Method Camera::apply_projection() called at every rendered frame
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@ -48,7 +48,7 @@ std::string Camera::get_type_as_string() const
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// case Perspective:
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// return "perspective";
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case Ortho:
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return "ortho";
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return "orthographic";
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};
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}
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@ -160,12 +160,15 @@ void Camera::debug_render() const
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imgui.set_next_window_bg_alpha(0.5f);
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imgui.begin(std::string("Camera statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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std::string type = get_type_as_string();
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Vec3f position = get_position().cast<float>();
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Vec3f target = m_target.cast<float>();
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Vec3f forward = get_dir_forward().cast<float>();
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Vec3f right = get_dir_right().cast<float>();
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Vec3f up = get_dir_up().cast<float>();
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ImGui::InputText("Type", const_cast<char*>(type.data()), type.length(), ImGuiInputTextFlags_ReadOnly);
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ImGui::Separator();
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ImGui::InputFloat3("Position", position.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
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ImGui::InputFloat3("Target", target.data(), "%.6f", ImGuiInputTextFlags_ReadOnly);
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ImGui::Separator();
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@ -1624,6 +1624,7 @@ void GLCanvas3D::render()
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}
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m_camera.apply_view_matrix();
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m_camera.apply_projection(_max_bounding_box());
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GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
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glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam));
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@ -2515,7 +2516,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f);
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if (m_canvas != nullptr)
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m_canvas->Refresh();
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return;
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}
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}
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@ -2526,8 +2527,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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return;
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// Calculate the zoom delta and apply it to the current zoom factor
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float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
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set_camera_zoom(zoom);
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set_camera_zoom((float)evt.GetWheelRotation() / (float)evt.GetWheelDelta());
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}
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void GLCanvas3D::on_timer(wxTimerEvent& evt)
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@ -3293,7 +3293,7 @@ void GLCanvas3D::set_camera_zoom(float zoom)
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zoom = std::min(zoom, 100.0f);
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m_camera.zoom = zoom;
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_refresh_if_shown_on_screen();
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m_dirty = true;
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}
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void GLCanvas3D::update_gizmos_on_off_state()
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@ -3609,7 +3609,6 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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// updates camera
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m_camera.apply_viewport(0, 0, w, h);
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m_camera.apply_projection(_max_bounding_box());
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m_dirty = false;
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}
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