3DScene layers editing mouse containment methods moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 14:39:59 +02:00
parent 994222c317
commit aacdcd4add
8 changed files with 151 additions and 68 deletions

View File

@ -409,19 +409,19 @@ sub _variable_layer_thickness_reset_rect_viewport {
#============================================================================================================================== #==============================================================================================================================
} }
sub _variable_layer_thickness_bar_rect_mouse_inside {
my ($self, $mouse_evt) = @_;
my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen;
return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom;
}
sub _variable_layer_thickness_reset_rect_mouse_inside {
my ($self, $mouse_evt) = @_;
my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_reset_rect_screen;
return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom;
}
#============================================================================================================================== #==============================================================================================================================
#sub _variable_layer_thickness_bar_rect_mouse_inside {
# my ($self, $mouse_evt) = @_;
# my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen;
# return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom;
#}
#
#sub _variable_layer_thickness_reset_rect_mouse_inside {
# my ($self, $mouse_evt) = @_;
# my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_reset_rect_screen;
# return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom;
#}
#
#sub _variable_layer_thickness_bar_mouse_cursor_z_relative { #sub _variable_layer_thickness_bar_mouse_cursor_z_relative {
# my ($self) = @_; # my ($self) = @_;
# my $mouse_pos = $self->ScreenToClientPoint(Wx::GetMousePosition()); # my $mouse_pos = $self->ScreenToClientPoint(Wx::GetMousePosition());
@ -513,7 +513,10 @@ sub mouse_event {
$self->SetFocus; $self->SetFocus;
$self->_drag_start_xy(undef); $self->_drag_start_xy(undef);
} elsif ($e->LeftDClick) { } elsif ($e->LeftDClick) {
if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { #==============================================================================================================================
if ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) {
# if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) {
#==============================================================================================================================
} elsif ($self->on_double_click) { } elsif ($self->on_double_click) {
$self->on_double_click->(); $self->on_double_click->();
} }
@ -525,12 +528,18 @@ sub mouse_event {
# my $volume_idx = $self->_hover_volume_idx // -1; # my $volume_idx = $self->_hover_volume_idx // -1;
#============================================================================================================================== #==============================================================================================================================
$self->_layer_height_edited(0); $self->_layer_height_edited(0);
if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { #==============================================================================================================================
if ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) {
# if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) {
#==============================================================================================================================
# A volume is selected and the mouse is hovering over a layer thickness bar. # A volume is selected and the mouse is hovering over a layer thickness bar.
# Start editing the layer height. # Start editing the layer height.
$self->_layer_height_edited(1); $self->_layer_height_edited(1);
$self->_variable_layer_thickness_action($e); $self->_variable_layer_thickness_action($e);
} elsif ($object_idx_selected != -1 && $self->_variable_layer_thickness_reset_rect_mouse_inside($e)) { #==============================================================================================================================
} elsif ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::reset_rect_contains($self, $e->GetX, $e->GetY)) {
# } elsif ($object_idx_selected != -1 && $self->_variable_layer_thickness_reset_rect_mouse_inside($e)) {
#==============================================================================================================================
$self->{print}->get_object($object_idx_selected)->reset_layer_height_profile; $self->{print}->get_object($object_idx_selected)->reset_layer_height_profile;
# Index 2 means no editing, just wait for mouse up event. # Index 2 means no editing, just wait for mouse up event.
$self->_layer_height_edited(2); $self->_layer_height_edited(2);
@ -738,7 +747,10 @@ sub mouse_wheel_event {
#============================================================================================================================== #==============================================================================================================================
if ($object_idx_selected != -1) { if ($object_idx_selected != -1) {
# A volume is selected. Test, whether hovering over a layer thickness bar. # A volume is selected. Test, whether hovering over a layer thickness bar.
if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { #==============================================================================================================================
if (Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) {
# if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) {
#==============================================================================================================================
# Adjust the width of the selection. # Adjust the width of the selection.
#============================================================================================================================== #==============================================================================================================================
Slic3r::GUI::_3DScene::set_layers_editing_band_width($self, max(min(Slic3r::GUI::_3DScene::get_layers_editing_band_width($self) * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5)); Slic3r::GUI::_3DScene::set_layers_editing_band_width($self, max(min(Slic3r::GUI::_3DScene::get_layers_editing_band_width($self) * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5));

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@ -2080,6 +2080,16 @@ int _3DScene::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, un
return s_canvas_mgr.get_layers_editing_first_selected_object_id(canvas, objects_count); return s_canvas_mgr.get_layers_editing_first_selected_object_id(canvas, objects_count);
} }
bool _3DScene::bar_rect_contains(wxGLCanvas* canvas, float x, float y)
{
return s_canvas_mgr.bar_rect_contains(canvas, x, y);
}
bool _3DScene::reset_rect_contains(wxGLCanvas* canvas, float x, float y)
{
return s_canvas_mgr.reset_rect_contains(canvas, x, y);
}
void _3DScene::zoom_to_bed(wxGLCanvas* canvas) void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{ {
s_canvas_mgr.zoom_to_bed(canvas); s_canvas_mgr.zoom_to_bed(canvas);

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@ -638,6 +638,8 @@ public:
static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas); static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas);
static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count); static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count);
static bool bar_rect_contains(wxGLCanvas* canvas, float x, float y);
static bool reset_rect_contains(wxGLCanvas* canvas, float x, float y);
static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas);

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@ -775,58 +775,23 @@ int GLCanvas3D::LayersEditing::get_first_selected_object_id(const GLVolumeCollec
return -1; return -1;
} }
bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
const Rect& rect = _get_bar_rect_screen(canvas);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
const Rect& rect = _get_reset_rect_screen(canvas);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
bool GLCanvas3D::LayersEditing::_is_initialized() const bool GLCanvas3D::LayersEditing::_is_initialized() const
{ {
return m_shader.is_initialized(); return m_shader.is_initialized();
} }
GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_texture_from_file(const std::string& filename) const
{
const std::string& path = resources_dir() + "/icons/";
// Load a PNG with an alpha channel.
wxImage image;
if (!image.LoadFile(path + filename, wxBITMAP_TYPE_PNG))
return GLTextureData();
int width = image.GetWidth();
int height = image.GetHeight();
int n_pixels = width * height;
if (n_pixels <= 0)
return GLTextureData();
// Get RGB & alpha raw data from wxImage, pack them into an array.
unsigned char* img_rgb = image.GetData();
if (img_rgb == nullptr)
return GLTextureData();
unsigned char* img_alpha = image.GetAlpha();
std::vector<unsigned char> data(n_pixels * 4, 0);
for (int i = 0; i < n_pixels; ++i)
{
int data_id = i * 4;
int img_id = i * 3;
data[data_id + 0] = img_rgb[img_id + 0];
data[data_id + 1] = img_rgb[img_id + 1];
data[data_id + 2] = img_rgb[img_id + 2];
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
}
// sends data to gpu
GLuint tex_id;
::glGenTextures(1, &tex_id);
::glBindTexture(GL_TEXTURE_2D, tex_id);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glBindTexture(GL_TEXTURE_2D, 0);
return GLTextureData((unsigned int)tex_id, width, height);
}
void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
{ {
if (m_tooltip_texture.id == 0) if (m_tooltip_texture.id == 0)
@ -957,6 +922,53 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object,
} }
} }
GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_texture_from_file(const std::string& filename)
{
const std::string& path = resources_dir() + "/icons/";
// Load a PNG with an alpha channel.
wxImage image;
if (!image.LoadFile(path + filename, wxBITMAP_TYPE_PNG))
return GLTextureData();
int width = image.GetWidth();
int height = image.GetHeight();
int n_pixels = width * height;
if (n_pixels <= 0)
return GLTextureData();
// Get RGB & alpha raw data from wxImage, pack them into an array.
unsigned char* img_rgb = image.GetData();
if (img_rgb == nullptr)
return GLTextureData();
unsigned char* img_alpha = image.GetAlpha();
std::vector<unsigned char> data(n_pixels * 4, 0);
for (int i = 0; i < n_pixels; ++i)
{
int data_id = i * 4;
int img_id = i * 3;
data[data_id + 0] = img_rgb[img_id + 0];
data[data_id + 1] = img_rgb[img_id + 1];
data[data_id + 2] = img_rgb[img_id + 2];
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
}
// sends data to gpu
GLuint tex_id;
::glGenTextures(1, &tex_id);
::glBindTexture(GL_TEXTURE_2D, tex_id);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glBindTexture(GL_TEXTURE_2D, 0);
return GLTextureData((unsigned int)tex_id, width, height);
}
Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas)
{ {
const Size& cnv_size = canvas.get_canvas_size(); const Size& cnv_size = canvas.get_canvas_size();
@ -1664,9 +1676,9 @@ GLShader* GLCanvas3D::get_layers_editing_shader()
return m_layers_editing.get_shader(); return m_layers_editing.get_shader();
} }
float GLCanvas3D::get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const float GLCanvas3D::get_layers_editing_cursor_z_relative() const
{ {
return m_layers_editing.get_cursor_z_relative(canvas); return m_layers_editing.get_cursor_z_relative(*this);
} }
int GLCanvas3D::get_layers_editing_first_selected_object_id(unsigned int objects_count) const int GLCanvas3D::get_layers_editing_first_selected_object_id(unsigned int objects_count) const
@ -1674,6 +1686,16 @@ int GLCanvas3D::get_layers_editing_first_selected_object_id(unsigned int objects
return (m_volumes != nullptr) ? m_layers_editing.get_first_selected_object_id(*m_volumes, objects_count) : -1; return (m_volumes != nullptr) ? m_layers_editing.get_first_selected_object_id(*m_volumes, objects_count) : -1;
} }
bool GLCanvas3D::bar_rect_contains(float x, float y) const
{
return m_layers_editing.bar_rect_contains(*this, x, y);
}
bool GLCanvas3D::reset_rect_contains(float x, float y) const
{
return m_layers_editing.reset_rect_contains(*this, x, y);
}
void GLCanvas3D::render_bed() const void GLCanvas3D::render_bed() const
{ {
m_bed.render(); m_bed.render();

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@ -258,14 +258,16 @@ public:
static float get_cursor_z_relative(const GLCanvas3D& canvas); static float get_cursor_z_relative(const GLCanvas3D& canvas);
static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count); static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
private: private:
bool _is_initialized() const; bool _is_initialized() const;
GLTextureData _load_texture_from_file(const std::string& filename) const;
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const;
void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const;
void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
static GLTextureData _load_texture_from_file(const std::string& filename);
static Rect _get_bar_rect_screen(const GLCanvas3D& canvas); static Rect _get_bar_rect_screen(const GLCanvas3D& canvas);
static Rect _get_reset_rect_screen(const GLCanvas3D& canvas); static Rect _get_reset_rect_screen(const GLCanvas3D& canvas);
static Rect _get_bar_rect_viewport(const GLCanvas3D& canvas); static Rect _get_bar_rect_viewport(const GLCanvas3D& canvas);
@ -416,8 +418,10 @@ public:
GLShader* get_layers_editing_shader(); GLShader* get_layers_editing_shader();
float get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const; float get_layers_editing_cursor_z_relative() const;
int get_layers_editing_first_selected_object_id(unsigned int objects_count) const; int get_layers_editing_first_selected_object_id(unsigned int objects_count) const;
bool bar_rect_contains(float x, float y) const;
bool reset_rect_contains(float x, float y) const;
void zoom_to_bed(); void zoom_to_bed();
void zoom_to_volumes(); void zoom_to_volumes();

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@ -553,7 +553,7 @@ GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas)
float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const
{ {
CanvasesMap::const_iterator it = _get_canvas(canvas); CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative(*it->second) : 0.0f; return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative() : 0.0f;
} }
int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const
@ -562,6 +562,18 @@ int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* c
return (it != m_canvases.end()) ? it->second->get_layers_editing_first_selected_object_id(objects_count) : 0.; return (it != m_canvases.end()) ? it->second->get_layers_editing_first_selected_object_id(objects_count) : 0.;
} }
bool GLCanvas3DManager::bar_rect_contains(wxGLCanvas* canvas, float x, float y) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->bar_rect_contains(x, y) : false;
}
bool GLCanvas3DManager::reset_rect_contains(wxGLCanvas* canvas, float x, float y) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->reset_rect_contains(x, y) : false;
}
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);

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@ -138,6 +138,8 @@ public:
float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const; float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const; int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const;
bool bar_rect_contains(wxGLCanvas* canvas, float x, float y) const;
bool reset_rect_contains(wxGLCanvas* canvas, float x, float y) const;
void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas);

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@ -679,6 +679,25 @@ get_layers_editing_first_selected_object_id(canvas, objects_count)
OUTPUT: OUTPUT:
RETVAL RETVAL
bool
bar_rect_contains(canvas, x, y)
SV *canvas;
float x;
float y;
CODE:
RETVAL = _3DScene::bar_rect_contains((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), x, y);
OUTPUT:
RETVAL
bool
reset_rect_contains(canvas, x, y)
SV *canvas;
float x;
float y;
CODE:
RETVAL = _3DScene::reset_rect_contains((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), x, y);
OUTPUT:
RETVAL
void void
zoom_to_bed(canvas) zoom_to_bed(canvas)