A few small refactorings

This commit is contained in:
enricoturri1966 2022-03-10 11:27:05 +01:00
parent 578b80e12c
commit a9465ddedc
4 changed files with 19 additions and 20 deletions

View File

@ -4629,14 +4629,14 @@ void GCodeViewer::render_statistics()
ImGuiWrapper& imgui = *wxGetApp().imgui();
auto add_time = [this, &imgui](const std::string& label, int64_t time) {
auto add_time = [&imgui](const std::string& label, int64_t time) {
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
ImGui::SameLine(offset);
imgui.text(std::to_string(time) + " ms (" + get_time_dhms(static_cast<float>(time) * 0.001f) + ")");
};
auto add_memory = [this, &imgui](const std::string& label, int64_t memory) {
auto format_string = [memory](const std::string& units, float value) {
auto add_memory = [&imgui](const std::string& label, int64_t memory) {
auto format_string = [memory](const std::string& units, float value) {
return std::to_string(memory) + " bytes (" +
Slic3r::float_to_string_decimal_point(float(memory) * value, 3)
+ " " + units + ")";
@ -4658,7 +4658,7 @@ void GCodeViewer::render_statistics()
imgui.text(format_string("GB", inv_gb));
};
auto add_counter = [this, &imgui](const std::string& label, int64_t counter) {
auto add_counter = [&imgui](const std::string& label, int64_t counter) {
imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label);
ImGui::SameLine(offset);
imgui.text(std::to_string(counter));

View File

@ -540,7 +540,7 @@ void GLModel::init_from(const indexed_triangle_set& its, const BoundingBoxf3 &bb
// update bounding box
for (size_t i = 0; i < vertices_count(); ++i) {
m_bounding_box.merge(m_render_data.geometry.extract_position_3(i).cast<double>());
m_bounding_box.merge(data.extract_position_3(i).cast<double>());
}
#else
if (!m_render_data.empty()) // call reset() if you want to reuse this model
@ -622,7 +622,7 @@ void GLModel::init_from(const Polygons& polygons, float z)
// update bounding box
for (size_t i = 0; i < vertices_count(); ++i) {
m_bounding_box.merge(m_render_data.geometry.extract_position_3(i).cast<double>());
m_bounding_box.merge(data.extract_position_3(i).cast<double>());
}
#else
auto append_polygon = [](const Polygon& polygon, float z, GUI::GLModel::Geometry& data) {
@ -1081,31 +1081,32 @@ bool GLModel::send_to_gpu()
// indices
glsafe(::glGenBuffers(1, &m_render_data.ibo_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_render_data.ibo_id));
const size_t indices_count = data.indices.size();
if (m_render_data.vertices_count <= 256) {
// convert indices to unsigned char to save gpu memory
std::vector<unsigned char> reduced_indices(data.indices.size());
for (size_t i = 0; i < data.indices.size(); ++i) {
std::vector<unsigned char> reduced_indices(indices_count);
for (size_t i = 0; i < indices_count; ++i) {
reduced_indices[i] = (unsigned char)data.indices[i];
}
data.index_type = Geometry::EIndexType::UBYTE;
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, reduced_indices.size() * sizeof(unsigned char), reduced_indices.data(), GL_STATIC_DRAW));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_count * sizeof(unsigned char), reduced_indices.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
else if (m_render_data.vertices_count <= 65536) {
// convert indices to unsigned short to save gpu memory
std::vector<unsigned short> reduced_indices(data.indices.size());
std::vector<unsigned short> reduced_indices(indices_count);
for (size_t i = 0; i < data.indices.size(); ++i) {
reduced_indices[i] = (unsigned short)data.indices[i];
}
data.index_type = Geometry::EIndexType::USHORT;
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, reduced_indices.size() * sizeof(unsigned short), reduced_indices.data(), GL_STATIC_DRAW));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_count * sizeof(unsigned short), reduced_indices.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
else {
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.indices_size_bytes(), data.indices.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
m_render_data.indices_count = indices_count();
m_render_data.indices_count = indices_count;
data.indices = std::vector<unsigned int>();
return true;

View File

@ -223,15 +223,12 @@ void GLGizmoRotate::on_render()
render_angle();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
render_grabber(box);
render_grabber_extension(box, false);
#if !ENABLE_GL_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
}
void GLGizmoRotate::on_render_for_picking()
@ -683,8 +680,7 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
return Geometry::assemble_transform(m_center) * ret;
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
#else
void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
@ -716,6 +712,7 @@ void GLGizmoRotate::transform_to_local(const Selection& selection) const
}
}
}
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
{

View File

@ -108,9 +108,10 @@ private:
#if ENABLE_GL_SHADERS_ATTRIBUTES
Transform3d local_transform(const Selection& selection) const;
#else
void transform_to_local(const Selection& selection) const;
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
void transform_to_local(const Selection& selection) const;
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const;
};