Faster loading of 3D preview and much less memory used

This commit is contained in:
Alessandro Ranellucci 2015-01-24 23:35:29 +01:00
parent 8cfd2e33d8
commit a5c0ffe963
8 changed files with 202 additions and 163 deletions

View File

@ -210,6 +210,7 @@ sub thread_cleanup {
*Slic3r::Polyline::DESTROY = sub {};
*Slic3r::Polyline::Collection::DESTROY = sub {};
*Slic3r::Print::DESTROY = sub {};
*Slic3r::Print::Object::DESTROY = sub {};
*Slic3r::Print::Region::DESTROY = sub {};
*Slic3r::Surface::DESTROY = sub {};
*Slic3r::Surface::Collection::DESTROY = sub {};

View File

@ -844,7 +844,7 @@ sub draw_volumes {
}
glCullFace(GL_BACK);
if ($volume->quad_verts) {
if ($volume->qverts) {
my ($min_offset, $max_offset);
if (defined $min_z) {
$min_offset = $volume->offsets->{$min_z}->[0];
@ -853,14 +853,14 @@ sub draw_volumes {
$max_offset = $volume->offsets->{$max_z}->[0];
}
$min_offset //= 0;
$max_offset //= $volume->quad_verts->elements;
$max_offset //= $volume->qverts->size;
glVertexPointer_p(3, $volume->quad_verts);
glNormalPointer_p($volume->quad_norms);
glVertexPointer_c(3, GL_FLOAT, 0, $volume->qverts->verts_ptr);
glNormalPointer_c(GL_FLOAT, 0, $volume->qverts->norms_ptr);
glDrawArrays(GL_QUADS, $min_offset / 3, ($max_offset-$min_offset) / 3);
}
if ($volume->verts) {
if ($volume->tverts) {
my ($min_offset, $max_offset);
if (defined $min_z) {
$min_offset = $volume->offsets->{$min_z}->[1];
@ -869,10 +869,10 @@ sub draw_volumes {
$max_offset = $volume->offsets->{$max_z}->[1];
}
$min_offset //= 0;
$max_offset //= $volume->verts->elements;
$max_offset //= $volume->tverts->size;
glVertexPointer_p(3, $volume->verts);
glNormalPointer_p($volume->norms);
glVertexPointer_c(3, GL_FLOAT, 0, $volume->tverts->verts_ptr);
glNormalPointer_c(GL_FLOAT, 0, $volume->tverts->norms_ptr);
glDrawArrays(GL_TRIANGLES, $min_offset / 3, ($max_offset-$min_offset) / 3);
}
@ -903,12 +903,10 @@ has 'hover' => (is => 'rw', default => sub { 0 });
has 'range' => (is => 'rw');
# geometric data
has 'quad_verts' => (is => 'rw'); # OpenGL::Array object
has 'quad_norms' => (is => 'rw'); # OpenGL::Array object
has 'verts' => (is => 'rw'); # OpenGL::Array object
has 'norms' => (is => 'rw'); # OpenGL::Array object
has 'qverts' => (is => 'rw'); # GLVertexArray object
has 'tverts' => (is => 'rw'); # GLVertexArray object
has 'mesh' => (is => 'rw'); # only required for cut contours
has 'offsets' => (is => 'rw'); # [ z => [ quad_verts_idx, verts_idx ] ]
has 'offsets' => (is => 'rw'); # [ z => [ qverts_idx, tverts_idx ] ]
sub transformed_bounding_box {
my ($self) = @_;
@ -999,17 +997,10 @@ sub load_object {
}
push @volumes_idx, my $scene_volume_idx = $#{$self->volumes};
$self->_objects_by_volumes->{$scene_volume_idx} = [ $obj_idx, $volume_idx, $instance_idx ];
{
my $vertices = $mesh->vertices;
my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets};
$v->verts(OpenGL::Array->new_list(GL_FLOAT, @verts));
}
{
my @norms = map { @$_, @$_, @$_ } @{$mesh->normals};
$v->norms(OpenGL::Array->new_list(GL_FLOAT, @norms));
}
my $verts = Slic3r::GUI::_3DScene::GLVertexArray->new;
$verts->load_mesh($mesh);
$v->tverts($verts);
}
}
@ -1074,9 +1065,12 @@ sub load_print_object_slices {
sub load_print_object_toolpaths {
my ($self, $object) = @_;
my (@perim_qverts, @perim_qnorms, @perim_tverts, @perim_tnorms) = ();
my (@infill_qverts, @infill_qnorms, @infill_tverts, @infill_tnorms) = ();
my (@support_qverts, @support_qnorms, @support_tverts, @support_tnorms) = ();
my $perim_qverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
my $perim_tverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
my $infill_qverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
my $infill_tverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
my $support_qverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
my $support_tverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
my %perim_offsets = (); # print_z => [ qverts, tverts ]
my %infill_offsets = ();
@ -1091,13 +1085,13 @@ sub load_print_object_toolpaths {
if (!exists $perim_offsets{$top_z}) {
$perim_offsets{$top_z} = [
scalar(@perim_qverts), scalar(@perim_tverts),
$perim_qverts->size, $perim_tverts->size,
];
$infill_offsets{$top_z} = [
scalar(@infill_qverts), scalar(@infill_tverts),
$infill_qverts->size, $infill_tverts->size,
];
$support_offsets{$top_z} = [
scalar(@support_qverts), scalar(@support_tverts),
$support_qverts->size, $support_tverts->size,
];
}
@ -1105,21 +1099,21 @@ sub load_print_object_toolpaths {
foreach my $layerm (@{$layer->regions}) {
if ($object->step_done(STEP_PERIMETERS)) {
$self->_extrusionentity_to_verts($layerm->perimeters, $top_z, $copy,
\@perim_qverts, \@perim_qnorms, \@perim_tverts, \@perim_tnorms);
$perim_qverts, $perim_tverts);
}
if ($object->step_done(STEP_INFILL)) {
$self->_extrusionentity_to_verts($layerm->fills, $top_z, $copy,
\@infill_qverts, \@infill_qnorms, \@infill_tverts, \@infill_tnorms);
$infill_qverts, $infill_tverts);
}
}
if ($layer->isa('Slic3r::Layer::Support') && $object->step_done(STEP_SUPPORTMATERIAL)) {
$self->_extrusionentity_to_verts($layer->support_fills, $top_z, $copy,
\@support_qverts, \@support_qnorms, \@support_tverts, \@support_tnorms);
$support_qverts, $support_tverts);
$self->_extrusionentity_to_verts($layer->support_interface_fills, $top_z, $copy,
\@support_qverts, \@support_qnorms, \@support_tverts, \@support_tnorms);
$support_qverts, $support_tverts);
}
}
}
@ -1136,30 +1130,24 @@ sub load_print_object_toolpaths {
push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
bounding_box => $bb,
color => COLORS->[0],
quad_verts => OpenGL::Array->new_list(GL_FLOAT, @perim_qverts),
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @perim_qnorms),
verts => OpenGL::Array->new_list(GL_FLOAT, @perim_tverts),
norms => OpenGL::Array->new_list(GL_FLOAT, @perim_tnorms),
qverts => $perim_qverts,
tverts => $perim_tverts,
offsets => { %perim_offsets },
);
push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
bounding_box => $bb,
color => COLORS->[1],
quad_verts => OpenGL::Array->new_list(GL_FLOAT, @infill_qverts),
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @infill_qnorms),
verts => OpenGL::Array->new_list(GL_FLOAT, @infill_tverts),
norms => OpenGL::Array->new_list(GL_FLOAT, @infill_tnorms),
qverts => $infill_qverts,
tverts => $infill_tverts,
offsets => { %infill_offsets },
);
push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
bounding_box => $bb,
color => COLORS->[2],
quad_verts => OpenGL::Array->new_list(GL_FLOAT, @support_qverts),
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @support_qnorms),
verts => OpenGL::Array->new_list(GL_FLOAT, @support_tverts),
norms => OpenGL::Array->new_list(GL_FLOAT, @support_tnorms),
qverts => $support_qverts,
tverts => $support_tverts,
offsets => { %support_offsets },
);
}
@ -1201,11 +1189,11 @@ sub _expolygons_to_verts {
}
sub _extrusionentity_to_verts {
my ($self, $entity, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms) = @_;
my ($self, $entity, $top_z, $copy, $qverts, $tverts) = @_;
my ($lines, $widths, $heights, $closed);
if ($entity->isa('Slic3r::ExtrusionPath::Collection')) {
$self->_extrusionentity_to_verts($_, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms)
$self->_extrusionentity_to_verts($_, $top_z, $copy, $qverts, $tverts)
for @$entity;
return;
} elsif ($entity->isa('Slic3r::ExtrusionPath')) {
@ -1231,7 +1219,7 @@ sub _extrusionentity_to_verts {
}
Slic3r::GUI::_3DScene::_extrusionentity_to_verts_do($lines, $widths, $heights,
$closed, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms);
$closed, $top_z, $copy, $qverts, $tverts);
}
sub object_idx {

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@ -196,6 +196,9 @@ sub new {
return $self;
}
package Slic3r::GUI::_3DScene::GLVertexArray;
sub CLONE_SKIP { 1 }
package main;
for my $class (qw(
Slic3r::BridgeDetector

View File

@ -5,7 +5,7 @@ namespace Slic3r {
void
_3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<double> &widths,
const std::vector<double> &heights, bool closed, double top_z, const Point &copy,
Pointf3s* qverts, Pointf3s* qnorms, Pointf3s* tverts, Pointf3s* tnorms)
GLVertexArray* qverts, GLVertexArray* tverts)
{
Line prev_line;
Pointf prev_b1, prev_b2;
@ -52,62 +52,64 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
// if we're making a ccw turn, draw the triangles on the right side, otherwise draw them on the left side
double ccw = line.b.ccw(prev_line);
if (ccw > EPSILON) {
tverts->reserve_more(6);
// top-right vertex triangle between previous line and this one
{
// use the normal going to the right calculated for the previous line
tnorms->push_back(prev_xy_right_normal);
tverts->push_back(Pointf3(prev_b1.x, prev_b1.y, middle_z));
tverts->push_norm(prev_xy_right_normal);
tverts->push_vert(prev_b1.x, prev_b1.y, middle_z);
// use the normal going to the right calculated for this line
tnorms->push_back(xy_right_normal);
tverts->push_back(Pointf3(a1.x, a1.y, middle_z));
tverts->push_norm(xy_right_normal);
tverts->push_vert(a1.x, a1.y, middle_z);
// normal going upwards
tnorms->push_back(Pointf3(0,0,1));
tverts->push_back(Pointf3(a.x, a.y, top_z));
tverts->push_norm(0,0,1);
tverts->push_vert(a.x, a.y, top_z);
}
// bottom-right vertex triangle between previous line and this one
{
// use the normal going to the right calculated for the previous line
tnorms->push_back(prev_xy_right_normal);
tverts->push_back(Pointf3(prev_b1.x, prev_b1.y, middle_z));
tverts->push_norm(prev_xy_right_normal);
tverts->push_vert(prev_b1.x, prev_b1.y, middle_z);
// normal going downwards
tnorms->push_back(Pointf3(0,0,-1));
tverts->push_back(Pointf3(a.x, a.y, bottom_z));
tverts->push_norm(0,0,-1);
tverts->push_vert(a.x, a.y, bottom_z);
// use the normal going to the right calculated for this line
tnorms->push_back(xy_right_normal);
tverts->push_back(Pointf3(a1.x, a1.y, middle_z));
tverts->push_norm(xy_right_normal);
tverts->push_vert(a1.x, a1.y, middle_z);
}
} else if (ccw < -EPSILON) {
tverts->reserve_more(6);
// top-left vertex triangle between previous line and this one
{
// use the normal going to the left calculated for the previous line
tnorms->push_back(prev_xy_left_normal);
tverts->push_back(Pointf3(prev_b2.x, prev_b2.y, middle_z));
tverts->push_norm(prev_xy_left_normal);
tverts->push_vert(prev_b2.x, prev_b2.y, middle_z);
// normal going upwards
tnorms->push_back(Pointf3(0,0,1));
tverts->push_back(Pointf3(a.x, a.y, top_z));
tverts->push_norm(0,0,1);
tverts->push_vert(a.x, a.y, top_z);
// use the normal going to the right calculated for this line
tnorms->push_back(xy_left_normal);
tverts->push_back(Pointf3(a2.x, a2.y, middle_z));
tverts->push_norm(xy_left_normal);
tverts->push_vert(a2.x, a2.y, middle_z);
}
// bottom-left vertex triangle between previous line and this one
{
// use the normal going to the left calculated for the previous line
tnorms->push_back(prev_xy_left_normal);
tverts->push_back(Pointf3(prev_b2.x, prev_b2.y, middle_z));
tverts->push_norm(prev_xy_left_normal);
tverts->push_vert(prev_b2.x, prev_b2.y, middle_z);
// use the normal going to the right calculated for this line
tnorms->push_back(xy_left_normal);
tverts->push_back(Pointf3(a2.x, a2.y, middle_z));
tverts->push_norm(xy_left_normal);
tverts->push_vert(a2.x, a2.y, middle_z);
// normal going downwards
tnorms->push_back(Pointf3(0,0,-1));
tverts->push_back(Pointf3(a.x, a.y, bottom_z));
tverts->push_norm(0,0,-1);
tverts->push_vert(a.x, a.y, bottom_z);
}
}
}
@ -124,97 +126,121 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
if (!closed) {
// terminate open paths with caps
if (i == 0) {
qverts->reserve_more(4);
// normal pointing downwards
qnorms->push_back(Pointf3(0,0,-1));
qverts->push_back(Pointf3(a.x, a.y, bottom_z));
qverts->push_norm(0,0,-1);
qverts->push_vert(a.x, a.y, bottom_z);
// normal pointing to the right
qnorms->push_back(xy_right_normal);
qverts->push_back(Pointf3(a1.x, a1.y, middle_z));
qverts->push_norm(xy_right_normal);
qverts->push_vert(a1.x, a1.y, middle_z);
// normal pointing upwards
qnorms->push_back(Pointf3(0,0,1));
qverts->push_back(Pointf3(a.x, a.y, top_z));
qverts->push_norm(0,0,1);
qverts->push_vert(a.x, a.y, top_z);
// normal pointing to the left
qnorms->push_back(xy_left_normal);
qverts->push_back(Pointf3(a2.x, a2.y, middle_z));
qverts->push_norm(xy_left_normal);
qverts->push_vert(a2.x, a2.y, middle_z);
} else if (i == lines.size()-1) {
qverts->reserve_more(4);
// normal pointing downwards
qnorms->push_back(Pointf3(0,0,-1));
qverts->push_back(Pointf3(b.x, b.y, bottom_z));
qverts->push_norm(0,0,-1);
qverts->push_vert(b.x, b.y, bottom_z);
// normal pointing to the left
qnorms->push_back(xy_left_normal);
qverts->push_back(Pointf3(b2.x, b2.y, middle_z));
qverts->push_norm(xy_left_normal);
qverts->push_vert(b2.x, b2.y, middle_z);
// normal pointing upwards
qnorms->push_back(Pointf3(0,0,1));
qverts->push_back(Pointf3(b.x, b.y, top_z));
qverts->push_norm(0,0,1);
qverts->push_vert(b.x, b.y, top_z);
// normal pointing to the right
qnorms->push_back(xy_right_normal);
qverts->push_back(Pointf3(b1.x, b1.y, middle_z));
qverts->push_norm(xy_right_normal);
qverts->push_vert(b1.x, b1.y, middle_z);
}
}
qverts->reserve_more(16);
// bottom-right face
{
// normal going downwards
qnorms->push_back(Pointf3(0,0,-1));
qnorms->push_back(Pointf3(0,0,-1));
qverts->push_back(Pointf3(a.x, a.y, bottom_z));
qverts->push_back(Pointf3(b.x, b.y, bottom_z));
qverts->push_norm(0,0,-1);
qverts->push_norm(0,0,-1);
qverts->push_vert(a.x, a.y, bottom_z);
qverts->push_vert(b.x, b.y, bottom_z);
qnorms->push_back(xy_right_normal);
qnorms->push_back(xy_right_normal);
qverts->push_back(Pointf3(b1.x, b1.y, middle_z));
qverts->push_back(Pointf3(a1.x, a1.y, middle_z));
qverts->push_norm(xy_right_normal);
qverts->push_norm(xy_right_normal);
qverts->push_vert(b1.x, b1.y, middle_z);
qverts->push_vert(a1.x, a1.y, middle_z);
}
// top-right face
{
qnorms->push_back(xy_right_normal);
qnorms->push_back(xy_right_normal);
qverts->push_back(Pointf3(a1.x, a1.y, middle_z));
qverts->push_back(Pointf3(b1.x, b1.y, middle_z));
qverts->push_norm(xy_right_normal);
qverts->push_norm(xy_right_normal);
qverts->push_vert(a1.x, a1.y, middle_z);
qverts->push_vert(b1.x, b1.y, middle_z);
// normal going upwards
qnorms->push_back(Pointf3(0,0,1));
qnorms->push_back(Pointf3(0,0,1));
qverts->push_back(Pointf3(b.x, b.y, top_z));
qverts->push_back(Pointf3(a.x, a.y, top_z));
qverts->push_norm(0,0,1);
qverts->push_norm(0,0,1);
qverts->push_vert(b.x, b.y, top_z);
qverts->push_vert(a.x, a.y, top_z);
}
// top-left face
{
qnorms->push_back(Pointf3(0,0,1));
qnorms->push_back(Pointf3(0,0,1));
qverts->push_back(Pointf3(a.x, a.y, top_z));
qverts->push_back(Pointf3(b.x, b.y, top_z));
qverts->push_norm(0,0,1);
qverts->push_norm(0,0,1);
qverts->push_vert(a.x, a.y, top_z);
qverts->push_vert(b.x, b.y, top_z);
qnorms->push_back(xy_left_normal);
qnorms->push_back(xy_left_normal);
qverts->push_back(Pointf3(b2.x, b2.y, middle_z));
qverts->push_back(Pointf3(a2.x, a2.y, middle_z));
qverts->push_norm(xy_left_normal);
qverts->push_norm(xy_left_normal);
qverts->push_vert(b2.x, b2.y, middle_z);
qverts->push_vert(a2.x, a2.y, middle_z);
}
// bottom-left face
{
qnorms->push_back(xy_left_normal);
qnorms->push_back(xy_left_normal);
qverts->push_back(Pointf3(a2.x, a2.y, middle_z));
qverts->push_back(Pointf3(b2.x, b2.y, middle_z));
qverts->push_norm(xy_left_normal);
qverts->push_norm(xy_left_normal);
qverts->push_vert(a2.x, a2.y, middle_z);
qverts->push_vert(b2.x, b2.y, middle_z);
// normal going downwards
qnorms->push_back(Pointf3(0,0,-1));
qnorms->push_back(Pointf3(0,0,-1));
qverts->push_back(Pointf3(b.x, b.y, bottom_z));
qverts->push_back(Pointf3(a.x, a.y, bottom_z));
qverts->push_norm(0,0,-1);
qverts->push_norm(0,0,-1);
qverts->push_vert(b.x, b.y, bottom_z);
qverts->push_vert(a.x, a.y, bottom_z);
}
first_done = true;
}
}
void
GLVertexArray::load_mesh(const TriangleMesh &mesh)
{
this->reserve_more(3 * mesh.facets_count());
for (int i = 0; i < mesh.stl.stats.number_of_facets; ++i) {
stl_facet &facet = mesh.stl.facet_start[i];
for (int j = 0; j <= 2; ++j) {
this->push_norm(facet.normal.x, facet.normal.y, facet.normal.z);
this->push_vert(facet.vertex[j].x, facet.vertex[j].y, facet.vertex[j].z);
}
}
}
#ifdef SLIC3RXS
REGISTER_CLASS(GLVertexArray, "GUI::_3DScene::GLVertexArray");
#endif
}

View File

@ -4,15 +4,51 @@
#include <myinit.h>
#include "../Point.hpp"
#include "../Line.hpp"
#include "../TriangleMesh.hpp"
namespace Slic3r {
class GLVertexArray {
public:
std::vector<float> verts, norms;
void reserve(size_t len) {
this->verts.reserve(len);
this->norms.reserve(len);
};
void reserve_more(size_t len) {
len += this->verts.size();
this->reserve(len);
};
void push_vert(const Pointf3 &point) {
this->verts.push_back(point.x);
this->verts.push_back(point.y);
this->verts.push_back(point.z);
};
void push_vert(float x, float y, float z) {
this->verts.push_back(x);
this->verts.push_back(y);
this->verts.push_back(z);
};
void push_norm(const Pointf3 &point) {
this->norms.push_back(point.x);
this->norms.push_back(point.y);
this->norms.push_back(point.z);
};
void push_norm(float x, float y, float z) {
this->norms.push_back(x);
this->norms.push_back(y);
this->norms.push_back(z);
};
void load_mesh(const TriangleMesh &mesh);
};
class _3DScene
{
public:
static void _extrusionentity_to_verts_do(const Lines &lines, const std::vector<double> &widths,
const std::vector<double> &heights, bool closed, double top_z, const Point &copy,
Pointf3s* qverts, Pointf3s* qnorms, Pointf3s* tverts, Pointf3s* tnorms);
GLVertexArray* qverts, GLVertexArray* tverts);
};
}

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@ -3,47 +3,26 @@
#include <myinit.h>
#include "libslic3r/GUI/3DScene.hpp"
%name{Slic3r::GUI::_3DScene::GLVertexArray} class GLVertexArray {
GLVertexArray();
~GLVertexArray();
void load_mesh(TriangleMesh* mesh) const
%code%{ THIS->load_mesh(*mesh); %};
size_t size() const
%code%{ RETVAL = THIS->verts.size(); %};
void* verts_ptr() const
%code%{ RETVAL = THIS->verts.empty() ? 0 : &THIS->verts.front(); %};
void* norms_ptr() const
%code%{ RETVAL = THIS->verts.empty() ? 0 : &THIS->norms.front(); %};
};
%package{Slic3r::GUI::_3DScene};
%{
void
_extrusionentity_to_verts_do(Lines lines, std::vector<double> widths, std::vector<double> heights, bool closed, double top_z, Point* copy, SV* qverts, SV* qnorms, SV* tverts, SV* tnorms)
_extrusionentity_to_verts_do(Lines lines, std::vector<double> widths, std::vector<double> heights, bool closed, double top_z, Point* copy, GLVertexArray* qverts, GLVertexArray* tverts)
CODE:
Pointf3s _qverts, _qnorms, _tverts, _tnorms;
_3DScene::_extrusionentity_to_verts_do(lines, widths, heights, closed,
top_z, *copy, &_qverts, &_qnorms, &_tverts, &_tnorms);
{
AV* av = (AV*)SvRV(qverts);
for (Pointf3s::const_iterator it = _qverts.begin(); it != _qverts.end(); ++it) {
av_push(av, newSVnv(it->x));
av_push(av, newSVnv(it->y));
av_push(av, newSVnv(it->z));
}
}
{
AV* av = (AV*)SvRV(qnorms);
for (Pointf3s::const_iterator it = _qnorms.begin(); it != _qnorms.end(); ++it) {
av_push(av, newSVnv(it->x));
av_push(av, newSVnv(it->y));
av_push(av, newSVnv(it->z));
}
}
{
AV* av = (AV*)SvRV(tverts);
for (Pointf3s::const_iterator it = _tverts.begin(); it != _tverts.end(); ++it) {
av_push(av, newSVnv(it->x));
av_push(av, newSVnv(it->y));
av_push(av, newSVnv(it->z));
}
}
{
AV* av = (AV*)SvRV(tnorms);
for (Pointf3s::const_iterator it = _tnorms.begin(); it != _tnorms.end(); ++it) {
av_push(av, newSVnv(it->x));
av_push(av, newSVnv(it->y));
av_push(av, newSVnv(it->z));
}
}
top_z, *copy, qverts, tverts);
%}

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@ -182,6 +182,8 @@ BridgeDetector* O_OBJECT_SLIC3R
Ref<BridgeDetector> O_OBJECT_SLIC3R_T
Clone<BridgeDetector> O_OBJECT_SLIC3R_T
GLVertexArray* O_OBJECT_SLIC3R
ExtrusionLoopRole T_UV
ExtrusionRole T_UV
FlowRole T_UV
@ -325,13 +327,11 @@ T_ARRAYREF
if (SvROK($arg) && SvTYPE(SvRV($arg)) == SVt_PVAV) {
AV* av = (AV*)SvRV($arg);
const unsigned int len = av_len(av)+1;
$type* tmp = new $type(len);
$var.resize(len);
for (unsigned int i = 0; i < len; i++) {
SV** elem = av_fetch(av, i, 0);
(*tmp)[i].from_SV_check(*elem);
$var\[i].from_SV_check(*elem);
}
$var = *tmp;
delete tmp;
} else
Perl_croak(aTHX_ \"%s: %s is not an array reference\",
${$ALIAS?\q[GvNAME(CvGV(cv))]:\qq[\"$pname\"]},
@ -392,6 +392,7 @@ T_STD_STRING
T_STD_VECTOR_STD_STRING
AV* av = newAV();
$arg = newRV_noinc((SV*)av);
sv_2mortal($arg);
const unsigned int len = $var.size();
if (len)
av_extend(av, len-1);
@ -404,6 +405,7 @@ T_STD_VECTOR_STD_STRING
T_STD_VECTOR_INT
AV* av = newAV();
$arg = newRV_noinc((SV*)av);
sv_2mortal($arg);
const unsigned int len = $var.size();
if (len)
av_extend(av, len-1);
@ -414,6 +416,7 @@ T_STD_VECTOR_INT
T_STD_VECTOR_UINT
AV* av = newAV();
$arg = newRV_noinc((SV*)av);
sv_2mortal($arg);
const unsigned int len = $var.size();
if (len)
av_extend(av, len-1);
@ -424,6 +427,7 @@ T_STD_VECTOR_UINT
T_STD_VECTOR_DOUBLE
AV* av = newAV();
$arg = newRV_noinc((SV*)av);
sv_2mortal($arg);
const unsigned int len = $var.size();
if (len)
av_extend(av, len-1);

View File

@ -13,6 +13,7 @@
%typemap{std::vector<unsigned int>*};
%typemap{std::vector<std::string>};
%typemap{t_layer_height_ranges};
%typemap{void*};
%typemap{SV*};
%typemap{AV*};
%typemap{Point*};
@ -164,6 +165,7 @@
%typemap{ModelInstancePtrs*};
%typemap{Ref<ModelInstancePtrs>}{simple};
%typemap{Clone<ModelInstancePtrs>}{simple};
%typemap{GLVertexArray*};
%typemap{PrintRegionPtrs*};
%typemap{PrintObjectPtrs*};