#7326 - Fixed crash when starting GCodeViewer
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1b7975639e
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a4baecb340
4 changed files with 21 additions and 13 deletions
src/slic3r/GUI
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@ -252,12 +252,16 @@ void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
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BoundingBoxf3 Bed3D::calc_extended_bounding_box() const
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{
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BoundingBoxf3 out { m_build_volume.bounding_volume() };
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const Vec3d size = out.size();
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// ensures that the bounding box is set as defined or the following calls to merge() will not work as intented
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if (size.x() > 0.0 && size.y() > 0.0 && !out.defined)
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out.defined = true;
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// Reset the build volume Z, we don't want to zoom to the top of the build volume if it is empty.
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out.min.z() = 0;
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out.max.z() = 0;
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out.min.z() = 0.0;
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out.max.z() = 0.0;
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// extend to contain axes
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out.merge(m_axes.get_origin() + m_axes.get_total_length() * Vec3d::Ones());
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out.merge(out.min + Vec3d(-Axes::DefaultTipRadius, -Axes::DefaultTipRadius, out.max(2)));
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out.merge(out.min + Vec3d(-Axes::DefaultTipRadius, -Axes::DefaultTipRadius, out.max.z()));
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// extend to contain model, if any
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BoundingBoxf3 model_bb = m_model.get_bounding_box();
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if (model_bb.defined) {
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