Method Preview::load_print() ported to c++
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@ -328,7 +328,8 @@ sub new {
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EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
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my $preview = $self->{preview_notebook}->GetCurrentPage;
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#======================================================================================================================================
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if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D}) && ($preview != $self->{preview_iface})) {
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my $page_id = $self->{preview_notebook}->GetSelection;
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if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D}) && ($page_id != $self->{preview_page_idx})) {
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# if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
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#======================================================================================================================================
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$preview->OnActivate if $preview->can('OnActivate');
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@ -337,7 +338,7 @@ sub new {
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# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
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Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
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#======================================================================================================================================
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} elsif ($preview == $self->{preview_iface}) {
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} elsif ($page_id == $self->{preview_page_idx}) {
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$self->{preview_iface}->reload_print;
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# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
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$self->{preview_iface}->set_canvas_as_dirty;
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@ -4,6 +4,7 @@
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#include "AppConfig.hpp"
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#include "3DScene.hpp"
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#include "../../libslic3r/GCode/PreviewData.hpp"
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#include "PresetBundle.hpp"
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#include <wx/notebook.h>
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#include <wx/glcanvas.h>
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@ -13,6 +14,9 @@
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#include <wx/combo.h>
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#include <wx/checkbox.h>
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// this include must follow the wxWidgets ones or it won't compile on Windows -> see http://trac.wxwidgets.org/ticket/2421
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#include "../../libslic3r/Print.hpp"
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namespace Slic3r {
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namespace GUI {
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@ -40,7 +44,7 @@ Preview::Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print,
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{
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notebook->AddPage(this, _(L("_Preview_")));
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show_hide_ui_elements("none");
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reload_print();
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load_print();
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}
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}
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@ -250,6 +254,112 @@ void Preview::set_drop_target(wxDropTarget* target)
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void Preview::load_print()
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{
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if (m_loaded)
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return;
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// we require that there's at least one object and the posSlice step
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// is performed on all of them(this ensures that _shifted_copies was
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// populated and we know the number of layers)
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unsigned int n_layers = 0;
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if (m_print->is_step_done(posSlice))
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{
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std::set<float> zs;
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for (const PrintObject* print_object : m_print->objects())
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{
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const LayerPtrs& layers = print_object->layers();
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const SupportLayerPtrs& support_layers = print_object->support_layers();
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for (const Layer* layer : layers)
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{
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zs.insert(layer->print_z);
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}
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for (const SupportLayer* layer : support_layers)
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{
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zs.insert(layer->print_z);
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}
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}
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n_layers = (unsigned int)zs.size();
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}
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if (n_layers == 0)
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{
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reset_sliders();
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_3DScene::reset_legend_texture();
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if (m_canvas)
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m_canvas->Refresh();
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return;
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}
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if (m_preferred_color_mode == "tool_or_feature")
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{
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// It is left to Slic3r to decide whether the print shall be colored by the tool or by the feature.
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// Color by feature if it is a single extruder print.
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unsigned int number_extruders = (unsigned int)m_print->extruders().size();
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int tool_idx = m_choice_view_type->FindString(_(L("Tool")));
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int type = (number_extruders > 1) ? tool_idx /* color by a tool number */ : 0; // color by a feature type
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m_choice_view_type->SetSelection(type);
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if ((0 <= type) && (type < (int)GCodePreviewData::Extrusion::Num_View_Types))
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m_gcode_preview_data->extrusion.view_type = (GCodePreviewData::Extrusion::EViewType)type;
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// If the->SetSelection changed the following line, revert it to "decide yourself".
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m_preferred_color_mode = "tool_or_feature";
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}
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// Collect colors per extruder.
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std::vector<std::string> colors;
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if (!m_gcode_preview_data->empty() || (m_gcode_preview_data->extrusion.view_type == GCodePreviewData::Extrusion::Tool))
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{
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const ConfigOptionStrings* extruders_opt = dynamic_cast<const ConfigOptionStrings*>(m_config->option("extruder_colour"));
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const ConfigOptionStrings* filamemts_opt = dynamic_cast<const ConfigOptionStrings*>(m_config->option("filament_colour"));
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unsigned int colors_count = std::max((unsigned int)extruders_opt->values.size(), (unsigned int)filamemts_opt->values.size());
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unsigned char rgb[3];
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for (unsigned int i = 0; i < colors_count; ++i)
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{
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std::string color = m_config->opt_string("extruder_colour", i);
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if (!PresetBundle::parse_color(color, rgb))
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{
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color = m_config->opt_string("filament_colour", i);
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if (!PresetBundle::parse_color(color, rgb))
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color = "#FFFFFF";
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}
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colors.push_back(color);
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}
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}
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if (IsShown() && (m_canvas != nullptr))
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{
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// used to set the sliders to the extremes of the current zs range
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m_force_sliders_full_range = false;
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if (m_gcode_preview_data->empty())
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{
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// load skirt and brim
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_3DScene::load_preview(m_canvas, colors);
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show_hide_ui_elements("simple");
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}
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else
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{
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m_force_sliders_full_range = (_3DScene::get_volumes_count(m_canvas) == 0);
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_3DScene::load_gcode_preview(m_canvas, m_gcode_preview_data, colors);
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show_hide_ui_elements("full");
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// recalculates zs and update sliders accordingly
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n_layers = (unsigned int)_3DScene::get_current_print_zs(m_canvas, true).size();
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if (n_layers == 0)
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{
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// all layers filtered out
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reset_sliders();
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m_canvas->Refresh();
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}
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}
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if (n_layers > 0)
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update_sliders();
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m_loaded = true;
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}
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}
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void Preview::reload_print(bool force)
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