Faster loading of 3D preview and much less memory used
This commit is contained in:
parent
8cfd2e33d8
commit
a5c0ffe963
@ -210,6 +210,7 @@ sub thread_cleanup {
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*Slic3r::Polyline::DESTROY = sub {};
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*Slic3r::Polyline::Collection::DESTROY = sub {};
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*Slic3r::Print::DESTROY = sub {};
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*Slic3r::Print::Object::DESTROY = sub {};
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*Slic3r::Print::Region::DESTROY = sub {};
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*Slic3r::Surface::DESTROY = sub {};
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*Slic3r::Surface::Collection::DESTROY = sub {};
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@ -844,7 +844,7 @@ sub draw_volumes {
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}
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glCullFace(GL_BACK);
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if ($volume->quad_verts) {
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if ($volume->qverts) {
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my ($min_offset, $max_offset);
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if (defined $min_z) {
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$min_offset = $volume->offsets->{$min_z}->[0];
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@ -853,14 +853,14 @@ sub draw_volumes {
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$max_offset = $volume->offsets->{$max_z}->[0];
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}
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$min_offset //= 0;
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$max_offset //= $volume->quad_verts->elements;
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$max_offset //= $volume->qverts->size;
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glVertexPointer_p(3, $volume->quad_verts);
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glNormalPointer_p($volume->quad_norms);
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glVertexPointer_c(3, GL_FLOAT, 0, $volume->qverts->verts_ptr);
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glNormalPointer_c(GL_FLOAT, 0, $volume->qverts->norms_ptr);
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glDrawArrays(GL_QUADS, $min_offset / 3, ($max_offset-$min_offset) / 3);
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}
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if ($volume->verts) {
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if ($volume->tverts) {
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my ($min_offset, $max_offset);
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if (defined $min_z) {
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$min_offset = $volume->offsets->{$min_z}->[1];
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@ -869,10 +869,10 @@ sub draw_volumes {
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$max_offset = $volume->offsets->{$max_z}->[1];
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}
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$min_offset //= 0;
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$max_offset //= $volume->verts->elements;
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$max_offset //= $volume->tverts->size;
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glVertexPointer_p(3, $volume->verts);
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glNormalPointer_p($volume->norms);
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glVertexPointer_c(3, GL_FLOAT, 0, $volume->tverts->verts_ptr);
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glNormalPointer_c(GL_FLOAT, 0, $volume->tverts->norms_ptr);
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glDrawArrays(GL_TRIANGLES, $min_offset / 3, ($max_offset-$min_offset) / 3);
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}
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@ -903,12 +903,10 @@ has 'hover' => (is => 'rw', default => sub { 0 });
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has 'range' => (is => 'rw');
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# geometric data
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has 'quad_verts' => (is => 'rw'); # OpenGL::Array object
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has 'quad_norms' => (is => 'rw'); # OpenGL::Array object
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has 'verts' => (is => 'rw'); # OpenGL::Array object
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has 'norms' => (is => 'rw'); # OpenGL::Array object
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has 'qverts' => (is => 'rw'); # GLVertexArray object
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has 'tverts' => (is => 'rw'); # GLVertexArray object
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has 'mesh' => (is => 'rw'); # only required for cut contours
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has 'offsets' => (is => 'rw'); # [ z => [ quad_verts_idx, verts_idx ] ]
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has 'offsets' => (is => 'rw'); # [ z => [ qverts_idx, tverts_idx ] ]
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sub transformed_bounding_box {
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my ($self) = @_;
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@ -999,17 +997,10 @@ sub load_object {
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}
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push @volumes_idx, my $scene_volume_idx = $#{$self->volumes};
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$self->_objects_by_volumes->{$scene_volume_idx} = [ $obj_idx, $volume_idx, $instance_idx ];
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{
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my $vertices = $mesh->vertices;
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my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets};
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$v->verts(OpenGL::Array->new_list(GL_FLOAT, @verts));
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}
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{
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my @norms = map { @$_, @$_, @$_ } @{$mesh->normals};
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$v->norms(OpenGL::Array->new_list(GL_FLOAT, @norms));
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}
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my $verts = Slic3r::GUI::_3DScene::GLVertexArray->new;
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$verts->load_mesh($mesh);
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$v->tverts($verts);
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}
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}
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@ -1074,9 +1065,12 @@ sub load_print_object_slices {
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sub load_print_object_toolpaths {
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my ($self, $object) = @_;
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my (@perim_qverts, @perim_qnorms, @perim_tverts, @perim_tnorms) = ();
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my (@infill_qverts, @infill_qnorms, @infill_tverts, @infill_tnorms) = ();
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my (@support_qverts, @support_qnorms, @support_tverts, @support_tnorms) = ();
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my $perim_qverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
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my $perim_tverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
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my $infill_qverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
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my $infill_tverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
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my $support_qverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
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my $support_tverts = Slic3r::GUI::_3DScene::GLVertexArray->new;
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my %perim_offsets = (); # print_z => [ qverts, tverts ]
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my %infill_offsets = ();
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@ -1091,13 +1085,13 @@ sub load_print_object_toolpaths {
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if (!exists $perim_offsets{$top_z}) {
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$perim_offsets{$top_z} = [
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scalar(@perim_qverts), scalar(@perim_tverts),
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$perim_qverts->size, $perim_tverts->size,
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];
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$infill_offsets{$top_z} = [
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scalar(@infill_qverts), scalar(@infill_tverts),
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$infill_qverts->size, $infill_tverts->size,
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];
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$support_offsets{$top_z} = [
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scalar(@support_qverts), scalar(@support_tverts),
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$support_qverts->size, $support_tverts->size,
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];
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}
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@ -1105,21 +1099,21 @@ sub load_print_object_toolpaths {
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foreach my $layerm (@{$layer->regions}) {
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if ($object->step_done(STEP_PERIMETERS)) {
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$self->_extrusionentity_to_verts($layerm->perimeters, $top_z, $copy,
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\@perim_qverts, \@perim_qnorms, \@perim_tverts, \@perim_tnorms);
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$perim_qverts, $perim_tverts);
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}
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if ($object->step_done(STEP_INFILL)) {
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$self->_extrusionentity_to_verts($layerm->fills, $top_z, $copy,
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\@infill_qverts, \@infill_qnorms, \@infill_tverts, \@infill_tnorms);
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$infill_qverts, $infill_tverts);
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}
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}
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if ($layer->isa('Slic3r::Layer::Support') && $object->step_done(STEP_SUPPORTMATERIAL)) {
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$self->_extrusionentity_to_verts($layer->support_fills, $top_z, $copy,
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\@support_qverts, \@support_qnorms, \@support_tverts, \@support_tnorms);
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$support_qverts, $support_tverts);
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$self->_extrusionentity_to_verts($layer->support_interface_fills, $top_z, $copy,
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\@support_qverts, \@support_qnorms, \@support_tverts, \@support_tnorms);
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$support_qverts, $support_tverts);
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}
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}
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}
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@ -1136,30 +1130,24 @@ sub load_print_object_toolpaths {
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push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
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bounding_box => $bb,
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color => COLORS->[0],
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quad_verts => OpenGL::Array->new_list(GL_FLOAT, @perim_qverts),
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quad_norms => OpenGL::Array->new_list(GL_FLOAT, @perim_qnorms),
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verts => OpenGL::Array->new_list(GL_FLOAT, @perim_tverts),
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norms => OpenGL::Array->new_list(GL_FLOAT, @perim_tnorms),
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qverts => $perim_qverts,
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tverts => $perim_tverts,
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offsets => { %perim_offsets },
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);
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push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
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bounding_box => $bb,
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color => COLORS->[1],
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quad_verts => OpenGL::Array->new_list(GL_FLOAT, @infill_qverts),
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quad_norms => OpenGL::Array->new_list(GL_FLOAT, @infill_qnorms),
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verts => OpenGL::Array->new_list(GL_FLOAT, @infill_tverts),
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norms => OpenGL::Array->new_list(GL_FLOAT, @infill_tnorms),
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qverts => $infill_qverts,
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tverts => $infill_tverts,
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offsets => { %infill_offsets },
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);
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push @{$self->volumes}, Slic3r::GUI::3DScene::Volume->new(
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bounding_box => $bb,
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color => COLORS->[2],
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quad_verts => OpenGL::Array->new_list(GL_FLOAT, @support_qverts),
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quad_norms => OpenGL::Array->new_list(GL_FLOAT, @support_qnorms),
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verts => OpenGL::Array->new_list(GL_FLOAT, @support_tverts),
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norms => OpenGL::Array->new_list(GL_FLOAT, @support_tnorms),
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qverts => $support_qverts,
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tverts => $support_tverts,
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offsets => { %support_offsets },
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);
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}
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@ -1201,11 +1189,11 @@ sub _expolygons_to_verts {
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}
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sub _extrusionentity_to_verts {
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my ($self, $entity, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms) = @_;
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my ($self, $entity, $top_z, $copy, $qverts, $tverts) = @_;
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my ($lines, $widths, $heights, $closed);
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if ($entity->isa('Slic3r::ExtrusionPath::Collection')) {
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$self->_extrusionentity_to_verts($_, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms)
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$self->_extrusionentity_to_verts($_, $top_z, $copy, $qverts, $tverts)
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for @$entity;
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return;
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} elsif ($entity->isa('Slic3r::ExtrusionPath')) {
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@ -1231,7 +1219,7 @@ sub _extrusionentity_to_verts {
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}
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Slic3r::GUI::_3DScene::_extrusionentity_to_verts_do($lines, $widths, $heights,
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$closed, $top_z, $copy, $qverts, $qnorms, $tverts, $tnorms);
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$closed, $top_z, $copy, $qverts, $tverts);
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}
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sub object_idx {
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@ -196,6 +196,9 @@ sub new {
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return $self;
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}
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package Slic3r::GUI::_3DScene::GLVertexArray;
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sub CLONE_SKIP { 1 }
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package main;
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for my $class (qw(
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Slic3r::BridgeDetector
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@ -5,7 +5,7 @@ namespace Slic3r {
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void
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_3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<double> &widths,
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const std::vector<double> &heights, bool closed, double top_z, const Point ©,
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Pointf3s* qverts, Pointf3s* qnorms, Pointf3s* tverts, Pointf3s* tnorms)
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GLVertexArray* qverts, GLVertexArray* tverts)
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{
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Line prev_line;
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Pointf prev_b1, prev_b2;
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@ -52,62 +52,64 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
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// if we're making a ccw turn, draw the triangles on the right side, otherwise draw them on the left side
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double ccw = line.b.ccw(prev_line);
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if (ccw > EPSILON) {
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tverts->reserve_more(6);
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// top-right vertex triangle between previous line and this one
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{
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// use the normal going to the right calculated for the previous line
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tnorms->push_back(prev_xy_right_normal);
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tverts->push_back(Pointf3(prev_b1.x, prev_b1.y, middle_z));
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tverts->push_norm(prev_xy_right_normal);
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tverts->push_vert(prev_b1.x, prev_b1.y, middle_z);
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// use the normal going to the right calculated for this line
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tnorms->push_back(xy_right_normal);
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tverts->push_back(Pointf3(a1.x, a1.y, middle_z));
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tverts->push_norm(xy_right_normal);
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tverts->push_vert(a1.x, a1.y, middle_z);
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// normal going upwards
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tnorms->push_back(Pointf3(0,0,1));
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tverts->push_back(Pointf3(a.x, a.y, top_z));
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tverts->push_norm(0,0,1);
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tverts->push_vert(a.x, a.y, top_z);
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}
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// bottom-right vertex triangle between previous line and this one
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{
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// use the normal going to the right calculated for the previous line
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tnorms->push_back(prev_xy_right_normal);
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tverts->push_back(Pointf3(prev_b1.x, prev_b1.y, middle_z));
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tverts->push_norm(prev_xy_right_normal);
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tverts->push_vert(prev_b1.x, prev_b1.y, middle_z);
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// normal going downwards
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tnorms->push_back(Pointf3(0,0,-1));
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tverts->push_back(Pointf3(a.x, a.y, bottom_z));
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tverts->push_norm(0,0,-1);
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tverts->push_vert(a.x, a.y, bottom_z);
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// use the normal going to the right calculated for this line
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tnorms->push_back(xy_right_normal);
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tverts->push_back(Pointf3(a1.x, a1.y, middle_z));
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tverts->push_norm(xy_right_normal);
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tverts->push_vert(a1.x, a1.y, middle_z);
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}
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} else if (ccw < -EPSILON) {
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tverts->reserve_more(6);
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// top-left vertex triangle between previous line and this one
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{
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// use the normal going to the left calculated for the previous line
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tnorms->push_back(prev_xy_left_normal);
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tverts->push_back(Pointf3(prev_b2.x, prev_b2.y, middle_z));
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tverts->push_norm(prev_xy_left_normal);
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tverts->push_vert(prev_b2.x, prev_b2.y, middle_z);
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// normal going upwards
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tnorms->push_back(Pointf3(0,0,1));
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tverts->push_back(Pointf3(a.x, a.y, top_z));
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tverts->push_norm(0,0,1);
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tverts->push_vert(a.x, a.y, top_z);
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// use the normal going to the right calculated for this line
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tnorms->push_back(xy_left_normal);
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tverts->push_back(Pointf3(a2.x, a2.y, middle_z));
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tverts->push_norm(xy_left_normal);
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tverts->push_vert(a2.x, a2.y, middle_z);
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}
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// bottom-left vertex triangle between previous line and this one
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{
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// use the normal going to the left calculated for the previous line
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tnorms->push_back(prev_xy_left_normal);
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tverts->push_back(Pointf3(prev_b2.x, prev_b2.y, middle_z));
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tverts->push_norm(prev_xy_left_normal);
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tverts->push_vert(prev_b2.x, prev_b2.y, middle_z);
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// use the normal going to the right calculated for this line
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tnorms->push_back(xy_left_normal);
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tverts->push_back(Pointf3(a2.x, a2.y, middle_z));
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tverts->push_norm(xy_left_normal);
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tverts->push_vert(a2.x, a2.y, middle_z);
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// normal going downwards
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tnorms->push_back(Pointf3(0,0,-1));
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tverts->push_back(Pointf3(a.x, a.y, bottom_z));
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tverts->push_norm(0,0,-1);
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tverts->push_vert(a.x, a.y, bottom_z);
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}
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}
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}
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@ -124,97 +126,121 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
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if (!closed) {
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// terminate open paths with caps
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if (i == 0) {
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qverts->reserve_more(4);
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// normal pointing downwards
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qnorms->push_back(Pointf3(0,0,-1));
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qverts->push_back(Pointf3(a.x, a.y, bottom_z));
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qverts->push_norm(0,0,-1);
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qverts->push_vert(a.x, a.y, bottom_z);
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// normal pointing to the right
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qnorms->push_back(xy_right_normal);
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qverts->push_back(Pointf3(a1.x, a1.y, middle_z));
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qverts->push_norm(xy_right_normal);
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qverts->push_vert(a1.x, a1.y, middle_z);
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// normal pointing upwards
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qnorms->push_back(Pointf3(0,0,1));
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qverts->push_back(Pointf3(a.x, a.y, top_z));
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qverts->push_norm(0,0,1);
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qverts->push_vert(a.x, a.y, top_z);
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// normal pointing to the left
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qnorms->push_back(xy_left_normal);
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qverts->push_back(Pointf3(a2.x, a2.y, middle_z));
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qverts->push_norm(xy_left_normal);
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qverts->push_vert(a2.x, a2.y, middle_z);
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} else if (i == lines.size()-1) {
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qverts->reserve_more(4);
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// normal pointing downwards
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qnorms->push_back(Pointf3(0,0,-1));
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qverts->push_back(Pointf3(b.x, b.y, bottom_z));
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qverts->push_norm(0,0,-1);
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qverts->push_vert(b.x, b.y, bottom_z);
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// normal pointing to the left
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qnorms->push_back(xy_left_normal);
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qverts->push_back(Pointf3(b2.x, b2.y, middle_z));
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qverts->push_norm(xy_left_normal);
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qverts->push_vert(b2.x, b2.y, middle_z);
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// normal pointing upwards
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qnorms->push_back(Pointf3(0,0,1));
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qverts->push_back(Pointf3(b.x, b.y, top_z));
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qverts->push_norm(0,0,1);
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qverts->push_vert(b.x, b.y, top_z);
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// normal pointing to the right
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qnorms->push_back(xy_right_normal);
|
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qverts->push_back(Pointf3(b1.x, b1.y, middle_z));
|
||||
qverts->push_norm(xy_right_normal);
|
||||
qverts->push_vert(b1.x, b1.y, middle_z);
|
||||
}
|
||||
}
|
||||
|
||||
qverts->reserve_more(16);
|
||||
|
||||
// bottom-right face
|
||||
{
|
||||
// normal going downwards
|
||||
qnorms->push_back(Pointf3(0,0,-1));
|
||||
qnorms->push_back(Pointf3(0,0,-1));
|
||||
qverts->push_back(Pointf3(a.x, a.y, bottom_z));
|
||||
qverts->push_back(Pointf3(b.x, b.y, bottom_z));
|
||||
qverts->push_norm(0,0,-1);
|
||||
qverts->push_norm(0,0,-1);
|
||||
qverts->push_vert(a.x, a.y, bottom_z);
|
||||
qverts->push_vert(b.x, b.y, bottom_z);
|
||||
|
||||
qnorms->push_back(xy_right_normal);
|
||||
qnorms->push_back(xy_right_normal);
|
||||
qverts->push_back(Pointf3(b1.x, b1.y, middle_z));
|
||||
qverts->push_back(Pointf3(a1.x, a1.y, middle_z));
|
||||
qverts->push_norm(xy_right_normal);
|
||||
qverts->push_norm(xy_right_normal);
|
||||
qverts->push_vert(b1.x, b1.y, middle_z);
|
||||
qverts->push_vert(a1.x, a1.y, middle_z);
|
||||
}
|
||||
|
||||
// top-right face
|
||||
{
|
||||
qnorms->push_back(xy_right_normal);
|
||||
qnorms->push_back(xy_right_normal);
|
||||
qverts->push_back(Pointf3(a1.x, a1.y, middle_z));
|
||||
qverts->push_back(Pointf3(b1.x, b1.y, middle_z));
|
||||
qverts->push_norm(xy_right_normal);
|
||||
qverts->push_norm(xy_right_normal);
|
||||
qverts->push_vert(a1.x, a1.y, middle_z);
|
||||
qverts->push_vert(b1.x, b1.y, middle_z);
|
||||
|
||||
// normal going upwards
|
||||
qnorms->push_back(Pointf3(0,0,1));
|
||||
qnorms->push_back(Pointf3(0,0,1));
|
||||
qverts->push_back(Pointf3(b.x, b.y, top_z));
|
||||
qverts->push_back(Pointf3(a.x, a.y, top_z));
|
||||
qverts->push_norm(0,0,1);
|
||||
qverts->push_norm(0,0,1);
|
||||
qverts->push_vert(b.x, b.y, top_z);
|
||||
qverts->push_vert(a.x, a.y, top_z);
|
||||
}
|
||||
|
||||
// top-left face
|
||||
{
|
||||
qnorms->push_back(Pointf3(0,0,1));
|
||||
qnorms->push_back(Pointf3(0,0,1));
|
||||
qverts->push_back(Pointf3(a.x, a.y, top_z));
|
||||
qverts->push_back(Pointf3(b.x, b.y, top_z));
|
||||
qverts->push_norm(0,0,1);
|
||||
qverts->push_norm(0,0,1);
|
||||
qverts->push_vert(a.x, a.y, top_z);
|
||||
qverts->push_vert(b.x, b.y, top_z);
|
||||
|
||||
qnorms->push_back(xy_left_normal);
|
||||
qnorms->push_back(xy_left_normal);
|
||||
qverts->push_back(Pointf3(b2.x, b2.y, middle_z));
|
||||
qverts->push_back(Pointf3(a2.x, a2.y, middle_z));
|
||||
qverts->push_norm(xy_left_normal);
|
||||
qverts->push_norm(xy_left_normal);
|
||||
qverts->push_vert(b2.x, b2.y, middle_z);
|
||||
qverts->push_vert(a2.x, a2.y, middle_z);
|
||||
}
|
||||
|
||||
// bottom-left face
|
||||
{
|
||||
qnorms->push_back(xy_left_normal);
|
||||
qnorms->push_back(xy_left_normal);
|
||||
qverts->push_back(Pointf3(a2.x, a2.y, middle_z));
|
||||
qverts->push_back(Pointf3(b2.x, b2.y, middle_z));
|
||||
qverts->push_norm(xy_left_normal);
|
||||
qverts->push_norm(xy_left_normal);
|
||||
qverts->push_vert(a2.x, a2.y, middle_z);
|
||||
qverts->push_vert(b2.x, b2.y, middle_z);
|
||||
|
||||
// normal going downwards
|
||||
qnorms->push_back(Pointf3(0,0,-1));
|
||||
qnorms->push_back(Pointf3(0,0,-1));
|
||||
qverts->push_back(Pointf3(b.x, b.y, bottom_z));
|
||||
qverts->push_back(Pointf3(a.x, a.y, bottom_z));
|
||||
qverts->push_norm(0,0,-1);
|
||||
qverts->push_norm(0,0,-1);
|
||||
qverts->push_vert(b.x, b.y, bottom_z);
|
||||
qverts->push_vert(a.x, a.y, bottom_z);
|
||||
}
|
||||
|
||||
first_done = true;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
GLVertexArray::load_mesh(const TriangleMesh &mesh)
|
||||
{
|
||||
this->reserve_more(3 * mesh.facets_count());
|
||||
|
||||
for (int i = 0; i < mesh.stl.stats.number_of_facets; ++i) {
|
||||
stl_facet &facet = mesh.stl.facet_start[i];
|
||||
for (int j = 0; j <= 2; ++j) {
|
||||
this->push_norm(facet.normal.x, facet.normal.y, facet.normal.z);
|
||||
this->push_vert(facet.vertex[j].x, facet.vertex[j].y, facet.vertex[j].z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SLIC3RXS
|
||||
REGISTER_CLASS(GLVertexArray, "GUI::_3DScene::GLVertexArray");
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -4,15 +4,51 @@
|
||||
#include <myinit.h>
|
||||
#include "../Point.hpp"
|
||||
#include "../Line.hpp"
|
||||
#include "../TriangleMesh.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class GLVertexArray {
|
||||
public:
|
||||
std::vector<float> verts, norms;
|
||||
|
||||
void reserve(size_t len) {
|
||||
this->verts.reserve(len);
|
||||
this->norms.reserve(len);
|
||||
};
|
||||
void reserve_more(size_t len) {
|
||||
len += this->verts.size();
|
||||
this->reserve(len);
|
||||
};
|
||||
void push_vert(const Pointf3 &point) {
|
||||
this->verts.push_back(point.x);
|
||||
this->verts.push_back(point.y);
|
||||
this->verts.push_back(point.z);
|
||||
};
|
||||
void push_vert(float x, float y, float z) {
|
||||
this->verts.push_back(x);
|
||||
this->verts.push_back(y);
|
||||
this->verts.push_back(z);
|
||||
};
|
||||
void push_norm(const Pointf3 &point) {
|
||||
this->norms.push_back(point.x);
|
||||
this->norms.push_back(point.y);
|
||||
this->norms.push_back(point.z);
|
||||
};
|
||||
void push_norm(float x, float y, float z) {
|
||||
this->norms.push_back(x);
|
||||
this->norms.push_back(y);
|
||||
this->norms.push_back(z);
|
||||
};
|
||||
void load_mesh(const TriangleMesh &mesh);
|
||||
};
|
||||
|
||||
class _3DScene
|
||||
{
|
||||
public:
|
||||
static void _extrusionentity_to_verts_do(const Lines &lines, const std::vector<double> &widths,
|
||||
const std::vector<double> &heights, bool closed, double top_z, const Point ©,
|
||||
Pointf3s* qverts, Pointf3s* qnorms, Pointf3s* tverts, Pointf3s* tnorms);
|
||||
GLVertexArray* qverts, GLVertexArray* tverts);
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -3,47 +3,26 @@
|
||||
#include <myinit.h>
|
||||
#include "libslic3r/GUI/3DScene.hpp"
|
||||
|
||||
%name{Slic3r::GUI::_3DScene::GLVertexArray} class GLVertexArray {
|
||||
GLVertexArray();
|
||||
~GLVertexArray();
|
||||
void load_mesh(TriangleMesh* mesh) const
|
||||
%code%{ THIS->load_mesh(*mesh); %};
|
||||
size_t size() const
|
||||
%code%{ RETVAL = THIS->verts.size(); %};
|
||||
void* verts_ptr() const
|
||||
%code%{ RETVAL = THIS->verts.empty() ? 0 : &THIS->verts.front(); %};
|
||||
void* norms_ptr() const
|
||||
%code%{ RETVAL = THIS->verts.empty() ? 0 : &THIS->norms.front(); %};
|
||||
};
|
||||
|
||||
%package{Slic3r::GUI::_3DScene};
|
||||
%{
|
||||
|
||||
void
|
||||
_extrusionentity_to_verts_do(Lines lines, std::vector<double> widths, std::vector<double> heights, bool closed, double top_z, Point* copy, SV* qverts, SV* qnorms, SV* tverts, SV* tnorms)
|
||||
_extrusionentity_to_verts_do(Lines lines, std::vector<double> widths, std::vector<double> heights, bool closed, double top_z, Point* copy, GLVertexArray* qverts, GLVertexArray* tverts)
|
||||
CODE:
|
||||
Pointf3s _qverts, _qnorms, _tverts, _tnorms;
|
||||
_3DScene::_extrusionentity_to_verts_do(lines, widths, heights, closed,
|
||||
top_z, *copy, &_qverts, &_qnorms, &_tverts, &_tnorms);
|
||||
|
||||
{
|
||||
AV* av = (AV*)SvRV(qverts);
|
||||
for (Pointf3s::const_iterator it = _qverts.begin(); it != _qverts.end(); ++it) {
|
||||
av_push(av, newSVnv(it->x));
|
||||
av_push(av, newSVnv(it->y));
|
||||
av_push(av, newSVnv(it->z));
|
||||
}
|
||||
}
|
||||
{
|
||||
AV* av = (AV*)SvRV(qnorms);
|
||||
for (Pointf3s::const_iterator it = _qnorms.begin(); it != _qnorms.end(); ++it) {
|
||||
av_push(av, newSVnv(it->x));
|
||||
av_push(av, newSVnv(it->y));
|
||||
av_push(av, newSVnv(it->z));
|
||||
}
|
||||
}
|
||||
{
|
||||
AV* av = (AV*)SvRV(tverts);
|
||||
for (Pointf3s::const_iterator it = _tverts.begin(); it != _tverts.end(); ++it) {
|
||||
av_push(av, newSVnv(it->x));
|
||||
av_push(av, newSVnv(it->y));
|
||||
av_push(av, newSVnv(it->z));
|
||||
}
|
||||
}
|
||||
{
|
||||
AV* av = (AV*)SvRV(tnorms);
|
||||
for (Pointf3s::const_iterator it = _tnorms.begin(); it != _tnorms.end(); ++it) {
|
||||
av_push(av, newSVnv(it->x));
|
||||
av_push(av, newSVnv(it->y));
|
||||
av_push(av, newSVnv(it->z));
|
||||
}
|
||||
}
|
||||
top_z, *copy, qverts, tverts);
|
||||
|
||||
%}
|
@ -182,6 +182,8 @@ BridgeDetector* O_OBJECT_SLIC3R
|
||||
Ref<BridgeDetector> O_OBJECT_SLIC3R_T
|
||||
Clone<BridgeDetector> O_OBJECT_SLIC3R_T
|
||||
|
||||
GLVertexArray* O_OBJECT_SLIC3R
|
||||
|
||||
ExtrusionLoopRole T_UV
|
||||
ExtrusionRole T_UV
|
||||
FlowRole T_UV
|
||||
@ -325,13 +327,11 @@ T_ARRAYREF
|
||||
if (SvROK($arg) && SvTYPE(SvRV($arg)) == SVt_PVAV) {
|
||||
AV* av = (AV*)SvRV($arg);
|
||||
const unsigned int len = av_len(av)+1;
|
||||
$type* tmp = new $type(len);
|
||||
$var.resize(len);
|
||||
for (unsigned int i = 0; i < len; i++) {
|
||||
SV** elem = av_fetch(av, i, 0);
|
||||
(*tmp)[i].from_SV_check(*elem);
|
||||
$var\[i].from_SV_check(*elem);
|
||||
}
|
||||
$var = *tmp;
|
||||
delete tmp;
|
||||
} else
|
||||
Perl_croak(aTHX_ \"%s: %s is not an array reference\",
|
||||
${$ALIAS?\q[GvNAME(CvGV(cv))]:\qq[\"$pname\"]},
|
||||
@ -392,6 +392,7 @@ T_STD_STRING
|
||||
T_STD_VECTOR_STD_STRING
|
||||
AV* av = newAV();
|
||||
$arg = newRV_noinc((SV*)av);
|
||||
sv_2mortal($arg);
|
||||
const unsigned int len = $var.size();
|
||||
if (len)
|
||||
av_extend(av, len-1);
|
||||
@ -404,6 +405,7 @@ T_STD_VECTOR_STD_STRING
|
||||
T_STD_VECTOR_INT
|
||||
AV* av = newAV();
|
||||
$arg = newRV_noinc((SV*)av);
|
||||
sv_2mortal($arg);
|
||||
const unsigned int len = $var.size();
|
||||
if (len)
|
||||
av_extend(av, len-1);
|
||||
@ -414,6 +416,7 @@ T_STD_VECTOR_INT
|
||||
T_STD_VECTOR_UINT
|
||||
AV* av = newAV();
|
||||
$arg = newRV_noinc((SV*)av);
|
||||
sv_2mortal($arg);
|
||||
const unsigned int len = $var.size();
|
||||
if (len)
|
||||
av_extend(av, len-1);
|
||||
@ -424,6 +427,7 @@ T_STD_VECTOR_UINT
|
||||
T_STD_VECTOR_DOUBLE
|
||||
AV* av = newAV();
|
||||
$arg = newRV_noinc((SV*)av);
|
||||
sv_2mortal($arg);
|
||||
const unsigned int len = $var.size();
|
||||
if (len)
|
||||
av_extend(av, len-1);
|
||||
|
@ -13,6 +13,7 @@
|
||||
%typemap{std::vector<unsigned int>*};
|
||||
%typemap{std::vector<std::string>};
|
||||
%typemap{t_layer_height_ranges};
|
||||
%typemap{void*};
|
||||
%typemap{SV*};
|
||||
%typemap{AV*};
|
||||
%typemap{Point*};
|
||||
@ -164,6 +165,7 @@
|
||||
%typemap{ModelInstancePtrs*};
|
||||
%typemap{Ref<ModelInstancePtrs>}{simple};
|
||||
%typemap{Clone<ModelInstancePtrs>}{simple};
|
||||
%typemap{GLVertexArray*};
|
||||
|
||||
%typemap{PrintRegionPtrs*};
|
||||
%typemap{PrintObjectPtrs*};
|
||||
|
Loading…
Reference in New Issue
Block a user