This commit is contained in:
Enrico Turri 2019-08-29 15:38:43 +02:00
commit a8f7bb54a5
4 changed files with 190 additions and 145 deletions

View File

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-08-29 11:15+0200\n"
"POT-Creation-Date: 2019-08-29 14:09+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -138,6 +138,7 @@ msgstr ""
#: src/slic3r/GUI/BedShapeDialog.cpp:91 src/slic3r/GUI/ConfigWizard.cpp:123
#: src/slic3r/GUI/ConfigWizard.cpp:576 src/slic3r/GUI/ConfigWizard.cpp:590
#: src/slic3r/GUI/GUI_ObjectLayers.cpp:135
#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:390
#: src/slic3r/GUI/WipeTowerDialog.cpp:84 src/slic3r/GUI/wxExtensions.cpp:509
#: src/libslic3r/PrintConfig.cpp:70 src/libslic3r/PrintConfig.cpp:77
@ -398,7 +399,7 @@ msgstr ""
msgid "Welcome"
msgstr ""
#: src/slic3r/GUI/ConfigWizard.cpp:309 src/slic3r/GUI/GUI_App.cpp:773
#: src/slic3r/GUI/ConfigWizard.cpp:309 src/slic3r/GUI/GUI_App.cpp:783
#, possible-c-format
msgid "Run %s"
msgstr ""
@ -645,6 +646,7 @@ msgid "%s doesn't support percentage"
msgstr ""
#: src/slic3r/GUI/Field.cpp:174 src/slic3r/GUI/Field.cpp:197
#: src/slic3r/GUI/GUI_ObjectLayers.cpp:337
msgid "Invalid numeric input."
msgstr ""
@ -1203,7 +1205,7 @@ msgstr ""
msgid "Notice"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:132
#: src/slic3r/GUI/GUI_App.cpp:133
#, possible-c-format
msgid ""
"%s has encountered an error. It was likely caused by running out of memory. "
@ -1213,96 +1215,96 @@ msgid ""
"The application will now terminate."
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:135
#: src/slic3r/GUI/GUI_App.cpp:136
msgid "Fatal error"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:301
#: src/slic3r/GUI/GUI_App.cpp:299
#, possible-c-format
msgid ""
"PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n"
"while OpenGL version %s, render %s, vendor %s was detected."
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:304
#: src/slic3r/GUI/GUI_App.cpp:302
msgid "You may need to update your graphics card driver."
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:307
#: src/slic3r/GUI/GUI_App.cpp:305
msgid ""
"As a workaround, you may run PrusaSlicer with a software rendered 3D "
"graphics by running prusa-slicer.exe with the --sw_renderer parameter."
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:309
#: src/slic3r/GUI/GUI_App.cpp:307
msgid "Unsupported OpenGL version"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:460
#: src/slic3r/GUI/GUI_App.cpp:458
msgid "Changing of an application language"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:468 src/slic3r/GUI/GUI_App.cpp:477
#: src/slic3r/GUI/GUI_App.cpp:466 src/slic3r/GUI/GUI_App.cpp:475
msgid "Recreating"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:481
#: src/slic3r/GUI/GUI_App.cpp:479
msgid "Loading of current presets"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:489
#: src/slic3r/GUI/GUI_App.cpp:487
msgid "Loading of a mode view"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:569
#: src/slic3r/GUI/GUI_App.cpp:567
msgid "Choose one file (3MF/AMF):"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:581
#: src/slic3r/GUI/GUI_App.cpp:579
msgid "Choose one or more files (STL/OBJ/AMF/3MF/PRUSA):"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:617
#: src/slic3r/GUI/GUI_App.cpp:641
msgid "Select the language"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:617
#: src/slic3r/GUI/GUI_App.cpp:641
msgid "Language"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:776
#: src/slic3r/GUI/GUI_App.cpp:786
msgid "&Configuration Snapshots"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:776
#: src/slic3r/GUI/GUI_App.cpp:786
msgid "Inspect / activate configuration snapshots"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:777
#: src/slic3r/GUI/GUI_App.cpp:787
msgid "Take Configuration &Snapshot"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:777
#: src/slic3r/GUI/GUI_App.cpp:787
msgid "Capture a configuration snapshot"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:780
#: src/slic3r/GUI/GUI_App.cpp:790
msgid "&Preferences"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:786
#: src/slic3r/GUI/GUI_App.cpp:796
msgid "Application preferences"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:789 src/slic3r/GUI/wxExtensions.cpp:3041
#: src/slic3r/GUI/GUI_App.cpp:799 src/slic3r/GUI/wxExtensions.cpp:3041
msgid "Simple"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:789
#: src/slic3r/GUI/GUI_App.cpp:799
msgid "Simple View Mode"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:790 src/slic3r/GUI/GUI_ObjectList.cpp:97
#: src/slic3r/GUI/GUI_App.cpp:800 src/slic3r/GUI/GUI_ObjectList.cpp:97
#: src/slic3r/GUI/GUI_ObjectList.cpp:620 src/slic3r/GUI/Tab.cpp:1058
#: src/slic3r/GUI/Tab.cpp:1073 src/slic3r/GUI/Tab.cpp:1171
#: src/slic3r/GUI/Tab.cpp:1174 src/slic3r/GUI/Tab.cpp:1682
@ -1313,77 +1315,98 @@ msgstr ""
msgid "Advanced"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:790
#: src/slic3r/GUI/GUI_App.cpp:800
msgid "Advanced View Mode"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:791 src/slic3r/GUI/wxExtensions.cpp:3043
#: src/slic3r/GUI/GUI_App.cpp:801 src/slic3r/GUI/wxExtensions.cpp:3043
msgid "Expert"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:791
#: src/slic3r/GUI/GUI_App.cpp:801
msgid "Expert View Mode"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:796
#: src/slic3r/GUI/GUI_App.cpp:806
msgid "Mode"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:796
#: src/slic3r/GUI/GUI_App.cpp:806
#, possible-c-format
msgid "%s View Mode"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:798
#: src/slic3r/GUI/GUI_App.cpp:808
msgid "Change Application &Language"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:800
#: src/slic3r/GUI/GUI_App.cpp:810
msgid "Flash printer &firmware"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:800
#: src/slic3r/GUI/GUI_App.cpp:810
msgid "Upload a firmware image into an Arduino based printer"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:812
#: src/slic3r/GUI/GUI_App.cpp:822
msgid "Taking configuration snapshot"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:812
#: src/slic3r/GUI/GUI_App.cpp:822
msgid "Snapshot name"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:855
#: src/slic3r/GUI/GUI_App.cpp:865
msgid ""
"Switching the language will trigger application restart.\n"
"You will lose content of the plater."
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:857
#: src/slic3r/GUI/GUI_App.cpp:867
msgid "Do you want to proceed?"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:858
#: src/slic3r/GUI/GUI_App.cpp:868
msgid "Language selection"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:881
#: src/slic3r/GUI/GUI_App.cpp:891
msgid "&Configuration"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:903
#: src/slic3r/GUI/GUI_App.cpp:913
msgid "The presets on the following tabs were modified"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:903 src/slic3r/GUI/Tab.cpp:3130
#: src/slic3r/GUI/GUI_App.cpp:913 src/slic3r/GUI/Tab.cpp:3130
msgid "Discard changes and continue anyway?"
msgstr ""
#: src/slic3r/GUI/GUI_App.cpp:906
#: src/slic3r/GUI/GUI_App.cpp:916
msgid "Unsaved Presets"
msgstr ""
#: src/slic3r/GUI/GUI_ObjectLayers.cpp:27
msgid "Start at height"
msgstr ""
#: src/slic3r/GUI/GUI_ObjectLayers.cpp:27
msgid "Stop at height"
msgstr ""
#: src/slic3r/GUI/GUI_ObjectLayers.cpp:27 src/slic3r/GUI/Tab.cpp:1030
#: src/libslic3r/PrintConfig.cpp:66
msgid "Layer height"
msgstr ""
#: src/slic3r/GUI/GUI_ObjectLayers.cpp:153
msgid "Remove layer range"
msgstr ""
#: src/slic3r/GUI/GUI_ObjectLayers.cpp:162
msgid "Add layer range"
msgstr ""
#: src/slic3r/GUI/GUI_ObjectList.cpp:34 src/slic3r/GUI/GUI_ObjectList.cpp:88
#: src/slic3r/GUI/GUI_ObjectList.cpp:611 src/libslic3r/PrintConfig.cpp:67
#: src/libslic3r/PrintConfig.cpp:160 src/libslic3r/PrintConfig.cpp:392
@ -4050,10 +4073,6 @@ msgstr ""
msgid "Layers and perimeters"
msgstr ""
#: src/slic3r/GUI/Tab.cpp:1030 src/libslic3r/PrintConfig.cpp:66
msgid "Layer height"
msgstr ""
#: src/slic3r/GUI/Tab.cpp:1034
msgid "Vertical shells"
msgstr ""

View File

@ -18,6 +18,7 @@ src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp
src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
src/slic3r/GUI/GUI.cpp
src/slic3r/GUI/GUI_App.cpp
src/slic3r/GUI/GUI_ObjectLayers.cpp
src/slic3r/GUI/GUI_ObjectList.cpp
src/slic3r/GUI/GUI_ObjectManipulation.cpp
src/slic3r/GUI/GUI_ObjectSettings.cpp

View File

@ -6,6 +6,7 @@
#include <algorithm>
#include <iterator>
#include <exception>
#include <cstdlib>
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/log/trivial.hpp>
@ -229,11 +230,8 @@ bool GUI_App::on_init_inner()
init_label_colours();
init_fonts();
wxString language = wxEmptyString;
if (app_config->has("translation_language"))
language = app_config->get("translation_language");
// If load_language() fails, the application closes.
load_language(language);
load_language(wxString(), true);
// Suppress the '- default -' presets.
preset_bundle->set_default_suppressed(app_config->get("no_defaults") == "1");
@ -600,132 +598,156 @@ bool GUI_App::switch_language()
// select language from the list of installed languages
bool GUI_App::select_language()
{
const std::vector<const wxLanguageInfo*> langs = get_installed_languages();
wxArrayString translations = wxTranslations::Get()->GetAvailableTranslations(SLIC3R_APP_KEY);
std::vector<const wxLanguageInfo*> language_infos;
language_infos.emplace_back(wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH));
for (size_t i = 0; i < translations.GetCount(); ++ i) {
const wxLanguageInfo *langinfo = wxLocale::FindLanguageInfo(translations[i]);
if (langinfo != nullptr)
language_infos.emplace_back(langinfo);
}
sort_remove_duplicates(language_infos);
std::sort(language_infos.begin(), language_infos.end(), [](const wxLanguageInfo* l, const wxLanguageInfo* r) { return l->Description < r->Description; });
wxArrayString names;
names.Alloc(langs.size());
names.Alloc(language_infos.size());
// Some valid language should be selected since the application start up.
assert(m_wxLocale != nullptr);
const auto current_language = m_wxLocale->GetLanguage();
int init_selection = 0;
for (size_t i = 0; i < langs.size(); ++ i) {
if (langs[i]->Language == current_language)
const wxLanguage current_language = wxLanguage(m_wxLocale->GetLanguage());
int init_selection = -1;
int init_selection_alt = -1;
int init_selection_default = -1;
for (size_t i = 0; i < language_infos.size(); ++ i) {
if (wxLanguage(language_infos[i]->Language) == current_language)
// The dictionary matches the active language and country.
init_selection = i;
names.Add(langs[i]->Description);
else if ((language_infos[i]->CanonicalName.BeforeFirst('_') == m_wxLocale->GetCanonicalName().BeforeFirst('_')) ||
// if the active language is Slovak, mark the Czech language as active.
(language_infos[i]->CanonicalName.BeforeFirst('_') == "cs" && m_wxLocale->GetCanonicalName().BeforeFirst('_') == "sk"))
// The dictionary matches the active language, it does not necessarily match the country.
init_selection_alt = i;
if (language_infos[i]->CanonicalName.BeforeFirst('_') == "en")
// This will be the default selection if the active language does not match any dictionary.
init_selection_default = i;
names.Add(language_infos[i]->Description);
}
if (init_selection == -1)
// This is the dictionary matching the active language.
init_selection = init_selection_alt;
if (init_selection != -1)
// This is the language to highlight in the choice dialog initially.
init_selection_default = init_selection;
const long index = wxGetSingleChoiceIndex(_(L("Select the language")), _(L("Language")), names, init_selection);
const long index = wxGetSingleChoiceIndex(_(L("Select the language")), _(L("Language")), names, init_selection_default);
// Try to load a new language.
if (index != -1 && langs[index]->Language != current_language && this->load_language(langs[index]->CanonicalName)) {
if (index != -1 && (init_selection == -1 || init_selection != index)) {
const wxLanguageInfo *new_language_info = language_infos[index];
if (new_language_info == m_language_info_best || new_language_info == m_language_info_system) {
// The newly selected profile matches user's default profile exactly. That's great.
} else if (m_language_info_best != nullptr && new_language_info->CanonicalName.BeforeFirst('_') == m_language_info_best->CanonicalName.BeforeFirst('_'))
new_language_info = m_language_info_best;
else if (m_language_info_system != nullptr && new_language_info->CanonicalName.BeforeFirst('_') == m_language_info_system->CanonicalName.BeforeFirst('_'))
new_language_info = m_language_info_system;
if (this->load_language(new_language_info->CanonicalName, false)) {
// Save language at application config.
app_config->set("translation_language", m_wxLocale->GetCanonicalName().ToUTF8().data());
app_config->save();
return true;
}
}
return false;
}
// Get the language code before underscore, if there is underscore.
static wxString language_code_short(const wxString &language_code)
{
size_t idx_underscore = language_code.find('_');
return (idx_underscore != wxString::npos) ? language_code.substr(0, idx_underscore) : language_code;
}
// Load gettext translation files and activate them at the start of the application,
// based on the "translation_language" key stored in the application config.
bool GUI_App::load_language(wxString language)
bool GUI_App::load_language(wxString language, bool initial)
{
if (language.IsEmpty()) {
int lang = wxLocale::GetSystemLanguage();
if (lang != wxLANGUAGE_UNKNOWN) {
const wxLanguageInfo *info = wxLocale::GetLanguageInfo(lang);
if (info != nullptr)
language = info->CanonicalName;
if (initial) {
// There is a static list of lookup path prefixes in wxWidgets. Add ours.
wxFileTranslationsLoader::AddCatalogLookupPathPrefix(from_u8(localization_dir()));
// Get the active language from PrusaSlicer.ini, or empty string if the key does not exist.
language = app_config->get("translation_language");
// Get the system language.
{
const wxLanguage lang_system = wxLanguage(wxLocale::GetSystemLanguage());
if (lang_system != wxLANGUAGE_UNKNOWN)
m_language_info_system = wxLocale::GetLanguageInfo(lang_system);
}
{
// Allocating a temporary locale will switch the default wxTranslations to its internal wxTranslations instance.
wxLocale temp_locale;
// Set the current translation's language to default, otherwise GetBestTranslation() may not work (see the wxWidgets source code).
wxTranslations::Get()->SetLanguage(wxLANGUAGE_DEFAULT);
// Let the wxFileTranslationsLoader enumerate all translation dictionaries for PrusaSlicer
// and try to match them with the system specific "preferred languages".
// There seems to be a support for that on Windows and OSX, while on Linuxes the code just returns wxLocale::GetSystemLanguage().
// The last parameter gets added to the list of detected dictionaries. This is a workaround
// for not having the English dictionary. Let's hope wxWidgets of various versions process this call the same way.
wxString best_language = wxTranslations::Get()->GetBestTranslation(SLIC3R_APP_KEY, wxLANGUAGE_ENGLISH);
if (! best_language.IsEmpty())
m_language_info_best = wxLocale::FindLanguageInfo(best_language);
}
}
const wxLanguageInfo *language_info = wxLocale::FindLanguageInfo(language);
if (language_info == nullptr)
language.clear();
if (language.IsEmpty()) {
if (m_language_info_system != nullptr && m_language_info_system->LayoutDirection != wxLayout_RightToLeft)
language = m_language_info_system->CanonicalName;
if (m_language_info_best != nullptr && m_language_info_best->LayoutDirection != wxLayout_RightToLeft)
language = m_language_info_best->CanonicalName;
if (language.IsEmpty())
language = "en_US";
}
language_info = wxLocale::FindLanguageInfo(language);
if (language_info == nullptr || language_info->LayoutDirection == wxLayout_RightToLeft) {
// We don't support right-to-left rendering (Hebrew, Arabic ...), therefore we switch to English.
language = "en_US";
language_info = wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH_US);
}
// Alternate language code.
wxString language_code_alt = language_code_short(language);
if (language_code_alt == "sk")
wxLanguage language_dict = wxLanguage(language_info->Language);
if (language.BeforeFirst('_') == "sk")
// Slovaks understand Czech well. Give them the Czech translation.
language_code_alt = "cz";
language_dict = wxLANGUAGE_CZECH;
const wxLanguageInfo *info = nullptr;
for (const wxLanguageInfo *this_info : get_installed_languages()) {
if (this_info->CanonicalName == language) {
// The language matches exactly, including the country suffix. Use it.
info = this_info;
break;
}
if (language_code_short(this_info->CanonicalName) == language_code_alt)
// Alternatively try to match just the language without the country suffix.
info = this_info;
}
wxString canonical_name;
if (info == nullptr) {
// Fallback for user languages, for which we do not have dictionaries.
canonical_name = "en_EN";
info = wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH_US);
} else
canonical_name = info->CanonicalName;
wxLocale *new_locale = new wxLocale;
if (info == nullptr || ! new_locale->Init(info->Language)) {
if (! wxLocale::IsAvailable(language_info->Language)) {
// Loading the language dictionary failed.
wxString message = "Switching PrusaSlicer to language " + canonical_name + " failed.";
wxString message = "Switching PrusaSlicer to language " + language_info->CanonicalName + " failed.";
#if !defined(_WIN32) && !defined(__APPLE__)
// likely some linux system
"\nYou may need to reconfigure the missing locales, likely by running the \"locale-gen\" and \"dpkg-reconfigure locales\" commands.\n";
message += "\nYou may need to reconfigure the missing locales, likely by running the \"locale-gen\" and \"dpkg-reconfigure locales\" commands.\n";
#endif
delete new_locale;
if (m_wxLocale == nullptr)
if (initial)
message + "\n\nApplication will close.";
wxMessageBox(message, "PrusaSlicer - Switching language failed", wxOK | wxICON_ERROR);
if (m_wxLocale == nullptr)
std::terminate();
if (initial)
std::exit(EXIT_FAILURE);
else
return false;
}
wxLocale *old_locale = m_wxLocale;
m_wxLocale = new_locale;
m_wxLocale->AddCatalogLookupPathPrefix(from_u8(localization_dir()));
// Release the old locales, create new locales.
//FIXME wxWidgets cause havoc if the current locale is deleted. We just forget it causing memory leaks for now.
m_wxLocale.release();
m_wxLocale = Slic3r::make_unique<wxLocale>();
m_wxLocale->Init(language_info->Language);
// Override language at the active wxTranslations class (which is stored in the active m_wxLocale)
// to load possibly different dictionary, for example, load Czech dictionary for Slovak language.
wxTranslations::Get()->SetLanguage(language_dict);
m_wxLocale->AddCatalog(SLIC3R_APP_KEY);
m_imgui->set_language(into_u8(info->CanonicalName));
m_imgui->set_language(into_u8(language_info->CanonicalName));
//FIXME This is a temporary workaround, the correct solution is to switch to "C" locale during file import / export only.
wxSetlocale(LC_NUMERIC, "C");
Preset::update_suffix_modified();
//FIXME Why the following line crashes?
// delete old_locale;
return true;
}
// Get a list of installed languages (languages for which we have dictionaries).
std::vector<const wxLanguageInfo*> GUI_App::get_installed_languages()
{
wxDir dir(from_u8(localization_dir()));
wxString filename;
std::vector<const wxLanguageInfo*> res;
res.emplace_back(wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH_US));
for (bool cont = dir.GetFirst(&filename, wxEmptyString, wxDIR_DIRS); cont; cont = dir.GetNext(&filename)) {
const wxLanguageInfo *langinfo = wxLocale::FindLanguageInfo(filename);
if (langinfo != nullptr) {
auto full_file_name = dir.GetName() + wxFileName::GetPathSeparator() +
filename + wxFileName::GetPathSeparator() + SLIC3R_APP_KEY + wxT(".mo");
if (wxFileExists(full_file_name))
res.push_back(langinfo);
}
}
// Remove duplicated "en_EN" and possible others.
sort_remove_duplicates(res);
return res;
}
Tab* GUI_App::get_tab(Preset::Type type)
{
for (Tab* tab: tabs_list)
@ -1019,7 +1041,7 @@ wxString GUI_App::current_language_code_safe() const
{ "uk", "uk_UA", },
{ "zh", "zh_CN", },
};
wxString language_code = language_code_short(this->current_language_code());
wxString language_code = this->current_language_code().BeforeFirst('_');
auto it = mapping.find(language_code);
if (it != mapping.end())
language_code = it->second;

View File

@ -88,7 +88,11 @@ class GUI_App : public wxApp
size_t m_em_unit; // width of a "m"-symbol in pixels for current system font
// Note: for 100% Scale m_em_unit = 10 -> it's a good enough coefficient for a size setting of controls
wxLocale* m_wxLocale{ nullptr };
std::unique_ptr<wxLocale> m_wxLocale;
// System language, from locales, owned by wxWidgets.
const wxLanguageInfo *m_language_info_system = nullptr;
// Best translation language, provided by Windows or OSX, owned by wxWidgets.
const wxLanguageInfo *m_language_info_best = nullptr;
std::unique_ptr<ImGuiWrapper> m_imgui;
std::unique_ptr<PrintHostJobQueue> m_printhost_job_queue;
@ -132,7 +136,7 @@ public:
void update_ui_from_settings();
bool switch_language();
bool load_language(wxString language);
bool load_language(wxString language, bool initial);
Tab* get_tab(Preset::Type type);
ConfigOptionMode get_mode();
@ -144,7 +148,7 @@ public:
bool checked_tab(Tab* tab);
void load_current_presets();
wxString current_language_code() const { assert(m_wxLocale != nullptr); return m_wxLocale->GetCanonicalName(); }
wxString current_language_code() const { return m_wxLocale->GetCanonicalName(); }
// Translate the language code to a code, for which Prusa Research maintains translations. Defaults to "en_US".
wxString current_language_code_safe() const;
@ -187,7 +191,6 @@ private:
void window_pos_restore(wxTopLevelWindow* window, const std::string &name, bool default_maximized = false);
void window_pos_sanitize(wxTopLevelWindow* window);
bool select_language();
std::vector<const wxLanguageInfo*> get_installed_languages();
#ifdef __WXMSW__
void associate_3mf_files();
#endif // __WXMSW__