Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed OpenGL legacy calls from GLCanvas3D::init()
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@ -1157,6 +1157,7 @@ bool GLCanvas3D::init()
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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#if !ENABLE_GLBEGIN_GLEND_REMOVAL
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// Set antialiasing / multisampling
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glsafe(::glDisable(GL_LINE_SMOOTH));
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glsafe(::glDisable(GL_POLYGON_SMOOTH));
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@ -1186,6 +1187,7 @@ bool GLCanvas3D::init()
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// A handy trick -- have surface material mirror the color.
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glsafe(::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE));
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glsafe(::glEnable(GL_COLOR_MATERIAL));
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#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
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if (m_multisample_allowed)
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glsafe(::glEnable(GL_MULTISAMPLE));
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@ -5868,11 +5870,11 @@ void GLCanvas3D::_render_sla_slices()
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if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty()) {
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for (const SLAPrintObject::Instance& inst : obj->instances()) {
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0));
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glsafe(::glRotatef(Geometry::rad2deg(inst.rotation), 0.0, 0.0, 1.0));
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glsafe(::glTranslated(unscale<double>(inst.shift.x()), unscale<double>(inst.shift.y()), 0.0));
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glsafe(::glRotatef(Geometry::rad2deg(inst.rotation), 0.0f, 0.0f, 1.0f));
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if (obj->is_left_handed())
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// The polygons are mirrored by X.
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glsafe(::glScalef(-1.0, 1.0, 1.0));
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glsafe(::glScalef(-1.0f, 1.0f, 1.0f));
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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glsafe(::glColor3f(1.0f, 0.37f, 0.0f));
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if (!bottom_obj_triangles.empty()) {
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