Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.

Shader: flat - Default bed
This commit is contained in:
enricoturri1966 2022-02-28 10:41:01 +01:00
parent 2379588196
commit a5ff37013b
6 changed files with 105 additions and 13 deletions

View file

@ -70,6 +70,8 @@
#define ENABLE_GLBEGIN_GLEND_REMOVAL (1 && ENABLE_2_5_0_ALPHA1)
// Enable replace GLIndexedVertexArray with GLModel
#define ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL (1 && ENABLE_GLBEGIN_GLEND_REMOVAL)
// Enable using vertex attributes and matrices in shaders
#define ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES (1 && ENABLE_GLBEGIN_GLEND_REMOVAL)
// Enable show non-manifold edges
#define ENABLE_SHOW_NON_MANIFOLD_EDGES (1 && ENABLE_2_5_0_ALPHA1)
// Enable rework of Reload from disk command