Updates in the C++ infill code.

This commit is contained in:
bubnikv 2016-09-13 11:26:38 +02:00
parent b2a6f43923
commit a5b7f14dfa
14 changed files with 645 additions and 305 deletions

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@ -87,7 +87,7 @@ static std::vector<Pointfs> makeNormalisedGrid(coordf_t z, size_t gridWidth, siz
// sawtooth wave function for range f($z) = [-$octagramGap .. $octagramGap] // sawtooth wave function for range f($z) = [-$octagramGap .. $octagramGap]
coordf_t a = std::sqrt(coordf_t(2.)); // period coordf_t a = std::sqrt(coordf_t(2.)); // period
coordf_t wave = abs(fmod(z, a) - a/2.)/a*4. - 1.; coordf_t wave = fabs(fmod(z, a) - a/2.)/a*4. - 1.;
coordf_t offset = wave * octagramGap; coordf_t offset = wave * octagramGap;
std::vector<Pointfs> points; std::vector<Pointfs> points;
@ -139,9 +139,14 @@ static Polylines makeGrid(coord_t z, coord_t gridSize, size_t gridWidth, size_t
return result; return result;
} }
Polylines Fill3DHoneycomb::fill_surface(const Surface *surface, const FillParams &params) void Fill3DHoneycomb::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out)
{ {
ExPolygon expolygon = surface->expolygon; // no rotation is supported for this infill pattern
BoundingBox bb = expolygon.contour.bounding_box(); BoundingBox bb = expolygon.contour.bounding_box();
Point size = bb.size(); Point size = bb.size();
coord_t distance = coord_t(scale_(this->spacing) / params.density); coord_t distance = coord_t(scale_(this->spacing) / params.density);
@ -149,9 +154,7 @@ Polylines Fill3DHoneycomb::fill_surface(const Surface *surface, const FillParams
// align bounding box to a multiple of our honeycomb grid module // align bounding box to a multiple of our honeycomb grid module
// (a module is 2*$distance since one $distance half-module is // (a module is 2*$distance since one $distance half-module is
// growing while the other $distance half-module is shrinking) // growing while the other $distance half-module is shrinking)
bb.merge(Point( bb.merge(_align_to_grid(bb.min, Point(2*distance, 2*distance)));
bb.min.x - (bb.min.x % (2*distance)),
bb.min.y - (bb.min.y % (2*distance))));
// generate pattern // generate pattern
Polylines polylines = makeGrid( Polylines polylines = makeGrid(
@ -159,7 +162,7 @@ Polylines Fill3DHoneycomb::fill_surface(const Surface *surface, const FillParams
distance, distance,
ceil(size.x / distance) + 1, ceil(size.x / distance) + 1,
ceil(size.y / distance) + 1, ceil(size.y / distance) + 1,
((this->layer_id / surface->thickness_layers) % 2) + 1); ((this->layer_id/thickness_layers) % 2) + 1);
// move pattern in place // move pattern in place
for (Polylines::iterator it = polylines.begin(); it != polylines.end(); ++ it) for (Polylines::iterator it = polylines.begin(); it != polylines.end(); ++ it)
@ -186,15 +189,11 @@ Polylines Fill3DHoneycomb::fill_surface(const Surface *surface, const FillParams
polylines, polylines,
#endif #endif
PolylineCollection::leftmost_point(polylines), false); // reverse allowed PolylineCollection::leftmost_point(polylines), false); // reverse allowed
#if SLIC3R_CPPVER >= 11 bool first = true;
assert(polylines.empty());
#else
polylines.clear();
#endif
for (Polylines::iterator it_polyline = chained.begin(); it_polyline != chained.end(); ++ it_polyline) { for (Polylines::iterator it_polyline = chained.begin(); it_polyline != chained.end(); ++ it_polyline) {
if (! polylines.empty()) { if (! first) {
// Try to connect the lines. // Try to connect the lines.
Points &pts_end = polylines.back().points; Points &pts_end = polylines_out.back().points;
const Point &first_point = it_polyline->points.front(); const Point &first_point = it_polyline->points.front();
const Point &last_point = pts_end.back(); const Point &last_point = pts_end.back();
// TODO: we should also check that both points are on a fill_boundary to avoid // TODO: we should also check that both points are on a fill_boundary to avoid
@ -208,16 +207,14 @@ Polylines Fill3DHoneycomb::fill_surface(const Surface *surface, const FillParams
} }
// The lines cannot be connected. // The lines cannot be connected.
#if SLIC3R_CPPVER >= 11 #if SLIC3R_CPPVER >= 11
polylines.push_back(std::move(*it_polyline)); polylines_out.push_back(std::move(*it_polyline));
#else #else
polylines.push_back(Polyline()); polylines_out.push_back(Polyline());
std::swap(polylines.back(), *it_polyline); std::swap(polylines_out.back(), *it_polyline);
#endif #endif
first = false;
} }
} }
// TODO: return ExtrusionLoop objects to get better chained paths
return polylines;
} }
} // namespace Slic3r } // namespace Slic3r

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@ -9,14 +9,21 @@
namespace Slic3r { namespace Slic3r {
class Fill3DHoneycomb : public FillWithDirection class Fill3DHoneycomb : public Fill
{ {
public: public:
virtual ~Fill3DHoneycomb() {} virtual ~Fill3DHoneycomb() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
// require bridge flow since most of this pattern hangs in air // require bridge flow since most of this pattern hangs in air
virtual bool use_bridge_flow() const { return true; } virtual bool use_bridge_flow() const { return true; }
protected:
virtual void _fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out);
}; };
} // namespace Slic3r } // namespace Slic3r

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@ -1,3 +1,6 @@
#include <stdio.h>
#include "../ClipperUtils.hpp"
#include "../Surface.hpp" #include "../Surface.hpp"
#include "FillBase.hpp" #include "FillBase.hpp"
@ -24,7 +27,8 @@ Fill* Fill::new_from_type(const std::string &type)
if (type == "line") if (type == "line")
return new FillLine(); return new FillLine();
if (type == "grid") if (type == "grid")
return new FillGrid(); // return new FillGrid();
return new FillGrid2();
if (type == "archimedeanchords") if (type == "archimedeanchords")
return new FillArchimedeanChords(); return new FillArchimedeanChords();
if (type == "hilbertcurve") if (type == "hilbertcurve")
@ -35,16 +39,39 @@ Fill* Fill::new_from_type(const std::string &type)
return NULL; return NULL;
} }
coord_t Fill::adjust_solid_spacing(const coord_t width, const coord_t distance) Polylines Fill::fill_surface(const Surface *surface, const FillParams &params)
{ {
coord_t number_of_lines = coord_t(coordf_t(width) / coordf_t(distance)) + 1; // Perform offset.
coord_t extra_space = width % distance; Slic3r::ExPolygons expp;
return (number_of_lines <= 1) ? offset(surface->expolygon, &expp, -0.5*scale_(this->spacing));
distance : // Create the infills for each of the regions.
distance + extra_space / (number_of_lines - 1); Polylines polylines_out;
for (size_t i = 0; i < expp.size(); ++ i)
_fill_surface_single(
params,
surface->thickness_layers,
_infill_direction(surface),
expp[i],
polylines_out);
return polylines_out;
} }
std::pair<float, Point> FillWithDirection::infill_direction(const Surface *surface) const // Calculate a new spacing to fill width with possibly integer number of lines,
// the first and last line being centered at the interval ends.
//FIXME Vojtech: This
// This function possibly increases the spacing, never decreases,
// and for a narrow width the increase in spacing may become severe!
coord_t Fill::_adjust_solid_spacing(const coord_t width, const coord_t distance)
{
coord_t number_of_intervals = coord_t(coordf_t(width) / coordf_t(distance));
return (number_of_intervals == 0) ?
distance :
(width / number_of_intervals);
}
// Returns orientation of the infill and the reference point of the infill pattern.
// For a normal print, the reference point is the center of a bounding box of the STL.
std::pair<float, Point> Fill::_infill_direction(const Surface *surface) const
{ {
// set infill angle // set infill angle
float out_angle = this->angle; float out_angle = this->angle;
@ -55,10 +82,20 @@ std::pair<float, Point> FillWithDirection::infill_direction(const Surface *surfa
out_angle = 0.f; out_angle = 0.f;
} }
// Bounding box is the bounding box of a perl object Slic3r::Print::Object (c++ object Slic3r::PrintObject)
// The bounding box is only undefined in unit tests.
Point out_shift = empty(this->bounding_box) ? Point out_shift = empty(this->bounding_box) ?
surface->expolygon.contour.bounding_box().center() : surface->expolygon.contour.bounding_box().center() :
this->bounding_box.center(); this->bounding_box.center();
#if 0
if (empty(this->bounding_box)) {
printf("Fill::_infill_direction: empty bounding box!");
} else {
printf("Fill::_infill_direction: reference point %d, %d\n", out_shift.x, out_shift.y);
}
#endif
if (surface->bridge_angle >= 0) { if (surface->bridge_angle >= 0) {
// use bridge angle // use bridge angle
//FIXME Vojtech: Add a debugf? //FIXME Vojtech: Add a debugf?
@ -71,7 +108,7 @@ std::pair<float, Point> FillWithDirection::infill_direction(const Surface *surfa
// alternate fill direction // alternate fill direction
out_angle += this->_layer_angle(this->layer_id / surface->thickness_layers); out_angle += this->_layer_angle(this->layer_id / surface->thickness_layers);
} else { } else {
printf("Layer_ID undefined!\n"); // printf("Layer_ID undefined!\n");
} }
out_angle += float(M_PI/2.); out_angle += float(M_PI/2.);

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@ -1,7 +1,9 @@
#ifndef slic3r_FillBase_hpp_ #ifndef slic3r_FillBase_hpp_
#define slic3r_FillBase_hpp_ #define slic3r_FillBase_hpp_
#include <memory.h>
#include <float.h> #include <float.h>
#include <stdint.h>
#include "../libslic3r.h" #include "../libslic3r.h"
#include "../BoundingBox.hpp" #include "../BoundingBox.hpp"
@ -61,7 +63,7 @@ public:
virtual bool no_sort() const { return false; } virtual bool no_sort() const { return false; }
// Perform the fill. // Perform the fill.
virtual Polylines fill_surface(const Surface *surface, const FillParams &params) = 0; virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected: protected:
Fill() : Fill() :
@ -75,7 +77,41 @@ protected:
bounding_box(Point(0, 0), Point(-1, -1)) bounding_box(Point(0, 0), Point(-1, -1))
{} {}
static coord_t adjust_solid_spacing(const coord_t width, const coord_t distance); // The expolygon may be modified by the method to avoid a copy.
virtual void _fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out) {}
static coord_t _adjust_solid_spacing(const coord_t width, const coord_t distance);
virtual float _layer_angle(size_t idx) const {
bool odd = idx & 1;
return (idx & 1) ? float(M_PI/2.) : 0;
}
virtual std::pair<float, Point> _infill_direction(const Surface *surface) const;
// Align a coordinate to a grid. The coordinate may be negative,
// the aligned value will never be bigger than the original one.
static coord_t _align_to_grid(const coord_t coord, const coord_t spacing) {
// Current C++ standard defines the result of integer division to be rounded to zero,
// for both positive and negative numbers. Here we want to round down for negative
// numbers as well.
coord_t aligned = (coord < 0) ?
((coord - spacing + 1) / spacing) * spacing :
(coord / spacing) * spacing;
assert(aligned <= coord);
return aligned;
}
static Point _align_to_grid(Point coord, Point spacing)
{ return Point(_align_to_grid(coord.x, spacing.x), _align_to_grid(coord.y, spacing.y)); }
static coord_t _align_to_grid(coord_t coord, coord_t spacing, coord_t base)
{ return base + _align_to_grid(coord - base, spacing); }
static Point _align_to_grid(Point coord, Point spacing, Point base)
{ return Point(_align_to_grid(coord.x, spacing.x, base.x), _align_to_grid(coord.y, spacing.y, base.y)); }
}; };
// An interface class to Perl, aggregating an instance of a Fill and a FillData. // An interface class to Perl, aggregating an instance of a Fill and a FillData.
@ -83,21 +119,14 @@ class Filler
{ {
public: public:
Filler() : fill(NULL) {} Filler() : fill(NULL) {}
~Filler() { delete fill; fill = NULL; } ~Filler() {
delete fill;
fill = NULL;
}
Fill *fill; Fill *fill;
FillParams params; FillParams params;
}; };
class FillWithDirection : public Fill
{
public:
virtual float _layer_angle(size_t idx) const {
bool odd = idx & 1;
return (idx & 1) ? float(M_PI/2.) : 0;
}
virtual std::pair<float, Point> infill_direction(const Surface *surface) const ;
};
} // namespace Slic3r } // namespace Slic3r
#endif // slic3r_FillBase_hpp_ #endif // slic3r_FillBase_hpp_

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@ -6,17 +6,21 @@
namespace Slic3r { namespace Slic3r {
Polylines FillConcentric::fill_surface(const Surface *surface, const FillParams &params) void FillConcentric::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out)
{ {
// no rotation is supported for this infill pattern // no rotation is supported for this infill pattern
ExPolygon expolygon = surface->expolygon;
BoundingBox bounding_box = expolygon.contour.bounding_box(); BoundingBox bounding_box = expolygon.contour.bounding_box();
coord_t min_spacing = scale_(this->spacing); coord_t min_spacing = scale_(this->spacing);
coord_t distance = coord_t(min_spacing / params.density); coord_t distance = coord_t(min_spacing / params.density);
if (params.density > 0.9999f && !params.dont_adjust) { if (params.density > 0.9999f && !params.dont_adjust) {
distance = this->adjust_solid_spacing(bounding_box.size().x, distance); distance = this->_adjust_solid_spacing(bounding_box.size().x, distance);
this->spacing = unscale(distance); this->spacing = unscale(distance);
} }
@ -32,29 +36,27 @@ Polylines FillConcentric::fill_surface(const Surface *surface, const FillParams
union_pt_chained(loops, &loops, false); union_pt_chained(loops, &loops, false);
// split paths using a nearest neighbor search // split paths using a nearest neighbor search
Polylines paths; size_t iPathFirst = polylines_out.size();
Point last_pos(0, 0); Point last_pos(0, 0);
for (Polygons::const_iterator it_loop = loops.begin(); it_loop != loops.end(); ++ it_loop) { for (Polygons::const_iterator it_loop = loops.begin(); it_loop != loops.end(); ++ it_loop) {
paths.push_back(it_loop->split_at_index(last_pos.nearest_point_index(*it_loop))); polylines_out.push_back(it_loop->split_at_index(last_pos.nearest_point_index(*it_loop)));
last_pos = paths.back().last_point(); last_pos = polylines_out.back().last_point();
} }
// clip the paths to prevent the extruder from getting exactly on the first point of the loop // clip the paths to prevent the extruder from getting exactly on the first point of the loop
// Keep valid paths only. // Keep valid paths only.
size_t j = 0; size_t j = iPathFirst;
for (size_t i = 0; i < paths.size(); ++ i) { for (size_t i = iPathFirst; i < polylines_out.size(); ++ i) {
paths[i].clip_end(this->loop_clipping); polylines_out[i].clip_end(this->loop_clipping);
if (paths[i].is_valid()) { if (polylines_out[i].is_valid()) {
if (j < i) if (j < i)
std::swap(paths[j], paths[i]); std::swap(polylines_out[j], polylines_out[i]);
++ j; ++ j;
} }
} }
if (j < paths.size()) if (j < polylines_out.size())
paths.erase(paths.begin() + j, paths.end()); polylines_out.erase(polylines_out.begin() + j, polylines_out.end());
// TODO: return ExtrusionLoop objects to get better chained paths // TODO: return ExtrusionLoop objects to get better chained paths
return paths;
} }
} // namespace Slic3r } // namespace Slic3r

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@ -9,9 +9,15 @@ class FillConcentric : public Fill
{ {
public: public:
virtual ~FillConcentric() {} virtual ~FillConcentric() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected: protected:
virtual void _fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out);
virtual bool no_sort() const { return true; } virtual bool no_sort() const { return true; }
}; };

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@ -6,10 +6,13 @@
namespace Slic3r { namespace Slic3r {
Polylines FillHoneycomb::fill_surface(const Surface *surface, const FillParams &params) void FillHoneycomb::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out)
{ {
std::pair<float, Point> rotate_vector = this->infill_direction(surface);
// cache hexagons math // cache hexagons math
CacheID cache_id(params.density, this->spacing); CacheID cache_id(params.density, this->spacing);
Cache::iterator it_m = this->cache.find(cache_id); Cache::iterator it_m = this->cache.find(cache_id);
@ -38,18 +41,17 @@ Polylines FillHoneycomb::fill_surface(const Surface *surface, const FillParams &
// adjust actual bounding box to the nearest multiple of our hex pattern // adjust actual bounding box to the nearest multiple of our hex pattern
// and align it so that it matches across layers // and align it so that it matches across layers
BoundingBox bounding_box = surface->expolygon.contour.bounding_box(); BoundingBox bounding_box = expolygon.contour.bounding_box();
{ {
// rotate bounding box according to infill direction // rotate bounding box according to infill direction
Polygon bb_polygon = bounding_box.polygon(); Polygon bb_polygon = bounding_box.polygon();
bb_polygon.rotate(rotate_vector.first, m.hex_center); bb_polygon.rotate(direction.first, m.hex_center);
bounding_box = bb_polygon.bounding_box(); bounding_box = bb_polygon.bounding_box();
// extend bounding box so that our pattern will be aligned with other layers // extend bounding box so that our pattern will be aligned with other layers
// $bounding_box->[X1] and [Y1] represent the displacement between new bounding box offset and old one // $bounding_box->[X1] and [Y1] represent the displacement between new bounding box offset and old one
bounding_box.merge(Point( // The infill is not aligned to the object bounding box, but to a world coordinate system. Supposedly good enough.
bounding_box.min.x - (bounding_box.min.x % m.hex_width), bounding_box.merge(_align_to_grid(bounding_box.min, Point(m.hex_width, m.pattern_height)));
bounding_box.min.y - (bounding_box.min.y % m.pattern_height)));
} }
coord_t x = bounding_box.min.x; coord_t x = bounding_box.min.x;
@ -70,27 +72,27 @@ Polylines FillHoneycomb::fill_surface(const Surface *surface, const FillParams &
std::swap(ax[0], ax[1]); // draw symmetrical pattern std::swap(ax[0], ax[1]); // draw symmetrical pattern
x += m.distance; x += m.distance;
} }
p.rotate(-rotate_vector.first, m.hex_center); p.rotate(-direction.first, m.hex_center);
polygons.push_back(p); polygons.push_back(p);
} }
} }
Polylines paths;
if (params.complete || true) { if (params.complete || true) {
// we were requested to complete each loop; // we were requested to complete each loop;
// in this case we don't try to make more continuous paths // in this case we don't try to make more continuous paths
Polygons polygons_trimmed = intersection((Polygons)*surface, polygons); Polygons polygons_trimmed = intersection((Polygons)expolygon, polygons);
for (Polygons::iterator it = polygons_trimmed.begin(); it != polygons_trimmed.end(); ++ it) for (Polygons::iterator it = polygons_trimmed.begin(); it != polygons_trimmed.end(); ++ it)
paths.push_back(it->split_at_first_point()); polylines_out.push_back(it->split_at_first_point());
} else { } else {
// consider polygons as polylines without re-appending the initial point: // consider polygons as polylines without re-appending the initial point:
// this cuts the last segment on purpose, so that the jump to the next // this cuts the last segment on purpose, so that the jump to the next
// path is more straight // path is more straight
Polylines paths;
{ {
Polylines p; Polylines p;
for (Polygons::iterator it = polygons.begin(); it != polygons.end(); ++ it) for (Polygons::iterator it = polygons.begin(); it != polygons.end(); ++ it)
p.push_back((Polyline)(*it)); p.push_back((Polyline)(*it));
paths = intersection(p, (Polygons)*surface); intersection(p, (Polygons)expolygon, &paths);
} }
// connect paths // connect paths
@ -119,15 +121,13 @@ Polylines FillHoneycomb::fill_surface(const Surface *surface, const FillParams &
} }
// clip paths again to prevent connection segments from crossing the expolygon boundaries // clip paths again to prevent connection segments from crossing the expolygon boundaries
Polylines paths_trimmed = intersection(paths, to_polygons(offset_ex(surface->expolygon, SCALED_EPSILON))); intersection(paths, to_polygons(offset_ex(expolygon, SCALED_EPSILON)), &paths);
#if SLIC3R_CPPVER >= 11 // Move the polylines to the output, avoid a deep copy.
paths = std::move(paths_trimmed); size_t j = polylines_out.size();
#else polylines_out.resize(j + paths.size(), Polyline());
std::swap(paths, paths_trimmed); for (size_t i = 0; i < paths.size(); ++ i)
#endif std::swap(polylines_out[j ++], paths[i]);
} }
return paths;
} }
} // namespace Slic3r } // namespace Slic3r

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@ -9,13 +9,19 @@
namespace Slic3r { namespace Slic3r {
class FillHoneycomb : public FillWithDirection class FillHoneycomb : public Fill
{ {
public: public:
virtual ~FillHoneycomb() {} virtual ~FillHoneycomb() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected: protected:
virtual void _fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out);
// Caching the // Caching the
struct CacheID struct CacheID
{ {
@ -42,7 +48,7 @@ protected:
typedef std::map<CacheID, CacheData> Cache; typedef std::map<CacheID, CacheData> Cache;
Cache cache; Cache cache;
virtual float _layer_angle(size_t idx) const { return 0.5f * float(M_PI) * (idx % 3); } virtual float _layer_angle(size_t idx) const { return float(M_PI/3.) * (idx % 3); }
}; };
} // namespace Slic3r } // namespace Slic3r

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@ -6,18 +6,20 @@
namespace Slic3r { namespace Slic3r {
Polylines FillPlanePath::fill_surface(const Surface *surface, const FillParams &params) void FillPlanePath::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out)
{ {
ExPolygon expolygon = surface->expolygon; expolygon.rotate(- direction.first);
std::pair<float, Point> rotate_vector = this->infill_direction(surface);
expolygon.rotate(- rotate_vector.first);
coord_t distance_between_lines = scale_(this->spacing) / params.density; coord_t distance_between_lines = scale_(this->spacing) / params.density;
// align infill across layers using the object's bounding box // align infill across layers using the object's bounding box
Polygon bb_polygon = this->bounding_box.polygon(); // Rotated bounding box of the whole object.
bb_polygon.rotate(- rotate_vector.first); BoundingBox bounding_box = this->bounding_box.rotated(- direction.first);
BoundingBox bounding_box = bb_polygon.bounding_box();
Point shift = this->_centered() ? Point shift = this->_centered() ?
bounding_box.center() : bounding_box.center() :
@ -61,11 +63,15 @@ Polylines FillPlanePath::fill_surface(const Surface *surface, const FillParams &
// paths must be repositioned and rotated back // paths must be repositioned and rotated back
for (Polylines::iterator it = polylines.begin(); it != polylines.end(); ++ it) { for (Polylines::iterator it = polylines.begin(); it != polylines.end(); ++ it) {
it->translate(shift.x, shift.y); it->translate(shift.x, shift.y);
it->rotate(rotate_vector.first); it->rotate(direction.first);
} }
} }
return polylines; // Move the polylines to the output, avoid a deep copy.
size_t j = polylines_out.size();
polylines_out.resize(j + polylines.size(), Polyline());
for (size_t i = 0; i < polylines.size(); ++ i)
std::swap(polylines_out[j ++], polylines[i]);
} }
// Follow an Archimedean spiral, in polar coordinates: r=a+b\theta // Follow an Archimedean spiral, in polar coordinates: r=a+b\theta

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@ -13,13 +13,19 @@ namespace Slic3r {
// http://user42.tuxfamily.org/math-planepath/ // http://user42.tuxfamily.org/math-planepath/
// http://user42.tuxfamily.org/math-planepath/gallery.html // http://user42.tuxfamily.org/math-planepath/gallery.html
class FillPlanePath : public FillWithDirection class FillPlanePath : public Fill
{ {
public: public:
virtual ~FillPlanePath() {} virtual ~FillPlanePath() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected: protected:
virtual void _fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out);
virtual float _layer_angle(size_t idx) const { return 0.f; } virtual float _layer_angle(size_t idx) const { return 0.f; }
virtual bool _centered() const = 0; virtual bool _centered() const = 0;
virtual Pointfs _generate(coord_t min_x, coord_t min_y, coord_t max_x, coord_t max_y) = 0; virtual Pointfs _generate(coord_t min_x, coord_t min_y, coord_t max_x, coord_t max_y) = 0;

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@ -7,15 +7,15 @@
namespace Slic3r { namespace Slic3r {
Polylines FillRectilinear::fill_surface(const Surface *surface, const FillParams &params) void FillRectilinear::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out)
{ {
// rotate polygons so that we can work with vertical lines here // rotate polygons so that we can work with vertical lines here
ExPolygon expolygon = surface->expolygon; expolygon.rotate(- direction.first);
std::pair<float, Point> rotate_vector = this->infill_direction(surface);
expolygon.rotate(- rotate_vector.first);
// No need to translate the polygon anyhow for the infill.
// The infill will be performed inside a bounding box of the expolygon and its absolute position does not matter.
// expolygon.translate(rotate_vector.second.x, rotate_vector.second.y);
this->_min_spacing = scale_(this->spacing); this->_min_spacing = scale_(this->spacing);
assert(params.density > 0.0001f && params.density <= 1.f); assert(params.density > 0.0001f && params.density <= 1.f);
@ -26,13 +26,15 @@ Polylines FillRectilinear::fill_surface(const Surface *surface, const FillParams
// define flow spacing according to requested density // define flow spacing according to requested density
if (params.density > 0.9999f && !params.dont_adjust) { if (params.density > 0.9999f && !params.dont_adjust) {
this->_line_spacing = this->adjust_solid_spacing(bounding_box.size().x, this->_line_spacing); this->_line_spacing = this->_adjust_solid_spacing(bounding_box.size().x, this->_line_spacing);
this->spacing = unscale(this->_line_spacing); this->spacing = unscale(this->_line_spacing);
} else { } else {
// extend bounding box so that our pattern will be aligned with other layers // extend bounding box so that our pattern will be aligned with other layers
bounding_box.merge(Point( // Transform the reference point to the rotated coordinate system.
bounding_box.min.x - (bounding_box.min.x % this->_line_spacing), bounding_box.merge(_align_to_grid(
bounding_box.min.y - (bounding_box.min.y % this->_line_spacing))); bounding_box.min,
Point(this->_line_spacing, this->_line_spacing),
direction.second.rotated(- direction.first)));
} }
// generate the basic pattern // generate the basic pattern
@ -65,6 +67,7 @@ Polylines FillRectilinear::fill_surface(const Surface *surface, const FillParams
// FIXME Vojtech: This is only performed for horizontal lines, not for the vertical lines! // FIXME Vojtech: This is only performed for horizontal lines, not for the vertical lines!
const float INFILL_OVERLAP_OVER_SPACING = 0.3f; const float INFILL_OVERLAP_OVER_SPACING = 0.3f;
// How much to extend an infill path from expolygon outside?
coord_t extra = coord_t(floor(this->_min_spacing * INFILL_OVERLAP_OVER_SPACING + 0.5f)); coord_t extra = coord_t(floor(this->_min_spacing * INFILL_OVERLAP_OVER_SPACING + 0.5f));
for (Polylines::iterator it_polyline = polylines.begin(); it_polyline != polylines.end(); ++ it_polyline) { for (Polylines::iterator it_polyline = polylines.begin(); it_polyline != polylines.end(); ++ it_polyline) {
Point *first_point = &it_polyline->points.front(); Point *first_point = &it_polyline->points.front();
@ -75,6 +78,8 @@ Polylines FillRectilinear::fill_surface(const Surface *surface, const FillParams
last_point->y += extra; last_point->y += extra;
} }
size_t n_polylines_out_old = polylines_out.size();
// connect lines // connect lines
if (! params.dont_connect && ! polylines.empty()) { // prevent calling leftmost_point() on empty collections if (! params.dont_connect && ! polylines.empty()) { // prevent calling leftmost_point() on empty collections
// offset the expolygon by max(min_spacing/2, extra) // offset the expolygon by max(min_spacing/2, extra)
@ -94,15 +99,11 @@ Polylines FillRectilinear::fill_surface(const Surface *surface, const FillParams
polylines, polylines,
#endif #endif
PolylineCollection::leftmost_point(polylines), false); // reverse allowed PolylineCollection::leftmost_point(polylines), false); // reverse allowed
#if SLIC3R_CPPVER >= 11 bool first = true;
assert(polylines.empty());
#else
polylines.clear();
#endif
for (Polylines::iterator it_polyline = chained.begin(); it_polyline != chained.end(); ++ it_polyline) { for (Polylines::iterator it_polyline = chained.begin(); it_polyline != chained.end(); ++ it_polyline) {
if (! polylines.empty()) { if (! first) {
// Try to connect the lines. // Try to connect the lines.
Points &pts_end = polylines.back().points; Points &pts_end = polylines_out.back().points;
const Point &first_point = it_polyline->points.front(); const Point &first_point = it_polyline->points.front();
const Point &last_point = pts_end.back(); const Point &last_point = pts_end.back();
// Distance in X, Y. // Distance in X, Y.
@ -118,21 +119,21 @@ Polylines FillRectilinear::fill_surface(const Surface *surface, const FillParams
} }
// The lines cannot be connected. // The lines cannot be connected.
#if SLIC3R_CPPVER >= 11 #if SLIC3R_CPPVER >= 11
polylines.push_back(std::move(*it_polyline)); polylines_out.push_back(std::move(*it_polyline));
#else #else
polylines.push_back(Polyline()); polylines_out.push_back(Polyline());
std::swap(polylines.back(), *it_polyline); std::swap(polylines_out.back(), *it_polyline);
#endif #endif
first = false;
} }
} }
// paths must be rotated back // paths must be rotated back
for (Polylines::iterator it = polylines.begin(); it != polylines.end(); ++ it) { for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_old; it != polylines_out.end(); ++ it) {
// No need to translate, the absolute position is irrelevant. // No need to translate, the absolute position is irrelevant.
// it->translate(- rotate_vector.second.x, - rotate_vector.second.y); // it->translate(- direction.second.x, - direction.second.y);
it->rotate(rotate_vector.first); it->rotate(direction.first);
} }
return polylines;
} }
} // namespace Slic3r } // namespace Slic3r

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@ -9,13 +9,19 @@ namespace Slic3r {
class Surface; class Surface;
class FillRectilinear : public FillWithDirection class FillRectilinear : public Fill
{ {
public: public:
virtual ~FillRectilinear() {} virtual ~FillRectilinear() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected: protected:
virtual void _fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon &expolygon,
Polylines &polylines_out);
coord_t _min_spacing; coord_t _min_spacing;
coord_t _line_spacing; coord_t _line_spacing;
// distance threshold for allowing the horizontal infill lines to be connected into a continuous path // distance threshold for allowing the horizontal infill lines to be connected into a continuous path

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@ -1,4 +1,5 @@
#include <assert.h> #include <assert.h>
#include <stdlib.h>
#include <stdint.h> #include <stdint.h>
#include <algorithm> #include <algorithm>
@ -13,28 +14,14 @@
#include "FillRectilinear2.hpp" #include "FillRectilinear2.hpp"
#define SLIC3R_DEBUG
#ifdef SLIC3R_DEBUG #ifdef SLIC3R_DEBUG
#include "SVG.hpp" #include "SVG.hpp"
#endif #endif
#if defined(SLIC3R_DEBUG) && defined(_WIN32) // We want our version of assert.
#include <Windows.h> #include "../libslic3r.h"
#pragma comment(lib, "user32.lib")
static inline void assert_fail(const char *assertion, const char *file, unsigned line, const char *function)
{
printf("Assert: %s in function %s\nfile %s:%d\n", assertion, function, file, line);
if (IsDebuggerPresent()) {
DebugBreak();
} else {
ExitProcess(-1);
}
}
#undef assert
#define assert(expr) \
((expr) \
? static_cast<void>(0) \
: assert_fail (#expr, __FILE__, __LINE__, __FUNCTION__))
#endif /* SLIC3R_DEBUG */
namespace Slic3r { namespace Slic3r {
@ -81,7 +68,7 @@ enum Orientation
// which means, the coord_t types must not have some of the topmost bits utilized. // which means, the coord_t types must not have some of the topmost bits utilized.
static inline Orientation orient(const Point &a, const Point &b, const Point &c) static inline Orientation orient(const Point &a, const Point &b, const Point &c)
{ {
BOOST_STATIC_ASSERT(sizeof(coord_t) * 2 == sizeof(int64_t)); // BOOST_STATIC_ASSERT(sizeof(coord_t) * 2 == sizeof(int64_t));
int64_t u = int64_t(b.x) * int64_t(c.y) - int64_t(b.y) * int64_t(c.x); int64_t u = int64_t(b.x) * int64_t(c.y) - int64_t(b.y) * int64_t(c.x);
int64_t v = int64_t(a.x) * int64_t(c.y) - int64_t(a.y) * int64_t(c.x); int64_t v = int64_t(a.x) * int64_t(c.y) - int64_t(a.y) * int64_t(c.x);
int64_t w = int64_t(a.x) * int64_t(b.y) - int64_t(a.y) * int64_t(b.x); int64_t w = int64_t(a.x) * int64_t(b.y) - int64_t(a.y) * int64_t(b.x);
@ -94,7 +81,7 @@ static inline Orientation orient(const Point &a, const Point &b, const Point &c)
static inline bool is_ccw(const Polygon &poly) static inline bool is_ccw(const Polygon &poly)
{ {
// The polygon shall be at least a triangle. // The polygon shall be at least a triangle.
assert(poly.points.size() >= 3); myassert(poly.points.size() >= 3);
if (poly.points.size() < 3) if (poly.points.size() < 3)
return true; return true;
@ -113,7 +100,7 @@ static inline bool is_ccw(const Polygon &poly)
Orientation o = orient(poly.points[iPrev], poly.points[imin], poly.points[iNext]); Orientation o = orient(poly.points[iPrev], poly.points[imin], poly.points[iNext]);
// The lowest bottom point must not be collinear if the polygon does not contain duplicate points // The lowest bottom point must not be collinear if the polygon does not contain duplicate points
// or overlapping segments. // or overlapping segments.
assert(o != ORIENTATION_COLINEAR); myassert(o != ORIENTATION_COLINEAR);
return o == ORIENTATION_CCW; return o == ORIENTATION_CCW;
} }
@ -134,8 +121,8 @@ static inline coordf_t segment_length(const Polygon &poly, size_t seg1, const Po
std::swap(pa.x, pb.x); std::swap(pa.x, pb.x);
if (pa.y > pb.y) if (pa.y > pb.y)
std::swap(pa.y, pb.y); std::swap(pa.y, pb.y);
assert(px.x >= pa.x && px.x <= pb.x); myassert(px.x >= pa.x && px.x <= pb.x);
assert(px.y >= pa.y && px.y <= pb.y); myassert(px.y >= pa.y && px.y <= pb.y);
} }
#endif /* SLIC3R_DEBUG */ #endif /* SLIC3R_DEBUG */
const Point *pPrev = &p1; const Point *pPrev = &p1;
@ -262,45 +249,65 @@ public:
struct ExPolygonWithOffset struct ExPolygonWithOffset
{ {
public: public:
ExPolygonWithOffset(const ExPolygon &aexpolygon, coord_t aoffset) : expolygon(aexpolygon) ExPolygonWithOffset(
const ExPolygon &expolygon,
float angle,
coord_t aoffset1,
coord_t aoffset2)
{ {
polygons_inner = offset((Polygons)expolygon, aoffset, // Copy and rotate the source polygons.
polygons_src = (Polygons)expolygon;
for (Polygons::iterator it = polygons_src.begin(); it != polygons_src.end(); ++ it)
it->rotate(angle);
double mitterLimit = 3.;
// for the infill pattern, don't cut the corners.
// default miterLimt = 3
//double mitterLimit = 10.;
myassert(aoffset1 < 0);
myassert(aoffset2 < 0);
myassert(aoffset2 < aoffset1);
polygons_outer = offset(polygons_src, aoffset1,
CLIPPER_OFFSET_SCALE, CLIPPER_OFFSET_SCALE,
ClipperLib::jtMiter, ClipperLib::jtMiter,
// for the infill pattern, don't cut the corners. mitterLimit);
// default miterLimt = 3 polygons_inner = offset(polygons_src, aoffset2,
10.); CLIPPER_OFFSET_SCALE,
n_contours_outer = 1 + expolygon.holes.size(); ClipperLib::jtMiter,
mitterLimit);
n_contours_outer = polygons_outer.size();
n_contours_inner = polygons_inner.size(); n_contours_inner = polygons_inner.size();
n_contours = n_contours_outer + n_contours_inner; n_contours = n_contours_outer + n_contours_inner;
polygons_inner_ccw.assign(polygons_inner.size(), false); polygons_ccw.assign(n_contours, false);
for (size_t i = 0; i < polygons_inner.size(); ++ i) for (size_t i = 0; i < n_contours; ++ i) {
polygons_inner_ccw[i] = is_ccw(polygons_inner[i]); contour(i).remove_duplicate_points();
#ifdef SLIC3R_DEBUG myassert(! contour(i).has_duplicate_points());
// Verify orientation of the expolygon. polygons_ccw[i] = is_ccw(contour(i));
assert(is_ccw(expolygon.contour)); }
for (size_t i = 0; i < expolygon.holes.size(); ++ i)
assert(is_ccw(expolygon.holes[i]));
#endif /* SLIC3R_DEBUG */
} }
// Outer contour of the expolygon. // Any contour with offset1
bool is_contour_external(size_t idx) const { return idx == 0; } bool is_contour_outer(size_t idx) const { return idx < n_contours_outer; }
// Any contour of the expolygon. // Any contour with offset2
bool is_contour_outer(size_t idx) const { return idx < n_contours_inner; } bool is_contour_inner(size_t idx) const { return idx >= n_contours_outer; }
// Contour of the shrunk expolygon.
bool is_contour_inner(size_t idx) const { return idx >= n_contours_inner; }
const Polygon& contour(size_t idx) const { const Polygon& contour(size_t idx) const
return is_contour_external(idx) ? expolygon.contour : { return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; }
(is_contour_outer(idx) ? expolygon.holes[idx - 1] : polygons_inner[idx - n_contours_inner]);
}
bool is_contour_ccw(size_t idx) const { Polygon& contour(size_t idx)
return is_contour_external(idx) || (is_contour_inner(idx) && polygons_inner_ccw[idx - n_contours_inner]); { return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; }
}
const ExPolygon &expolygon; bool is_contour_ccw(size_t idx) const { return polygons_ccw[idx]; }
BoundingBox bounding_box_src() const
{ return _bounding_box_polygons(polygons_src); }
BoundingBox bounding_box_outer() const
{ return _bounding_box_polygons(polygons_outer); }
BoundingBox bounding_box_inner() const
{ return _bounding_box_polygons(polygons_inner); }
Polygons polygons_src;
Polygons polygons_outer;
Polygons polygons_inner; Polygons polygons_inner;
size_t n_contours_outer; size_t n_contours_outer;
@ -308,11 +315,30 @@ public:
size_t n_contours; size_t n_contours;
protected: protected:
// For each polygon of polygons_inner, remember its orientation. // For each polygon of polygons_inner, remember its orientation.
std::vector<unsigned char> polygons_inner_ccw; std::vector<unsigned char> polygons_ccw;
static BoundingBox _bounding_box_polygons(const Polygons &poly) {
BoundingBox bbox;
if (! poly.empty()) {
bbox = poly.front().bounding_box();
for (size_t i = 1; i < poly.size(); ++ i)
bbox.merge(poly[i]);
}
return bbox;
}
}; };
static inline int distance_of_segmens(const Polygon &poly, size_t seg1, size_t seg2, bool forward)
{
int d = int(seg2) - int(seg1);
if (! forward)
d = - d;
if (d < 0)
d += int(poly.points.size());
return d;
}
// For a vertical line, an inner contour and an intersection point, // For a vertical line, an inner contour and an intersection point,
// find an intersection point on the previous resp. next vertical line. // find an intersection point on the previous resp. next vertical line.
// The intersection point is connected with the prev resp. next intersection point with iInnerContour. // The intersection point is connected with the prev resp. next intersection point with iInnerContour.
@ -339,7 +365,8 @@ static inline int intersection_on_prev_next_vertical_line(
const SegmentIntersection &itsct = il.intersections[iIntersection]; const SegmentIntersection &itsct = il.intersections[iIntersection];
const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther];
const Polygon &poly = poly_with_offset.contour(iInnerContour); const Polygon &poly = poly_with_offset.contour(iInnerContour);
const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); // const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
const bool forward = itsct.is_low() == dir_is_next;
// Resulting index of an intersection point on il2. // Resulting index of an intersection point on il2.
int out = -1; int out = -1;
// Find an intersection point on iVerticalLineOther, intersecting iInnerContour // Find an intersection point on iVerticalLineOther, intersecting iInnerContour
@ -349,13 +376,30 @@ static inline int intersection_on_prev_next_vertical_line(
for (size_t i = 0; i < il2.intersections.size(); ++ i) { for (size_t i = 0; i < il2.intersections.size(); ++ i) {
const SegmentIntersection &itsct2 = il2.intersections[i]; const SegmentIntersection &itsct2 = il2.intersections[i];
if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) { if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) {
/*
if (itsct.is_low()) {
myassert(itsct.type == SegmentIntersection::INNER_LOW);
myassert(iIntersection > 0);
myassert(il.intersections[iIntersection-1].type == SegmentIntersection::OUTER_LOW);
myassert(i > 0);
if (il2.intersections[i-1].is_inner())
// Take only the lowest inner intersection point.
continue;
myassert(il2.intersections[i-1].type == SegmentIntersection::OUTER_LOW);
} else {
myassert(itsct.type == SegmentIntersection::INNER_HIGH);
myassert(iIntersection+1 < il.intersections.size());
myassert(il.intersections[iIntersection+1].type == SegmentIntersection::OUTER_HIGH);
myassert(i+1 < il2.intersections.size());
if (il2.intersections[i+1].is_inner())
// Take only the highest inner intersection point.
continue;
myassert(il2.intersections[i+1].type == SegmentIntersection::OUTER_HIGH);
}
*/
// The intersection points lie on the same contour and have the same orientation. // The intersection points lie on the same contour and have the same orientation.
// Find the intersection point with a shortest path in the direction of the contour. // Find the intersection point with a shortest path in the direction of the contour.
int d = int(itsct2.iSegment) - int(itsct.iSegment); int d = distance_of_segmens(poly, itsct.iSegment, itsct2.iSegment, forward);
if (ccw != dir_is_next)
d = - d;
if (d < 0)
d += int(poly.points.size());
if (d < dmin) { if (d < dmin) {
out = i; out = i;
dmin = d; dmin = d;
@ -395,17 +439,26 @@ static inline int intersection_unused_on_prev_next_vertical_line(
size_t iIntersection, size_t iIntersection,
bool dir_is_next) bool dir_is_next)
{ {
//FIXME This routine will propose a connecting line even if the connecting perimeter segment intersects
// iVertical line multiple times before reaching iIntersectionOther.
int iIntersectionOther = intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, dir_is_next); int iIntersectionOther = intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, dir_is_next);
if (iIntersectionOther == -1) if (iIntersectionOther == -1)
return -1; return -1;
//FIXME this routine will propose a connecting line even if the connecting perimeter segment intersects iVertical line multiple times before reaching iIntersectionOther. myassert(dir_is_next ? (iVerticalLine + 1 < segs.size()) : (iVerticalLine > 0));
assert(dir_is_next ? (iVerticalLine + 1 < segs.size()) : (iVerticalLine > 0));
const SegmentedIntersectionLine &il_this = segs[iVerticalLine]; const SegmentedIntersectionLine &il_this = segs[iVerticalLine];
const SegmentIntersection &itsct_this = il_this.intersections[iIntersection]; const SegmentIntersection &itsct_this = il_this.intersections[iIntersection];
const SegmentedIntersectionLine &il_other = segs[dir_is_next ? (iVerticalLine+1) : (iVerticalLine-1)]; const SegmentedIntersectionLine &il_other = segs[dir_is_next ? (iVerticalLine+1) : (iVerticalLine-1)];
const SegmentIntersection &itsct_other = il_other.intersections[iIntersectionOther]; const SegmentIntersection &itsct_other = il_other.intersections[iIntersectionOther];
assert(itsct_other.is_inner()); myassert(itsct_other.is_inner());
assert(itsct_other.is_low() || iIntersectionOther > 1); myassert(iIntersectionOther > 0);
myassert(iIntersectionOther + 1 < il_other.intersections.size());
// Is iIntersectionOther at the boundary of a vertical segment?
const SegmentIntersection &itsct_other2 = il_other.intersections[itsct_other.is_low() ? iIntersectionOther - 1 : iIntersectionOther + 1];
if (itsct_other2.is_inner())
// Cannot follow a perimeter segment into the middle of another vertical segment.
// Only perimeter segments connecting to the end of a vertical segment are followed.
return -1;
myassert(itsct_other.is_low() == itsct_other2.is_low());
if (dir_is_next ? itsct_this.consumed_perimeter_right : itsct_other.consumed_perimeter_right) if (dir_is_next ? itsct_this.consumed_perimeter_right : itsct_other.consumed_perimeter_right)
// This perimeter segment was already consumed. // This perimeter segment was already consumed.
return -1; return -1;
@ -460,11 +513,11 @@ static inline coordf_t measure_perimeter_prev_next_segment_length(
const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther];
const SegmentIntersection &itsct2 = il2.intersections[iIntersection2]; const SegmentIntersection &itsct2 = il2.intersections[iIntersection2];
const Polygon &poly = poly_with_offset.contour(iInnerContour); const Polygon &poly = poly_with_offset.contour(iInnerContour);
const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); // const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
assert(itsct.type == itsct2.type); myassert(itsct.type == itsct2.type);
assert(itsct.iContour == itsct2.iContour); myassert(itsct.iContour == itsct2.iContour);
assert(itsct.is_inner()); myassert(itsct.is_inner());
const bool forward = (itsct.is_low() == ccw) == dir_is_next; const bool forward = itsct.is_low() == dir_is_next;
Point p1(il.pos, itsct.pos); Point p1(il.pos, itsct.pos);
Point p2(il2.pos, itsct2.pos); Point p2(il2.pos, itsct2.pos);
@ -511,9 +564,9 @@ static inline void emit_perimeter_prev_next_segment(
size_t iVerticalLineOther = iVerticalLine; size_t iVerticalLineOther = iVerticalLine;
if (dir_is_next) { if (dir_is_next) {
++ iVerticalLineOther; ++ iVerticalLineOther;
assert(iVerticalLineOther < segs.size()); myassert(iVerticalLineOther < segs.size());
} else { } else {
assert(iVerticalLineOther > 0); myassert(iVerticalLineOther > 0);
-- iVerticalLineOther; -- iVerticalLineOther;
} }
@ -522,11 +575,11 @@ static inline void emit_perimeter_prev_next_segment(
const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther]; const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther];
const SegmentIntersection &itsct2 = il2.intersections[iIntersection2]; const SegmentIntersection &itsct2 = il2.intersections[iIntersection2];
const Polygon &poly = poly_with_offset.contour(iInnerContour); const Polygon &poly = poly_with_offset.contour(iInnerContour);
const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour); // const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
assert(itsct.type == itsct2.type); myassert(itsct.type == itsct2.type);
assert(itsct.iContour == itsct2.iContour); myassert(itsct.iContour == itsct2.iContour);
assert(itsct.is_inner()); myassert(itsct.is_inner());
const bool forward = (itsct.is_low() == ccw) == dir_is_next; const bool forward = itsct.is_low() == dir_is_next;
// Do not append the first point. // Do not append the first point.
// out.points.push_back(Point(il.pos, itsct.pos)); // out.points.push_back(Point(il.pos, itsct.pos));
if (forward) if (forward)
@ -537,71 +590,91 @@ static inline void emit_perimeter_prev_next_segment(
out.points.push_back(Point(il2.pos, itsct2.pos)); out.points.push_back(Point(il2.pos, itsct2.pos));
} }
Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParams &params) void FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillParams &params, float angleBase, Polylines &polylines_out)
{ {
// rotate polygons so that we can work with vertical lines here // At the end, only the new polylines will be rotated back.
ExPolygon expolygon = surface->expolygon; size_t n_polylines_out_initial = polylines_out.size();
std::pair<float, Point> rotate_vector = this->infill_direction(surface);
expolygon.rotate(- rotate_vector.first); // Shrink the input polygon a bit first to not push the infill lines out of the perimeters.
// No need to translate the polygon anyhow for the infill. // const float INFILL_OVERLAP_OVER_SPACING = 0.3f;
// The infill will be performed inside a bounding box of the expolygon and its absolute position does not matter. const float INFILL_OVERLAP_OVER_SPACING = 0.45f;
// expolygon.translate(rotate_vector.second.x, rotate_vector.second.y); myassert(INFILL_OVERLAP_OVER_SPACING > 0 && INFILL_OVERLAP_OVER_SPACING < 0.5f);
// Rotate polygons so that we can work with vertical lines here
std::pair<float, Point> rotate_vector = this->_infill_direction(surface);
rotate_vector.first += angleBase;
this->_min_spacing = scale_(this->spacing); this->_min_spacing = scale_(this->spacing);
assert(params.density > 0.0001f && params.density <= 1.f); myassert(params.density > 0.0001f && params.density <= 1.f);
this->_line_spacing = coord_t(coordf_t(this->_min_spacing) / params.density); this->_line_spacing = coord_t(coordf_t(this->_min_spacing) / params.density);
this->_diagonal_distance = this->_line_spacing * 2; this->_diagonal_distance = this->_line_spacing * 2;
BoundingBox bounding_box = expolygon.contour.bounding_box();
// On the polygons of poly_with_offset, the infill lines will be connected.
ExPolygonWithOffset poly_with_offset(
surface->expolygon,
- rotate_vector.first,
scale_(- (0.5 - INFILL_OVERLAP_OVER_SPACING) * this->spacing),
scale_(- 0.5 * this->spacing));
if (poly_with_offset.n_contours_inner == 0) {
//FIXME maybe one shall trigger the gap fill here?
return;
}
BoundingBox bounding_box = poly_with_offset.bounding_box_outer();
// define flow spacing according to requested density // define flow spacing according to requested density
if (params.density > 0.9999f && !params.dont_adjust) { bool full_infill = params.density > 0.9999f;
this->_line_spacing = this->adjust_solid_spacing(bounding_box.size().x, this->_line_spacing); if (full_infill && !params.dont_adjust) {
this->spacing = unscale(this->_line_spacing); // this->_min_spacing = this->_line_spacing = this->_adjust_solid_spacing(bounding_box.size().x, this->_line_spacing);
// this->spacing = unscale(this->_line_spacing);
} else { } else {
// extend bounding box so that our pattern will be aligned with other layers // extend bounding box so that our pattern will be aligned with other layers
bounding_box.merge(Point( // Transform the reference point to the rotated coordinate system.
bounding_box.min.x - (bounding_box.min.x % this->_line_spacing), bounding_box.merge(_align_to_grid(
bounding_box.min.y - (bounding_box.min.y % this->_line_spacing))); bounding_box.min,
Point(this->_line_spacing, this->_line_spacing),
rotate_vector.second.rotated(- rotate_vector.first)));
} }
// Intersect a set of euqally spaced vertical lines wiht expolygon. // Intersect a set of euqally spaced vertical lines wiht expolygon.
size_t n_vlines = (bounding_box.max.x - bounding_box.min.x + SCALED_EPSILON) / this->_line_spacing; size_t n_vlines = (bounding_box.max.x - bounding_box.min.x + SCALED_EPSILON) / this->_line_spacing;
coord_t x0 = bounding_box.min.x + this->_line_spacing; coord_t x0 = bounding_box.min.x + this->_line_spacing;
// On these polygons the infill lines will be connected.
ExPolygonWithOffset poly_with_offset(expolygon, - _min_spacing / 2);
#ifdef SLIC3R_DEBUG #ifdef SLIC3R_DEBUG
char path[2048]; char path[2048];
static int iRun = 0; static int iRun = 0;
sprintf(path, "out/FillRectilinear2-%d.svg", iRun); sprintf(path, "out/FillRectilinear2-%d.svg", iRun);
BoundingBox bbox_svg = expolygon.contour.bounding_box(); BoundingBox bbox_svg = poly_with_offset.bounding_box_outer();
bbox_svg.min.x -= coord_t(1. / SCALING_FACTOR); ::Slic3r::SVG svg(path, bbox_svg); // , scale_(1.));
bbox_svg.min.y -= coord_t(1. / SCALING_FACTOR); for (size_t i = 0; i < poly_with_offset.polygons_src.size(); ++ i)
bbox_svg.max.x += coord_t(1. / SCALING_FACTOR); svg.draw(poly_with_offset.polygons_src[i].lines());
bbox_svg.max.y += coord_t(1. / SCALING_FACTOR); for (size_t i = 0; i < poly_with_offset.polygons_outer.size(); ++ i)
::Slic3r::SVG svg(path, bbox_svg); svg.draw(poly_with_offset.polygons_outer[i].lines(), "green");
svg.draw(expolygon.lines()); for (size_t i = 0; i < poly_with_offset.polygons_inner.size(); ++ i)
svg.draw(poly_with_offset.polygons_inner); svg.draw(poly_with_offset.polygons_inner[i].lines(), "brown");
{ {
char path2[2048]; char path2[2048];
sprintf(path2, "out/FillRectilinear2-initial-%d.svg", iRun); sprintf(path2, "out/FillRectilinear2-initial-%d.svg", iRun);
::Slic3r::SVG svg(path2, bbox_svg); ::Slic3r::SVG svg(path2, bbox_svg); // , scale_(1.));
svg.draw(expolygon.lines()); for (size_t i = 0; i < poly_with_offset.polygons_src.size(); ++ i)
svg.draw(poly_with_offset.polygons_inner); svg.draw(poly_with_offset.polygons_src[i].lines());
svg.Close(); for (size_t i = 0; i < poly_with_offset.polygons_outer.size(); ++ i)
svg.draw(poly_with_offset.polygons_outer[i].lines(), "green");
for (size_t i = 0; i < poly_with_offset.polygons_inner.size(); ++ i)
svg.draw(poly_with_offset.polygons_inner[i].lines(), "brown");
} }
iRun ++; iRun ++;
#endif /* SLIC3R_DEBUG */ #endif /* SLIC3R_DEBUG */
// For each contour // For each contour
// Allocate the storage for the segments. // Allocate storage for the segments.
std::vector<SegmentedIntersectionLine> segs(n_vlines, SegmentedIntersectionLine()); std::vector<SegmentedIntersectionLine> segs(n_vlines, SegmentedIntersectionLine());
for (size_t i = 0; i < n_vlines; ++ i) { for (size_t i = 0; i < n_vlines; ++ i) {
segs[i].idx = i; segs[i].idx = i;
segs[i].pos = x0 + i * this->_line_spacing; segs[i].pos = x0 + i * this->_line_spacing;
} }
for (size_t iContour = 0; iContour < poly_with_offset.n_contours; ++ iContour) { for (size_t iContour = 0; iContour < poly_with_offset.n_contours; ++ iContour) {
const Points &contour = poly_with_offset.contour(iContour); const Points &contour = poly_with_offset.contour(iContour).points;
if (contour.size() < 2) if (contour.size() < 2)
continue; continue;
// For each segment // For each segment
@ -626,10 +699,14 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
if (il > ir) if (il > ir)
// No vertical line intersects this segment. // No vertical line intersects this segment.
continue; continue;
assert(il >= 0 && il < segs.size()); myassert(il >= 0 && il < segs.size());
assert(ir >= 0 && ir < segs.size()); myassert(ir >= 0 && ir < segs.size());
if (l == r) { if (l == r) {
// The segment is vertical. // The segment is vertical.
// Don't insert vertical segments at all.
// If the contour is not degenerate, then this vertical line will be crossed
// by the non-vertical segments preceding resp. succeeding this vertical segment.
/*
SegmentIntersection is; SegmentIntersection is;
is.iContour = iContour; is.iContour = iContour;
is.iSegment = iSegment; is.iSegment = iSegment;
@ -637,24 +714,25 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
segs[il].intersections.push_back(is); segs[il].intersections.push_back(is);
is.pos = p2.y; is.pos = p2.y;
segs[il].intersections.push_back(is); segs[il].intersections.push_back(is);
*/
continue; continue;
} }
for (int i = il; i <= ir; ++ i) { for (int i = il; i <= ir; ++ i) {
SegmentIntersection is; SegmentIntersection is;
is.iContour = iContour; is.iContour = iContour;
is.iSegment = iSegment; is.iSegment = iSegment;
assert(l <= segs[i].pos); myassert(l <= segs[i].pos);
assert(r >= segs[i].pos); myassert(r >= segs[i].pos);
// Calculate the intersection position in y axis. x is known. // Calculate the intersection position in y axis. x is known.
double t = double(segs[i].pos - p1.x) / double(p2.x - p1.x); double t = double(segs[i].pos - p1.x) / double(p2.x - p1.x);
assert(t > -0.000001 && t < 1.000001); myassert(t > -0.000001 && t < 1.000001);
t = clamp(0., 1., t); t = clamp(0., 1., t);
coord_t lo = p1.y; coord_t lo = p1.y;
coord_t hi = p2.y; coord_t hi = p2.y;
if (lo > hi) if (lo > hi)
std::swap(lo, hi); std::swap(lo, hi);
is.pos = p1.y + coord_t(t * double(p2.y - p1.y)); is.pos = p1.y + coord_t(t * double(p2.y - p1.y));
assert(is.pos > lo - 0.000001 && is.pos < hi + 0.000001); myassert(is.pos > lo - 0.000001 && is.pos < hi + 0.000001);
is.pos = clamp(lo, hi, is.pos); is.pos = clamp(lo, hi, is.pos);
segs[i].intersections.push_back(is); segs[i].intersections.push_back(is);
} }
@ -674,8 +752,8 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
for (size_t i = 1; i < sil.intersections.size(); ++ i) { for (size_t i = 1; i < sil.intersections.size(); ++ i) {
size_t iContour1 = sil.intersections[i-1].iContour; size_t iContour1 = sil.intersections[i-1].iContour;
size_t iContour2 = sil.intersections[i].iContour; size_t iContour2 = sil.intersections[i].iContour;
const Points &contour1 = poly_with_offset.contour(iContour1); const Points &contour1 = poly_with_offset.contour(iContour1).points;
const Points &contour2 = poly_with_offset.contour(iContour2); const Points &contour2 = poly_with_offset.contour(iContour2).points;
size_t iSegment1 = sil.intersections[i-1].iSegment; size_t iSegment1 = sil.intersections[i-1].iSegment;
size_t iPrev1 = ((iSegment1 == 0) ? contour1.size() : iSegment1) - 1; size_t iPrev1 = ((iSegment1 == 0) ? contour1.size() : iSegment1) - 1;
size_t iSegment2 = sil.intersections[i].iSegment; size_t iSegment2 = sil.intersections[i].iSegment;
@ -683,7 +761,7 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
bool swap = false; bool swap = false;
if (iContour1 == iContour2 && iSegment1 == iSegment2) { if (iContour1 == iContour2 && iSegment1 == iSegment2) {
// The same segment, it has to be vertical. // The same segment, it has to be vertical.
assert(iPrev1 == iPrev2); myassert(iPrev1 == iPrev2);
swap = contour1[iPrev1].y > contour1[iContour1].y; swap = contour1[iPrev1].y > contour1[iContour1].y;
#ifdef SLIC3R_DEBUG #ifdef SLIC3R_DEBUG
if (swap) if (swap)
@ -706,27 +784,43 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
const Point x2(sil.pos, sil.intersections[i ].pos); const Point x2(sil.pos, sil.intersections[i ].pos);
bool successive = false; bool successive = false;
#endif /* SLIC3R_DEBUG */ #endif /* SLIC3R_DEBUG */
// Sort the points in the two segments by x.
if (a->x > b->x) if (a->x > b->x)
std::swap(a, b); std::swap(a, b);
if (c->x > d->x) if (c->x > d->x)
std::swap(c, d); std::swap(c, d);
myassert(a->x <= sil.pos);
myassert(c->x <= sil.pos);
myassert(b->x >= sil.pos);
myassert(d->x >= sil.pos);
// Sort the two segments, so the segment <a,b> will be on the left of <c,d>.
bool upper_more_left = false; bool upper_more_left = false;
if (a->x > c->x) { if (a->x > c->x) {
upper_more_left = true; upper_more_left = true;
std::swap(a, c); std::swap(a, c);
std::swap(b, d); std::swap(b, d);
} }
if (a == c || b == c) { if (a == c) {
assert(iContour1 == iContour2); // The segments iSegment1 and iSegment2 are directly connected.
assert(iSegment1 == iPrev2 || iPrev1 == iSegment2); myassert(iContour1 == iContour2);
myassert(iSegment1 == iPrev2 || iPrev1 == iSegment2);
std::swap(c, d); std::swap(c, d);
assert(a != c && b != c); myassert(a != c && b != c);
#ifdef SLIC3R_DEBUG #ifdef SLIC3R_DEBUG
successive = true; successive = true;
#endif /* SLIC3R_DEBUG */ #endif /* SLIC3R_DEBUG */
} }
#ifdef SLIC3R_DEBUG
else if (b == d) {
// The segments iSegment1 and iSegment2 are directly connected.
myassert(iContour1 == iContour2);
myassert(iSegment1 == iPrev2 || iPrev1 == iSegment2);
myassert(a != c && b != c);
successive = true;
}
#endif /* SLIC3R_DEBUG */
Orientation o = orient(*a, *b, *c); Orientation o = orient(*a, *b, *c);
assert(! ORIENTATION_COLINEAR); myassert(o != ORIENTATION_COLINEAR);
swap = upper_more_left != (o == ORIENTATION_CW); swap = upper_more_left != (o == ORIENTATION_CW);
#ifdef SLIC3R_DEBUG #ifdef SLIC3R_DEBUG
if (swap) if (swap)
@ -737,7 +831,7 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
} }
} }
if (swap) { if (swap) {
// Swap the intersection points, but keep the original positions, so they are sorted. // Swap the intersection points, but keep the original positions, so they stay sorted by the y axis.
std::swap(sil.intersections[i-1], sil.intersections[i]); std::swap(sil.intersections[i-1], sil.intersections[i]);
std::swap(sil.intersections[i-1].pos, sil.intersections[i].pos); std::swap(sil.intersections[i-1].pos, sil.intersections[i].pos);
modified = true; modified = true;
@ -745,19 +839,40 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
} }
} while (modified); } while (modified);
// Assign the intersection types. // Assign the intersection types.
size_t j = 0;
for (size_t i = 0; i < sil.intersections.size(); ++ i) { for (size_t i = 0; i < sil.intersections.size(); ++ i) {
// What is the orientation of the segment at the intersection point? // What is the orientation of the segment at the intersection point?
size_t iContour = sil.intersections[i].iContour; size_t iContour = sil.intersections[i].iContour;
const Points &contour = poly_with_offset.contour(iContour); const Points &contour = poly_with_offset.contour(iContour).points;
size_t iSegment = sil.intersections[i].iSegment; size_t iSegment = sil.intersections[i].iSegment;
size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1; size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1;
coord_t dir = contour[iSegment].x - contour[iPrev].x; coord_t dir = contour[iSegment].x - contour[iPrev].x;
bool ccw = poly_with_offset.is_contour_ccw(iContour); // bool ccw = poly_with_offset.is_contour_ccw(iContour);
bool low = (dir > 0) == ccw; // bool low = (dir > 0) == ccw;
bool low = dir > 0;
sil.intersections[i].type = poly_with_offset.is_contour_outer(iContour) ? sil.intersections[i].type = poly_with_offset.is_contour_outer(iContour) ?
(low ? SegmentIntersection::OUTER_LOW : SegmentIntersection::OUTER_HIGH) : (low ? SegmentIntersection::OUTER_LOW : SegmentIntersection::OUTER_HIGH) :
(low ? SegmentIntersection::INNER_LOW : SegmentIntersection::INNER_HIGH); (low ? SegmentIntersection::INNER_LOW : SegmentIntersection::INNER_HIGH);
if (j > 0 &&
sil.intersections[i].pos == sil.intersections[j-1].pos &&
sil.intersections[i].type == sil.intersections[j-1].type &&
sil.intersections[i].iContour == sil.intersections[j-1].iContour) {
// This has to be a corner point crossing the vertical line.
// Remove the second intersection point.
#ifdef SLIC3R_DEBUG
size_t iSegment2 = sil.intersections[j-1].iSegment;
size_t iPrev2 = ((iSegment2 == 0) ? contour.size() : iSegment2) - 1;
myassert(iSegment == iPrev2 || iSegment2 == iPrev);
#endif /* SLIC3R_DEBUG */
} else {
if (j < i)
sil.intersections[j] = sil.intersections[i];
++ j;
}
} }
// Shrink the list of intersections, if any of the intersection was removed during the classification.
if (j < sil.intersections.size())
sil.intersections.erase(sil.intersections.begin() + j, sil.intersections.end());
} }
#ifdef SLIC3R_DEBUG #ifdef SLIC3R_DEBUG
@ -765,18 +880,18 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) { for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) {
SegmentedIntersectionLine &sil = segs[i_seg]; SegmentedIntersectionLine &sil = segs[i_seg];
// The intersection points have to be even. // The intersection points have to be even.
assert((sil.intersections.size() & 1) == 0); myassert((sil.intersections.size() & 1) == 0);
for (size_t i = 0; i < sil.intersections.size();) { for (size_t i = 0; i < sil.intersections.size();) {
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times. // An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
assert(sil.intersections[i].type == SegmentIntersection::OUTER_LOW); myassert(sil.intersections[i].type == SegmentIntersection::OUTER_LOW);
size_t j = i + 1; size_t j = i + 1;
assert(j < sil.intersections.size()); myassert(j < sil.intersections.size());
assert(sil.intersections[j].type == SegmentIntersection::INNER_LOW || sil.intersections[j].type == SegmentIntersection::OUTER_HIGH); myassert(sil.intersections[j].type == SegmentIntersection::INNER_LOW || sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ; for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ;
assert(j < sil.intersections.size()); myassert(j < sil.intersections.size());
assert((j & 1) == 1); myassert((j & 1) == 1);
assert(sil.intersections[j].type == SegmentIntersection::OUTER_HIGH); myassert(sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
assert(i + 1 == j || sil.intersections[j - 1].type == SegmentIntersection::INNER_HIGH); myassert(i + 1 == j || sil.intersections[j - 1].type == SegmentIntersection::INNER_HIGH);
if (i + 1 == j) { if (i + 1 == j) {
svg.draw(Line(Point(sil.pos, sil.intersections[i].pos), Point(sil.pos, sil.intersections[j].pos)), "blue"); svg.draw(Line(Point(sil.pos, sil.intersections[i].pos), Point(sil.pos, sil.intersections[j].pos)), "blue");
} else { } else {
@ -788,6 +903,26 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
} }
} }
svg.Close(); svg.Close();
// Verify the segments & paint them.
for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) {
SegmentedIntersectionLine &sil = segs[i_seg];
// The intersection points have to be even.
myassert((sil.intersections.size() & 1) == 0);
for (size_t i = 0; i < sil.intersections.size();) {
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
myassert(sil.intersections[i].type == SegmentIntersection::OUTER_LOW);
size_t j = i + 1;
myassert(j < sil.intersections.size());
myassert(sil.intersections[j].type == SegmentIntersection::INNER_LOW || sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ;
myassert(j < sil.intersections.size());
myassert((j & 1) == 1);
myassert(sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
myassert(i + 1 == j || sil.intersections[j - 1].type == SegmentIntersection::INNER_HIGH);
i = j + 1;
}
}
#endif /* SLIC3R_DEBUG */ #endif /* SLIC3R_DEBUG */
// Now construct a graph. // Now construct a graph.
@ -798,8 +933,9 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
// Follow the line, connect the lines into a graph. // Follow the line, connect the lines into a graph.
// Until no new line could be added to the output path: // Until no new line could be added to the output path:
Point pointLast; Point pointLast;
Polylines polylines_out;
Polyline *polyline_current = NULL; Polyline *polyline_current = NULL;
if (! polylines_out.empty())
pointLast = polylines_out.back().points.back();
for (;;) { for (;;) {
if (i_intersection == size_t(-1)) { if (i_intersection == size_t(-1)) {
// The path has been interrupted. Find a next starting point, closest to the previous extruder position. // The path has been interrupted. Find a next starting point, closest to the previous extruder position.
@ -807,14 +943,14 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
for (size_t i_vline2 = 0; i_vline2 < segs.size(); ++ i_vline2) { for (size_t i_vline2 = 0; i_vline2 < segs.size(); ++ i_vline2) {
const SegmentedIntersectionLine &seg = segs[i_vline2]; const SegmentedIntersectionLine &seg = segs[i_vline2];
if (! seg.intersections.empty()) { if (! seg.intersections.empty()) {
assert(seg.intersections.size() > 1); myassert(seg.intersections.size() > 1);
// Even number of intersections with the loops. // Even number of intersections with the loops.
assert((seg.intersections.size() & 1) == 0); myassert((seg.intersections.size() & 1) == 0);
assert(seg.intersections.front().type == SegmentIntersection::OUTER_LOW); myassert(seg.intersections.front().type == SegmentIntersection::OUTER_LOW);
for (size_t i = 0; i < seg.intersections.size(); ++ i) { for (size_t i = 0; i < seg.intersections.size(); ++ i) {
const SegmentIntersection &intrsctn = seg.intersections[i]; const SegmentIntersection &intrsctn = seg.intersections[i];
if (intrsctn.is_outer()) { if (intrsctn.is_outer()) {
assert(intrsctn.is_low() || i > 0); myassert(intrsctn.is_low() || i > 0);
bool consumed = intrsctn.is_low() ? bool consumed = intrsctn.is_low() ?
intrsctn.consumed_vertical_up : intrsctn.consumed_vertical_up :
seg.intersections[i-1].consumed_vertical_up; seg.intersections[i-1].consumed_vertical_up;
@ -852,11 +988,11 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
bool going_up = intrsctn->is_low(); bool going_up = intrsctn->is_low();
bool try_connect = false; bool try_connect = false;
if (going_up) { if (going_up) {
assert(! intrsctn->consumed_vertical_up); myassert(! intrsctn->consumed_vertical_up);
assert(i_intersection + 1 < seg.intersections.size()); myassert(i_intersection + 1 < seg.intersections.size());
// Step back to the beginning of the vertical segment to mark it as consumed. // Step back to the beginning of the vertical segment to mark it as consumed.
if (intrsctn->is_inner()) { if (intrsctn->is_inner()) {
assert(i_intersection > 0); myassert(i_intersection > 0);
-- intrsctn; -- intrsctn;
-- i_intersection; -- i_intersection;
} }
@ -865,25 +1001,25 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
intrsctn->consumed_vertical_up = true; intrsctn->consumed_vertical_up = true;
++ intrsctn; ++ intrsctn;
++ i_intersection; ++ i_intersection;
assert(i_intersection < seg.intersections.size()); myassert(i_intersection < seg.intersections.size());
} while (intrsctn->type != SegmentIntersection::OUTER_HIGH); } while (intrsctn->type != SegmentIntersection::OUTER_HIGH);
if ((intrsctn - 1)->is_inner()) { if ((intrsctn - 1)->is_inner()) {
// Step back. // Step back.
-- intrsctn; -- intrsctn;
-- i_intersection; -- i_intersection;
assert(intrsctn->type == SegmentIntersection::INNER_HIGH); myassert(intrsctn->type == SegmentIntersection::INNER_HIGH);
try_connect = true; try_connect = true;
} }
} else { } else {
// Going down. // Going down.
assert(intrsctn->is_high()); myassert(intrsctn->is_high());
assert(i_intersection > 0); myassert(i_intersection > 0);
assert(! (intrsctn - 1)->consumed_vertical_up); myassert(! (intrsctn - 1)->consumed_vertical_up);
// Consume the complete vertical segment up to the outer contour. // Consume the complete vertical segment up to the outer contour.
if (intrsctn->is_inner()) if (intrsctn->is_inner())
intrsctn->consumed_vertical_up = true; intrsctn->consumed_vertical_up = true;
do { do {
assert(i_intersection > 0); myassert(i_intersection > 0);
-- intrsctn; -- intrsctn;
-- i_intersection; -- i_intersection;
intrsctn->consumed_vertical_up = true; intrsctn->consumed_vertical_up = true;
@ -892,7 +1028,7 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
// Step back. // Step back.
++ intrsctn; ++ intrsctn;
++ i_intersection; ++ i_intersection;
assert(intrsctn->type == SegmentIntersection::INNER_LOW); myassert(intrsctn->type == SegmentIntersection::INNER_LOW);
try_connect = true; try_connect = true;
} }
} }
@ -901,31 +1037,81 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
int iPrev = intersection_unused_on_prev_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection); int iPrev = intersection_unused_on_prev_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
int iNext = intersection_unused_on_next_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection); int iNext = intersection_unused_on_next_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
if (iPrev != -1 || iNext != -1) { if (iPrev != -1 || iNext != -1) {
// Zig zag // Does the perimeter intersect the current vertical line?
coord_t distPrev = (iPrev == -1) ? std::numeric_limits<coord_t>::max() : SegmentIntersection::SegmentIntersectionType type_crossing = (intrsctn->type == SegmentIntersection::INNER_LOW) ?
measure_perimeter_prev_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iPrev); SegmentIntersection::INNER_HIGH : SegmentIntersection::INNER_LOW;
coord_t distNext = (iNext == -1) ? std::numeric_limits<coord_t>::max() : // Does the perimeter intersect the current vertical line above intrsctn?
measure_perimeter_next_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext); int iSegAbove = -1;
// Take the shorter path. for (size_t i = i_intersection + 1; i + 1 < seg.intersections.size(); ++ i)
bool take_next = (iPrev != -1 && iNext != -1) ? (distNext < distPrev) : distNext != -1; if (seg.intersections[i].iContour == intrsctn->iContour &&
assert(intrsctn->is_inner()); seg.intersections[i].type == type_crossing) {
polyline_current->points.push_back(Point(seg.pos, intrsctn->pos)); iSegAbove = seg.intersections[i].iSegment;
emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, take_next ? iNext : iPrev, *polyline_current, take_next); break;
// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed. }
if (iPrev != -1) // Does the perimeter intersect the current vertical line below intrsctn?
segs[i_vline-1].intersections[iPrev].consumed_perimeter_right = true; int iSegBelow = -1;
if (iNext != -1) for (size_t i = i_intersection - 1; i > 0; -- i)
intrsctn->consumed_perimeter_right = true; if (seg.intersections[i].iContour == intrsctn->iContour &&
//FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed. seg.intersections[i].type == type_crossing) {
// Advance to the neighbor line. iSegBelow = seg.intersections[i].iSegment;
if (take_next) { break;
++ i_vline; }
i_intersection = iNext; if (iSegBelow != -1 || iSegAbove != -1) {
} else { // Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext.
-- i_vline; // The perimeter contour orientation.
i_intersection = iPrev; const bool forward = intrsctn->is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
const Polygon &poly = poly_with_offset.contour(intrsctn->iContour);
if (iPrev != -1) {
int d1 = distance_of_segmens(poly, segs[i_vline-1].intersections[iPrev].iSegment, intrsctn->iSegment, forward);
int d2 = (iSegBelow == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, iSegBelow, intrsctn->iSegment, forward);
if (iSegAbove != -1)
d2 = std::min(d2, distance_of_segmens(poly, iSegAbove, intrsctn->iSegment, forward));
if (d2 < d1)
// The vertical crossing comes eralier than the prev crossing.
// Disable the perimeter going back.
iPrev = -1;
}
if (iNext != -1) {
int d1 = distance_of_segmens(poly, intrsctn->iSegment, segs[i_vline+1].intersections[iNext].iSegment, forward);
int d2 = (iSegBelow == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, intrsctn->iSegment, iSegBelow, forward);
if (iSegAbove != -1)
d2 = std::min(d2, distance_of_segmens(poly, intrsctn->iSegment, iSegAbove, forward));
if (d2 < d1)
// The vertical crossing comes eralier than the prev crossing.
// Disable the perimeter going forward.
iNext = -1;
}
}
if (iPrev != -1 || iNext != -1) {
// Zig zag
coord_t distPrev = (iPrev == -1) ? std::numeric_limits<coord_t>::max() :
measure_perimeter_prev_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iPrev);
coord_t distNext = (iNext == -1) ? std::numeric_limits<coord_t>::max() :
measure_perimeter_next_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext);
// Take the shorter path.
bool take_next = (iPrev != -1 && iNext != -1) ? (distNext < distPrev) : iNext != -1;
myassert(intrsctn->is_inner());
pointLast = Point(seg.pos, intrsctn->pos);
polyline_current->points.push_back(pointLast);
emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, take_next ? iNext : iPrev, *polyline_current, take_next);
// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed.
if (iPrev != -1)
segs[i_vline-1].intersections[iPrev].consumed_perimeter_right = true;
if (iNext != -1)
intrsctn->consumed_perimeter_right = true;
//FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed.
// Advance to the neighbor line.
if (take_next) {
++ i_vline;
i_intersection = iNext;
} else {
-- i_vline;
i_intersection = iPrev;
}
continue;
} }
continue;
} }
// Take the complete line up to the outer contour. // Take the complete line up to the outer contour.
if (going_up) if (going_up)
@ -935,21 +1121,69 @@ Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParam
} }
// Finish the current vertical line, // Finish the current vertical line,
// reset the current vertical line to pick a new starting point in the next round. // reset the current vertical line to pick a new starting point in the next round.
assert(intrsctn->is_outer()); myassert(intrsctn->is_outer());
assert(intrsctn->is_high() == going_up); myassert(intrsctn->is_high() == going_up);
pointLast = Point(seg.pos, intrsctn->pos); pointLast = Point(seg.pos, intrsctn->pos);
polyline_current->points.push_back(pointLast); polyline_current->points.push_back(pointLast);
// Handle duplicate points and zero length segments.
polyline_current->remove_duplicate_points();
myassert(! polyline_current->has_duplicate_points());
// Handle nearly zero length edges.
if (polyline_current->points.size() <= 1 ||
(polyline_current->points.size() == 2 &&
std::abs(polyline_current->points.front().x - polyline_current->points.back().x) < SCALED_EPSILON &&
std::abs(polyline_current->points.front().y - polyline_current->points.back().y) < SCALED_EPSILON))
polylines_out.pop_back();
intrsctn = NULL; intrsctn = NULL;
i_intersection = -1; i_intersection = -1;
polyline_current = NULL; polyline_current = NULL;
} }
#ifdef SLIC3R_DEBUG
{
sprintf(path, "out/FillRectilinear2-final-%d.svg", iRun);
::Slic3r::SVG svg(path, bbox_svg); // , scale_(1.));
for (size_t i = 0; i < poly_with_offset.polygons_src.size(); ++ i)
svg.draw(poly_with_offset.polygons_src[i].lines());
for (size_t i = 0; i < poly_with_offset.polygons_outer.size(); ++ i)
svg.draw(poly_with_offset.polygons_outer[i].lines(), "green");
for (size_t i = 0; i < poly_with_offset.polygons_inner.size(); ++ i)
svg.draw(poly_with_offset.polygons_inner[i].lines(), "brown");
for (size_t i = n_polylines_out_initial; i < polylines_out.size(); ++ i)
svg.draw(polylines_out[i].lines(), "black");
}
#endif /* SLIC3R_DEBUG */
// paths must be rotated back // paths must be rotated back
for (Polylines::iterator it = polylines_out.begin(); it != polylines_out.end(); ++ it) { for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_initial; it != polylines_out.end(); ++ it) {
// No need to translate, the absolute position is irrelevant. // No need to translate, the absolute position is irrelevant.
// it->translate(- rotate_vector.second.x, - rotate_vector.second.y); // it->translate(- rotate_vector.second.x, - rotate_vector.second.y);
myassert(! it->has_duplicate_points());
it->rotate(rotate_vector.first); it->rotate(rotate_vector.first);
//FIXME rather simplify the paths to avoid very short edges?
//myassert(! it->has_duplicate_points());
it->remove_duplicate_points();
} }
#ifdef SLIC3R_DEBUG
// Verify, that there are no duplicate points in the sequence.
for (Polylines::iterator it = polylines_out.begin(); it != polylines_out.end(); ++ it)
myassert(! it->has_duplicate_points());
#endif /* SLIC3R_DEBUG */
}
Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParams &params)
{
Polylines polylines_out;
fill_surface_by_lines(surface, params, 0.f, polylines_out);
return polylines_out;
}
Polylines FillGrid2::fill_surface(const Surface *surface, const FillParams &params)
{
Polylines polylines_out;
fill_surface_by_lines(surface, params, 0.f, polylines_out);
fill_surface_by_lines(surface, params, float(M_PI / 2.), polylines_out);
return polylines_out; return polylines_out;
} }

View File

@ -9,13 +9,15 @@ namespace Slic3r {
class Surface; class Surface;
class FillRectilinear2 : public FillWithDirection class FillRectilinear2 : public Fill
{ {
public: public:
virtual ~FillRectilinear2() {} virtual ~FillRectilinear2() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params); virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected: protected:
void fill_surface_by_lines(const Surface *surface, const FillParams &params, float angleBase, Polylines &polylines_out);
coord_t _min_spacing; coord_t _min_spacing;
coord_t _line_spacing; coord_t _line_spacing;
// distance threshold for allowing the horizontal infill lines to be connected into a continuous path // distance threshold for allowing the horizontal infill lines to be connected into a continuous path
@ -26,6 +28,7 @@ class FillGrid2 : public FillRectilinear2
{ {
public: public:
virtual ~FillGrid2() {} virtual ~FillGrid2() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected: protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base. // The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base.