Measurement: extract features on the fly, not when the tool is opened
This commit is contained in:
parent
a37f09edaa
commit
a47bb5bf1b
@ -8,6 +8,8 @@
|
||||
|
||||
#include <numeric>
|
||||
|
||||
#define DEBUG_EXTRACT_ALL_FEATURES_AT_ONCE 0
|
||||
|
||||
namespace Slic3r {
|
||||
namespace Measure {
|
||||
|
||||
@ -63,17 +65,18 @@ public:
|
||||
std::vector<SurfaceFeature> surface_features;
|
||||
Vec3d normal;
|
||||
float area;
|
||||
bool features_extracted = false;
|
||||
};
|
||||
|
||||
std::optional<SurfaceFeature> get_feature(size_t face_idx, const Vec3d& point) const;
|
||||
std::optional<SurfaceFeature> get_feature(size_t face_idx, const Vec3d& point);
|
||||
int get_num_of_planes() const;
|
||||
const std::vector<int>& get_plane_triangle_indices(int idx) const;
|
||||
const std::vector<SurfaceFeature>& get_plane_features(unsigned int plane_id) const;
|
||||
const std::vector<SurfaceFeature>& get_plane_features(unsigned int plane_id);
|
||||
const TriangleMesh& get_mesh() const;
|
||||
|
||||
private:
|
||||
void update_planes();
|
||||
void extract_features();
|
||||
void extract_features(int plane_idx);
|
||||
|
||||
std::vector<PlaneData> m_planes;
|
||||
std::vector<size_t> m_face_to_plane;
|
||||
@ -89,7 +92,13 @@ MeasuringImpl::MeasuringImpl(const indexed_triangle_set& its)
|
||||
: m_mesh(its)
|
||||
{
|
||||
update_planes();
|
||||
extract_features();
|
||||
|
||||
// Extracting features will be done as needed.
|
||||
// To extract all planes at once, run the following:
|
||||
#if DEBUG_EXTRACT_ALL_FEATURES_AT_ONCE
|
||||
for (int i=0; i<int(m_planes.size()); ++i)
|
||||
extract_features(i);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -251,238 +260,239 @@ void MeasuringImpl::update_planes()
|
||||
|
||||
|
||||
|
||||
void MeasuringImpl::extract_features()
|
||||
void MeasuringImpl::extract_features(int plane_idx)
|
||||
{
|
||||
assert(! m_planes[plane_idx].features_extracted);
|
||||
|
||||
PlaneData& plane = m_planes[plane_idx];
|
||||
plane.surface_features.clear();
|
||||
const Vec3d& normal = plane.normal;
|
||||
|
||||
Eigen::Quaterniond q;
|
||||
q.setFromTwoVectors(plane.normal, Vec3d::UnitZ());
|
||||
Transform3d trafo = Transform3d::Identity();
|
||||
trafo.rotate(q);
|
||||
const Transform3d trafo_inv = trafo.inverse();
|
||||
|
||||
std::vector<double> angles; // placed in outer scope to prevent reallocations
|
||||
std::vector<double> lengths;
|
||||
|
||||
for (const std::vector<Vec3d>& border : plane.borders) {
|
||||
if (border.size() <= 1)
|
||||
continue;
|
||||
|
||||
for (int i=0; i<(int)m_planes.size(); ++i) {
|
||||
PlaneData& plane = m_planes[i];
|
||||
plane.surface_features.clear();
|
||||
const Vec3d& normal = plane.normal;
|
||||
bool done = false;
|
||||
|
||||
Eigen::Quaterniond q;
|
||||
q.setFromTwoVectors(plane.normal, Vec3d::UnitZ());
|
||||
Transform3d trafo = Transform3d::Identity();
|
||||
trafo.rotate(q);
|
||||
const Transform3d trafo_inv = trafo.inverse();
|
||||
if (border.size() > 4) {
|
||||
const auto& [center, radius, err] = get_center_and_radius(border, trafo, trafo_inv);
|
||||
|
||||
for (const std::vector<Vec3d>& border : plane.borders) {
|
||||
if (border.size() <= 1)
|
||||
continue;
|
||||
if (err < 0.05) {
|
||||
// The whole border is one circle. Just add it into the list of features
|
||||
// and we are done.
|
||||
|
||||
bool done = false;
|
||||
bool is_polygon = border.size()>4 && border.size()<=8;
|
||||
bool lengths_match = std::all_of(border.begin()+2, border.end(), [is_polygon](const Vec3d& pt) {
|
||||
return Slic3r::is_approx((pt - *((&pt)-1)).squaredNorm(), (*((&pt)-1) - *((&pt)-2)).squaredNorm(), is_polygon ? 0.01 : 0.01);
|
||||
});
|
||||
|
||||
if (border.size() > 4) {
|
||||
const auto& [center, radius, err] = get_center_and_radius(border, trafo, trafo_inv);
|
||||
|
||||
if (err < 0.05) {
|
||||
// The whole border is one circle. Just add it into the list of features
|
||||
// and we are done.
|
||||
|
||||
bool is_polygon = border.size()>4 && border.size()<=8;
|
||||
bool lengths_match = std::all_of(border.begin()+2, border.end(), [is_polygon](const Vec3d& pt) {
|
||||
return Slic3r::is_approx((pt - *((&pt)-1)).squaredNorm(), (*((&pt)-1) - *((&pt)-2)).squaredNorm(), is_polygon ? 0.01 : 0.01);
|
||||
});
|
||||
|
||||
if (lengths_match && (is_polygon || border.size() > 8)) {
|
||||
if (is_polygon) {
|
||||
// This is a polygon, add the separate edges with the center.
|
||||
for (int j=0; j<int(border.size()); ++j)
|
||||
plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge,
|
||||
border[j==0 ? border.size()-1 : j-1], border[j],
|
||||
std::make_optional(center)));
|
||||
} else {
|
||||
// The fit went well and it has more than 8 points - let's consider this a circle.
|
||||
plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Circle, center, plane.normal, std::nullopt, radius));
|
||||
}
|
||||
done = true;
|
||||
if (lengths_match && (is_polygon || border.size() > 8)) {
|
||||
if (is_polygon) {
|
||||
// This is a polygon, add the separate edges with the center.
|
||||
for (int j=0; j<int(border.size()); ++j)
|
||||
plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge,
|
||||
border[j==0 ? border.size()-1 : j-1], border[j],
|
||||
std::make_optional(center)));
|
||||
} else {
|
||||
// The fit went well and it has more than 8 points - let's consider this a circle.
|
||||
plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Circle, center, plane.normal, std::nullopt, radius));
|
||||
}
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (! done) {
|
||||
// In this case, the border is not a circle and may contain circular
|
||||
// segments. Try to find them and then add all remaining edges as edges.
|
||||
if (! done) {
|
||||
// In this case, the border is not a circle and may contain circular
|
||||
// segments. Try to find them and then add all remaining edges as edges.
|
||||
|
||||
auto are_angles_same = [](double a, double b) { return Slic3r::is_approx(a,b,0.01); };
|
||||
auto are_lengths_same = [](double a, double b) { return Slic3r::is_approx(a,b,0.01); };
|
||||
auto are_angles_same = [](double a, double b) { return Slic3r::is_approx(a,b,0.01); };
|
||||
auto are_lengths_same = [](double a, double b) { return Slic3r::is_approx(a,b,0.01); };
|
||||
|
||||
|
||||
// Given an idx into border, return the index that is idx+offset position,
|
||||
// while taking into account the need for wrap-around and the fact that
|
||||
// the first and last point are the same.
|
||||
auto offset_to_index = [border_size = int(border.size())](int idx, int offset) -> int {
|
||||
assert(std::abs(offset) < border_size);
|
||||
int out = idx+offset;
|
||||
if (out >= border_size)
|
||||
out = out - border_size;
|
||||
else if (out < 0)
|
||||
out = border_size + out;
|
||||
// Given an idx into border, return the index that is idx+offset position,
|
||||
// while taking into account the need for wrap-around and the fact that
|
||||
// the first and last point are the same.
|
||||
auto offset_to_index = [border_size = int(border.size())](int idx, int offset) -> int {
|
||||
assert(std::abs(offset) < border_size);
|
||||
int out = idx+offset;
|
||||
if (out >= border_size)
|
||||
out = out - border_size;
|
||||
else if (out < 0)
|
||||
out = border_size + out;
|
||||
|
||||
return out;
|
||||
};
|
||||
return out;
|
||||
};
|
||||
|
||||
// First calculate angles at all the vertices.
|
||||
angles.clear();
|
||||
lengths.clear();
|
||||
int first_different_angle_idx = 0;
|
||||
for (int i=0; i<int(border.size()); ++i) {
|
||||
const Vec3d& v2 = border[i] - (i == 0 ? border[border.size()-1] : border[i-1]);
|
||||
const Vec3d& v1 = (i == int(border.size()-1) ? border[0] : border[i+1]) - border[i];
|
||||
double angle = atan2(-normal.dot(v1.cross(v2)), -v1.dot(v2)) + M_PI;
|
||||
if (angle > M_PI)
|
||||
angle = 2*M_PI - angle;
|
||||
// First calculate angles at all the vertices.
|
||||
angles.clear();
|
||||
lengths.clear();
|
||||
int first_different_angle_idx = 0;
|
||||
for (int i=0; i<int(border.size()); ++i) {
|
||||
const Vec3d& v2 = border[i] - (i == 0 ? border[border.size()-1] : border[i-1]);
|
||||
const Vec3d& v1 = (i == int(border.size()-1) ? border[0] : border[i+1]) - border[i];
|
||||
double angle = atan2(-normal.dot(v1.cross(v2)), -v1.dot(v2)) + M_PI;
|
||||
if (angle > M_PI)
|
||||
angle = 2*M_PI - angle;
|
||||
|
||||
angles.push_back(angle);
|
||||
lengths.push_back(v2.norm());
|
||||
if (first_different_angle_idx == 0 && angles.size() > 1) {
|
||||
if (! are_angles_same(angles.back(), angles[angles.size()-2]))
|
||||
first_different_angle_idx = angles.size()-1;
|
||||
}
|
||||
angles.push_back(angle);
|
||||
lengths.push_back(v2.norm());
|
||||
if (first_different_angle_idx == 0 && angles.size() > 1) {
|
||||
if (! are_angles_same(angles.back(), angles[angles.size()-2]))
|
||||
first_different_angle_idx = angles.size()-1;
|
||||
}
|
||||
assert(border.size() == angles.size());
|
||||
assert(border.size() == lengths.size());
|
||||
}
|
||||
assert(border.size() == angles.size());
|
||||
assert(border.size() == lengths.size());
|
||||
|
||||
// First go around the border and pick what might be circular segments.
|
||||
// Save pair of indices to where such potential segments start and end.
|
||||
// Also remember the length of these segments.
|
||||
int start_idx = -1;
|
||||
bool circle = false;
|
||||
bool first_iter = true;
|
||||
std::vector<SurfaceFeature> circles;
|
||||
std::vector<SurfaceFeature> edges;
|
||||
std::vector<std::pair<int, int>> circles_idxs;
|
||||
//std::vector<double> circles_lengths;
|
||||
std::vector<Vec3d> single_circle; // could be in loop-scope, but reallocations
|
||||
double single_circle_length = 0.;
|
||||
int first_pt_idx = offset_to_index(first_different_angle_idx, 1);
|
||||
int i = first_pt_idx;
|
||||
while (i != first_pt_idx || first_iter) {
|
||||
if (are_angles_same(angles[i], angles[offset_to_index(i,-1)])
|
||||
&& i != offset_to_index(first_pt_idx, -1) // not the last point
|
||||
&& i != start_idx ) {
|
||||
// circle
|
||||
if (! circle) {
|
||||
circle = true;
|
||||
single_circle.clear();
|
||||
single_circle_length = 0.;
|
||||
start_idx = offset_to_index(i, -2);
|
||||
single_circle = { border[start_idx], border[offset_to_index(start_idx,1)] };
|
||||
single_circle_length += lengths[offset_to_index(i, -1)];
|
||||
}
|
||||
// First go around the border and pick what might be circular segments.
|
||||
// Save pair of indices to where such potential segments start and end.
|
||||
// Also remember the length of these segments.
|
||||
int start_idx = -1;
|
||||
bool circle = false;
|
||||
bool first_iter = true;
|
||||
std::vector<SurfaceFeature> circles;
|
||||
std::vector<SurfaceFeature> edges;
|
||||
std::vector<std::pair<int, int>> circles_idxs;
|
||||
//std::vector<double> circles_lengths;
|
||||
std::vector<Vec3d> single_circle; // could be in loop-scope, but reallocations
|
||||
double single_circle_length = 0.;
|
||||
int first_pt_idx = offset_to_index(first_different_angle_idx, 1);
|
||||
int i = first_pt_idx;
|
||||
while (i != first_pt_idx || first_iter) {
|
||||
if (are_angles_same(angles[i], angles[offset_to_index(i,-1)])
|
||||
&& i != offset_to_index(first_pt_idx, -1) // not the last point
|
||||
&& i != start_idx ) {
|
||||
// circle
|
||||
if (! circle) {
|
||||
circle = true;
|
||||
single_circle.clear();
|
||||
single_circle_length = 0.;
|
||||
start_idx = offset_to_index(i, -2);
|
||||
single_circle = { border[start_idx], border[offset_to_index(start_idx,1)] };
|
||||
single_circle_length += lengths[offset_to_index(i, -1)];
|
||||
}
|
||||
single_circle.emplace_back(border[i]);
|
||||
single_circle_length += lengths[i];
|
||||
} else {
|
||||
if (circle && single_circle.size() >= 5) { // Less than 5 vertices? Not a circle.
|
||||
single_circle.emplace_back(border[i]);
|
||||
single_circle_length += lengths[i];
|
||||
} else {
|
||||
if (circle && single_circle.size() >= 5) { // Less than 5 vertices? Not a circle.
|
||||
single_circle.emplace_back(border[i]);
|
||||
single_circle_length += lengths[i];
|
||||
|
||||
bool accept_circle = true;
|
||||
{
|
||||
// Check that lengths of internal (!!!) edges match.
|
||||
int j = offset_to_index(start_idx, 3);
|
||||
while (j != i) {
|
||||
if (! are_lengths_same(lengths[offset_to_index(j,-1)], lengths[j])) {
|
||||
accept_circle = false;
|
||||
break;
|
||||
}
|
||||
j = offset_to_index(j, 1);
|
||||
bool accept_circle = true;
|
||||
{
|
||||
// Check that lengths of internal (!!!) edges match.
|
||||
int j = offset_to_index(start_idx, 3);
|
||||
while (j != i) {
|
||||
if (! are_lengths_same(lengths[offset_to_index(j,-1)], lengths[j])) {
|
||||
accept_circle = false;
|
||||
break;
|
||||
}
|
||||
j = offset_to_index(j, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (accept_circle) {
|
||||
const auto& [center, radius, err] = get_center_and_radius(single_circle, trafo, trafo_inv);
|
||||
|
||||
// Check that the fit went well. The tolerance is high, only to
|
||||
// reject complete failures.
|
||||
accept_circle &= err < 0.05;
|
||||
|
||||
// If the segment subtends less than 90 degrees, throw it away.
|
||||
accept_circle &= single_circle_length / radius > 0.9*M_PI/2.;
|
||||
|
||||
if (accept_circle) {
|
||||
const auto& [center, radius, err] = get_center_and_radius(single_circle, trafo, trafo_inv);
|
||||
|
||||
// Check that the fit went well. The tolerance is high, only to
|
||||
// reject complete failures.
|
||||
accept_circle &= err < 0.05;
|
||||
|
||||
// If the segment subtends less than 90 degrees, throw it away.
|
||||
accept_circle &= single_circle_length / radius > 0.9*M_PI/2.;
|
||||
|
||||
if (accept_circle) {
|
||||
// Add the circle and remember indices into borders.
|
||||
circles_idxs.emplace_back(start_idx, i);
|
||||
circles.emplace_back(SurfaceFeature(SurfaceFeatureType::Circle, center, plane.normal, std::nullopt, radius));
|
||||
}
|
||||
// Add the circle and remember indices into borders.
|
||||
circles_idxs.emplace_back(start_idx, i);
|
||||
circles.emplace_back(SurfaceFeature(SurfaceFeatureType::Circle, center, plane.normal, std::nullopt, radius));
|
||||
}
|
||||
}
|
||||
circle = false;
|
||||
}
|
||||
// Take care of the wrap around.
|
||||
first_iter = false;
|
||||
circle = false;
|
||||
}
|
||||
// Take care of the wrap around.
|
||||
first_iter = false;
|
||||
i = offset_to_index(i, 1);
|
||||
}
|
||||
|
||||
// We have the circles. Now go around again and pick edges, while jumping over circles.
|
||||
if (circles_idxs.empty()) {
|
||||
// Just add all edges.
|
||||
for (int i=1; i<int(border.size()); ++i)
|
||||
edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, border[i-1], border[i]));
|
||||
edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, border[0], border[border.size()-1]));
|
||||
} else if (circles_idxs.size() > 1 || circles_idxs.front().first != circles_idxs.front().second) {
|
||||
// There is at least one circular segment. Start at its end and add edges until the start of the next one.
|
||||
int i = circles_idxs.front().second;
|
||||
int circle_idx = 1;
|
||||
while (true) {
|
||||
i = offset_to_index(i, 1);
|
||||
}
|
||||
|
||||
// We have the circles. Now go around again and pick edges, while jumping over circles.
|
||||
if (circles_idxs.empty()) {
|
||||
// Just add all edges.
|
||||
for (int i=1; i<int(border.size()); ++i)
|
||||
edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, border[i-1], border[i]));
|
||||
edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, border[0], border[border.size()-1]));
|
||||
} else if (circles_idxs.size() > 1 || circles_idxs.front().first != circles_idxs.front().second) {
|
||||
// There is at least one circular segment. Start at its end and add edges until the start of the next one.
|
||||
int i = circles_idxs.front().second;
|
||||
int circle_idx = 1;
|
||||
while (true) {
|
||||
i = offset_to_index(i, 1);
|
||||
edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, border[offset_to_index(i,-1)], border[i]));
|
||||
if (circle_idx < int(circles_idxs.size()) && i == circles_idxs[circle_idx].first) {
|
||||
i = circles_idxs[circle_idx].second;
|
||||
++circle_idx;
|
||||
}
|
||||
if (i == circles_idxs.front().first)
|
||||
break;
|
||||
edges.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, border[offset_to_index(i,-1)], border[i]));
|
||||
if (circle_idx < int(circles_idxs.size()) && i == circles_idxs[circle_idx].first) {
|
||||
i = circles_idxs[circle_idx].second;
|
||||
++circle_idx;
|
||||
}
|
||||
if (i == circles_idxs.front().first)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Merge adjacent edges where needed.
|
||||
assert(std::all_of(edges.begin(), edges.end(),
|
||||
[](const SurfaceFeature& f) { return f.get_type() == SurfaceFeatureType::Edge; }));
|
||||
for (int i=edges.size()-1; i>=0; --i) {
|
||||
const auto& [first_start, first_end] = edges[i==0 ? edges.size()-1 : i-1].get_edge();
|
||||
const auto& [second_start, second_end] = edges[i].get_edge();
|
||||
// Merge adjacent edges where needed.
|
||||
assert(std::all_of(edges.begin(), edges.end(),
|
||||
[](const SurfaceFeature& f) { return f.get_type() == SurfaceFeatureType::Edge; }));
|
||||
for (int i=edges.size()-1; i>=0; --i) {
|
||||
const auto& [first_start, first_end] = edges[i==0 ? edges.size()-1 : i-1].get_edge();
|
||||
const auto& [second_start, second_end] = edges[i].get_edge();
|
||||
|
||||
if (Slic3r::is_approx(first_end, second_start)
|
||||
&& Slic3r::is_approx((first_end-first_start).normalized().dot((second_end-second_start).normalized()), 1.)) {
|
||||
// The edges have the same direction and share a point. Merge them.
|
||||
edges[i==0 ? edges.size()-1 : i-1] = SurfaceFeature(SurfaceFeatureType::Edge, first_start, second_end);
|
||||
edges.erase(edges.begin() + i);
|
||||
}
|
||||
if (Slic3r::is_approx(first_end, second_start)
|
||||
&& Slic3r::is_approx((first_end-first_start).normalized().dot((second_end-second_start).normalized()), 1.)) {
|
||||
// The edges have the same direction and share a point. Merge them.
|
||||
edges[i==0 ? edges.size()-1 : i-1] = SurfaceFeature(SurfaceFeatureType::Edge, first_start, second_end);
|
||||
edges.erase(edges.begin() + i);
|
||||
}
|
||||
|
||||
// Now move the circles and edges into the feature list for the plane.
|
||||
assert(std::all_of(circles.begin(), circles.end(), [](const SurfaceFeature& f) {
|
||||
return f.get_type() == SurfaceFeatureType::Circle;
|
||||
}));
|
||||
assert(std::all_of(edges.begin(), edges.end(), [](const SurfaceFeature& f) {
|
||||
return f.get_type() == SurfaceFeatureType::Edge;
|
||||
}));
|
||||
plane.surface_features.insert(plane.surface_features.end(), std::make_move_iterator(circles.begin()),
|
||||
std::make_move_iterator(circles.end()));
|
||||
plane.surface_features.insert(plane.surface_features.end(), std::make_move_iterator(edges.begin()),
|
||||
std::make_move_iterator(edges.end()));
|
||||
}
|
||||
}
|
||||
|
||||
// The last surface feature is the plane itself.
|
||||
Vec3d cog = Vec3d::Zero();
|
||||
size_t counter = 0;
|
||||
for (const std::vector<Vec3d>& b : plane.borders) {
|
||||
for (size_t i = 1; i < b.size(); ++i) {
|
||||
cog += b[i];
|
||||
++counter;
|
||||
}
|
||||
// Now move the circles and edges into the feature list for the plane.
|
||||
assert(std::all_of(circles.begin(), circles.end(), [](const SurfaceFeature& f) {
|
||||
return f.get_type() == SurfaceFeatureType::Circle;
|
||||
}));
|
||||
assert(std::all_of(edges.begin(), edges.end(), [](const SurfaceFeature& f) {
|
||||
return f.get_type() == SurfaceFeatureType::Edge;
|
||||
}));
|
||||
plane.surface_features.insert(plane.surface_features.end(), std::make_move_iterator(circles.begin()),
|
||||
std::make_move_iterator(circles.end()));
|
||||
plane.surface_features.insert(plane.surface_features.end(), std::make_move_iterator(edges.begin()),
|
||||
std::make_move_iterator(edges.end()));
|
||||
}
|
||||
cog /= double(counter);
|
||||
plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Plane,
|
||||
plane.normal, cog, std::optional<Vec3d>(), i + 0.0001));
|
||||
|
||||
plane.borders.clear();
|
||||
plane.borders.shrink_to_fit();
|
||||
}
|
||||
|
||||
// The last surface feature is the plane itself.
|
||||
Vec3d cog = Vec3d::Zero();
|
||||
size_t counter = 0;
|
||||
for (const std::vector<Vec3d>& b : plane.borders) {
|
||||
for (size_t i = 1; i < b.size(); ++i) {
|
||||
cog += b[i];
|
||||
++counter;
|
||||
}
|
||||
}
|
||||
cog /= double(counter);
|
||||
plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Plane,
|
||||
plane.normal, cog, std::optional<Vec3d>(), plane_idx + 0.0001));
|
||||
|
||||
plane.borders.clear();
|
||||
plane.borders.shrink_to_fit();
|
||||
|
||||
plane.features_extracted = true;
|
||||
}
|
||||
|
||||
|
||||
@ -492,12 +502,15 @@ void MeasuringImpl::extract_features()
|
||||
|
||||
|
||||
|
||||
std::optional<SurfaceFeature> MeasuringImpl::get_feature(size_t face_idx, const Vec3d& point) const
|
||||
std::optional<SurfaceFeature> MeasuringImpl::get_feature(size_t face_idx, const Vec3d& point)
|
||||
{
|
||||
if (face_idx >= m_face_to_plane.size())
|
||||
return std::optional<SurfaceFeature>();
|
||||
|
||||
const PlaneData& plane = m_planes[m_face_to_plane[face_idx]];
|
||||
|
||||
if (! plane.features_extracted)
|
||||
extract_features(m_face_to_plane[face_idx]);
|
||||
|
||||
size_t closest_feature_idx = size_t(-1);
|
||||
double min_dist = std::numeric_limits<double>::max();
|
||||
@ -560,9 +573,11 @@ const std::vector<int>& MeasuringImpl::get_plane_triangle_indices(int idx) const
|
||||
return m_planes[idx].facets;
|
||||
}
|
||||
|
||||
const std::vector<SurfaceFeature>& MeasuringImpl::get_plane_features(unsigned int plane_id) const
|
||||
const std::vector<SurfaceFeature>& MeasuringImpl::get_plane_features(unsigned int plane_id)
|
||||
{
|
||||
assert(plane_id < m_planes.size());
|
||||
if (! m_planes[plane_id].features_extracted)
|
||||
extract_features(plane_id);
|
||||
return m_planes[plane_id].surface_features;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user