Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision

This commit is contained in:
enricoturri1966 2021-10-04 15:04:34 +02:00
commit a9ca63d344
4 changed files with 40 additions and 33 deletions
src/libslic3r

View file

@ -1563,14 +1563,16 @@ namespace rotcalip {
using int256_t = boost::multiprecision::int256_t;
using int128_t = boost::multiprecision::int128_t;
inline int128_t magnsq(const Point &p)
template<class Scalar = int64_t>
inline Scalar magnsq(const Point &p)
{
return int128_t(p.x()) * p.x() + int64_t(p.y()) * p.y();
return Scalar(p.x()) * p.x() + Scalar(p.y()) * p.y();
}
inline int128_t dot(const Point &a, const Point &b)
template<class Scalar = int64_t>
inline Scalar dot(const Point &a, const Point &b)
{
return int128_t(a.x()) * b.x() + int64_t(a.y()) * b.y();
return Scalar(a.x()) * b.x() + Scalar(a.y()) * b.y();
}
template<class Scalar = int64_t>
@ -1676,7 +1678,6 @@ bool intersects(const Polygon &A, const Polygon &B)
// Establish starting antipodals as extremes in XY plane. Use the
// easily obtainable bounding boxes to check if A and B is disjoint
// and return false if the are.
struct BB
{
size_t xmin = 0, xmax = 0, ymin = 0, ymax = 0;
@ -1733,24 +1734,18 @@ bool intersects(const Polygon &A, const Polygon &B)
bool is_left_a = dotperp( dir, ref_a - A[ia]) > 0;
bool is_left_b = dotperp(-dir, ref_b - B[ib]) > 0;
// If both reference points are on the left (or right) of the
// support line and the opposite support line is to the righ (or
// left), the divisor line is found. We only test the reference
// point, as by definition, if that is on one side, all the other
// points must be on the same side of a support line.
// If both reference points are on the left (or right) of their
// respective support lines and the opposite support line is to
// the right (or left), the divisor line is found. We only test
// the reference point, as by definition, if that is on one side,
// all the other points must be on the same side of a support
// line. If the support lines are collinear, the polygons must be
// on the same side of their respective support lines.
auto d = dotperp(dir, B[ib] - A[ia]);
if (d == 0 && ((is_left_a && is_left_b) || (!is_left_a && !is_left_b))) {
if (d == 0) {
// The caliper lines are collinear, not just parallel
// Check if the lines are overlapping and if they do ignore the divisor
Point a = A[ia], b = A[(ia + 1) % A.size()];
if (b < a) std::swap(a, b);
Point c = B[ib], d = B[(ib + 1) % B.size()];
if (d < c) std::swap(c, d);
found_divisor = b < c;
found_divisor = (is_left_a && is_left_b) || (!is_left_a && !is_left_b);
} else if (d > 0) { // B is to the left of (A, A+1)
found_divisor = !is_left_a && !is_left_b;
} else { // B is to the right of (A, A+1)