Gizmo updates - forget everything about the loaded mesh when an object is deselected
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@ -318,6 +318,9 @@ bool CommonGizmosData::update_from_backend(GLCanvas3D& canvas, ModelObject* mode
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m_mesh_raycaster.reset();
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m_object_clipper.reset();
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m_supports_clipper.reset();
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m_old_mesh = nullptr;
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m_mesh = nullptr;
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m_backend_mesh_transformed.clear();
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if (m_model_object) {
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m_active_instance = canvas.get_selection().get_instance_idx();
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m_active_instance_bb_radius = m_model_object->instance_bounding_box(m_active_instance).radius();
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