Picking using rectangle selection WIP 3 -> Use parallel_for to extract data from the framebuffer copy
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1 changed files with 39 additions and 15 deletions
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@ -3737,6 +3737,33 @@ void GLCanvas3D::_rectangular_selection_picking_pass() const
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int top = get_canvas_size().get_height() - (int)m_rectangle_selection.get_top();
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if ((left >= 0) && (top >= 0))
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{
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#define USE_PARALLEL 1
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#if USE_PARALLEL
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struct Pixel
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{
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std::array<GLubyte, 4> data;
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int id() const { return data[0] + (data[1] << 8) + (data[2] << 16); }
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};
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std::vector<Pixel> frame(px_count);
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glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
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tbb::spin_mutex mutex;
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tbb::parallel_for(tbb::blocked_range<size_t>(0, frame.size(), (size_t)width),
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[this, &frame, &idxs, &mutex](const tbb::blocked_range<size_t>& range) {
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for (size_t i = range.begin(); i < range.end(); ++i)
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{
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int volume_id = frame[i].id();
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if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
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{
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mutex.lock();
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idxs.insert(volume_id);
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mutex.unlock();
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}
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}
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}
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);
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#else
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std::vector<GLubyte> frame(4 * px_count);
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glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data()));
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@ -3747,6 +3774,7 @@ void GLCanvas3D::_rectangular_selection_picking_pass() const
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if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
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idxs.insert(volume_id);
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}
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#endif // USE_PARALLEL
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}
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}
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}
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@ -3764,23 +3792,19 @@ void GLCanvas3D::_rectangular_selection_picking_pass() const
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for (int idx : idxs)
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{
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GLVolume* volume = m_volumes.volumes[idx];
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// if ((!volume->selected && (state == GLSelectionRectangle::Select)) ||
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// (volume->selected && (state == GLSelectionRectangle::Deselect)))
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// {
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if (volume->is_modifier)
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volume->hover = true;
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else
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{
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int object_idx = volume->object_idx();
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int instance_idx = volume->instance_idx();
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if (volume->is_modifier)
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volume->hover = true;
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else
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{
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int object_idx = volume->object_idx();
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int instance_idx = volume->instance_idx();
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for (GLVolume* v : m_volumes.volumes)
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{
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if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
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v->hover = true;
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}
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for (GLVolume* v : m_volumes.volumes)
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{
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if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
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v->hover = true;
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}
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// }
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}
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}
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}
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}
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