Generation of preview paths moved to c++
This commit is contained in:
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f262ec9094
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a8254e0053
@ -2199,56 +2199,36 @@ sub load_object {
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return @{$volume_indices};
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}
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# Create 3D thick extrusion lines for a skirt and brim.
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# Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes.
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sub load_print_toolpaths {
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my ($self, $print, $colors) = @_;
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#==============================================================================================================================
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my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs();
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$self->SetCurrent($self->GetContext) if $useVBOs;
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Slic3r::GUI::_3DScene::_load_print_toolpaths($print, $self->volumes, $colors, $useVBOs)
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if ($print->step_done(STEP_SKIRT) && $print->step_done(STEP_BRIM));
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## Create 3D thick extrusion lines for a skirt and brim.
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## Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes.
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#sub load_print_toolpaths {
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# my ($self, $print, $colors) = @_;
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#
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# $self->SetCurrent($self->GetContext) if $self->UseVBOs;
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# Slic3r::GUI::_3DScene::_load_print_toolpaths($print, $self->volumes, $colors, $self->UseVBOs)
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# if ($print->step_done(STEP_SKIRT) && $print->step_done(STEP_BRIM));
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#==============================================================================================================================
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}
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# Create 3D thick extrusion lines for object forming extrusions.
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# Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
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# one for perimeters, one for infill and one for supports.
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sub load_print_object_toolpaths {
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my ($self, $object, $colors) = @_;
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#==============================================================================================================================
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my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs();
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$self->SetCurrent($self->GetContext) if $useVBOs;
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Slic3r::GUI::_3DScene::_load_print_object_toolpaths($object, $self->volumes, $colors, $useVBOs);
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#}
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#
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## Create 3D thick extrusion lines for object forming extrusions.
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## Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
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## one for perimeters, one for infill and one for supports.
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#sub load_print_object_toolpaths {
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# my ($self, $object, $colors) = @_;
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#
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# $self->SetCurrent($self->GetContext) if $self->UseVBOs;
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# Slic3r::GUI::_3DScene::_load_print_object_toolpaths($object, $self->volumes, $colors, $self->UseVBOs);
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#==============================================================================================================================
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}
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# Create 3D thick extrusion lines for wipe tower extrusions.
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sub load_wipe_tower_toolpaths {
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my ($self, $print, $colors) = @_;
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#==============================================================================================================================
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my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs();
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$self->SetCurrent($self->GetContext) if $useVBOs;
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Slic3r::GUI::_3DScene::_load_wipe_tower_toolpaths($print, $self->volumes, $colors, $useVBOs)
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if ($print->step_done(STEP_WIPE_TOWER));
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#}
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#
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## Create 3D thick extrusion lines for wipe tower extrusions.
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#sub load_wipe_tower_toolpaths {
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# my ($self, $print, $colors) = @_;
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#
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# $self->SetCurrent($self->GetContext) if $self->UseVBOs;
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# Slic3r::GUI::_3DScene::_load_wipe_tower_toolpaths($print, $self->volumes, $colors, $self->UseVBOs)
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# if ($print->step_done(STEP_WIPE_TOWER));
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#==============================================================================================================================
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}
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#==============================================================================================================================
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#}
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#
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#sub load_gcode_preview {
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# my ($self, $print, $gcode_preview_data, $colors) = @_;
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#
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@ -376,10 +376,18 @@ sub load_print {
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if ($self->gcode_preview_data->empty) {
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# load skirt and brim
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$self->canvas->load_print_toolpaths($self->print, \@colors);
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$self->canvas->load_wipe_tower_toolpaths($self->print, \@colors);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print);
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Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas);
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Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors);
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# $self->canvas->load_print_toolpaths($self->print, \@colors);
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# $self->canvas->load_wipe_tower_toolpaths($self->print, \@colors);
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#==============================================================================================================================
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foreach my $object (@{$self->print->objects}) {
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$self->canvas->load_print_object_toolpaths($object, \@colors);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors);
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# $self->canvas->load_print_object_toolpaths($object, \@colors);
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#==============================================================================================================================
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# Show the objects in very transparent color.
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#my @volume_ids = $self->canvas->load_object($object->model_object);
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#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
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@ -1348,7 +1348,10 @@ static void point_to_indexed_vertex_array(const Point3& point,
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volume.push_triangle(idxs[0], idxs[3], idxs[4]);
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}
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static void thick_lines_to_verts(
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//##################################################################################################################
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void _3DScene::thick_lines_to_verts(
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//static void thick_lines_to_verts(
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//##################################################################################################################
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const Lines &lines,
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const std::vector<double> &widths,
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const std::vector<double> &heights,
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@ -1359,7 +1362,10 @@ static void thick_lines_to_verts(
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thick_lines_to_indexed_vertex_array(lines, widths, heights, closed, top_z, volume.indexed_vertex_array);
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}
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static void thick_lines_to_verts(const Lines3& lines,
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//##################################################################################################################
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void _3DScene::thick_lines_to_verts(const Lines3& lines,
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//static void thick_lines_to_verts(const Lines3& lines,
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//##################################################################################################################
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const std::vector<double>& widths,
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const std::vector<double>& heights,
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bool closed,
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@ -2010,6 +2016,21 @@ static inline std::vector<float> parse_colors(const std::vector<std::string> &sc
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}
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//##################################################################################################################
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void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)
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{
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s_canvas_mgr.load_print_toolpaths(canvas);
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}
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void _3DScene::load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors)
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{
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s_canvas_mgr.load_print_object_toolpaths(canvas, print_object, str_tool_colors);
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}
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void _3DScene::load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors)
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{
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s_canvas_mgr.load_wipe_tower_toolpaths(canvas, str_tool_colors);
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}
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void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors)
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{
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s_canvas_mgr.load_gcode_preview(canvas, preview_data, str_tool_colors);
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@ -2102,366 +2123,366 @@ unsigned int _3DScene::finalize_warning_texture()
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return s_warning_texture.finalize();
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}
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// Create 3D thick extrusion lines for a skirt and brim.
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// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
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void _3DScene::_load_print_toolpaths(
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const Print *print,
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GLVolumeCollection *volumes,
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const std::vector<std::string> &tool_colors,
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bool use_VBOs)
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{
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if (!print->has_skirt() && print->config.brim_width.value == 0)
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return;
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const float color[] = { 0.5f, 1.0f, 0.5f, 1.f }; // greenish
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// number of skirt layers
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size_t total_layer_count = 0;
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for (const PrintObject *print_object : print->objects)
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total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
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size_t skirt_height = print->has_infinite_skirt() ?
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total_layer_count :
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std::min<size_t>(print->config.skirt_height.value, total_layer_count);
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if (skirt_height == 0 && print->config.brim_width.value > 0)
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skirt_height = 1;
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// get first skirt_height layers (maybe this should be moved to a PrintObject method?)
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const PrintObject *object0 = print->objects.front();
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std::vector<float> print_zs;
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print_zs.reserve(skirt_height * 2);
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for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++ i)
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print_zs.push_back(float(object0->layers[i]->print_z));
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//FIXME why there are support layers?
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for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++ i)
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print_zs.push_back(float(object0->support_layers[i]->print_z));
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sort_remove_duplicates(print_zs);
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if (print_zs.size() > skirt_height)
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print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
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volumes->volumes.emplace_back(new GLVolume(color));
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GLVolume &volume = *volumes->volumes.back();
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for (size_t i = 0; i < skirt_height; ++ i) {
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volume.print_zs.push_back(print_zs[i]);
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volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
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volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
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if (i == 0)
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extrusionentity_to_verts(print->brim, print_zs[i], Point(0, 0), volume);
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extrusionentity_to_verts(print->skirt, print_zs[i], Point(0, 0), volume);
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}
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volume.bounding_box = volume.indexed_vertex_array.bounding_box();
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volume.indexed_vertex_array.finalize_geometry(use_VBOs);
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}
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// Create 3D thick extrusion lines for object forming extrusions.
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// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
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// one for perimeters, one for infill and one for supports.
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void _3DScene::_load_print_object_toolpaths(
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const PrintObject *print_object,
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GLVolumeCollection *volumes,
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const std::vector<std::string> &tool_colors_str,
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bool use_VBOs)
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{
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std::vector<float> tool_colors = parse_colors(tool_colors_str);
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struct Ctxt
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{
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const Points *shifted_copies;
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std::vector<const Layer*> layers;
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bool has_perimeters;
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bool has_infill;
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bool has_support;
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const std::vector<float>* tool_colors;
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// Number of vertices (each vertex is 6x4=24 bytes long)
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static const size_t alloc_size_max () { return 131072; } // 3.15MB
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// static const size_t alloc_size_max () { return 65536; } // 1.57MB
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// static const size_t alloc_size_max () { return 32768; } // 786kB
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static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
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static const float* color_perimeters () { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
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static const float* color_infill () { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
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static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
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// For cloring by a tool, return a parsed color.
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bool color_by_tool() const { return tool_colors != nullptr; }
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size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
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const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
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int volume_idx(int extruder, int feature) const
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{ return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature; }
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} ctxt;
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ctxt.shifted_copies = &print_object->_shifted_copies;
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// order layers by print_z
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ctxt.layers.reserve(print_object->layers.size() + print_object->support_layers.size());
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for (const Layer *layer : print_object->layers)
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ctxt.layers.push_back(layer);
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for (const Layer *layer : print_object->support_layers)
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ctxt.layers.push_back(layer);
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std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
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// Maximum size of an allocation block: 32MB / sizeof(float)
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ctxt.has_perimeters = print_object->state.is_done(posPerimeters);
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ctxt.has_infill = print_object->state.is_done(posInfill);
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ctxt.has_support = print_object->state.is_done(posSupportMaterial);
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ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
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BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
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//FIXME Improve the heuristics for a grain size.
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size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
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tbb::spin_mutex new_volume_mutex;
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auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
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auto *volume = new GLVolume(color);
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new_volume_mutex.lock();
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volume->outside_printer_detection_enabled = false;
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volumes->volumes.emplace_back(volume);
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new_volume_mutex.unlock();
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return volume;
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};
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const size_t volumes_cnt_initial = volumes->volumes.size();
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std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
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[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
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std::vector<GLVolume*> vols;
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if (ctxt.color_by_tool()) {
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for (size_t i = 0; i < ctxt.number_tools(); ++ i)
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vols.emplace_back(new_volume(ctxt.color_tool(i)));
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} else
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vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
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for (GLVolume *vol : vols)
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vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
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for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
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const Layer *layer = ctxt.layers[idx_layer];
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for (size_t i = 0; i < vols.size(); ++ i) {
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GLVolume &vol = *vols[i];
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if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
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vol.print_zs.push_back(layer->print_z);
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vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
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vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
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}
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}
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for (const Point ©: *ctxt.shifted_copies) {
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for (const LayerRegion *layerm : layer->regions) {
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if (ctxt.has_perimeters)
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extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
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*vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]);
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if (ctxt.has_infill) {
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for (const ExtrusionEntity *ee : layerm->fills.entities) {
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// fill represents infill extrusions of a single island.
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const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
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if (! fill->entities.empty())
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extrusionentity_to_verts(*fill, float(layer->print_z), copy,
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*vols[ctxt.volume_idx(
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is_solid_infill(fill->entities.front()->role()) ?
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layerm->region()->config.solid_infill_extruder :
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layerm->region()->config.infill_extruder,
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1)]);
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}
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}
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}
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if (ctxt.has_support) {
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const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
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if (support_layer) {
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for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
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extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
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*vols[ctxt.volume_idx(
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(extrusion_entity->role() == erSupportMaterial) ?
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support_layer->object()->config.support_material_extruder :
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support_layer->object()->config.support_material_interface_extruder,
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2)]);
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}
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}
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}
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for (size_t i = 0; i < vols.size(); ++ i) {
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GLVolume &vol = *vols[i];
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if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
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// Store the vertex arrays and restart their containers,
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vols[i] = new_volume(vol.color);
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GLVolume &vol_new = *vols[i];
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// Assign the large pre-allocated buffers to the new GLVolume.
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vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
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// Copy the content back to the old GLVolume.
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vol.indexed_vertex_array = vol_new.indexed_vertex_array;
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// Finalize a bounding box of the old GLVolume.
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vol.bounding_box = vol.indexed_vertex_array.bounding_box();
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// Clear the buffers, but keep them pre-allocated.
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vol_new.indexed_vertex_array.clear();
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// Just make sure that clear did not clear the reserved memory.
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vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
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}
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}
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}
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for (GLVolume *vol : vols) {
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vol->bounding_box = vol->indexed_vertex_array.bounding_box();
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vol->indexed_vertex_array.shrink_to_fit();
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}
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});
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BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
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// Remove empty volumes from the newly added volumes.
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volumes->volumes.erase(
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std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(),
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[](const GLVolume *volume) { return volume->empty(); }),
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volumes->volumes.end());
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for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i)
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volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs);
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BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end";
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}
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void _3DScene::_load_wipe_tower_toolpaths(
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const Print *print,
|
||||
GLVolumeCollection *volumes,
|
||||
const std::vector<std::string> &tool_colors_str,
|
||||
bool use_VBOs)
|
||||
{
|
||||
if (print->m_wipe_tower_tool_changes.empty())
|
||||
return;
|
||||
|
||||
std::vector<float> tool_colors = parse_colors(tool_colors_str);
|
||||
|
||||
struct Ctxt
|
||||
{
|
||||
const Print *print;
|
||||
const std::vector<float> *tool_colors;
|
||||
|
||||
// Number of vertices (each vertex is 6x4=24 bytes long)
|
||||
static const size_t alloc_size_max () { return 131072; } // 3.15MB
|
||||
static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
|
||||
|
||||
static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
|
||||
|
||||
// For cloring by a tool, return a parsed color.
|
||||
bool color_by_tool() const { return tool_colors != nullptr; }
|
||||
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
|
||||
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
|
||||
int volume_idx(int tool, int feature) const
|
||||
{ return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature; }
|
||||
|
||||
const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
|
||||
return priming.empty() ?
|
||||
((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) :
|
||||
((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]);
|
||||
}
|
||||
std::vector<WipeTower::ToolChangeResult> priming;
|
||||
std::vector<WipeTower::ToolChangeResult> final;
|
||||
} ctxt;
|
||||
|
||||
ctxt.print = print;
|
||||
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
|
||||
if (print->m_wipe_tower_priming)
|
||||
ctxt.priming.emplace_back(*print->m_wipe_tower_priming.get());
|
||||
if (print->m_wipe_tower_final_purge)
|
||||
ctxt.final.emplace_back(*print->m_wipe_tower_final_purge.get());
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
|
||||
|
||||
//FIXME Improve the heuristics for a grain size.
|
||||
size_t n_items = print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
|
||||
size_t grain_size = std::max(n_items / 128, size_t(1));
|
||||
tbb::spin_mutex new_volume_mutex;
|
||||
auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||
auto *volume = new GLVolume(color);
|
||||
new_volume_mutex.lock();
|
||||
volume->outside_printer_detection_enabled = false;
|
||||
volumes->volumes.emplace_back(volume);
|
||||
new_volume_mutex.unlock();
|
||||
return volume;
|
||||
};
|
||||
const size_t volumes_cnt_initial = volumes->volumes.size();
|
||||
std::vector<GLVolumeCollection> volumes_per_thread(n_items);
|
||||
tbb::parallel_for(
|
||||
tbb::blocked_range<size_t>(0, n_items, grain_size),
|
||||
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
|
||||
// Bounding box of this slab of a wipe tower.
|
||||
std::vector<GLVolume*> vols;
|
||||
if (ctxt.color_by_tool()) {
|
||||
for (size_t i = 0; i < ctxt.number_tools(); ++ i)
|
||||
vols.emplace_back(new_volume(ctxt.color_tool(i)));
|
||||
} else
|
||||
vols = { new_volume(ctxt.color_support()) };
|
||||
for (GLVolume *volume : vols)
|
||||
volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
||||
const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
|
||||
for (size_t i = 0; i < vols.size(); ++ i) {
|
||||
GLVolume &vol = *vols[i];
|
||||
if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
|
||||
vol.print_zs.push_back(layer.front().print_z);
|
||||
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
|
||||
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
|
||||
}
|
||||
}
|
||||
for (const WipeTower::ToolChangeResult &extrusions : layer) {
|
||||
for (size_t i = 1; i < extrusions.extrusions.size();) {
|
||||
const WipeTower::Extrusion &e = extrusions.extrusions[i];
|
||||
if (e.width == 0.) {
|
||||
++ i;
|
||||
continue;
|
||||
}
|
||||
size_t j = i + 1;
|
||||
if (ctxt.color_by_tool())
|
||||
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++ j) ;
|
||||
else
|
||||
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++ j) ;
|
||||
size_t n_lines = j - i;
|
||||
Lines lines;
|
||||
std::vector<double> widths;
|
||||
std::vector<double> heights;
|
||||
lines.reserve(n_lines);
|
||||
widths.reserve(n_lines);
|
||||
heights.assign(n_lines, extrusions.layer_height);
|
||||
for (; i < j; ++ i) {
|
||||
const WipeTower::Extrusion &e = extrusions.extrusions[i];
|
||||
assert(e.width > 0.f);
|
||||
const WipeTower::Extrusion &e_prev = *(&e - 1);
|
||||
lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
|
||||
widths.emplace_back(e.width);
|
||||
}
|
||||
thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
|
||||
*vols[ctxt.volume_idx(e.tool, 0)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < vols.size(); ++ i) {
|
||||
GLVolume &vol = *vols[i];
|
||||
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
|
||||
// Store the vertex arrays and restart their containers,
|
||||
vols[i] = new_volume(vol.color);
|
||||
GLVolume &vol_new = *vols[i];
|
||||
// Assign the large pre-allocated buffers to the new GLVolume.
|
||||
vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
|
||||
// Copy the content back to the old GLVolume.
|
||||
vol.indexed_vertex_array = vol_new.indexed_vertex_array;
|
||||
// Finalize a bounding box of the old GLVolume.
|
||||
vol.bounding_box = vol.indexed_vertex_array.bounding_box();
|
||||
// Clear the buffers, but keep them pre-allocated.
|
||||
vol_new.indexed_vertex_array.clear();
|
||||
// Just make sure that clear did not clear the reserved memory.
|
||||
vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
}
|
||||
}
|
||||
for (GLVolume *vol : vols) {
|
||||
vol->bounding_box = vol->indexed_vertex_array.bounding_box();
|
||||
vol->indexed_vertex_array.shrink_to_fit();
|
||||
}
|
||||
});
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
|
||||
// Remove empty volumes from the newly added volumes.
|
||||
volumes->volumes.erase(
|
||||
std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(),
|
||||
[](const GLVolume *volume) { return volume->empty(); }),
|
||||
volumes->volumes.end());
|
||||
for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i)
|
||||
volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs);
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end";
|
||||
}
|
||||
|
||||
//##################################################################################################################
|
||||
//// Create 3D thick extrusion lines for a skirt and brim.
|
||||
//// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
|
||||
//void _3DScene::_load_print_toolpaths(
|
||||
// const Print *print,
|
||||
// GLVolumeCollection *volumes,
|
||||
// const std::vector<std::string> &tool_colors,
|
||||
// bool use_VBOs)
|
||||
//{
|
||||
// if (!print->has_skirt() && print->config.brim_width.value == 0)
|
||||
// return;
|
||||
//
|
||||
// const float color[] = { 0.5f, 1.0f, 0.5f, 1.f }; // greenish
|
||||
//
|
||||
// // number of skirt layers
|
||||
// size_t total_layer_count = 0;
|
||||
// for (const PrintObject *print_object : print->objects)
|
||||
// total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
|
||||
// size_t skirt_height = print->has_infinite_skirt() ?
|
||||
// total_layer_count :
|
||||
// std::min<size_t>(print->config.skirt_height.value, total_layer_count);
|
||||
// if (skirt_height == 0 && print->config.brim_width.value > 0)
|
||||
// skirt_height = 1;
|
||||
//
|
||||
// // get first skirt_height layers (maybe this should be moved to a PrintObject method?)
|
||||
// const PrintObject *object0 = print->objects.front();
|
||||
// std::vector<float> print_zs;
|
||||
// print_zs.reserve(skirt_height * 2);
|
||||
// for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++ i)
|
||||
// print_zs.push_back(float(object0->layers[i]->print_z));
|
||||
// //FIXME why there are support layers?
|
||||
// for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++ i)
|
||||
// print_zs.push_back(float(object0->support_layers[i]->print_z));
|
||||
// sort_remove_duplicates(print_zs);
|
||||
// if (print_zs.size() > skirt_height)
|
||||
// print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
|
||||
//
|
||||
// volumes->volumes.emplace_back(new GLVolume(color));
|
||||
// GLVolume &volume = *volumes->volumes.back();
|
||||
// for (size_t i = 0; i < skirt_height; ++ i) {
|
||||
// volume.print_zs.push_back(print_zs[i]);
|
||||
// volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
|
||||
// volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
|
||||
// if (i == 0)
|
||||
// extrusionentity_to_verts(print->brim, print_zs[i], Point(0, 0), volume);
|
||||
// extrusionentity_to_verts(print->skirt, print_zs[i], Point(0, 0), volume);
|
||||
// }
|
||||
// volume.bounding_box = volume.indexed_vertex_array.bounding_box();
|
||||
// volume.indexed_vertex_array.finalize_geometry(use_VBOs);
|
||||
//}
|
||||
//
|
||||
//// Create 3D thick extrusion lines for object forming extrusions.
|
||||
//// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
|
||||
//// one for perimeters, one for infill and one for supports.
|
||||
//void _3DScene::_load_print_object_toolpaths(
|
||||
// const PrintObject *print_object,
|
||||
// GLVolumeCollection *volumes,
|
||||
// const std::vector<std::string> &tool_colors_str,
|
||||
// bool use_VBOs)
|
||||
//{
|
||||
// std::vector<float> tool_colors = parse_colors(tool_colors_str);
|
||||
//
|
||||
// struct Ctxt
|
||||
// {
|
||||
// const Points *shifted_copies;
|
||||
// std::vector<const Layer*> layers;
|
||||
// bool has_perimeters;
|
||||
// bool has_infill;
|
||||
// bool has_support;
|
||||
// const std::vector<float>* tool_colors;
|
||||
//
|
||||
// // Number of vertices (each vertex is 6x4=24 bytes long)
|
||||
// static const size_t alloc_size_max () { return 131072; } // 3.15MB
|
||||
//// static const size_t alloc_size_max () { return 65536; } // 1.57MB
|
||||
//// static const size_t alloc_size_max () { return 32768; } // 786kB
|
||||
// static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
|
||||
//
|
||||
// static const float* color_perimeters () { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
|
||||
// static const float* color_infill () { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
|
||||
// static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
|
||||
//
|
||||
// // For cloring by a tool, return a parsed color.
|
||||
// bool color_by_tool() const { return tool_colors != nullptr; }
|
||||
// size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
|
||||
// const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
|
||||
// int volume_idx(int extruder, int feature) const
|
||||
// { return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature; }
|
||||
// } ctxt;
|
||||
//
|
||||
// ctxt.shifted_copies = &print_object->_shifted_copies;
|
||||
//
|
||||
// // order layers by print_z
|
||||
// ctxt.layers.reserve(print_object->layers.size() + print_object->support_layers.size());
|
||||
// for (const Layer *layer : print_object->layers)
|
||||
// ctxt.layers.push_back(layer);
|
||||
// for (const Layer *layer : print_object->support_layers)
|
||||
// ctxt.layers.push_back(layer);
|
||||
// std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
|
||||
//
|
||||
// // Maximum size of an allocation block: 32MB / sizeof(float)
|
||||
// ctxt.has_perimeters = print_object->state.is_done(posPerimeters);
|
||||
// ctxt.has_infill = print_object->state.is_done(posInfill);
|
||||
// ctxt.has_support = print_object->state.is_done(posSupportMaterial);
|
||||
// ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
|
||||
//
|
||||
// BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
|
||||
//
|
||||
// //FIXME Improve the heuristics for a grain size.
|
||||
// size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
|
||||
// tbb::spin_mutex new_volume_mutex;
|
||||
// auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||
// auto *volume = new GLVolume(color);
|
||||
// new_volume_mutex.lock();
|
||||
// volume->outside_printer_detection_enabled = false;
|
||||
// volumes->volumes.emplace_back(volume);
|
||||
// new_volume_mutex.unlock();
|
||||
// return volume;
|
||||
// };
|
||||
// const size_t volumes_cnt_initial = volumes->volumes.size();
|
||||
// std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
|
||||
// tbb::parallel_for(
|
||||
// tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
|
||||
// [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
|
||||
// std::vector<GLVolume*> vols;
|
||||
// if (ctxt.color_by_tool()) {
|
||||
// for (size_t i = 0; i < ctxt.number_tools(); ++ i)
|
||||
// vols.emplace_back(new_volume(ctxt.color_tool(i)));
|
||||
// } else
|
||||
// vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
|
||||
// for (GLVolume *vol : vols)
|
||||
// vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
// for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
||||
// const Layer *layer = ctxt.layers[idx_layer];
|
||||
// for (size_t i = 0; i < vols.size(); ++ i) {
|
||||
// GLVolume &vol = *vols[i];
|
||||
// if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
|
||||
// vol.print_zs.push_back(layer->print_z);
|
||||
// vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
|
||||
// vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
|
||||
// }
|
||||
// }
|
||||
// for (const Point ©: *ctxt.shifted_copies) {
|
||||
// for (const LayerRegion *layerm : layer->regions) {
|
||||
// if (ctxt.has_perimeters)
|
||||
// extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
|
||||
// *vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]);
|
||||
// if (ctxt.has_infill) {
|
||||
// for (const ExtrusionEntity *ee : layerm->fills.entities) {
|
||||
// // fill represents infill extrusions of a single island.
|
||||
// const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
|
||||
// if (! fill->entities.empty())
|
||||
// extrusionentity_to_verts(*fill, float(layer->print_z), copy,
|
||||
// *vols[ctxt.volume_idx(
|
||||
// is_solid_infill(fill->entities.front()->role()) ?
|
||||
// layerm->region()->config.solid_infill_extruder :
|
||||
// layerm->region()->config.infill_extruder,
|
||||
// 1)]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// if (ctxt.has_support) {
|
||||
// const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
|
||||
// if (support_layer) {
|
||||
// for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
|
||||
// extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
|
||||
// *vols[ctxt.volume_idx(
|
||||
// (extrusion_entity->role() == erSupportMaterial) ?
|
||||
// support_layer->object()->config.support_material_extruder :
|
||||
// support_layer->object()->config.support_material_interface_extruder,
|
||||
// 2)]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// for (size_t i = 0; i < vols.size(); ++ i) {
|
||||
// GLVolume &vol = *vols[i];
|
||||
// if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
|
||||
// // Store the vertex arrays and restart their containers,
|
||||
// vols[i] = new_volume(vol.color);
|
||||
// GLVolume &vol_new = *vols[i];
|
||||
// // Assign the large pre-allocated buffers to the new GLVolume.
|
||||
// vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
|
||||
// // Copy the content back to the old GLVolume.
|
||||
// vol.indexed_vertex_array = vol_new.indexed_vertex_array;
|
||||
// // Finalize a bounding box of the old GLVolume.
|
||||
// vol.bounding_box = vol.indexed_vertex_array.bounding_box();
|
||||
// // Clear the buffers, but keep them pre-allocated.
|
||||
// vol_new.indexed_vertex_array.clear();
|
||||
// // Just make sure that clear did not clear the reserved memory.
|
||||
// vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// for (GLVolume *vol : vols) {
|
||||
// vol->bounding_box = vol->indexed_vertex_array.bounding_box();
|
||||
// vol->indexed_vertex_array.shrink_to_fit();
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
|
||||
// // Remove empty volumes from the newly added volumes.
|
||||
// volumes->volumes.erase(
|
||||
// std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(),
|
||||
// [](const GLVolume *volume) { return volume->empty(); }),
|
||||
// volumes->volumes.end());
|
||||
// for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i)
|
||||
// volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs);
|
||||
//
|
||||
// BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end";
|
||||
//}
|
||||
//
|
||||
//void _3DScene::_load_wipe_tower_toolpaths(
|
||||
// const Print *print,
|
||||
// GLVolumeCollection *volumes,
|
||||
// const std::vector<std::string> &tool_colors_str,
|
||||
// bool use_VBOs)
|
||||
//{
|
||||
// if (print->m_wipe_tower_tool_changes.empty())
|
||||
// return;
|
||||
//
|
||||
// std::vector<float> tool_colors = parse_colors(tool_colors_str);
|
||||
//
|
||||
// struct Ctxt
|
||||
// {
|
||||
// const Print *print;
|
||||
// const std::vector<float> *tool_colors;
|
||||
//
|
||||
// // Number of vertices (each vertex is 6x4=24 bytes long)
|
||||
// static const size_t alloc_size_max () { return 131072; } // 3.15MB
|
||||
// static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
|
||||
//
|
||||
// static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
|
||||
//
|
||||
// // For cloring by a tool, return a parsed color.
|
||||
// bool color_by_tool() const { return tool_colors != nullptr; }
|
||||
// size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
|
||||
// const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
|
||||
// int volume_idx(int tool, int feature) const
|
||||
// { return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature; }
|
||||
//
|
||||
// const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
|
||||
// return priming.empty() ?
|
||||
// ((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) :
|
||||
// ((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]);
|
||||
// }
|
||||
// std::vector<WipeTower::ToolChangeResult> priming;
|
||||
// std::vector<WipeTower::ToolChangeResult> final;
|
||||
// } ctxt;
|
||||
//
|
||||
// ctxt.print = print;
|
||||
// ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
|
||||
// if (print->m_wipe_tower_priming)
|
||||
// ctxt.priming.emplace_back(*print->m_wipe_tower_priming.get());
|
||||
// if (print->m_wipe_tower_final_purge)
|
||||
// ctxt.final.emplace_back(*print->m_wipe_tower_final_purge.get());
|
||||
//
|
||||
// BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
|
||||
//
|
||||
// //FIXME Improve the heuristics for a grain size.
|
||||
// size_t n_items = print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
|
||||
// size_t grain_size = std::max(n_items / 128, size_t(1));
|
||||
// tbb::spin_mutex new_volume_mutex;
|
||||
// auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||
// auto *volume = new GLVolume(color);
|
||||
// new_volume_mutex.lock();
|
||||
// volume->outside_printer_detection_enabled = false;
|
||||
// volumes->volumes.emplace_back(volume);
|
||||
// new_volume_mutex.unlock();
|
||||
// return volume;
|
||||
// };
|
||||
// const size_t volumes_cnt_initial = volumes->volumes.size();
|
||||
// std::vector<GLVolumeCollection> volumes_per_thread(n_items);
|
||||
// tbb::parallel_for(
|
||||
// tbb::blocked_range<size_t>(0, n_items, grain_size),
|
||||
// [&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
|
||||
// // Bounding box of this slab of a wipe tower.
|
||||
// std::vector<GLVolume*> vols;
|
||||
// if (ctxt.color_by_tool()) {
|
||||
// for (size_t i = 0; i < ctxt.number_tools(); ++ i)
|
||||
// vols.emplace_back(new_volume(ctxt.color_tool(i)));
|
||||
// } else
|
||||
// vols = { new_volume(ctxt.color_support()) };
|
||||
// for (GLVolume *volume : vols)
|
||||
// volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
// for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
||||
// const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
|
||||
// for (size_t i = 0; i < vols.size(); ++ i) {
|
||||
// GLVolume &vol = *vols[i];
|
||||
// if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
|
||||
// vol.print_zs.push_back(layer.front().print_z);
|
||||
// vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
|
||||
// vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
|
||||
// }
|
||||
// }
|
||||
// for (const WipeTower::ToolChangeResult &extrusions : layer) {
|
||||
// for (size_t i = 1; i < extrusions.extrusions.size();) {
|
||||
// const WipeTower::Extrusion &e = extrusions.extrusions[i];
|
||||
// if (e.width == 0.) {
|
||||
// ++ i;
|
||||
// continue;
|
||||
// }
|
||||
// size_t j = i + 1;
|
||||
// if (ctxt.color_by_tool())
|
||||
// for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++ j) ;
|
||||
// else
|
||||
// for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++ j) ;
|
||||
// size_t n_lines = j - i;
|
||||
// Lines lines;
|
||||
// std::vector<double> widths;
|
||||
// std::vector<double> heights;
|
||||
// lines.reserve(n_lines);
|
||||
// widths.reserve(n_lines);
|
||||
// heights.assign(n_lines, extrusions.layer_height);
|
||||
// for (; i < j; ++ i) {
|
||||
// const WipeTower::Extrusion &e = extrusions.extrusions[i];
|
||||
// assert(e.width > 0.f);
|
||||
// const WipeTower::Extrusion &e_prev = *(&e - 1);
|
||||
// lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
|
||||
// widths.emplace_back(e.width);
|
||||
// }
|
||||
// thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
|
||||
// *vols[ctxt.volume_idx(e.tool, 0)]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// for (size_t i = 0; i < vols.size(); ++ i) {
|
||||
// GLVolume &vol = *vols[i];
|
||||
// if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
|
||||
// // Store the vertex arrays and restart their containers,
|
||||
// vols[i] = new_volume(vol.color);
|
||||
// GLVolume &vol_new = *vols[i];
|
||||
// // Assign the large pre-allocated buffers to the new GLVolume.
|
||||
// vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
|
||||
// // Copy the content back to the old GLVolume.
|
||||
// vol.indexed_vertex_array = vol_new.indexed_vertex_array;
|
||||
// // Finalize a bounding box of the old GLVolume.
|
||||
// vol.bounding_box = vol.indexed_vertex_array.bounding_box();
|
||||
// // Clear the buffers, but keep them pre-allocated.
|
||||
// vol_new.indexed_vertex_array.clear();
|
||||
// // Just make sure that clear did not clear the reserved memory.
|
||||
// vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
// }
|
||||
// }
|
||||
// for (GLVolume *vol : vols) {
|
||||
// vol->bounding_box = vol->indexed_vertex_array.bounding_box();
|
||||
// vol->indexed_vertex_array.shrink_to_fit();
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
|
||||
// // Remove empty volumes from the newly added volumes.
|
||||
// volumes->volumes.erase(
|
||||
// std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(),
|
||||
// [](const GLVolume *volume) { return volume->empty(); }),
|
||||
// volumes->volumes.end());
|
||||
// for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i)
|
||||
// volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs);
|
||||
//
|
||||
// BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end";
|
||||
//}
|
||||
//
|
||||
//void _3DScene::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs)
|
||||
//{
|
||||
// // helper functions to select data in dependence of the extrusion view type
|
||||
|
@ -611,6 +611,9 @@ public:
|
||||
//##################################################################################################################
|
||||
|
||||
//##################################################################################################################
|
||||
static void load_print_toolpaths(wxGLCanvas* canvas);
|
||||
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
|
||||
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
|
||||
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
|
||||
// static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
|
||||
//##################################################################################################################
|
||||
@ -633,25 +636,29 @@ public:
|
||||
static void reset_warning_texture();
|
||||
static unsigned int finalize_warning_texture();
|
||||
|
||||
static void _load_print_toolpaths(
|
||||
const Print *print,
|
||||
GLVolumeCollection *volumes,
|
||||
const std::vector<std::string> &tool_colors,
|
||||
bool use_VBOs);
|
||||
|
||||
static void _load_print_object_toolpaths(
|
||||
const PrintObject *print_object,
|
||||
GLVolumeCollection *volumes,
|
||||
const std::vector<std::string> &tool_colors,
|
||||
bool use_VBOs);
|
||||
|
||||
static void _load_wipe_tower_toolpaths(
|
||||
const Print *print,
|
||||
GLVolumeCollection *volumes,
|
||||
const std::vector<std::string> &tool_colors_str,
|
||||
bool use_VBOs);
|
||||
//##################################################################################################################
|
||||
// static void _load_print_toolpaths(
|
||||
// const Print *print,
|
||||
// GLVolumeCollection *volumes,
|
||||
// const std::vector<std::string> &tool_colors,
|
||||
// bool use_VBOs);
|
||||
//
|
||||
// static void _load_print_object_toolpaths(
|
||||
// const PrintObject *print_object,
|
||||
// GLVolumeCollection *volumes,
|
||||
// const std::vector<std::string> &tool_colors,
|
||||
// bool use_VBOs);
|
||||
//
|
||||
// static void _load_wipe_tower_toolpaths(
|
||||
// const Print *print,
|
||||
// GLVolumeCollection *volumes,
|
||||
// const std::vector<std::string> &tool_colors_str,
|
||||
// bool use_VBOs);
|
||||
//##################################################################################################################
|
||||
|
||||
//##################################################################################################################
|
||||
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
|
||||
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);
|
||||
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume);
|
||||
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GLVolume& volume);
|
||||
static void extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GLVolume& volume);
|
||||
|
@ -13,6 +13,11 @@
|
||||
#include <wx/image.h>
|
||||
#include <wx/timer.h>
|
||||
|
||||
#include <tbb/parallel_for.h>
|
||||
#include <tbb/spin_mutex.h>
|
||||
|
||||
#include <boost/log/trivial.hpp>
|
||||
|
||||
#include <iostream>
|
||||
#include <float.h>
|
||||
|
||||
@ -1346,6 +1351,371 @@ void GLCanvas3D::set_toolpaths_range(double low, double high)
|
||||
m_volumes->set_range(low, high);
|
||||
}
|
||||
|
||||
void GLCanvas3D::load_print_toolpaths()
|
||||
{
|
||||
if ((m_print == nullptr) || (m_volumes == nullptr))
|
||||
return;
|
||||
|
||||
if (!m_print->state.is_done(psSkirt) || !m_print->state.is_done(psBrim))
|
||||
return;
|
||||
|
||||
if (!m_print->has_skirt() && (m_print->config.brim_width.value == 0))
|
||||
return;
|
||||
|
||||
const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish
|
||||
|
||||
// number of skirt layers
|
||||
size_t total_layer_count = 0;
|
||||
for (const PrintObject* print_object : m_print->objects)
|
||||
{
|
||||
total_layer_count = std::max(total_layer_count, print_object->total_layer_count());
|
||||
}
|
||||
size_t skirt_height = m_print->has_infinite_skirt() ? total_layer_count : std::min<size_t>(m_print->config.skirt_height.value, total_layer_count);
|
||||
if ((skirt_height == 0) && (m_print->config.brim_width.value > 0))
|
||||
skirt_height = 1;
|
||||
|
||||
// get first skirt_height layers (maybe this should be moved to a PrintObject method?)
|
||||
const PrintObject* object0 = m_print->objects.front();
|
||||
std::vector<float> print_zs;
|
||||
print_zs.reserve(skirt_height * 2);
|
||||
for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++i)
|
||||
{
|
||||
print_zs.push_back(float(object0->layers[i]->print_z));
|
||||
}
|
||||
//FIXME why there are support layers?
|
||||
for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++i)
|
||||
{
|
||||
print_zs.push_back(float(object0->support_layers[i]->print_z));
|
||||
}
|
||||
sort_remove_duplicates(print_zs);
|
||||
if (print_zs.size() > skirt_height)
|
||||
print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
|
||||
|
||||
m_volumes->volumes.emplace_back(new GLVolume(color));
|
||||
GLVolume& volume = *m_volumes->volumes.back();
|
||||
for (size_t i = 0; i < skirt_height; ++i) {
|
||||
volume.print_zs.push_back(print_zs[i]);
|
||||
volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size());
|
||||
volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size());
|
||||
if (i == 0)
|
||||
_3DScene::extrusionentity_to_verts(m_print->brim, print_zs[i], Point(0, 0), volume);
|
||||
|
||||
_3DScene::extrusionentity_to_verts(m_print->skirt, print_zs[i], Point(0, 0), volume);
|
||||
}
|
||||
volume.bounding_box = volume.indexed_vertex_array.bounding_box();
|
||||
volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||||
}
|
||||
|
||||
void GLCanvas3D::load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors)
|
||||
{
|
||||
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
|
||||
|
||||
struct Ctxt
|
||||
{
|
||||
const Points *shifted_copies;
|
||||
std::vector<const Layer*> layers;
|
||||
bool has_perimeters;
|
||||
bool has_infill;
|
||||
bool has_support;
|
||||
const std::vector<float>* tool_colors;
|
||||
|
||||
// Number of vertices (each vertex is 6x4=24 bytes long)
|
||||
static const size_t alloc_size_max() { return 131072; } // 3.15MB
|
||||
// static const size_t alloc_size_max () { return 65536; } // 1.57MB
|
||||
// static const size_t alloc_size_max () { return 32768; } // 786kB
|
||||
static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
|
||||
|
||||
static const float* color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow
|
||||
static const float* color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish
|
||||
static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
|
||||
|
||||
// For cloring by a tool, return a parsed color.
|
||||
bool color_by_tool() const { return tool_colors != nullptr; }
|
||||
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
|
||||
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
|
||||
int volume_idx(int extruder, int feature) const
|
||||
{
|
||||
return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(extruder - 1, 0)) : feature;
|
||||
}
|
||||
} ctxt;
|
||||
|
||||
if (m_volumes == nullptr)
|
||||
return;
|
||||
|
||||
ctxt.shifted_copies = &print_object._shifted_copies;
|
||||
|
||||
// order layers by print_z
|
||||
ctxt.layers.reserve(print_object.layers.size() + print_object.support_layers.size());
|
||||
for (const Layer *layer : print_object.layers)
|
||||
ctxt.layers.push_back(layer);
|
||||
for (const Layer *layer : print_object.support_layers)
|
||||
ctxt.layers.push_back(layer);
|
||||
std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
|
||||
|
||||
// Maximum size of an allocation block: 32MB / sizeof(float)
|
||||
ctxt.has_perimeters = print_object.state.is_done(posPerimeters);
|
||||
ctxt.has_infill = print_object.state.is_done(posInfill);
|
||||
ctxt.has_support = print_object.state.is_done(posSupportMaterial);
|
||||
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start";
|
||||
|
||||
//FIXME Improve the heuristics for a grain size.
|
||||
size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1));
|
||||
tbb::spin_mutex new_volume_mutex;
|
||||
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||
auto *volume = new GLVolume(color);
|
||||
new_volume_mutex.lock();
|
||||
volume->outside_printer_detection_enabled = false;
|
||||
m_volumes->volumes.emplace_back(volume);
|
||||
new_volume_mutex.unlock();
|
||||
return volume;
|
||||
};
|
||||
const size_t volumes_cnt_initial = m_volumes->volumes.size();
|
||||
std::vector<GLVolumeCollection> volumes_per_thread(ctxt.layers.size());
|
||||
tbb::parallel_for(
|
||||
tbb::blocked_range<size_t>(0, ctxt.layers.size(), grain_size),
|
||||
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
|
||||
std::vector<GLVolume*> vols;
|
||||
if (ctxt.color_by_tool()) {
|
||||
for (size_t i = 0; i < ctxt.number_tools(); ++i)
|
||||
vols.emplace_back(new_volume(ctxt.color_tool(i)));
|
||||
}
|
||||
else
|
||||
vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) };
|
||||
for (GLVolume *vol : vols)
|
||||
vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
|
||||
const Layer *layer = ctxt.layers[idx_layer];
|
||||
for (size_t i = 0; i < vols.size(); ++i) {
|
||||
GLVolume &vol = *vols[i];
|
||||
if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) {
|
||||
vol.print_zs.push_back(layer->print_z);
|
||||
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
|
||||
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
|
||||
}
|
||||
}
|
||||
for (const Point © : *ctxt.shifted_copies) {
|
||||
for (const LayerRegion *layerm : layer->regions) {
|
||||
if (ctxt.has_perimeters)
|
||||
_3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy,
|
||||
*vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]);
|
||||
if (ctxt.has_infill) {
|
||||
for (const ExtrusionEntity *ee : layerm->fills.entities) {
|
||||
// fill represents infill extrusions of a single island.
|
||||
const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
|
||||
if (!fill->entities.empty())
|
||||
_3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy,
|
||||
*vols[ctxt.volume_idx(
|
||||
is_solid_infill(fill->entities.front()->role()) ?
|
||||
layerm->region()->config.solid_infill_extruder :
|
||||
layerm->region()->config.infill_extruder,
|
||||
1)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ctxt.has_support) {
|
||||
const SupportLayer *support_layer = dynamic_cast<const SupportLayer*>(layer);
|
||||
if (support_layer) {
|
||||
for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities)
|
||||
_3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy,
|
||||
*vols[ctxt.volume_idx(
|
||||
(extrusion_entity->role() == erSupportMaterial) ?
|
||||
support_layer->object()->config.support_material_extruder :
|
||||
support_layer->object()->config.support_material_interface_extruder,
|
||||
2)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < vols.size(); ++i) {
|
||||
GLVolume &vol = *vols[i];
|
||||
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
|
||||
// Store the vertex arrays and restart their containers,
|
||||
vols[i] = new_volume(vol.color);
|
||||
GLVolume &vol_new = *vols[i];
|
||||
// Assign the large pre-allocated buffers to the new GLVolume.
|
||||
vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
|
||||
// Copy the content back to the old GLVolume.
|
||||
vol.indexed_vertex_array = vol_new.indexed_vertex_array;
|
||||
// Finalize a bounding box of the old GLVolume.
|
||||
vol.bounding_box = vol.indexed_vertex_array.bounding_box();
|
||||
// Clear the buffers, but keep them pre-allocated.
|
||||
vol_new.indexed_vertex_array.clear();
|
||||
// Just make sure that clear did not clear the reserved memory.
|
||||
vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (GLVolume *vol : vols) {
|
||||
vol->bounding_box = vol->indexed_vertex_array.bounding_box();
|
||||
vol->indexed_vertex_array.shrink_to_fit();
|
||||
}
|
||||
});
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results";
|
||||
// Remove empty volumes from the newly added volumes.
|
||||
m_volumes->volumes.erase(
|
||||
std::remove_if(m_volumes->volumes.begin() + volumes_cnt_initial, m_volumes->volumes.end(),
|
||||
[](const GLVolume *volume) { return volume->empty(); }),
|
||||
m_volumes->volumes.end());
|
||||
for (size_t i = volumes_cnt_initial; i < m_volumes->volumes.size(); ++i)
|
||||
m_volumes->volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end";
|
||||
}
|
||||
|
||||
void GLCanvas3D::load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
|
||||
{
|
||||
if ((m_volumes == nullptr) || (m_print == nullptr) || m_print->m_wipe_tower_tool_changes.empty())
|
||||
return;
|
||||
|
||||
if (!m_print->state.is_done(psWipeTower))
|
||||
return;
|
||||
|
||||
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
|
||||
|
||||
struct Ctxt
|
||||
{
|
||||
const Print *print;
|
||||
const std::vector<float> *tool_colors;
|
||||
|
||||
// Number of vertices (each vertex is 6x4=24 bytes long)
|
||||
static const size_t alloc_size_max() { return 131072; } // 3.15MB
|
||||
static const size_t alloc_size_reserve() { return alloc_size_max() * 2; }
|
||||
|
||||
static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish
|
||||
|
||||
// For cloring by a tool, return a parsed color.
|
||||
bool color_by_tool() const { return tool_colors != nullptr; }
|
||||
size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; }
|
||||
const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; }
|
||||
int volume_idx(int tool, int feature) const
|
||||
{
|
||||
return this->color_by_tool() ? std::min<int>(this->number_tools() - 1, std::max<int>(tool, 0)) : feature;
|
||||
}
|
||||
|
||||
const std::vector<WipeTower::ToolChangeResult>& tool_change(size_t idx) {
|
||||
return priming.empty() ?
|
||||
((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) :
|
||||
((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]);
|
||||
}
|
||||
std::vector<WipeTower::ToolChangeResult> priming;
|
||||
std::vector<WipeTower::ToolChangeResult> final;
|
||||
} ctxt;
|
||||
|
||||
ctxt.print = m_print;
|
||||
ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors;
|
||||
if (m_print->m_wipe_tower_priming)
|
||||
ctxt.priming.emplace_back(*m_print->m_wipe_tower_priming.get());
|
||||
if (m_print->m_wipe_tower_final_purge)
|
||||
ctxt.final.emplace_back(*m_print->m_wipe_tower_final_purge.get());
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start";
|
||||
|
||||
//FIXME Improve the heuristics for a grain size.
|
||||
size_t n_items = m_print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1);
|
||||
size_t grain_size = std::max(n_items / 128, size_t(1));
|
||||
tbb::spin_mutex new_volume_mutex;
|
||||
auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* {
|
||||
auto *volume = new GLVolume(color);
|
||||
new_volume_mutex.lock();
|
||||
volume->outside_printer_detection_enabled = false;
|
||||
m_volumes->volumes.emplace_back(volume);
|
||||
new_volume_mutex.unlock();
|
||||
return volume;
|
||||
};
|
||||
const size_t volumes_cnt_initial = m_volumes->volumes.size();
|
||||
std::vector<GLVolumeCollection> volumes_per_thread(n_items);
|
||||
tbb::parallel_for(
|
||||
tbb::blocked_range<size_t>(0, n_items, grain_size),
|
||||
[&ctxt, &new_volume](const tbb::blocked_range<size_t>& range) {
|
||||
// Bounding box of this slab of a wipe tower.
|
||||
std::vector<GLVolume*> vols;
|
||||
if (ctxt.color_by_tool()) {
|
||||
for (size_t i = 0; i < ctxt.number_tools(); ++i)
|
||||
vols.emplace_back(new_volume(ctxt.color_tool(i)));
|
||||
}
|
||||
else
|
||||
vols = { new_volume(ctxt.color_support()) };
|
||||
for (GLVolume *volume : vols)
|
||||
volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
|
||||
const std::vector<WipeTower::ToolChangeResult> &layer = ctxt.tool_change(idx_layer);
|
||||
for (size_t i = 0; i < vols.size(); ++i) {
|
||||
GLVolume &vol = *vols[i];
|
||||
if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
|
||||
vol.print_zs.push_back(layer.front().print_z);
|
||||
vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
|
||||
vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
|
||||
}
|
||||
}
|
||||
for (const WipeTower::ToolChangeResult &extrusions : layer) {
|
||||
for (size_t i = 1; i < extrusions.extrusions.size();) {
|
||||
const WipeTower::Extrusion &e = extrusions.extrusions[i];
|
||||
if (e.width == 0.) {
|
||||
++i;
|
||||
continue;
|
||||
}
|
||||
size_t j = i + 1;
|
||||
if (ctxt.color_by_tool())
|
||||
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j);
|
||||
else
|
||||
for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j);
|
||||
size_t n_lines = j - i;
|
||||
Lines lines;
|
||||
std::vector<double> widths;
|
||||
std::vector<double> heights;
|
||||
lines.reserve(n_lines);
|
||||
widths.reserve(n_lines);
|
||||
heights.assign(n_lines, extrusions.layer_height);
|
||||
for (; i < j; ++i) {
|
||||
const WipeTower::Extrusion &e = extrusions.extrusions[i];
|
||||
assert(e.width > 0.f);
|
||||
const WipeTower::Extrusion &e_prev = *(&e - 1);
|
||||
lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y));
|
||||
widths.emplace_back(e.width);
|
||||
}
|
||||
_3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z,
|
||||
*vols[ctxt.volume_idx(e.tool, 0)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < vols.size(); ++i) {
|
||||
GLVolume &vol = *vols[i];
|
||||
if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) {
|
||||
// Store the vertex arrays and restart their containers,
|
||||
vols[i] = new_volume(vol.color);
|
||||
GLVolume &vol_new = *vols[i];
|
||||
// Assign the large pre-allocated buffers to the new GLVolume.
|
||||
vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array);
|
||||
// Copy the content back to the old GLVolume.
|
||||
vol.indexed_vertex_array = vol_new.indexed_vertex_array;
|
||||
// Finalize a bounding box of the old GLVolume.
|
||||
vol.bounding_box = vol.indexed_vertex_array.bounding_box();
|
||||
// Clear the buffers, but keep them pre-allocated.
|
||||
vol_new.indexed_vertex_array.clear();
|
||||
// Just make sure that clear did not clear the reserved memory.
|
||||
vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve());
|
||||
}
|
||||
}
|
||||
for (GLVolume *vol : vols) {
|
||||
vol->bounding_box = vol->indexed_vertex_array.bounding_box();
|
||||
vol->indexed_vertex_array.shrink_to_fit();
|
||||
}
|
||||
});
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results";
|
||||
// Remove empty volumes from the newly added volumes.
|
||||
m_volumes->volumes.erase(
|
||||
std::remove_if(m_volumes->volumes.begin() + volumes_cnt_initial, m_volumes->volumes.end(),
|
||||
[](const GLVolume *volume) { return volume->empty(); }),
|
||||
m_volumes->volumes.end());
|
||||
for (size_t i = volumes_cnt_initial; i < m_volumes->volumes.size(); ++i)
|
||||
m_volumes->volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized);
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end";
|
||||
}
|
||||
|
||||
void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors)
|
||||
{
|
||||
if ((m_canvas != nullptr) && (m_volumes != nullptr) && (m_print != nullptr))
|
||||
@ -2416,28 +2786,6 @@ static inline int hex_digit_to_int(const char c)
|
||||
(c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1;
|
||||
}
|
||||
|
||||
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
|
||||
{
|
||||
std::vector<float> output(colors.size() * 4, 1.0f);
|
||||
for (size_t i = 0; i < colors.size(); ++i) {
|
||||
const std::string& color = colors[i];
|
||||
const char* c = color.data() + 1;
|
||||
if ((color.size() == 7) && (color.front() == '#'))
|
||||
{
|
||||
for (size_t j = 0; j < 3; ++j)
|
||||
{
|
||||
int digit1 = hex_digit_to_int(*c++);
|
||||
int digit2 = hex_digit_to_int(*c++);
|
||||
if ((digit1 == -1) || (digit2 == -1))
|
||||
break;
|
||||
|
||||
output[i * 4 + j] = float(digit1 * 16 + digit2) / 255.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
||||
{
|
||||
// helper functions to select data in dependence of the extrusion view type
|
||||
@ -3008,5 +3356,27 @@ void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& previe
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
|
||||
{
|
||||
std::vector<float> output(colors.size() * 4, 1.0f);
|
||||
for (size_t i = 0; i < colors.size(); ++i) {
|
||||
const std::string& color = colors[i];
|
||||
const char* c = color.data() + 1;
|
||||
if ((color.size() == 7) && (color.front() == '#'))
|
||||
{
|
||||
for (size_t j = 0; j < 3; ++j)
|
||||
{
|
||||
int digit1 = hex_digit_to_int(*c++);
|
||||
int digit2 = hex_digit_to_int(*c++);
|
||||
if ((digit1 == -1) || (digit2 == -1))
|
||||
break;
|
||||
|
||||
output[i * 4 + j] = float(digit1 * 16 + digit2) / 255.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
@ -411,6 +411,15 @@ public:
|
||||
std::vector<double> get_current_print_zs(bool active_only) const;
|
||||
void set_toolpaths_range(double low, double high);
|
||||
|
||||
// Create 3D thick extrusion lines for a skirt and brim.
|
||||
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
|
||||
void load_print_toolpaths();
|
||||
// Create 3D thick extrusion lines for object forming extrusions.
|
||||
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
|
||||
// one for perimeters, one for infill and one for supports.
|
||||
void load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
|
||||
// Create 3D thick extrusion lines for wipe tower extrusions
|
||||
void load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
|
||||
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
|
||||
|
||||
void register_on_viewport_changed_callback(void* callback);
|
||||
@ -472,8 +481,6 @@ private:
|
||||
void _start_timer();
|
||||
void _stop_timer();
|
||||
|
||||
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
|
||||
|
||||
// generates gcode extrusion paths geometry
|
||||
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||
// generates gcode travel paths geometry
|
||||
@ -489,6 +496,8 @@ private:
|
||||
void _load_shells();
|
||||
// sets gcode geometry visibility according to user selection
|
||||
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
|
||||
|
||||
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
|
@ -450,6 +450,30 @@ void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, doub
|
||||
it->second->set_toolpaths_range(low, high);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->load_print_toolpaths();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors)
|
||||
{
|
||||
if (print_object == nullptr)
|
||||
return;
|
||||
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->load_print_object_toolpaths(*print_object, tool_colors);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->load_wipe_tower_toolpaths(str_tool_colors);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors)
|
||||
{
|
||||
if (preview_data == nullptr)
|
||||
|
@ -95,6 +95,9 @@ public:
|
||||
std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const;
|
||||
void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
|
||||
|
||||
void load_print_toolpaths(wxGLCanvas* canvas);
|
||||
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
|
||||
void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
|
||||
void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
|
||||
|
||||
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
@ -511,31 +511,25 @@ reset_warning_texture()
|
||||
_3DScene::reset_warning_texture();
|
||||
|
||||
void
|
||||
_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
|
||||
Print *print;
|
||||
GLVolumeCollection *volumes;
|
||||
std::vector<std::string> tool_colors;
|
||||
int use_VBOs;
|
||||
load_print_toolpaths(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::_load_print_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
|
||||
_3DScene::load_print_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs)
|
||||
PrintObject *print_object;
|
||||
GLVolumeCollection *volumes;
|
||||
load_print_object_toolpaths(canvas, print_object, tool_colors)
|
||||
SV *canvas;
|
||||
PrintObject *print_object;
|
||||
std::vector<std::string> tool_colors;
|
||||
int use_VBOs;
|
||||
CODE:
|
||||
_3DScene::_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs != 0);
|
||||
_3DScene::load_print_object_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object, tool_colors);
|
||||
|
||||
void
|
||||
_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs)
|
||||
Print *print;
|
||||
GLVolumeCollection *volumes;
|
||||
load_wipe_tower_toolpaths(canvas, tool_colors)
|
||||
SV *canvas;
|
||||
std::vector<std::string> tool_colors;
|
||||
int use_VBOs;
|
||||
CODE:
|
||||
_3DScene::_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
|
||||
_3DScene::load_wipe_tower_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tool_colors);
|
||||
|
||||
void
|
||||
load_gcode_preview(canvas, preview_data, str_tool_colors)
|
||||
|
Loading…
Reference in New Issue
Block a user