* ObjectList & Selection: Show Connectors in the Scene, when CutConnectors Item is selected
* ObjectList: refactoring: extract the adding of volumes to the add_volumes_to_object_in_list()
* If some connector is selected on 3dScene -> select all connectors of this object
* GLGizmoScale3D : check if grabber is enabled, when do rendering
+ GLGizmoCut: refactoring : split render_cut_plane_grabbers to several functions
This commit is contained in:
YuSanka 2022-09-30 14:07:17 +02:00
parent d1c871758b
commit a8440db5ec
10 changed files with 268 additions and 232 deletions

View file

@ -763,7 +763,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
#endif // ENABLE_WORLD_COORDINATE
m_new_enabled = true;
}
else if (obj_list->multiple_selection() || obj_list->is_selected(itInstanceRoot)) {
else if (obj_list->is_connectors_item_selected() || obj_list->multiple_selection() || obj_list->is_selected(itInstanceRoot)) {
reset_settings_value();
m_new_move_label_string = L("Translate");
m_new_rotate_label_string = L("Rotate");