Camera angle clamping moved to c++
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1fd59144c7
commit
a73cb45792
3 changed files with 118 additions and 33 deletions
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@ -139,7 +139,9 @@ use constant MANIPULATION_IDLE => 0;
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use constant MANIPULATION_DRAGGING => 1;
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use constant MANIPULATION_LAYER_HEIGHT => 2;
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use constant GIMBALL_LOCK_THETA_MAX => 180;
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#==============================================================================================================================
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#use constant GIMBALL_LOCK_THETA_MAX => 180;
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#==============================================================================================================================
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use constant VARIABLE_LAYER_THICKNESS_BAR_WIDTH => 70;
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use constant VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT => 22;
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@ -587,8 +589,6 @@ sub mouse_event {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE);
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Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE);
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Slic3r::GUI::_3DScene::set_camera_theta($self, GIMBALL_LOCK_THETA_MAX) if Slic3r::GUI::_3DScene::get_camera_theta($self) > GIMBALL_LOCK_THETA_MAX;
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Slic3r::GUI::_3DScene::set_camera_theta($self, 0) if Slic3r::GUI::_3DScene::get_camera_theta($self) < 0;
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# $self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE);
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# $self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE); #-
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@ -791,9 +791,6 @@ sub select_view {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_camera_phi($self, $dirvec->[0]);
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Slic3r::GUI::_3DScene::set_camera_theta($self, $dirvec->[1]);
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# Avoid gimball lock.
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Slic3r::GUI::_3DScene::set_camera_theta($self, GIMBALL_LOCK_THETA_MAX) if Slic3r::GUI::_3DScene::get_camera_theta($self) > GIMBALL_LOCK_THETA_MAX;
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Slic3r::GUI::_3DScene::set_camera_theta($self, 0) if Slic3r::GUI::_3DScene::get_camera_theta($self) < 0;
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# $self->_sphi($dirvec->[0]);
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# $self->_stheta($dirvec->[1]);
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@ -4,23 +4,34 @@
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#include <iostream>
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static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
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namespace Slic3r {
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namespace GUI {
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GLCanvas3D::Camera::Camera()
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: type(CT_Ortho)
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, zoom(1.0f)
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, phi(45.0f)
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, theta(45.0f)
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, distance(0.0f)
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, target(0.0, 0.0, 0.0)
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: m_type(CT_Ortho)
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, m_zoom(1.0f)
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, m_phi(45.0f)
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, m_theta(45.0f)
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, m_distance(0.0f)
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, m_target(0.0, 0.0, 0.0)
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{
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}
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GLCanvas3D::Camera::EType GLCanvas3D::Camera::get_type() const
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{
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return m_type;
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}
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void GLCanvas3D::Camera::set_type(GLCanvas3D::Camera::EType type)
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{
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m_type = type;
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}
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std::string GLCanvas3D::Camera::get_type_as_string() const
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{
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switch (type)
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switch (m_type)
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{
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default:
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case CT_Unknown:
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@ -32,6 +43,63 @@ std::string GLCanvas3D::Camera::get_type_as_string() const
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};
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}
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float GLCanvas3D::Camera::get_zoom() const
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{
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return m_zoom;
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}
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void GLCanvas3D::Camera::set_zoom(float zoom)
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{
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m_zoom = zoom;
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}
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float GLCanvas3D::Camera::get_phi() const
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{
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return m_phi;
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}
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void GLCanvas3D::Camera::set_phi(float phi)
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{
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m_phi = phi;
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}
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float GLCanvas3D::Camera::get_theta() const
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{
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return m_theta;
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}
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void GLCanvas3D::Camera::set_theta(float theta)
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{
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m_theta = theta;
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// clamp angle
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if (m_theta > GIMBALL_LOCK_THETA_MAX)
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m_theta = GIMBALL_LOCK_THETA_MAX;
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if (m_theta < 0.0f)
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m_theta = 0.0f;
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}
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float GLCanvas3D::Camera::get_distance() const
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{
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return m_distance;
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}
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void GLCanvas3D::Camera::set_distance(float distance)
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{
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m_distance = distance;
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}
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const Pointf3& GLCanvas3D::Camera::get_target() const
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{
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return m_target;
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}
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void GLCanvas3D::Camera::set_target(const Pointf3& target)
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{
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m_target = target;
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}
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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: m_canvas(canvas)
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, m_context(context)
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@ -62,12 +130,12 @@ bool GLCanvas3D::is_shown_on_screen() const
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GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const
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{
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return m_camera.type;
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return m_camera.get_type();
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}
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void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type)
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{
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m_camera.type = type;
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m_camera.set_type(type);
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}
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std::string GLCanvas3D::get_camera_type_as_string() const
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@ -77,52 +145,52 @@ std::string GLCanvas3D::get_camera_type_as_string() const
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float GLCanvas3D::get_camera_zoom() const
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{
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return m_camera.zoom;
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return m_camera.get_zoom();
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}
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void GLCanvas3D::set_camera_zoom(float zoom)
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{
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m_camera.zoom = zoom;
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m_camera.set_zoom(zoom);
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}
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float GLCanvas3D::get_camera_phi() const
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{
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return m_camera.phi;
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return m_camera.get_phi();
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}
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void GLCanvas3D::set_camera_phi(float phi)
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{
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m_camera.phi = phi;
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m_camera.set_phi(phi);
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}
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float GLCanvas3D::get_camera_theta() const
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{
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return m_camera.theta;
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return m_camera.get_theta();
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}
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void GLCanvas3D::set_camera_theta(float theta)
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{
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m_camera.theta = theta;
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m_camera.set_theta(theta);
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}
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float GLCanvas3D::get_camera_distance() const
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{
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return m_camera.distance;
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return m_camera.get_distance();
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}
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void GLCanvas3D::set_camera_distance(float distance)
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{
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m_camera.distance = distance;
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m_camera.set_distance(distance);
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}
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const Pointf3& GLCanvas3D::get_camera_target() const
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{
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return m_camera.target;
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return m_camera.get_target();
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}
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void GLCanvas3D::set_camera_target(const Pointf3& target)
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{
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m_camera.target = target;
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m_camera.set_target(target);
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}
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void GLCanvas3D::on_size(wxSizeEvent& evt)
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@ -13,8 +13,9 @@ namespace GUI {
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class GLCanvas3D
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{
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public:
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struct Camera
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class Camera
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{
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public:
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enum EType : unsigned char
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{
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CT_Unknown,
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@ -23,16 +24,35 @@ public:
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CT_Count
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};
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EType type;
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float zoom;
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float phi;
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float theta;
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float distance;
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Pointf3 target;
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private:
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EType m_type;
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float m_zoom;
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float m_phi;
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float m_theta;
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float m_distance;
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Pointf3 m_target;
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public:
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Camera();
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Camera::EType get_type() const;
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void set_type(Camera::EType type);
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std::string get_type_as_string() const;
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float get_zoom() const;
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void set_zoom(float zoom);
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float get_phi() const;
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void set_phi(float phi);
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float get_theta() const;
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void set_theta(float theta);
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float get_distance() const;
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void set_distance(float distance);
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const Pointf3& get_target() const;
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void set_target(const Pointf3& target);
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};
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private:
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