GCodeProcessor -> Added processing of gcode lines G0
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@ -66,7 +66,6 @@ vec4 on_sphere_color(vec3 eye_on_sphere_position)
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intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
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intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
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return vec4(intensity.y + uniform_color.rgb * intensity.x, 1.0);
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return vec4(intensity.y + uniform_color.rgb * intensity.x, 1.0);
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// return vec4(vec3(intensity.y) + uniform_color.rgb * intensity.x, 1.0);
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}
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}
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float fragment_depth(vec3 eye_pos)
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float fragment_depth(vec3 eye_pos)
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@ -110,6 +110,7 @@ void GCodeProcessor::process_gcode_line(const GCodeReader::GCodeLine& line)
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{
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{
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switch (::atoi(&cmd[1]))
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switch (::atoi(&cmd[1]))
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{
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{
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case 0: { process_G0(line); break; } // Move
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case 1: { process_G1(line); break; } // Move
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case 1: { process_G1(line); break; } // Move
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case 10: { process_G10(line); break; } // Retract
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case 10: { process_G10(line); break; } // Retract
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case 11: { process_G11(line); break; } // Unretract
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case 11: { process_G11(line); break; } // Unretract
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@ -263,6 +264,11 @@ void GCodeProcessor::process_tags(const std::string& comment)
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}
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}
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}
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}
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void GCodeProcessor::process_G0(const GCodeReader::GCodeLine& line)
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{
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process_G1(line);
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}
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void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line)
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void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line)
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{
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{
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auto absolute_position = [this](Axis axis, const GCodeReader::GCodeLine& lineG1)
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auto absolute_position = [this](Axis axis, const GCodeReader::GCodeLine& lineG1)
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@ -155,6 +155,7 @@ namespace Slic3r {
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void process_tags(const std::string& comment);
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void process_tags(const std::string& comment);
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// Move
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// Move
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void process_G0(const GCodeReader::GCodeLine& line);
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void process_G1(const GCodeReader::GCodeLine& line);
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void process_G1(const GCodeReader::GCodeLine& line);
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// Retract
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// Retract
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