Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.

Shader: flat - Default bed
This commit is contained in:
enricoturri1966 2022-02-28 10:41:01 +01:00
parent 2379588196
commit a5ff37013b
6 changed files with 105 additions and 13 deletions

View file

@ -36,6 +36,9 @@ std::pair<bool, std::string> GLShadersManager::init()
#if ENABLE_GLBEGIN_GLEND_REMOVAL
// basic shader, used to render all what was previously rendered using the immediate mode
valid &= append_shader("flat", { "flat.vs", "flat.fs" });
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
valid &= append_shader("flat_attr", { "flat_attr.vs", "flat.fs" });
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
// basic shader for textures, used to render textures
valid &= append_shader("flat_texture", { "flat_texture.vs", "flat_texture.fs" });
// used to render 3D scene background