < m_model->objects.size(); ++obj) {
|
||||
@ -4393,67 +4549,95 @@ void GLCanvas3D::update_sequential_clearance()
|
||||
if (instances_count == 1)
|
||||
return;
|
||||
|
||||
// second fill temporary cache with data from volumes
|
||||
// second: fill temporary cache with data from volumes
|
||||
for (const GLVolume* v : m_volumes.volumes) {
|
||||
if (v->is_modifier || v->is_wipe_tower)
|
||||
if (v->is_wipe_tower)
|
||||
continue;
|
||||
|
||||
auto& transform = instance_transforms[v->object_idx()][v->instance_idx()];
|
||||
const int object_idx = v->object_idx();
|
||||
const int instance_idx = v->instance_idx();
|
||||
auto& transform = instance_transforms[object_idx][instance_idx];
|
||||
if (!transform.has_value())
|
||||
transform = v->get_instance_transformation();
|
||||
transform = instance_transform_from_volumes(object_idx, instance_idx);
|
||||
}
|
||||
|
||||
// helper function to calculate the transformation to be applied to the sequential print clearance contours
|
||||
auto instance_trafo = [](const Transform3d& hull_trafo, const Geometry::Transformation& inst_trafo) {
|
||||
Vec3d offset = inst_trafo.get_offset() - hull_trafo.translation();
|
||||
offset.z() = 0.0;
|
||||
return Geometry::translation_transform(offset) *
|
||||
Geometry::rotation_transform(Geometry::rotation_diff_z(hull_trafo, inst_trafo.get_matrix()) * Vec3d::UnitZ());
|
||||
};
|
||||
|
||||
// calculates objects 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
|
||||
// this is done only the first time this method is called while moving the mouse,
|
||||
// the results are then cached for following displacements
|
||||
if (m_sequential_print_clearance_first_displacement) {
|
||||
m_sequential_print_clearance.m_hull_2d_cache.clear();
|
||||
if (force_contours_generation || m_sequential_print_clearance_first_displacement) {
|
||||
m_sequential_print_clearance.m_evaluating = false;
|
||||
m_sequential_print_clearance.m_hulls_2d_cache.clear();
|
||||
const float shrink_factor = static_cast<float>(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON));
|
||||
const double mitter_limit = scale_(0.1);
|
||||
m_sequential_print_clearance.m_hull_2d_cache.reserve(m_model->objects.size());
|
||||
m_sequential_print_clearance.m_hulls_2d_cache.reserve(m_model->objects.size());
|
||||
for (size_t i = 0; i < m_model->objects.size(); ++i) {
|
||||
ModelObject* model_object = m_model->objects[i];
|
||||
ModelInstance* model_instance0 = model_object->instances.front();
|
||||
Geometry::Transformation trafo = model_instance0->get_transformation();
|
||||
trafo.set_offset({ 0.0, 0.0, model_instance0->get_offset().z() });
|
||||
const Polygon hull_2d = offset(model_object->convex_hull_2d(trafo.get_matrix()),
|
||||
Geometry::Transformation trafo = instance_transform_from_volumes((int)i, 0);
|
||||
trafo.set_offset({ 0.0, 0.0, trafo.get_offset().z() });
|
||||
Pointf3s& new_hull_2d = m_sequential_print_clearance.m_hulls_2d_cache.emplace_back(std::make_pair(Pointf3s(), trafo.get_matrix())).first;
|
||||
if (is_object_outside_printbed((int)i))
|
||||
continue;
|
||||
|
||||
Polygon hull_2d = model_object->convex_hull_2d(trafo.get_matrix());
|
||||
if (!hull_2d.empty()) {
|
||||
// Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects
|
||||
// exactly by satisfying the extruder_clearance_radius, this test will not trigger collision.
|
||||
shrink_factor,
|
||||
jtRound, mitter_limit).front();
|
||||
const Polygons offset_res = offset(hull_2d, shrink_factor, jtRound, mitter_limit);
|
||||
if (!offset_res.empty())
|
||||
hull_2d = offset_res.front();
|
||||
}
|
||||
|
||||
Pointf3s& cache_hull_2d = m_sequential_print_clearance.m_hull_2d_cache.emplace_back(Pointf3s());
|
||||
cache_hull_2d.reserve(hull_2d.points.size());
|
||||
new_hull_2d.reserve(hull_2d.points.size());
|
||||
const Transform3d inv_trafo = trafo.get_matrix().inverse();
|
||||
for (const Point& p : hull_2d.points) {
|
||||
cache_hull_2d.emplace_back(inv_trafo * Vec3d(unscale<double>(p.x()), unscale<double>(p.y()), 0.0));
|
||||
new_hull_2d.emplace_back(Vec3d(unscale<double>(p.x()), unscale<double>(p.y()), 0.0));
|
||||
}
|
||||
}
|
||||
|
||||
ContoursList contours;
|
||||
contours.contours.reserve(instance_transforms.size());
|
||||
contours.trafos = std::vector<std::pair<size_t, Transform3d>>();
|
||||
(*contours.trafos).reserve(instances_count);
|
||||
for (size_t i = 0; i < instance_transforms.size(); ++i) {
|
||||
const auto& [hull, hull_trafo] = m_sequential_print_clearance.m_hulls_2d_cache[i];
|
||||
Points hull_pts;
|
||||
hull_pts.reserve(hull.size());
|
||||
for (size_t j = 0; j < hull.size(); ++j) {
|
||||
hull_pts.emplace_back(scaled<double>(hull[j].x()), scaled<double>(hull[j].y()));
|
||||
}
|
||||
contours.contours.emplace_back(Geometry::convex_hull(std::move(hull_pts)));
|
||||
|
||||
const auto& instances = instance_transforms[i];
|
||||
for (const auto& instance : instances) {
|
||||
(*contours.trafos).emplace_back(i, instance_trafo(hull_trafo, *instance));
|
||||
}
|
||||
}
|
||||
|
||||
set_sequential_print_clearance_contours(contours, false);
|
||||
m_sequential_print_clearance_first_displacement = false;
|
||||
}
|
||||
|
||||
// calculates instances 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
|
||||
Polygons polygons;
|
||||
polygons.reserve(instances_count);
|
||||
for (size_t i = 0; i < instance_transforms.size(); ++i) {
|
||||
const auto& instances = instance_transforms[i];
|
||||
for (const auto& instance : instances) {
|
||||
const Transform3d& trafo = instance->get_matrix();
|
||||
const Pointf3s& hull_2d = m_sequential_print_clearance.m_hull_2d_cache[i];
|
||||
Points inst_pts;
|
||||
inst_pts.reserve(hull_2d.size());
|
||||
for (size_t j = 0; j < hull_2d.size(); ++j) {
|
||||
const Vec3d p = trafo * hull_2d[j];
|
||||
inst_pts.emplace_back(scaled<double>(p.x()), scaled<double>(p.y()));
|
||||
else {
|
||||
if (!m_sequential_print_clearance.empty()) {
|
||||
std::vector<Transform3d> trafos;
|
||||
trafos.reserve(instances_count);
|
||||
for (size_t i = 0; i < instance_transforms.size(); ++i) {
|
||||
const auto& [hull, hull_trafo] = m_sequential_print_clearance.m_hulls_2d_cache[i];
|
||||
const auto& instances = instance_transforms[i];
|
||||
for (const auto& instance : instances) {
|
||||
trafos.emplace_back(instance_trafo(hull_trafo, *instance));
|
||||
}
|
||||
}
|
||||
polygons.emplace_back(Geometry::convex_hull(std::move(inst_pts)));
|
||||
m_sequential_print_clearance.update_instances_trafos(trafos);
|
||||
}
|
||||
}
|
||||
|
||||
// sends instances 2d hulls to be rendered
|
||||
set_sequential_print_clearance_visible(true);
|
||||
set_sequential_print_clearance_render_fill(false);
|
||||
set_sequential_print_clearance_polygons(polygons);
|
||||
}
|
||||
|
||||
bool GLCanvas3D::is_object_sinking(int object_idx) const
|
||||
@ -5933,7 +6117,7 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type)
|
||||
}
|
||||
}
|
||||
if (m_requires_check_outside_state) {
|
||||
m_volumes.check_outside_state(build_volume, nullptr);
|
||||
check_volumes_outside_state(build_volume, nullptr);
|
||||
m_requires_check_outside_state = false;
|
||||
}
|
||||
}
|
||||
@ -6028,15 +6212,20 @@ void GLCanvas3D::_render_selection()
|
||||
|
||||
void GLCanvas3D::_render_sequential_clearance()
|
||||
{
|
||||
if (m_layers_editing.is_enabled() || m_gizmos.is_dragging())
|
||||
if (current_printer_technology() != ptFFF || !fff_print()->config().complete_objects)
|
||||
return;
|
||||
|
||||
if (m_layers_editing.is_enabled())
|
||||
return;
|
||||
|
||||
switch (m_gizmos.get_current_type())
|
||||
{
|
||||
case GLGizmosManager::EType::Flatten:
|
||||
case GLGizmosManager::EType::Cut:
|
||||
case GLGizmosManager::EType::Hollow:
|
||||
case GLGizmosManager::EType::SlaSupports:
|
||||
case GLGizmosManager::EType::MmuSegmentation:
|
||||
case GLGizmosManager::EType::Measure:
|
||||
case GLGizmosManager::EType::Emboss:
|
||||
case GLGizmosManager::EType::Simplify:
|
||||
case GLGizmosManager::EType::FdmSupports:
|
||||
case GLGizmosManager::EType::Seam: { return; }
|
||||
default: { break; }
|
||||
|
@ -618,23 +618,35 @@ public:
|
||||
return ret;
|
||||
}
|
||||
|
||||
struct ContoursList
|
||||
{
|
||||
// list of unique contours
|
||||
Polygons contours;
|
||||
// if defined: list of transforms to apply to contours
|
||||
std::optional<std::vector<std::pair<size_t, Transform3d>>> trafos;
|
||||
|
||||
bool empty() const { return contours.empty(); }
|
||||
};
|
||||
|
||||
private:
|
||||
void load_arrange_settings();
|
||||
|
||||
class SequentialPrintClearance
|
||||
{
|
||||
GLModel m_fill;
|
||||
GLModel m_perimeter;
|
||||
bool m_render_fill{ true };
|
||||
bool m_visible{ false };
|
||||
// list of unique contours
|
||||
std::vector<GLModel> m_contours;
|
||||
// list of transforms used to render the contours
|
||||
std::vector<std::pair<size_t, Transform3d>> m_instances;
|
||||
bool m_evaluating{ false };
|
||||
|
||||
std::vector<Pointf3s> m_hull_2d_cache;
|
||||
std::vector<std::pair<Pointf3s, Transform3d>> m_hulls_2d_cache;
|
||||
|
||||
public:
|
||||
void set_polygons(const Polygons& polygons);
|
||||
void set_render_fill(bool render_fill) { m_render_fill = render_fill; }
|
||||
void set_visible(bool visible) { m_visible = visible; }
|
||||
void set_contours(const ContoursList& contours, bool generate_fill);
|
||||
void update_instances_trafos(const std::vector<Transform3d>& trafos);
|
||||
void render();
|
||||
bool empty() const { return m_contours.empty(); }
|
||||
|
||||
friend class GLCanvas3D;
|
||||
};
|
||||
@ -725,6 +737,9 @@ public:
|
||||
const GLVolumeCollection& get_volumes() const { return m_volumes; }
|
||||
void reset_volumes();
|
||||
ModelInstanceEPrintVolumeState check_volumes_outside_state() const;
|
||||
// returns true if all the volumes are completely contained in the print volume
|
||||
// returns the containment state in the given out_state, if non-null
|
||||
bool check_volumes_outside_state(const Slic3r::BuildVolume& build_volume, ModelInstanceEPrintVolumeState* out_state) const;
|
||||
|
||||
void init_gcode_viewer() { m_gcode_viewer.init(); }
|
||||
void reset_gcode_toolpaths() { m_gcode_viewer.reset(); }
|
||||
@ -958,24 +973,23 @@ public:
|
||||
}
|
||||
|
||||
void reset_sequential_print_clearance() {
|
||||
m_sequential_print_clearance.set_visible(false);
|
||||
m_sequential_print_clearance.set_render_fill(false);
|
||||
m_sequential_print_clearance.set_polygons(Polygons());
|
||||
m_sequential_print_clearance.m_evaluating = false;
|
||||
m_sequential_print_clearance.set_contours(ContoursList(), false);
|
||||
}
|
||||
|
||||
void set_sequential_print_clearance_visible(bool visible) {
|
||||
m_sequential_print_clearance.set_visible(visible);
|
||||
void set_sequential_print_clearance_contours(const ContoursList& contours, bool generate_fill) {
|
||||
m_sequential_print_clearance.set_contours(contours, generate_fill);
|
||||
}
|
||||
|
||||
void set_sequential_print_clearance_render_fill(bool render_fill) {
|
||||
m_sequential_print_clearance.set_render_fill(render_fill);
|
||||
bool is_sequential_print_clearance_empty() const {
|
||||
return m_sequential_print_clearance.empty();
|
||||
}
|
||||
|
||||
void set_sequential_print_clearance_polygons(const Polygons& polygons) {
|
||||
m_sequential_print_clearance.set_polygons(polygons);
|
||||
bool is_sequential_print_clearance_evaluating() const {
|
||||
return m_sequential_print_clearance.m_evaluating;
|
||||
}
|
||||
|
||||
void update_sequential_clearance();
|
||||
void update_sequential_clearance(bool force_contours_generation);
|
||||
|
||||
const Print* fff_print() const;
|
||||
const SLAPrint* sla_print() const;
|
||||
|
@ -596,6 +596,38 @@ void GLModel::init_from(const indexed_triangle_set& its)
|
||||
}
|
||||
}
|
||||
|
||||
void GLModel::init_from(const Polygon& polygon, float z)
|
||||
{
|
||||
if (is_initialized()) {
|
||||
// call reset() if you want to reuse this model
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Geometry& data = m_render_data.geometry;
|
||||
data.format = { Geometry::EPrimitiveType::Lines, Geometry::EVertexLayout::P3 };
|
||||
|
||||
const size_t segments_count = polygon.points.size();
|
||||
data.reserve_vertices(2 * segments_count);
|
||||
data.reserve_indices(2 * segments_count);
|
||||
|
||||
// vertices + indices
|
||||
unsigned int vertices_counter = 0;
|
||||
for (size_t i = 0; i < segments_count; ++i) {
|
||||
const Point& p0 = polygon.points[i];
|
||||
const Point& p1 = (i == segments_count - 1) ? polygon.points.front() : polygon.points[i + 1];
|
||||
data.add_vertex(Vec3f(unscale<float>(p0.x()), unscale<float>(p0.y()), z));
|
||||
data.add_vertex(Vec3f(unscale<float>(p1.x()), unscale<float>(p1.y()), z));
|
||||
vertices_counter += 2;
|
||||
data.add_line(vertices_counter - 2, vertices_counter - 1);
|
||||
}
|
||||
|
||||
// update bounding box
|
||||
for (size_t i = 0; i < vertices_count(); ++i) {
|
||||
m_bounding_box.merge(data.extract_position_3(i).cast<double>());
|
||||
}
|
||||
}
|
||||
|
||||
void GLModel::init_from(const Polygons& polygons, float z)
|
||||
{
|
||||
if (is_initialized()) {
|
||||
|
@ -227,6 +227,7 @@ namespace GUI {
|
||||
void init_from(const TriangleMesh& mesh);
|
||||
#endif // ENABLE_SMOOTH_NORMALS
|
||||
void init_from(const indexed_triangle_set& its);
|
||||
void init_from(const Polygon& polygon, float z);
|
||||
void init_from(const Polygons& polygons, float z);
|
||||
bool init_from_file(const std::string& filename);
|
||||
|
||||
|
@ -859,13 +859,13 @@ wxString ObjectManipulation::coordinate_type_str(ECoordinatesType type)
|
||||
#if ENABLE_OBJECT_MANIPULATION_DEBUG
|
||||
void ObjectManipulation::render_debug_window()
|
||||
{
|
||||
ImGuiWrapper& imgui = *wxGetApp().imgui();
|
||||
// ImGui::SetNextWindowCollapsed(true, ImGuiCond_Once);
|
||||
imgui.begin(std::string("ObjectManipulation"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize);
|
||||
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, "Coordinates type");
|
||||
ImGui::SameLine();
|
||||
imgui.text(coordinate_type_str(m_coordinates_type));
|
||||
imgui.end();
|
||||
ImGuiWrapper& imgui = *wxGetApp().imgui();
|
||||
// ImGui::SetNextWindowCollapsed(true, ImGuiCond_Once);
|
||||
imgui.begin(std::string("ObjectManipulation"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize);
|
||||
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, "Coordinates type");
|
||||
ImGui::SameLine();
|
||||
imgui.text(coordinate_type_str(m_coordinates_type));
|
||||
imgui.end();
|
||||
}
|
||||
#endif // ENABLE_OBJECT_MANIPULATION_DEBUG
|
||||
|
||||
|
@ -3294,29 +3294,43 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool
|
||||
// or hide the old one.
|
||||
process_validation_warning(warning);
|
||||
if (printer_technology == ptFFF) {
|
||||
view3D->get_canvas3d()->reset_sequential_print_clearance();
|
||||
view3D->get_canvas3d()->set_as_dirty();
|
||||
view3D->get_canvas3d()->request_extra_frame();
|
||||
GLCanvas3D* canvas = view3D->get_canvas3d();
|
||||
if (canvas->is_sequential_print_clearance_evaluating()) {
|
||||
canvas->reset_sequential_print_clearance();
|
||||
canvas->set_as_dirty();
|
||||
canvas->request_extra_frame();
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// The print is not valid.
|
||||
// Show error as notification.
|
||||
// The print is not valid.
|
||||
// Show error as notification.
|
||||
notification_manager->push_validate_error_notification(err);
|
||||
return_state |= UPDATE_BACKGROUND_PROCESS_INVALID;
|
||||
if (printer_technology == ptFFF) {
|
||||
const Print* print = background_process.fff_print();
|
||||
Polygons polygons;
|
||||
if (print->config().complete_objects)
|
||||
Print::sequential_print_horizontal_clearance_valid(*print, &polygons);
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_visible(true);
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_render_fill(true);
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_polygons(polygons);
|
||||
GLCanvas3D* canvas = view3D->get_canvas3d();
|
||||
if (canvas->is_sequential_print_clearance_empty() || canvas->is_sequential_print_clearance_evaluating()) {
|
||||
GLCanvas3D::ContoursList contours;
|
||||
contours.contours = background_process.fff_print()->get_sequential_print_clearance_contours();
|
||||
canvas->set_sequential_print_clearance_contours(contours, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (invalidated == Print::APPLY_STATUS_UNCHANGED && !background_process.empty()) {
|
||||
if (printer_technology == ptFFF) {
|
||||
// Object manipulation with gizmos may end up in a null transformation.
|
||||
// In this case, we need to trigger the completion of the sequential print clearance contours evaluation
|
||||
GLCanvas3D* canvas = view3D->get_canvas3d();
|
||||
if (canvas->is_sequential_print_clearance_evaluating()) {
|
||||
GLCanvas3D::ContoursList contours;
|
||||
contours.contours = background_process.fff_print()->get_sequential_print_clearance_contours();
|
||||
canvas->set_sequential_print_clearance_contours(contours, true);
|
||||
canvas->set_as_dirty();
|
||||
canvas->request_extra_frame();
|
||||
}
|
||||
}
|
||||
std::string warning;
|
||||
std::string err = background_process.validate(&warning);
|
||||
if (!err.empty())
|
||||
@ -4418,7 +4432,6 @@ void Plater::priv::on_update_geometry(Vec3dsEvent<2>&)
|
||||
|
||||
void Plater::priv::on_3dcanvas_mouse_dragging_started(SimpleEvent&)
|
||||
{
|
||||
view3D->get_canvas3d()->reset_sequential_print_clearance();
|
||||
}
|
||||
|
||||
// Update the scene from the background processing,
|
||||
|
Loading…
Reference in New Issue
Block a user