SendSystemInfoDialog now opens through CallAfter, GL extensions are sorted
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@ -669,9 +669,6 @@ void GUI_App::post_init()
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if (app_config->get("show_hints") == "1" && ! is_gcode_viewer())
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plater_->get_notification_manager()->push_hint_notification(true);
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// 'Send system info' dialog
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show_send_system_info_dialog_if_needed();
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// The extra CallAfter() is needed because of Mac, where this is the only way
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// to popup a modal dialog on start without screwing combo boxes.
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// This is ugly but I honestly found no better way to do it.
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@ -685,6 +682,10 @@ void GUI_App::post_init()
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});
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}
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// 'Send system info' dialog. Again, a CallAfter is needed on mac.
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// Without it, GL extensions did not show.
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CallAfter([] { show_send_system_info_dialog_if_needed(); });
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#ifdef _WIN32
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// Sets window property to mainframe so other instances can indentify it.
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OtherInstanceMessageHandler::init_windows_properties(mainframe, m_instance_hash_int);
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@ -294,6 +294,7 @@ static std::string generate_system_info_json()
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std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
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std::vector<std::string> extensions_list;
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boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_off);
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std::sort(extensions_list.begin(), extensions_list.end());
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pt::ptree extensions_node;
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for (const std::string& s : extensions_list) {
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if (s.empty())
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