Renamed 'MMU segmentation; to 'Multimaterial painting'
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4 changed files with 5 additions and 4 deletions
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@ -42,7 +42,7 @@ void GLGizmoMmuSegmentation::on_shutdown()
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std::string GLGizmoMmuSegmentation::on_get_name() const
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{
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// FIXME Lukas H.: Discuss and change shortcut
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return (_L("MMU painting") + " [N]").ToUTF8().data();
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return (_L("Multimaterial painting") + " [N]").ToUTF8().data();
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}
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bool GLGizmoMmuSegmentation::on_is_selectable() const
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@ -1363,7 +1363,7 @@ void NotificationManager::push_updated_item_info_notification(InfoItemType type)
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switch (type) {
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case InfoItemType::CustomSupports: text += _utf8("custom supports."); break;
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case InfoItemType::CustomSeam: text += _utf8("custom seam."); break;
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case InfoItemType::MmuSegmentation: text += _utf8("MMU segmentation."); break;
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case InfoItemType::MmuSegmentation: text += _utf8("multimaterial painting."); break;
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case InfoItemType::VariableLayerHeight: text += _utf8("variable layer height."); break;
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case InfoItemType::Sinking: text = _utf8("Partially sinking object(s) were loaded."); break;
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default: text.clear(); break;
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@ -64,7 +64,7 @@ ObjectDataViewModelNode::ObjectDataViewModelNode(ObjectDataViewModelNode* parent
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{
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m_name = info_type == InfoItemType::CustomSupports ? _L("Paint-on supports") :
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info_type == InfoItemType::CustomSeam ? _L("Paint-on seam") :
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info_type == InfoItemType::MmuSegmentation ? _L("Paint-on segmentation") :
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info_type == InfoItemType::MmuSegmentation ? _L("Multimaterial painting") :
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info_type == InfoItemType::Sinking ? _L("Sinking") :
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_L("Variable layer height");
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m_info_item_type = info_type;
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@ -6134,7 +6134,8 @@ void Plater::clear_before_change_mesh(int obj_idx)
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get_notification_manager()->push_notification(
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NotificationType::CustomSupportsAndSeamRemovedAfterRepair,
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NotificationManager::NotificationLevel::RegularNotification,
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_u8L("Custom supports and seams were removed after repairing the mesh."));
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_u8L("Custom supports, seams and multimaterial painting were "
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"removed after repairing the mesh."));
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// _u8L("Undo the repair"),
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// [this, snapshot_time](wxEvtHandler*){
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// // Make sure the snapshot is still available and that
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